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a82cabac15
commit
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3 changed files with 1451 additions and 944 deletions
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@ -303,7 +303,7 @@
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</div>
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</div>
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</div>
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<script src="../js/scriptalpha.js"></script>
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<script src="../js/script.js"></script>
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</body>
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</html>
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1660
js/script.js
1660
js/script.js
File diff suppressed because it is too large
Load diff
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@ -1,19 +1,18 @@
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document.addEventListener('DOMContentLoaded', () => {
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const BIOME_TYPE = {
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WATER_DEEP: { sprite:null, design: {frames: 8,duration: 200, drawer: drawDeepWaterFrame}, acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:0,minElevation:0 },
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WATER_SHALLOW: { sprite:null, design: {frames: 6,duration: 150, drawer: drawWaterFrame}, acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:1 },
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BEACH: { sprite:null, design: {frames: 4,duration: 200, drawer: drawBeachFrame}, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:2 },
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GRASSLAND: {sprite:null, design: { frames: 4,duration: 200, drawer: drawGrasslandFrame}, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:2 },
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FOREST: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:2 },
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ENCHANTED_FOREST: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2),('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:2 },
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MOUNTAIN: { sprite:null, design: { frames: 1,duration: 9999, drawer: drawMountainFrame}, acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:5,minElevation:3 },
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SNOWLAND: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:2 },
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SNOWMOUNTAIN: { sprite: null, acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:8,minElevation:4 },
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DESERT: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:2 },
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RIVER: { sprite: null, acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:2 },
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SWAMP: { sprite:null, design: { frames: 4,duration: 300, drawer: drawSwampFrame}, acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:1 }
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}
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WATER_DEEP: { sprite: null, design: { frames: 8, duration: 200, drawer: drawDeepWaterFrame }, acceptStructure: false, movements: ['swim'], affinities: [{ type: 'water', value: 0.8 }, { type: 'dark', value: 0.2 }], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80', maxElevation: 0, minElevation: 0 },
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WATER_SHALLOW: { sprite: null, design: { frames: 6, duration: 150, drawer: drawWaterFrame }, acceptStructure: false, movements: ['swim', 'ride', 'navigate', 'fly'], affinities: [{ type: 'water', value: 0.8 }, { type: 'life', value: 0.2 }], name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 1, minElevation: 1 },
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BEACH: { sprite: null, design: { frames: 4, duration: 200, drawer: drawBeachFrame }, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'sand', value: 0.8 }, { type: 'water', value: 0.2 }], name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1', maxElevation: 2, minElevation: 2 },
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GRASSLAND: { sprite: null, design: { frames: 4, duration: 200, drawer: drawGrasslandFrame }, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'life', value: 0.6 }, { type: 'earth', value: 0.2 }], name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff', maxElevation: 3, minElevation: 2 },
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FOREST: { sprite: null, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'wood', value: 0.6 }, { type: 'earth', value: 0.4 }], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff', maxElevation: 3, minElevation: 2 },
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ENCHANTED_FOREST: { sprite: null, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'wood', value: 0.8 }, { type: 'dark', value: 0.2 }, { type: 'life', value: 0.2 }], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094', maxElevation: 3, minElevation: 2 },
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MOUNTAIN: { sprite: null, design: { frames: 1, duration: 9999, drawer: drawMountainFrame }, acceptStructure: false, movements: ['climb', 'fly'], affinities: [{ type: 'rock', value: 0.6 }, { type: 'wind', value: 0.4 }], name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9', maxElevation: 5, minElevation: 3 },
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SNOWLAND: { sprite: null, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'ice', value: 0.8 }, { type: 'earth', value: 0.2 }], name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 2, minElevation: 2 },
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SNOWMOUNTAIN: { sprite: null, acceptStructure: false, movements: ['climb', 'fly'], affinities: [{ type: 'ice', value: 0.4 }, { type: 'rock', value: 0.4 }, { type: 'wind', value: 0.2 }], name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 8, minElevation: 4 },
