From b27b5ea041c99f6ec56d3453fdb85a3bb758b513 Mon Sep 17 00:00:00 2001 From: vesta Date: Fri, 12 Sep 2025 23:32:53 +0200 Subject: [PATCH] Combat enabled --- html/main.html | 2 +- js/script.js | 2146 +++++++++++++++++++++++++++------------------ js/scriptalpha.js | 247 ++++-- 3 files changed, 1451 insertions(+), 944 deletions(-) diff --git a/html/main.html b/html/main.html index 59463a4..0fa38fc 100644 --- a/html/main.html +++ b/html/main.html @@ -303,7 +303,7 @@ - + \ No newline at end of file diff --git a/js/script.js b/js/script.js index 62e5287..ec3c481 100644 --- a/js/script.js +++ b/js/script.js @@ -1,185 +1,72 @@ document.addEventListener('DOMContentLoaded', () => { - - // --- Sprite Drawing Functions --- - - function drawGrasslandFrame(ctx, frame, width, height) { - const PIXEL_SCALE = 2; - const colors = ['#6A994E', '#588142', '#A5A450']; - - ctx.fillStyle = colors[1]; - ctx.beginPath(); - ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); - ctx.closePath(); - ctx.fill(); - - for (let i = 0; i < 150; i++) { - const x = Math.random() * width; - const y = (Math.random() * height / 2) + height / 4; - const dx = Math.abs(x - width / 2); - const dy = Math.abs(y - height / 2); - if (dx / (width / 2) + dy / (height / 2) > 1) continue; - - const wave = Math.sin(x / 5 + frame * Math.PI / 2) * PIXEL_SCALE; - ctx.fillStyle = colors[i % 2]; - ctx.fillRect(x + wave, y - PIXEL_SCALE, PIXEL_SCALE, PIXEL_SCALE); - } - } - - function drawWaterFrame(ctx, frame, width, height) { - const colors = ['#5A8AB8', '#4A7AA8', '#97aabdff']; - ctx.fillStyle = colors[0]; - ctx.beginPath(); - ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); - ctx.closePath(); - ctx.fill(); - for (let i = 0; i < 3; i++) { - ctx.strokeStyle = colors[1]; - ctx.lineWidth = 1; - ctx.beginPath(); - const startY = (height / 4) * (i + 1); - const offset = (frame * 0.2) + i * 2; - ctx.moveTo(0, startY + Math.sin(offset) * 2); - for (let x = 0; x < width; x++) { - const y = startY + Math.sin(x * 0.15 + offset) * 2; - if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) { - ctx.lineTo(x, y); - } - } - ctx.stroke(); - } - } - - function drawDeepWaterFrame(ctx, frame, width, height) { - const colors = ['#3D5A80', '#2A4A6D', '#1A202C']; - ctx.fillStyle = colors[0]; - ctx.beginPath(); - ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); - ctx.closePath(); - ctx.fill(); - for (let i = 0; i < 2; i++) { - ctx.strokeStyle = colors[1]; - ctx.lineWidth = 2; - ctx.beginPath(); - const startY = (height / 3) * (i + 1); - const offset = (frame * 0.1) + i * 3; - ctx.moveTo(0, startY + Math.sin(offset) * 1.5); - for (let x = 0; x < width; x++) { - const y = startY + Math.sin(x * 0.1 + offset) * 1.5; - if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) { - ctx.lineTo(x, y); - } - } - ctx.stroke(); + const BIOME_TYPE = { + WATER_DEEP: { sprite: null, design: { frames: 8, duration: 200, drawer: drawDeepWaterFrame }, acceptStructure: false, movements: ['swim'], affinities: [{ type: 'water', value: 0.8 }, { type: 'dark', value: 0.2 }], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80', maxElevation: 0, minElevation: 0 }, + WATER_SHALLOW: { sprite: null, design: { frames: 6, duration: 150, drawer: drawWaterFrame }, acceptStructure: false, movements: ['swim', 'ride', 'navigate', 'fly'], affinities: [{ type: 'water', value: 0.8 }, { type: 'life', value: 0.2 }], name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 1, minElevation: 1 }, + BEACH: { sprite: null, design: { frames: 4, duration: 200, drawer: drawBeachFrame }, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'sand', value: 0.8 }, { type: 'water', value: 0.2 }], name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1', maxElevation: 2, minElevation: 2 }, + GRASSLAND: { sprite: null, design: { frames: 4, duration: 200, drawer: drawGrasslandFrame }, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'life', value: 0.6 }, { type: 'earth', value: 0.2 }], name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff', maxElevation: 3, minElevation: 2 }, + FOREST: { sprite: null, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'wood', value: 0.6 }, { type: 'earth', value: 0.4 }], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff', maxElevation: 3, minElevation: 2 }, + ENCHANTED_FOREST: { sprite: null, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'wood', value: 0.8 }, { type: 'dark', value: 0.2 }, { type: 'life', value: 0.2 }], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094', maxElevation: 3, minElevation: 2 }, + MOUNTAIN: { sprite: null, design: { frames: 1, duration: 9999, drawer: drawMountainFrame }, acceptStructure: false, movements: ['climb', 'fly'], affinities: [{ type: 'rock', value: 0.6 }, { type: 'wind', value: 0.4 }], name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9', maxElevation: 5, minElevation: 3 }, + SNOWLAND: { sprite: null, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'ice', value: 0.8 }, { type: 'earth', value: 0.2 }], name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 2, minElevation: 2 }, + SNOWMOUNTAIN: { sprite: null, acceptStructure: false, movements: ['climb', 'fly'], affinities: [{ type: 'ice', value: 0.4 }, { type: 'rock', value: 0.4 }, { type: 'wind', value: 0.2 }], name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 8, minElevation: 4 }, + DESERT: { sprite: null, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'sand', value: 0.8 }, { type: 'life', value: 0.1 }, { type: 'fire', value: 0.1 }], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373', maxElevation: 2, minElevation: 2 }, + RIVER: { sprite: null, acceptStructure: false, movements: ['navigate', 'swim', 'fly'], affinities: [{ type: 'water', value: 0.6 }, { type: 'earth', value: 0.2 }, { type: 'life', value: 0.2 }], name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 2, minElevation: 2 }, + SWAMP: { sprite: null, design: { frames: 4, duration: 300, drawer: drawSwampFrame }, acceptStructure: false, movements: ['fly'], affinities: [{ type: 'water', value: 0.6 }, { type: 'earth', value: 0.2 }, { type: 'dark', value: 0.2 }], name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff', maxElevation: 1, minElevation: 1 } + }; + const JOB = { + VILLAGER: { + name: "Habitant", + dialogues: [ + "Bien le bonjour, étranger.", + "J'espère que la récolte sera bonne cette année.", + "Faites attention aux loups dans la forêt.", + "Le forgeron a de nouvelles marchandises, je crois." + ] + }, FARMER: { + name: "Fermier", + dialogues: [ + "Le temps est parfait pour les cultures.", + "Ces sangliers n'arrêtent pas de saccager mes champs !", + "Une bonne terre, c'est tout ce qui compte." + ] + }, + BANDIT: { + name: "Bandit", + dialogues: [ + "Qu'est-ce que tu regardes ?", + "Dégage d'ici avant que je me fâche.", + "Ta bourse ou la vie !" + ] } - } - - function drawMountainFrame(ctx, frame, width, height) { - const colors = ['#A9A9A9', '#808080', '#696969']; - ctx.fillStyle = colors[0]; - ctx.beginPath(); - ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); - ctx.closePath(); - ctx.fill(); - for (let i = 0; i < 70; i++) { - const x = Math.random() * width; - const y = Math.random() * height; - if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) > 1) continue; - const w = 2 + Math.random() * 4; - const h = 2 + Math.random() * 4; - ctx.fillStyle = colors[1 + Math.floor(Math.random() * 2)]; - ctx.fillRect(x - w / 2, y - h / 2, w, h); - } - } - - function drawSwampFrame(ctx, frame, width, height) { - const colors = ['#526044', '#36402D', '#6A994E']; - ctx.fillStyle = colors[1]; - ctx.beginPath(); - ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); - ctx.closePath(); - ctx.fill(); - - for (let i = 0; i < 3; i++) { - ctx.strokeStyle = colors[0]; - ctx.lineWidth = 1; - ctx.beginPath(); - const startY = (height / 4) * (i + 1); - const offset = (frame * 0.05) + i * 2.5; - ctx.moveTo(0, startY + Math.sin(offset) * 1); - for (let x = 0; x < width; x++) { - const y = startY + Math.sin(x * 0.1 + offset) * 1; - if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) { - ctx.lineTo(x, y); - } - } - ctx.stroke(); - } - } - - function drawBeachFrame(ctx, frame, width, height) { - const colors = ['#E9D9A1', '#D4C092', '#FFFFFF']; - ctx.fillStyle = colors[0]; - ctx.beginPath(); - ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); - ctx.closePath(); - ctx.fill(); - - for (let i = 0; i < 10; i++) { - const x = Math.random() * width; - const y = Math.random() * height; - if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) > 0.9) continue; - ctx.fillStyle = colors[2]; - ctx.fillRect(x, y, 1, 1); - } - } - - // --- Biome Configuration --- - const Biome = { - WATER_DEEP: { sprite: null, design: { frames: 8, duration: 250, drawer: drawDeepWaterFrame }, acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:0,minElevation:0 }, - WATER_SHALLOW: { sprite: null, design: { frames: 6, duration: 150, drawer: drawWaterFrame }, acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:1 }, - BEACH: { sprite: null, design: { frames: 8, duration: 200, drawer: drawBeachFrame }, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:2 }, - GRASSLAND: { sprite: null, design: { frames: 4, duration: 200, drawer: drawGrasslandFrame }, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:2 }, - FOREST: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:2 }, - ENCHANTED_FOREST: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2),('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:2 }, - MOUNTAIN: { sprite: null, design: { frames: 1, duration: 99999, drawer: drawMountainFrame }, acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:5,minElevation:3 }, - SNOWLAND: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:2 }, - SNOWMOUNTAIN: { sprite: null, acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:8,minElevation:4 }, - DESERT: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:2 }, - RIVER: { sprite: null, acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:2 }, - SWAMP: { sprite: null, design: { frames: 10, duration: 300, drawer: drawSwampFrame }, acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:1 } - } - - const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"]; - const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"]; - + }; const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit']; const RACE = { HUMAN: {strength:1,vitality:1,dexterity:1,intelligence:1,wisdom:1,luck:1} }; - - const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2']; - const ItemType = { + const SLOT = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2']; + + const ITEM_TYPE = { lightWeapon:{slot:['right-hand','left-hand','backpack'],soul:true,enchant:true}, - heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true}, - heavyArmor:{slot:('body','backpack'),soul:true,enchant:true}, - lightArmor:{slot:('body','backpack'),soul:true,enchant:true}, - shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true}, - shoes:{slot:('foot','backpack'),soul:true,enchant:true}, - pant:{slot:('leg','backpack'),soul:true,enchant:true}, - helmet:{slot:('leg','backpack'),soul:true,enchant:true}, - potion:{slot:('heal','backpack'),soul:false,enchant:false}, - throwable:{slot:('belt','backpack'),soul:true,enchant:true}, - craftMaterial:{slot:('backpack'),soul:false,enchant:false}, - ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true}, - amulet:{slot:('neck','backpack'),soul:true,enchant:true}, - currency:{slot:('purse'),soul:true,enchant:true}, - enchantMaterial:{slot:('backpack'),soul:false,enchant:false}, - mercantMaterial:{slot:('backpack'),soul:false,enchant:false} + heavyWeapon:{slot:['two-hands','backpack'],soul:true,enchant:true}, + heavyArmor:{slot:['body','backpack'],soul:true,enchant:true}, + lightArmor:{slot:['body','backpack'],soul:true,enchant:true}, + shield:{slot:['right-hand','left-hand','backpack'],soul:true,enchant:true}, + shoes:{slot:['foot','backpack'],soul:true,enchant:true}, + pant:{slot:['leg','backpack'],soul:true,enchant:true}, + helmet:{slot:['leg','backpack'],soul:true,enchant:true}, + potion:{slot:['heal','backpack'],soul:false,enchant:false}, + throwable:{slot:['belt','backpack'],soul:true,enchant:true}, + craftMaterial:{slot:['backpack'],soul:false,enchant:false}, + ring:{slot:['finger1','finger2','backpack'],soul:true,enchant:true}, + amulet:{slot:['neck','backpack'],soul:true,enchant:true}, + currency:{slot:['purse'],soul:true,enchant:true}, + enchantMaterial:{slot:['backpack'],soul:false,enchant:false}, + mercantMaterial:{slot:['backpack'],soul:false,enchant:false} } - const Items = { + const ITEMS = { 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] }, 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] }, 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] }, @@ -194,31 +81,19 @@ document.addEventListener('DOMContentLoaded', () => { const STRUCTURE_TYPE = { - CITY: { name: 'Ville', population: 15, spawnChance: 0.005, svg: () => citySVG }, - VILLAGE: { name: 'Village', population: 5, spawnChance: 0.02, svg: () => villageSVG}, - FARM: { name: 'Ferme', population: 3, spawnChance: 0.01, svg: () => farmSVG }, - CAMP: { name: 'Campement', population: 2, spawnChance: 0.002, svg: () => campSVG }, + CASTLE: { name: 'Chateau', population: 15, spawnChance: 0.01, size: { w: 48, h: 48 }, offset: { x: -24, y: -28 } , svgAsset: () => citySVG }, + HOUSE: { name: 