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DESERT: { sprite: null, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'sand', value: 0.8 }, { type: 'life', value: 0.1 }, { type: 'fire', value: 0.1 }], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373', maxElevation: 2, minElevation: 2 },
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RIVER: { sprite: null, acceptStructure: false, movements: ['navigate', 'swim', 'fly'], affinities: [{ type: 'water', value: 0.6 }, { type: 'earth', value: 0.2 }, { type: 'life', value: 0.2 }], name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 2, minElevation: 2 },
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SWAMP: { sprite: null, design: { frames: 4, duration: 300, drawer: drawSwampFrame }, acceptStructure: false, movements: ['fly'], affinities: [{ type: 'water', value: 0.6 }, { type: 'earth', value: 0.2 }, { type: 'dark', value: 0.2 }], name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff', maxElevation: 1, minElevation: 1 }
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};
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const JOB = {
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VILLAGER: {
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name: "Habitant",
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if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) {
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const targetTile = gameMap.tiles[newY][newX];
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if (targetTile.biome && (targetTile.biome.movements.includes('walk') || targetTile.biome.movements.includes('climb')) && this.type.biomes.includes(targetTile.biome)) {
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if (targetTile.biome && (targetTile.biome.type.movements.includes('walk') || targetTile.biome.type.movements.includes('climb')) && this.type.biomes.type.includes(targetTile.biome.type)) {
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this.tile = targetTile;
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}
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}
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}
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setDesign(ctx) {
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if (!this.tile || this.tile.visibility !== 2) return;
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const svgImage = this.type.svgAsset();
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if (!svgImage) return;
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const screenPos = this.tile.position.cartToIso();
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const elevationHeight = this.tile.position.h * ELEVATION_STEP;
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const flightHeight = this.type.flightHeight || 0;
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const size = this.type.size || { w: 40, h: 40 };
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const offset = this.type.offset || { x: -20, y: -35 };
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ctx.save();
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ctx.translate(screenPos.x, screenPos.y - elevationHeight);
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ctx.translate(screenPos.x, screenPos.y - elevationHeight - flightHeight);
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if (flightHeight > 0) {
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ctx.fillStyle = 'rgba(0,0,0,0.2)';
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ctx.beginPath();
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ctx.ellipse(0, flightHeight, 8, 4, 0, 0, 2 * Math.PI);
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ctx.fill();
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}
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ctx.drawImage(svgImage, offset.x, offset.y, size.w, size.h);
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ctx.restore();
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}
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ctx.fill();
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// Draw top surface using a sprite if available
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if (this.biome.sprite) {
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this.biome.sprite.draw(ctx, -TILE_WIDTH / 2, 0);
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if (this.type.sprite) {
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this.type.sprite.draw(ctx, -TILE_WIDTH / 2, 0);
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} else {
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ctx.fillStyle = baseColor;
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ctx.beginPath();
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}
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if (this.type === BIOME_TYPE.FOREST && forestSVG) {
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ctx.drawImage(forestSVG, -25, -25, 50, 50);
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} else if (this.biome === BIOME_TYPE.ENCHANTED_FOREST && enchantedForestSVG) {
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} else if (this.type === BIOME_TYPE.ENCHANTED_FOREST && enchantedForestSVG) {
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ctx.drawImage(enchantedForestSVG, -25, -25, 50, 50);
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} else if (this.biome === BIOME_TYPE.SWAMP && swampSVG) {
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} else if (this.type === BIOME_TYPE.SWAMP && swampSVG) {
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ctx.drawImage(swampSVG, -25, -5, 50, 30);
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}
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};
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this.position = new Position(x, y);
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this.biome = null;
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this.structure = null;
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this.animal = null;
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this.npc=[];
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this.entities = [];
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this.visibility = 0; // 0: Unseen, 1: Seen, 2: Visible
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this.setBiome();
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this.setElevation();
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this.setStructure();
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this.setEntity();
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this.setEntities();
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}
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setBiome() {
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this.biome.setDesign(ctx,this.position);
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// Draw features if fully visible
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if(this.visibility === 2) {
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if (this.structure ) {
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this.structure.setDesign(ctx);
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}
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if (this.animal ) {
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this.animal.setDesign(ctx);
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}
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if (this.npc ) {
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this.npc.setDesign(ctx);
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}
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if (this.structure) this.structure.setDesign(ctx);
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this.entities.forEach(e => e.setDesign(ctx));
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}
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// Draw fog overlay if seen but not currently visible
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setElevation(){
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if (!this.biome) return;
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this.position.h = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation);
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this.position.h = Math.floor(Math.random() * (this.biome.type.maxElevation - this.biome.type.minElevation+ 1) + this.biome.type.minElevation);
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}
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setStructure(){
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var rand = seededRandom(this.position.x * 13 + this.position.y * 59);
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var structureChance = rand();
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if (structureChance < 0.01 && this.biome.acceptStructure) {
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if (structureChance < 0.01 && this.biome.type.acceptStructure) {
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this.structure=new structure(this.position);
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}
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}
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setEntity(){
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// a changer!
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if(this.structure) {
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setEntities() {
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// --- NPC liés aux structures ---
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if (this.structure && this.structure.type) {
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const structureType = this.structure.type;
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let job = JOB.VILLAGER;
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if(structureType === STRUCTURE_TYPE.FARM) job = JOB.FARMER;
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if(structureType === STRUCTURE_TYPE.CAMP) job = JOB.BANDIT;
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if (structureType === STRUCTURE_TYPE.FARM) job = JOB.FARMER;
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if (structureType === STRUCTURE_TYPE.CAMP) job = JOB.BANDIT;
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for(let i = 0; i < structureType.population; i++) {
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this.npc.push(new Npc(job,new Creature(job.name,null,1,null,null,this.position,'HUMAN',null,10,null),this,null ));
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for (let i = 0; i < structureType.population; i++) {
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const creature = new Creature(
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job.name,
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new Attributes(RACE.HUMAN),
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1,
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null,
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null,
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this, // la tuile du NPC
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'HUMAN',
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RACE.HUMAN,
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10,
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null
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);
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this.entities.push(new Npc(job, creature, this.structure, null));
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}
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}
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else {
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if (this.biome) {
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// --- Animaux sauvages ---
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else if (this.biome) {
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for (const key in ANIMAL_TYPES) {
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const animalType = ANIMAL_TYPES[key];
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if (animalType.biomes.includes(this.biome) && Math.random() < animalType.spawnChance) {