'Maison', population: 5, spawnChance: 0.02, size: { w: 30, h: 30 }, offset: { x: -20, y: -16 } , svgAsset: () => houseSVG}, + FARM: { name: 'Ferme', population: 5, spawnChance: 0.10, size: { w: 30, h: 30 }, offset: { x: -20, y: -16 }, svgAsset: () => farmSVG }, + CAMP: { name: 'Campement', population: 2, spawnChance: 0.05, size: { w: 30, h: 30 }, offset: { x: -20, y: -20 } , svgAsset: () => campSVG }, + MARKET: { name: 'Marché', population: 2, spawnChance: 0.05, size: { w: 30, h: 30 }, offset: { x: -20, y: -20 } , svgAsset: () => marketSVG }, + CULT: { name: 'Lieu de culte', population: 2, spawnChance: 0.05, size: { w: 30, h: 30 }, offset: { x: -20, y: -20 } , svgAsset: () => cultSVG }, + MINE: { name: 'Mine', population: 2, spawnChance: 0.05, size: { w: 30, h: 30 }, offset: { x: -20, y: -20 } , svgAsset: () => mineSVG } }; - - const NPC_TYPES = { - VILLAGER: { - name: "Habitant", - dialogues: [ - "Bien le bonjour, étranger.", "J'espère que la récolte sera bonne cette année.", "Faites attention aux loups dans la forêt.", "Le forgeron a de nouvelles marchandises, je crois." - ] - }, - FARMER: { - name: "Fermier", - dialogues: [ - "Le temps est parfait pour les cultures.", "Ces sangliers n'arrêtent pas de saccager mes champs !", "Une bonne terre, c'est tout ce qui compte." - ] - }, - BANDIT: { - name: "Bandit", - dialogues: [ - "Qu'est-ce que tu regardes ?", "Dégage d'ici avant que je me fâche.", "Ta bourse ou la vie !" - ] - } + const SETTLEMENT_TYPE = { + HUMAN_TOWN: { name: 'Ville', population: 100, spawnChance: 0.01, size: 10, structureType:[(STRUCTURE_TYPE.CASTLE,1),(STRUCTURE_TYPE.HOUSE,5),(STRUCTURE_TYPE.MARKET,2),(STRUCTURE_TYPE.CULT,2)] }, + HUMAN_VILLAGE: { name: 'Village', population: 50, spawnChance: 0.02, size: 3, structureType:[(STRUCTURE_TYPE.CASTLE,1),(STRUCTURE_TYPE.HOUSE,5)]}, + DEMON_CAMP: { name: 'Demon camp', population: 5, spawnChance: 0.10, size: 3, structureType:[(STRUCTURE_TYPE.CULT,1),(STRUCTURE_TYPE.HOUSE,10)] }, + ORC_BASE: { name: 'Orc base', population: 2, spawnChance: 0.05, size: 5, structureType:[(STRUCTURE_TYPE.CASTLE,1),(STRUCTURE_TYPE.HOUSE,5)] } }; const MONSTER_TYPES = { @@ -227,86 +102,171 @@ document.addEventListener('DOMContentLoaded', () => { }; const ANIMAL_TYPES = { - WOLF: { name: 'Loup', movementClass: 'ground', svgAsset: () => wolfPackSVG, hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, biomes: [Biome.FOREST, Biome.MOUNTAIN, Biome.SNOWLAND], spawnChance: 0.01, size: { w: 40, h: 40 }, offset: { x: -20, y: -35 } }, - BOAR: { name: 'Sanglier', movementClass: 'ground', svgAsset: () => boarSVG, hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 }, biomes: [Biome.FOREST, Biome.GRASSLAND], spawnChance: 0.02, size: { w: 30, h: 30 }, offset: { x: -15, y: -28 } }, - BIRD: { name: 'Aigle', movementClass: 'fly', svgAsset: () => birdSVG, hp: 10, strength: 1, xp: 5, loot: { 'Plume': 1 }, biomes: [Biome.FOREST, Biome.GRASSLAND, Biome.MOUNTAIN, Biome.BEACH], spawnChance: 0.03, size: { w: 45, h: 40 }, offset: { x: -22, y: -45 }, flightHeight: 40 }, + WOLF: { name: 'Loup', movement: 'walk', svgAsset: () => wolfPackSVG, hp: 20, strength: 4, defense: 1, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, biomes: [BIOME_TYPE.FOREST, BIOME_TYPE.MOUNTAIN, BIOME_TYPE.SNOWLAND], spawnChance: 0.01, size: { w: 40, h: 40 }, offset: { x: -20, y: -35 } }, + BOAR: { name: 'Sanglier', movement: 'walk', svgAsset: () => boarSVG, hp: 25, strength: 5, defense: 2, xp: 20, loot: { 'Cuir': 2 }, biomes: [BIOME_TYPE.FOREST, BIOME_TYPE.GRASSLAND], spawnChance: 0.02, size: { w: 30, h: 30 }, offset: { x: -15, y: -28 } }, + BIRD: { name: 'Aigle', movement: 'fly', design: { frames: 2, duration: 200, drawer: drawBirdFrame }, hp: 10, strength: 1, defense: 0, xp: 5, loot: { 'Plume': 1 }, biomes: [BIOME_TYPE.FOREST, BIOME_TYPE.GRASSLAND, BIOME_TYPE.MOUNTAIN, BIOME_TYPE.BEACH], spawnChance: 0.03, size: { w: 24, h: 16 }, offset: { x: -12, y: -50 }, flightHeight: 40, nonHostile: true }, }; // --- Global Asset Variables --- - let forestSVG, villageSVG, citySVG, playerSVG, enchantedForestSVG, swampSVG, wolfPackSVG, boarSVG, birdSVG, farmSVG, campSVG, npcSVG; - let geminiApiKey = ""; - - // --- QUEST DATABASE --- - const QUEST_DATABASE = { - 'WOLF_MENACE': { - title: "La menace des loups", - stages: { - 0: { - text: "Les loups sont devenus bien trop agressifs ces derniers temps. Ils s'approchent du village et effraient les enfants. Pourriez-vous nous aider à chasser quelques-uns d'entre eux ?", - choices: [ - { text: "J'accepte de vous aider.", nextStage: 1 }, - { text: "Désolé, je n'ai pas le temps.", nextStage: null } - ] - }, - 1: { - text: "Merci ! S'il vous plaît, éliminez 3 meutes de loups dans les environs et revenez me voir. Soyez prudent.", - objective: { type: 'kill', target: 'WOLF', count: 3 }, - choices: [ - { text: "Je suis dessus.", nextStage: null } - ] - }, - 2: { - text: "Vous l'avez fait ! Merci, vous avez rendu un grand service au village.", - choices: [ - { text: "Ce n'était rien.", nextStage: 3 } - ] - }, - 3: { - text: "Voici une petite récompense pour vos efforts. Revenez nous voir quand vous voulez !", - reward: { xp: 100, items: [] }, - isEnd: true - } - } - } - }; - - + let forestSVG, villageSVG, citySVG, playerSVG, enchantedForestSVG, swampSVG, wolfPackSVG, boarSVG, birdSVG, farmSVG, campSVG, npcSVG, houseSVG, cultSVG, marketSVG, mineSVG; + + class Sprite { - constructor(sheet, frameWidth, frameHeight, frameCount, animationSpeed) { - this.sheet = sheet; - this.frameWidth = frameWidth; - this.frameHeight = frameHeight; - this.frameCount = frameCount; - this.animationSpeed = animationSpeed; - this.currentFrame = 0; - this.lastFrameTime = 0; + constructor(biome) { + this.biome = biome; + this.sheet = null; + this.frameWidth = TILE_WIDTH; + this.frameHeight = TILE_HEIGHT; + this.frameCount = this.biome.design.frames; + this.animationSpeed = this.biome.design.duration; + this.currentFrame = 0; + this.lastFrameTime = 0; + this.setSheet(this.biome.design.drawer); + } + + update(currentTime) { + if (this.frameCount <= 1) return; // Don't animate static sprites + if (currentTime - this.lastFrameTime > this.animationSpeed) { + this.currentFrame = (this.currentFrame + 1) % this.frameCount; + this.lastFrameTime = currentTime; } - - update(currentTime) { - if (this.frameCount <= 1) return; - if (currentTime - this.lastFrameTime > this.animationSpeed) { - this.currentFrame = (this.currentFrame + 1) % this.frameCount; - this.lastFrameTime = currentTime; - } - } - - draw(ctx, dx, dy) { - if (!this.sheet) return; - const sx = 0; - const sy = this.currentFrame * this.frameHeight; - ctx.drawImage(this.sheet, - sx, sy, this.frameWidth, this.frameHeight, - dx, dy, this.frameWidth, this.frameHeight - ); + } + + draw(ctx, dx, dy) { + if (!this.sheet) return; + const sx = 0; + const sy = this.currentFrame * this.frameHeight; + ctx.drawImage(this.sheet, + sx, sy, this.frameWidth, this.frameHeight, + dx, dy, this.frameWidth, this.frameHeight + ); + } + setSheet(drawer) { + const sheetCanvas = document.createElement('canvas'); + sheetCanvas.width = this.frameWidth; + sheetCanvas.height = this.frameHeight * this.frameCount; + const sheetCtx = sheetCanvas.getContext('2d'); + sheetCtx.imageSmoothingEnabled = false; + for (let frame = 0; frame < this.frameCount; frame++) { + sheetCtx.save(); + sheetCtx.translate(0, frame * this.frameHeight); + drawer(sheetCtx,frame,this.frameWidth,this.frameHeight); + sheetCtx.restore(); } + this.sheet= sheetCanvas; + } + } + + class structure { + + constructor(position) { + this.position = position; + this.type = null; + this.name = null; + this.population=null; + this.setType(); + this.setName(); + + //this.setPopulation(); + } + setName() { + var rand = seededRandom(this.position.x * 13 + this.position.y * 59); + const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"]; + this.name= this.type.name+ NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)] + } + setDesign(ctx) { + // This function assumes the context is already translated to the tile's origin. + const svgImage = this.type.svgAsset(); + + if (!svgImage) return; + + const size = this.type.size || { w: 40, h: 40 }; + const offset = this.type.offset || { x: -20, y: -35 }; + ctx.drawImage(svgImage, offset.x, offset.y, size.w, size.h); + + } + setType() { + + const types = Object.values(STRUCTURE_TYPE); + const weightedTypes = []; + + // Remplir le tableau pondéré en fonction des occurrences + types.forEach(type => { + const weight = Math.floor(type.spawnChance * 100); + for (let i = 0; i < weight; i++) { + weightedTypes.push(type); + } + }); + + // Sélectionner un type aléatoire dans le tableau pondéré + this.type = weightedTypes[Math.floor(Math.random() * weightedTypes.length)]; + } + + setPopulation() { + + for (let i = 0; i < this.type.population; i++) { + //new NPC + } + } + // Méthode de l'objet + } + class Settlement { + + constructor() { + this.tiles = []; + this.structures = []; + this.name = null; + this.population=null; + this.setType(); + this.setName(); + + //this.setPopulation(); + } + setName() { + var rand = seededRandom(this.position.x * 13 + this.position.y * 59); + const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"]; + this.name= this.type.name+ NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)] + } + setType() { + + const types = Object.values(SETTLEMENT_TYPE); + const weightedTypes = []; + + // Remplir le tableau pondéré en fonction des occurrences + types.forEach(type => { + const weight = Math.floor(type.spawnChance * 100); + for (let i = 0; i < weight; i++) { + weightedTypes.push(type); + } + }); + + // Sélectionner un type aléatoire dans le tableau pondéré + this.type = weightedTypes[Math.floor(Math.random() * weightedTypes.length)]; + } + + setPopulation() { + + for (let i = 0; i < this.type.population; i++) { + //new NPC + } + } + // Méthode de l'objet } - class Position{ constructor(x,y,h=0) { this.x = x; this.y = y; this.h = h; } + setPosition(x, y, h=0) { + this.x = x; + this.y = y; + this.h = h; + } + + getPosition() { + return { x: this.x, y: this.y, h: this.h }; + } cartToIso() { return { @@ -315,106 +275,138 @@ document.addEventListener('DOMContentLoaded', () => { } } } - - class Animal { - constructor(type, tile) { - this.type = type; - this.tile = tile; - this.lastMoveTime = 0; - this.moveCooldown = 2000 + Math.random() * 3000; - } - - update(currentTime, gameMap) { - if (currentTime - this.lastMoveTime > this.moveCooldown) { - this.move(gameMap); - this.lastMoveTime = currentTime; - this.moveCooldown = 2000 + Math.random() * 3000; - } - } - - move(gameMap) { - const possibleMoves = [ { dx: 0, dy: -1 }, { dx: 0, dy: 1 }, { dx: -1, dy: 0 }, { dx: 1, dy: 0 }]; - const move = possibleMoves[Math.floor(Math.random() * possibleMoves.length)]; - const newX = this.tile.position.x + move.dx; - const newY = this.tile.position.y + move.dy; - - if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) { - const targetTile = gameMap.tiles[newY][newX]; - const canMoveGround = this.type.movementClass === 'ground' && targetTile.biome && (targetTile.biome.movements.includes('walk') || targetTile.biome.movements.includes('climb')); - const canFly = this.type.movementClass === 'fly' && targetTile.biome; - - if ((canMoveGround || canFly) && this.type.biomes.includes(targetTile.biome)) { - this.tile = targetTile; - } - } - } - - setDesign(ctx) { - if (!this.tile || this.tile.visibility !== 2) return; - const svgImage = this.type.svgAsset(); - if (!svgImage) return; - - const screenPos = this.tile.position.cartToIso(); - const elevationHeight = this.tile.position.h * ELEVATION_STEP; - const flightHeight = this.type.flightHeight || 0; - const size = this.type.size || { w: 40, h: 40 }; - const offset = this.type.offset || { x: -20, y: -35 }; - - ctx.save(); - ctx.translate(screenPos.x, screenPos.y - elevationHeight - flightHeight); - if (flightHeight > 0) { - ctx.fillStyle = 'rgba(0,0,0,0.2)'; - ctx.beginPath(); - ctx.ellipse(0, flightHeight, 8, 4, 0, 0, 2 * Math.PI); - ctx.fill(); - } - ctx.drawImage(svgImage, offset.x, offset.y, size.w, size.h); - ctx.restore(); - } - } - class Tile { - - constructor(x, y) { - this.position = new Position(x, y); - this.biome = null; - this.structure = null; - this.visibility = 0; // 0: Unseen, 1: Seen, 2: Visible - this.setBiome(); - this.setElevation(); - this.setStructure(); - } - - setBiome() { - let scale = 0.05; - let eRaw = (simplex.noise2D(this.position.x * scale, this.position.y * scale) + 1) / 2; - let tRaw = (simplex.noise2D(this.position.x * scale * 0.8, this.position.y * scale * 0.8) + 1) / 2; - let mRaw = (simplex.noise2D(this.position.x * scale * 1.5, this.position.y * scale * 1.5) + 1) / 2; - if (eRaw < 0.25) this.biome = Biome.WATER_DEEP; - else if (eRaw < 0.3) this.biome = Biome.WATER_SHALLOW; - else if (eRaw < 0.32) this.biome = Biome.SWAMP; - else if (eRaw < 0.35) this.biome = Biome.BEACH; - else if (eRaw > 0.85) this.biome = Biome.SNOWMOUNTAIN; - else if (eRaw > 0.75) this.biome = Biome.MOUNTAIN; - else { - if (tRaw < 0.3) this.biome = Biome.DESERT; - else if (tRaw > 0.6) this.biome = (mRaw > 0.7) ? Biome.ENCHANTED_FOREST : Biome.FOREST; - else this.biome = Biome.GRASSLAND; + class Animal { + constructor(type, tile) { + this.type = type; + this.tile = tile; + this.lastMoveTime = 0; + this.moveCooldown = 2000 + Math.random() * 3000; + + // Unifying with Creature