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if( this.biome.movements.includes(animalType.movement)) {
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this.animal = new Animal(animalType, this.position);
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}
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}
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// 🔑 Vérif par nom au lieu d’objet
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if (animalType.biomes.some(b => b.name === this.biome.type.name) && Math.random() < animalType.spawnChance) {
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if (this.biome.type.movements.includes(animalType.movement)) {
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this.entities.push(new Animal(animalType, this));
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}
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}
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}
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}
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}
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}
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class Map {
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constructor(size) {
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ctx.globalAlpha = 1.0;
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}
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}
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generateRoads(locations) {
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//Location to transform into settlement
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if (locations.length < 2) return;
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for (let i = 0; i < locations.length - 1; i++) {
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let start = locations[i];
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let end = locations[i+1];
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let currentX = start.x;
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let currentY = start.y;
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while(Math.abs(currentX - end.x) > 0 || Math.abs(currentY - end.y) > 0) {
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if (Math.abs(currentX - end.x) > Math.abs(currentY - end.y)) {
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currentX += Math.sign(end.x - currentX);
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} else {
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currentY += Math.sign(end.y - currentY);
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}
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if (currentX >= 0 && currentX < this.size && currentY >= 0 && currentY < this.size) {
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const tile = this.tiles[currentY][currentX];
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if (tile.biome === Biome.RIVER) {
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tile.hasBridge = true;
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} else if (tile.biome !== Biome.WATER_DEEP && tile.biome !== Biome.WATER_SHALLOW) {
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tile.isRoad = true;
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}
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}
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}
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}
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}
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generateRivers() {
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const numRivers = 10;
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for (let i = 0; i < numRivers; i++) {
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let currentX = Math.floor(Math.random() * this.size);
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let currentY = Math.floor(Math.random() * this.size);
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let sourceTile = this.tiles[currentY][currentX];
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if (sourceTile.biome !== Biome.MOUNTAIN) continue;
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let maxLength = 200;
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while (maxLength > 0) {
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maxLength--;
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const currentTile = this.tiles[currentY][currentX];
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if (currentTile.biome === Biome.WATER_DEEP || currentTile.biome === Biome.WATER_SHALLOW) break;
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currentTile.biome = Biome.RIVER;
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currentTile.elevation = Math.max(1, currentTile.elevation -1);
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const neighbors = [ {x:0, y:-1}, {x:0, y:1}, {x:-1, y:0}, {x:1, y:0} ];
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let lowestNeighbor = null;
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let lowestElevation = currentTile.elevation;
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for (const n of neighbors) {
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const nx = currentX + n.x;
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const ny = currentY + n.y;
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if (nx >= 0 && nx < this.size && ny >= 0 && ny < this.size) {
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const neighborTile = this.tiles[ny][nx];
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if (neighborTile.elevation < lowestElevation) {
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lowestElevation = neighborTile.elevation;
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lowestNeighbor = {x: nx, y: ny};
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}
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}
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}
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if (lowestNeighbor) {
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currentX = lowestNeighbor.x;