class for stats + const animalAttributes = new Attributes({strength: type.strength, vitality: type.hp, dexterity: 1, intelligence: 1, wisdom: 1, luck: 1}); + this.creature = new Creature( + type.name, + animalAttributes, + 1, null, null, tile, + 'ANIMAL', null, + type.hp, type.defense, type.xp, type.loot + ); + + if (this.type.design) { + this.anim = { + frames: this.type.design.frames, + duration: this.type.design.duration, + drawer: this.type.design.drawer, + currentFrame: 0, + lastFrameTime: 0 + } } } - - setDesign(ctx){ - if (!this.biome || this.visibility === 0) return; + + update(currentTime, gameMap) { + if (this.anim) { + if (currentTime - this.anim.lastFrameTime > this.anim.duration) { + this.anim.currentFrame = (this.anim.currentFrame + 1) % this.anim.frames; + this.anim.lastFrameTime = currentTime; + } + } + if (currentTime - this.lastMoveTime > this.moveCooldown) { + this.move(gameMap); + this.lastMoveTime = currentTime; + this.moveCooldown = 2000 + Math.random() * 3000; + } + } + + move(gameMap) { + const possibleMoves = [ { dx: 0, dy: -1 }, { dx: 0, dy: 1 }, { dx: -1, dy: 0 }, { dx: 1, dy: 0 }]; + const move = possibleMoves[Math.floor(Math.random() * possibleMoves.length)]; + const newX = this.tile.position.x + move.dx; + const newY = this.tile.position.y + move.dy; + + if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) { + const targetTile = gameMap.tiles[newY][newX]; + if (targetTile.biome && + targetTile.biome.type.movements.includes(this.type.movement) && + this.type.biomes.includes(targetTile.biome.type)) { - const screenPos = this.position.cartToIso(); - const elevationHeight = this.position.h * ELEVATION_STEP; + const oldTile = this.tile; + const entityIndex = oldTile.entities.indexOf(this); + if (entityIndex > -1) { + oldTile.entities.splice(entityIndex, 1); + } + + targetTile.entities.push(this); + this.tile = targetTile; + this.creature.tile = targetTile; + } + } + } + + setDesign(ctx) { + if (!this.tile || this.tile.visibility !== 2) return; + + const flightHeight = this.type.flightHeight || 0; + const size = this.type.size || { w: 40, h: 40 }; + const offset = this.type.offset || { x: -20, y: -35 }; + + ctx.save(); + ctx.translate(0, -flightHeight); + + if (flightHeight > 0) { + ctx.fillStyle = 'rgba(0,0,0,0.2)'; + ctx.beginPath(); + ctx.ellipse(0, flightHeight, size.w / 2, size.w / 4, 0, 0, 2 * Math.PI); + ctx.fill(); + } + + if (this.anim) { + ctx.save(); + ctx.translate(offset.x, offset.y); + this.anim.drawer(ctx, this.anim.currentFrame, size.w, size.h); + ctx.restore(); + } else if (this.type.svgAsset) { + const svgImage = this.type.svgAsset(); + if (svgImage) { + ctx.drawImage(svgImage, offset.x, offset.y, size.w, size.h); + } + } + + ctx.restore(); + } + } + class Biome { + constructor() { + this.type=null; + } + setType(position){ + let scale = 0.05; + let eRaw = (simplex.noise2D(position.x * scale, position.y * scale) + 1) / 2; + let tRaw = (simplex.noise2D(position.x * scale * 0.8, position.y * scale * 0.8) + 1) / 2; + let mRaw = (simplex.noise2D(position.x * scale * 1.5, position.y * scale * 1.5) + 1) / 2; + if (eRaw < 0.25) this.type = BIOME_TYPE.WATER_DEEP; + else if (eRaw < 0.3) this.type = BIOME_TYPE.WATER_SHALLOW; + else if (eRaw < 0.32) this.type = BIOME_TYPE.SWAMP; + else if (eRaw < 0.35) this.type = BIOME_TYPE.BEACH; + else if (eRaw > 0.85) this.type = BIOME_TYPE.SNOWMOUNTAIN; + else if (eRaw > 0.75) this.type = BIOME_TYPE.MOUNTAIN; + else { + if (tRaw < 0.3) this.type = BIOME_TYPE.DESERT; + else if (tRaw > 0.6) this.type = (mRaw > 0.7) ? BIOME_TYPE.ENCHANTED_FOREST : BIOME_TYPE.FOREST; + else this.type = BIOME_TYPE.GRASSLAND; + } + }; + setDesign(ctx, position){ + const screenPos = position.cartToIso(); + const elevationHeight = position.h * ELEVATION_STEP; ctx.save(); ctx.translate(screenPos.x, screenPos.y - elevationHeight); - const baseColor = this.biome.summerColor; + const baseColor = this.type.summerColor; const shadowColor = shadeColor(baseColor, -30); + // Draw tile faces ctx.fillStyle = shadowColor; ctx.beginPath(); ctx.moveTo(0, TILE_HEIGHT); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2 + elevationHeight); ctx.lineTo(0, TILE_HEIGHT + elevationHeight); @@ -427,8 +419,9 @@ document.addEventListener('DOMContentLoaded', () => { ctx.closePath(); ctx.fill(); - if (this.biome.sprite) { - this.biome.sprite.draw(ctx, -TILE_WIDTH / 2, 0); + // Draw top surface using a sprite if available + if (this.type.sprite) { + this.type.sprite.draw(ctx, -TILE_WIDTH / 2, 0); } else { ctx.fillStyle = baseColor; ctx.beginPath(); @@ -436,28 +429,82 @@ document.addEventListener('DOMContentLoaded', () => { ctx.closePath(); ctx.fill(); } - - if(this.visibility === 2) { - if (this.biome === Biome.FOREST && forestSVG) { - ctx.drawImage(forestSVG, -25, -25, 50, 50); - } else if (this.biome === Biome.ENCHANTED_FOREST && enchantedForestSVG) { - ctx.drawImage(enchantedForestSVG, -25, -25, 50, 50); - } else if (this.biome === Biome.SWAMP && swampSVG) { - ctx.drawImage(swampSVG, -25, -5, 50, 30); - } - - if (this.structure) { - const svg = this.structure.type.svg(); - ctx.drawImage(svg, -20, -20, 40, 40); - } + if (this.type === BIOME_TYPE.FOREST && forestSVG) { + ctx.drawImage(forestSVG, -25, -25, 50, 50); + } else if (this.type === BIOME_TYPE.ENCHANTED_FOREST && enchantedForestSVG) { + ctx.drawImage(enchantedForestSVG, -25, -25, 50, 50); + } else if (this.type === BIOME_TYPE.SWAMP && swampSVG) { + ctx.drawImage(swampSVG, -25, -5, 50, 30); } - if (this.visibility === 1) { - ctx.fillStyle = 'rgba(0,0,0,0.5)'; + ctx.restore(); // Correction: Restore the context after drawing + }; + } + class Tile { + + constructor(x, y) { + this.position = new Position(x, y); + this.biome = null; + this.structure = null; + this.entities = []; + this.visibility = 0; // 0: Unseen, 1: Seen, 2: Visible + this.isRoad = false; + this.hasBridge = false; + this.setBiome(); + this.setElevation(); + this.setStructure(); + this.setEntities(); + } + + setBiome() { + this.biome=new Biome(); + this.biome.setType(this.position); + } + + setDesign(ctx){ + if (!this.biome || this.visibility === 0) return; + + this.biome.setDesign(ctx,this.position); + + const screenPos = this.position.cartToIso(); + const elevationHeight = this.position.h * ELEVATION_STEP; + + // We need a dedicated save/restore block for entities and features on this tile + ctx.save(); + ctx.translate(screenPos.x, screenPos.y - elevationHeight); + + if (this.isRoad) { + ctx.fillStyle = '#a1662f'; // Dirt road color + ctx.globalAlpha = 0.7; ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(0, TILE_HEIGHT); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.closePath(); ctx.fill(); + ctx.globalAlpha = 1.0; + } else if (this.hasBridge) { + ctx.fillStyle = '#8B4513'; // Wood color + ctx.globalAlpha = 0.9; + ctx.beginPath(); + ctx.moveTo(0, 0); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(0, TILE_HEIGHT); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2); + ctx.closePath(); + ctx.fill(); + ctx.globalAlpha = 1.0; + } + + if(this.visibility === 2) { + if (this.structure) this.structure.setDesign(ctx); + this.entities.forEach(e => { + if (e.setDesign) e.setDesign(ctx) + }); + } + + // Draw fog overlay if seen but not currently visible + if (this.visibility === 1) { + ctx.fillStyle = 'rgba(0,0,0,0.5)'; + ctx.beginPath(); + ctx.moveTo(0, 0); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(0, TILE_HEIGHT); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2); + ctx.closePath(); + ctx.fill(); } ctx.restore(); @@ -465,41 +512,148 @@ document.addEventListener('DOMContentLoaded', () => { setElevation(){ if (!this.biome) return; - this.position.h = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation); + this.position.h = Math.floor(Math.random() * (this.biome.type.maxElevation - this.biome.type.minElevation+ 1) + this.biome.type.minElevation); } - + setStructure(){ - if (!this.biome || !this.biome.acceptStructure) return; var rand = seededRandom(this.position.x * 13 + this.position.y * 59); - - let chance = rand(); - let cumulativeChance = 0; - - for(const key in STRUCTURE_TYPE) { - const type = STRUCTURE_TYPE[key]; - cumulativeChance += type.spawnChance; - if (chance < cumulativeChance) { - this.structure = { - type: type, - name: type.name === 'Campement' ? 'Campement de bandits' : (NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + " " + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)]) - }; - return; + var structureChance = rand(); + if (structureChance < 0.01 && this.biome.type.acceptStructure) { + this.structure=new structure(this.position); + } + } + setEntities() { + // --- NPC liés aux structures --- + if (this.structure && this.structure.type) { + const structureType = this.structure.type; + let job = JOB.VILLAGER; + if (structureType === STRUCTURE_TYPE.FARM) job = JOB.FARMER; + if (structureType === STRUCTURE_TYPE.CAMP) job = JOB.BANDIT; + + for (let i = 0; i < structureType.population; i++) { + const creature = new Creature( + job.name, + new Attributes(RACE.HUMAN), + 1, + null, + null, + this, // la tuile du NPC + 'HUMAN', + RACE.HUMAN, + 10, 1, 0, {} + ); + this.entities.push(new Npc(job, creature, this.structure, null)); + } + } + // --- Animaux sauvages --- + else if (this.biome) { + for (const key in ANIMAL_TYPES) { + const animalType = ANIMAL_TYPES[key]; + + if (animalType.biomes.some(b => b.name === this.biome.type.name) && Math.random() < animalType.spawnChance) { + if (this.biome.type.movements.includes(animalType.movement)) { + this.entities.push(new Animal(animalType, this)); + } } + } } } } + class Map { constructor(size) { this.size = size; this.tiles = []; this.initializeMap(); + + const structures = []; + this.tiles.forEach(row => { + row.forEach(tile => { + if (tile.structure) { + structures.push(tile.structure); + } + }); + }); + + //const importantStructures = structures.filter(s => s.type !== STRUCTURE_TYPE.CAMP && s.type !== STRUCTURE_TYPE.MINE); + + //this.generateRoads(importantStructures); } initializeMap(){ console.time('Map Generation'); this.tiles = Array(this.size).fill(null).map((_, y) => Array(this.size).fill(null).map((_, x) => new Tile(x, y))); + this.generateRivers(); console.timeEnd('Map Generation'); } + + generateRoads(locations) { + if (locations.length < 2) return; + for (let i = 0; i < locations.length - 1; i++) { + let start = locations[i].position; + let end = locations[i+1].position; + let currentX = start.x; + let currentY = start.y; + while(Math.abs(currentX - end.x) > 0 || Math.abs(currentY - end.y) > 0) { + if (Math.abs(currentX - end.x) > Math.abs(currentY - end.y)) { + currentX += Math.sign(end.x - currentX); + } else { + currentY += Math.sign(end.y - currentY); + } + if (currentX >= 0 && currentX < this.size && currentY >= 0 && currentY < this.size) { + const tile = this.tiles[currentY][currentX]; + if (tile.biome.type === BIOME_TYPE.RIVER) { + tile.hasBridge = true; + } else if (tile.biome.type !== BIOME_TYPE.WATER_DEEP && tile.biome.type !== BIOME_TYPE.WATER_SHALLOW && tile.biome.type !== BIOME_TYPE.MOUNTAIN && tile.biome.type !== BIOME_TYPE.SNOWMOUNTAIN) { + tile.isRoad = true; + } + } + } + } + } + generateRivers() { + const numRivers = 10; + for (let i = 0; i < numRivers; i++) { + let currentX = Math.floor(Math.random() * this.size); + let currentY = Math.floor(Math.random() * this.size); + let sourceTile = this.tiles[currentY][currentX]; + + if (sourceTile.biome.type !== BIOME_TYPE.MOUNTAIN) continue; + + let maxLength = 200; + while (maxLength > 0) { + maxLength--; + const currentTile = this.tiles[currentY][currentX]; + if (currentTile.biome.type === BIOME_TYPE.WATER_DEEP || currentTile.biome.type === BIOME_TYPE.WATER_SHALLOW) break; + + currentTile.biome.type = BIOME_TYPE.RIVER; + currentTile.position.h = Math.max(1, currentTile.position.h -1); + + const neighbors = [ {x:0, y:-1}, {x:0, y:1}, {x:-1, y:0}, {x:1, y:0} ]; + let lowestNeighbor = null; + let lowestElevation = currentTile.position.h; + + for (const n of neighbors) { + const nx = currentX + n.x; + const ny = currentY + n.y; + if (nx >= 0 && nx < this.size && ny >= 0 && ny < this.size) { + const neighborTile = this.tiles[ny][nx]; + if (neighborTile.position.h < lowestElevation) { + lowestElevation = neighborTile.position.h; + lowestNeighbor = {x: nx, y: ny}; + } + } + } + + if (lowestNeighbor) { + currentX = lowestNeighbor.x; + currentY = lowestNeighbor.y; + } else { + break; + } + } + } + } } class Time { constructor() { @@ -526,6 +680,7 @@ document.addEventListener('DOMContentLoaded', () => { setDesign(ctx){ + let overlayColor = 'rgba(0,0,0,0)'; let opacity = 0; if (this.hour >= 20 || this.hour < 6) { @@ -543,7 +698,6 @@ document.addEventListener('DOMContentLoaded', () => { ctx.globalAlpha = 1.0; } } - } class Attributes { constructor(race) { @@ -557,83 +711,113 @@ document.addEventListener('DOMContentLoaded', () => { } class Creature { - constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) { + constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,defense,xp,loot,items) { this.name = name; this.attributes = attributes; this.level = level; + this.xp = xp || 0; this.affinities = affinities; - this.name = name; this.alignments = alignments; this.species = species; this.race = race; this.tile=tile; this.items=items; - this.hp=hp; + this.maxHp = hp; + this.currentHp = hp; + this.defense = defense || 0; + this.loot = loot || {}; } } + class Npc { - constructor(type, homeTile) { - this.type = type; - this.tile = homeTile; - this.homeTile = homeTile; + constructor(job,creature,settlement,equipments) { + this.job = job; + this.creature = creature; + this.tile = creature.tile; + this.structure = settlement; // The NPC's home structure + this.equipments = equipments || []; this.lastMoveTime = 0; this.moveCooldown = 3000 + Math.random() * 4000; - this.questId = null; } - - assignQuest(questId) { - this.questId = questId; + + setEquipments() { + var i=0; + const items = Object.values(ITEMS); + const weightedTypes = []; + var compatibleItem=null; + for (const slot in SLOT) { + var slotChance = rand(); + if (slotChance < 0.005) { + + items.forEach(item => { + if (ITEM_TYPE[item.itemType].slot.includes(slot)){ + const weight = Math.floor(item.spawnChance * 100); + for (let i = 0; i < weight; i++) { + weightedTypes.push(item); + } + } + }); + compatibleItem = weightedTypes[Math.floor(Math.random() * weightedTypes.length)]; + this.equipments[i]=new equipment(slot,compatibleItem); + } + }; } - update(currentTime, gameMap) { if (currentTime - this.lastMoveTime > this.moveCooldown) { this.move(gameMap); this.lastMoveTime = currentTime; } } - + move(gameMap) { - const wanderRadius = 3; + if (!this.tile || !this.structure) return; + const wanderRadius = 5; // Let them wander a bit further const possibleMoves = []; + + const homeX = this.structure.position.x; + const homeY = this.structure.position.y; + for (let y = -wanderRadius; y <= wanderRadius; y++) { for (let x = -wanderRadius; x <= wanderRadius; x++) { - const newX = this.homeTile.position.x + x; - const newY = this.homeTile.position.y + y; + const newX = homeX + x; + const newY = homeY + y; + if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) { const targetTile = gameMap.tiles[newY][newX]; - if(targetTile.biome.movements.includes('walk') && !targetTile.structure) { - possibleMoves.push(targetTile); + if (targetTile.biome.type.movements.includes('walk') && !targetTile.structure) { + possibleMoves.push(targetTile); } } } } - if(possibleMoves.length > 0) { - this.tile = possibleMoves[Math.floor(Math.random() * possibleMoves.length)]; + + if (possibleMoves.length > 0) { + const targetTile = possibleMoves[Math.floor(Math.random() * possibleMoves.length)]; + + // Remove from old tile + const oldTile = this.tile; + const entityIndex = oldTile.entities.indexOf(this); + if (entityIndex > -1) { + oldTile.entities.splice(entityIndex, 1); + } + + // Add to new tile + targetTile.entities.push(this); + this.tile = targetTile; + this.creature.tile = this.tile; } } - + setDesign(ctx) { if (!this.tile || this.tile.visibility !== 2) return; - - const screenPos = this.tile.position.cartToIso(); - const elevationHeight = this.tile.position.h * ELEVATION_STEP; - - ctx.save(); - ctx.translate(screenPos.x, screenPos.y - elevationHeight); + // The context is already translated by Tile.setDesign. We just draw the asset. ctx.drawImage(npcSVG, -25, -50, 50, 60); - ctx.restore(); } - getDialogue(questManager) { - if(this.questId) { - let quest = questManager.getQuest(this.questId); - if(quest && quest.status !== 'completed') { - return { name: this.type.name, ...quest.getCurrentStage() }; - } - } - const randomDialogue = this.type.dialogues[Math.floor(Math.random() * this.type.dialogues.length)]; - return { name: this.type.name, text: randomDialogue, choices: [] }; + interact() { + const dialogue = this.job.dialogues[Math.floor(Math.random() * this.job.dialogues.length)]; + return { name: this.job.name, text: dialogue }; } } @@ -641,17 +825,29 @@ document.addEventListener('DOMContentLoaded', () => { constructor(creature,equipments) { this.creature=creature; this.equipments=equipments; + this.inventory = {}; } - get position() { - return this.creature.tile.position; + + addXp(amount) { + this.creature.xp += amount; + // Basic leveling up for demonstration + const xpForNextLevel = 100 * this.creature.level; + if (this.creature.xp >= xpForNextLevel) { + this.creature.level++; + this.creature.xp -= xpForNextLevel; + this.creature.attributes.strength++; + this.creature.attributes.vitality++; + this.creature.maxHp += 10; + this.creature.currentHp = this.creature.maxHp; // Full heal on level up + } } - + setDesign(ctx) { - const tile = this.creature.tile - if(!tile) return; + const position = this.creature.tile.position + if(!position) return; - const screenPos = tile.position.cartToIso(); - const elevationHeight = tile.position.h * ELEVATION_STEP; + const screenPos = position.cartToIso(); + const elevationHeight = position.h * ELEVATION_STEP; ctx.save(); ctx.translate(screenPos.x, screenPos.y - elevationHeight); @@ -664,90 +860,168 @@ document.addEventListener('DOMContentLoaded', () => { ctx.restore(); } move(dx, dy, gameMap) { - const newX = this.position.x + dx; - const newY = this.position.y + dy; + const newX = this.creature.tile.position.x + dx; + const newY = this.creature.tile.position.y + dy; if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) { const targetTile = gameMap.tiles[newY][newX]; - if (targetTile.biome && targetTile.biome.movements.includes('walk')) { + if (targetTile.biome && targetTile.biome.type.movements.includes('walk')) { this.creature.tile = targetTile; } } } } - - class Quest { - constructor(id, definition) { - this.id = id; - this.definition = definition; - this.currentStage = 0; - this.status = 'inactive'; // inactive, active, completed + class Combat { + constructor(player, opponent, session) { + this.player = player; + this.opponent = opponent; + this.session = session; // To control game state + this.attackBtnListener = () => this.handleAttack(); + this.startCombat(); } - - getCurrentStage() { - return this.definition.stages[this.currentStage]; + startCombat() { + this.session.gameState = 'combat'; + document.getElementById('combat-screen').classList.remove('hidden'); + document.getElementById('combat-screen').classList.add('flex'); + document.getElementById('attack-btn').addEventListener('click', this.attackBtnListener); + document.getElementById('combat-log').textContent = `Un ${this.opponent.creature.name} sauvage apparaît !`; + this.updateCombatUI(); } + + handleAttack() { + const playerDamage = Math.max(1, this.player.creature.attributes.strength - this.opponent.creature.defense); + this.opponent.creature.currentHp = Math.max(0, this.opponent.creature.currentHp - playerDamage); + document.getElementById('combat-log').textContent = `Vous infligez ${playerDamage} dégâts.`; + this.updateCombatUI(); - advance(choiceIndex) { - const stage = this.getCurrentStage(); - if(stage.choices && stage.choices[choiceIndex]) { - const nextStageIndex = stage.choices[choiceIndex].nextStage; - if (nextStageIndex !== null) { - this.currentStage = nextStageIndex; - if(this.status === 'inactive') this.status = 'active'; - if(this.getCurrentStage().isEnd) { - this.status = 'completed'; - } - } + if (this.opponent.creature.currentHp <= 0) { + this.endCombat(true); + return; } + + document.getElementById('attack-btn').disabled = true; + + setTimeout(() => { + const opponentDamage = Math.max(1, this.opponent.creature.attributes.strength - this.player.creature.defense); + this.player.creature.currentHp = Math.max(0, this.player.creature.currentHp - opponentDamage); + document.getElementById('combat-log').textContent += `\nLe ${this.opponent.creature.name} riposte et vous inflige ${opponentDamage} dégâts.`; + this.updateCombatUI(); + + if (this.player.creature.currentHp <= 0) { + this.endCombat(false); + } else { + document.getElementById('attack-btn').disabled = false; + } + }, 1000); } - } - class QuestManager { - constructor(questGenerator) { - this.quests = {}; - this.generator = questGenerator; - } + endCombat(isVictory) { + document.getElementById('attack-btn').removeEventListener('click', this.attackBtnListener); + const combatLog = document.getElementById('combat-log'); + + if (isVictory) { + combatLog.textContent = `Vous avez vaincu le ${this.opponent.creature.name} !`; + this.player.addXp(this.opponent.creature.xp); + combatLog.textContent += `\nVous gagnez ${this.opponent.creature.xp} XP.`; - getQuest(questId) { - return this.quests[questId]; - } - - startQuest(questId, questDefinition) { - if(!this.quests[questId]) { - this.quests[questId] = new Quest(questId, questDefinition); - } - return this.quests[questId]; + Object.entries(this.opponent.creature.loot).forEach(([item, amount]) => { + this.player.inventory[item] = (this.player.inventory[item] || 0) + amount; + combatLog.textContent += `\nVous trouvez ${amount} ${item}.`; + }); + + const opponentTile = this.opponent.tile; + const entityIndex = opponentTile.entities.indexOf(this.opponent); + if(entityIndex > -1) { + opponentTile.entities.splice(entityIndex, 1); + } + } else { + combatLog.textContent = `Vous avez été vaincu...`; + this.player.creature.currentHp = 1; } - async getQuestForNpc(npc) { - if(npc.questId && this.quests[npc.questId]) { - return this.quests[npc.questId]; - } - - try { - const questDefinition = await this.generator.generateQuestForNpc(npc); - if(questDefinition) { - const questId = `GEMINI_${Date.now()}`; - npc.assignQuest(questId); - return this.startQuest(questId, questDefinition); - } - } catch(e) { - console.error("Gemini quest generation failed, using fallback.", e); - const fallbackId = 'WOLF_MENACE'; - npc.assignQuest(fallbackId); - return this.startQuest(fallbackId, QUEST_DATABASE[fallbackId]); - } - return null; - } - } - - class GeminiQuestGenerator { - async generateQuestForNpc(npc) { - if (!geminiApiKey) { - throw new Error("API key is missing."); - } + setTimeout(() => { + document.getElementById('combat-screen').classList.add('hidden'); + document.getElementById('combat-screen').classList.remove('flex'); + this.session.gameState = 'exploring'; + this.session.currentCombat = null; + this.session.updateAllInfoPanels(); + }, 3000); + } + + updateCombatUI() { + const playerCreature = this.player.creature; + const opponentCreature = this.opponent.creature; - const prompt = `Génère une quête simple pour un jeu RPG en 2D isométrique. + document.getElementById('combat-player-hp-text').textContent = `${playerCreature.currentHp} / ${playerCreature.maxHp}`; + document.getElementById('combat-player-hp-bar').style.width = `${(playerCreature.currentHp / playerCreature.maxHp) * 100}%`; + + document.getElementById('combat-opponent-name').textContent = opponentCreature.name; + + // Use SVG asset for opponent icon if available + if (this.opponent.type && this.opponent.type.svgAsset) { + const svgImage = this.opponent.type.svgAsset(); + document.getElementById('combat-opponent-icon').innerHTML = ``; + } else { + document.getElementById('combat-opponent-icon').textContent = '👹'; // Fallback + } + + document.getElementById('combat-opponent-hp-text').textContent = `${opponentCreature.currentHp} / ${opponentCreature.maxHp}`; + document.getElementById('combat-opponent-hp-bar').style.width = `${(opponentCreature.currentHp / opponentCreature.maxHp) * 100}%`; + } + + } + class Quest { + constructor( ) { + this.id = null; + this.definition = null; + this.currentStage = 0; + this.status = 'inactive'; // inactive, active, completed + + } + + getCurrentStage() { + return this.definition.stages[this.currentStage]; + } + + advance(choiceIndex) { + const stage = this.getCurrentStage(); + if(stage.choices && stage.choices[choiceIndex]) { + const nextStageIndex = stage.choices[choiceIndex].nextStage; + if (nextStageIndex !== null) { + this.currentStage = nextStageIndex; + if(this.status === 'inactive') this.status = 'active'; + if(this.getCurrentStage().isEnd) { + this.status = 'completed'; + } + } + } + } + async setQuest(npc) { + if(npc.questId && this.quests[npc.questId]) { + return this.quests[npc.questId]; + } + try { + const questDefinition = await this.generateQuestForNpc(npc); + if(questDefinition) { + const questId = `GEMINI_${Date.now()}`; + npc.assignQuest(questId); + this.id=questId; + this.definition=questDefinition; + } + } catch(e) { + console.error("Gemini quest generation failed, using fallback.", e); + const fallbackId = 'WOLF_MENACE'; + npc.assignQuest(fallbackId); + this.id=fallbackId; + this.definition=QUEST_DATABASE[fallbackId]; + } + return null; + } + async generateQuestForNpc(npc) { + if (!geminiApiKey) { + throw new Error("API key is missing."); + } + + const prompt = `Génère une quête simple pour un jeu RPG en 2D isométrique. Le PNJ est un "${npc.type.name}". Il se trouve près d'une structure de type "${npc.homeTile.structure.type.name}" dans un biome de type "${npc.homeTile.biome.name}". @@ -758,112 +1032,175 @@ document.addEventListener('DOMContentLoaded', () => { Réponds UNIQUEMENT avec un objet JSON valide qui suit le schéma ci-dessous. N'ajoute aucun texte avant ou après le JSON. `; - - const payload = { - contents: [{ parts: [{ text: prompt }] }], - generationConfig: { - responseMimeType: "application/json", - responseSchema: { - type: "OBJECT", - properties: { - "title": { "type": "STRING" }, - "stages": { - "type": "ARRAY", - "items": { - "type": "OBJECT", - "properties": { - "text": { "type": "STRING" }, - "choices": { - "type": "ARRAY", - "items": { - "type": "OBJECT", - "properties": { - "text": { "type": "STRING" }, - "nextStage": { "type": ["NUMBER", "NULL"] } - }, - "required": ["text"] - } - }, - "objective": { "type