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currentY = lowestNeighbor.y;
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} else {
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break;
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}
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}
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}
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}
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}
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class Attributes {
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@ -545,7 +628,7 @@ document.addEventListener('DOMContentLoaded', () => {
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}
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class Creature {
|
||||
constructor(name,attributes,level,affinities,alignments,position,species,race,hp,items) {
|
||||
constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) {
|
||||
this.name = name;
|
||||
this.attributes = attributes;
|
||||
this.level = level;
|
||||
|
@ -554,15 +637,28 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||
this.alignments = alignments;
|
||||
this.species = species;
|
||||
this.race = race;
|
||||
this.position=position;
|
||||
this.tile=tile;
|
||||
this.items=items;
|
||||
this.hp=hp;
|
||||
}
|
||||
}
|
||||
class Npc {
|
||||
constructor(job, creature, settlement, equipments) {
|
||||
this.job = job;
|
||||
this.creature = creature; // ✅ on stocke bien la créature
|
||||
this.tile = creature.tile; // ✅ le NPC est placé sur la tuile de la créature
|
||||
this.settlement = settlement; // ✅ lien avec le village/structure
|
||||
this.equipments = equipments || [];
|
||||
this.lastMoveTime = 0;
|
||||
this.moveCooldown = 3000 + Math.random() * 4000;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
class Npc {
|
||||
constructor(job,creature,settlement,equipments) {
|
||||
this.job = job;
|
||||
this.tile = creature.tile;
|
||||
this.creature = creature;
|
||||
this.settlement = settlement;
|
||||
this.lastMoveTime = 0;
|
||||
this.moveCooldown = 3000 + Math.random() * 4000;
|
||||
|
@ -617,15 +713,15 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||
}
|
||||
}
|
||||
if(possibleMoves.length > 0) {
|
||||
this.tile = possibleMoves[Math.floor(Math.random() * possibleMoves.length)];
|
||||
this.creature.tile = possibleMoves[Math.floor(Math.random() * possibleMoves.length)];
|
||||
}
|
||||
}
|
||||
|
||||
setDesign(ctx) {
|
||||
if (!this.tile || this.tile.visibility !== 2) return;
|
||||
if (!this.creature.tile || this.creature.tile.visibility !== 2) return;
|
||||
|
||||
const screenPos = this.tile.position.cartToIso();
|
||||
const elevationHeight = this.tile.position.h * ELEVATION_STEP;
|
||||
const screenPos = this.creature.tile.position.cartToIso();
|
||||
const elevationHeight = this.creature.tile.position.h * ELEVATION_STEP;
|
||||
|
||||
ctx.save();
|
||||
ctx.translate(screenPos.x, screenPos.y - elevationHeight);
|
||||
|
@ -646,7 +742,7 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||
}
|
||||
|
||||
setDesign(ctx) {
|
||||
const position = this.creature.position
|
||||
const position = this.creature.tile.position
|
||||
if(!position) return;
|
||||
|
||||
const screenPos = position.cartToIso();
|
||||
|
@ -663,12 +759,12 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||
ctx.restore();
|
||||
}
|
||||
move(dx, dy, gameMap) {
|
||||
const newX = this.creature.position.x + dx;
|
||||
const newY = this.creature.position.y + dy;
|
||||
const newX = this.creature.tile.position.x + dx;
|
||||
const newY = this.creature.tile.position.y + dy;
|
||||
if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) {
|
||||
const targetTile = gameMap.tiles[newY][newX].position;
|
||||
const targetTile = gameMap.tiles[newY][newX];
|
||||
if (targetTile.biome && targetTile.biome.type.movements.includes('walk')) {
|
||||
this.creature.position = targetTile;
|
||||
this.creature.tile = targetTile;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -903,8 +999,8 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||
|
||||
for (let y = startY; y < endY; y++) {
|
||||
for (let x = startX; x < endX; x++) {
|
||||
if (this.world.map.tiles[y] && this.world.map.tiles[y][x]) {
|
||||
this.world.map.tiles[y][x].setDesign(ctx);
|
||||
if (this.map.tiles[y] && this.map.tiles[y][x]) {
|
||||
this.map.tiles[y][x].setDesign(ctx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -942,12 +1038,12 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||
}
|
||||
update(currentTime) {
|
||||
|
||||
this.updateVisibility(this.player.creature.position);
|
||||
this.updateVisibility(this.player.creature.tile.position);
|
||||
// a changer!
|
||||
//this.world.animals.forEach(animal => animal.update(currentTime, this.world.map));
|
||||
//this.world.npcs.forEach(npc => npc.update(currentTime, this.world.map));
|
||||
|
||||
this.camera.setCamera(this.player.creature.position);
|
||||
this.camera.setCamera(this.player.creature.tile.position);
|
||||
|
||||
// Update all biome sprites
|
||||
for (const key in BIOME_TYPE) {
|
||||
|
@ -1019,7 +1115,7 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||
spawnX = Math.floor(Math.random() * this.world.map.size);
|
||||
spawnY = Math.floor(Math.random() * this.world.map.size);
|
||||
} while (!this.world.map.tiles[spawnY][spawnX].biome || !this.world.map.tiles[spawnY][spawnX].biome.type.movements.includes('walk') );
|
||||
this.world.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.world.map.tiles[spawnY][spawnX].position,'human',RACE.HUMAN,10,null),);
|
||||
this.world.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.world.map.tiles[spawnY][spawnX],'human',RACE.HUMAN,10,null),);
|
||||
this.world.updateVisibility(this.world.map.tiles[spawnY][spawnX].position);
|
||||
}
|
||||
setControls() {
|
||||
|
@ -1056,6 +1152,7 @@ document.addEventListener('DOMContentLoaded', () => {
|
|||
if (controls.right) { this.world.player.move(1, 0,this.world.map); moved = true; }
|
||||
if(moved) lastMoveTime = currentTime;
|
||||
}
|
||||
|
||||
handleInteraction() {
|
||||
if (!controls.interact) return;
|
||||
controls.interact = false; // Consume the action
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue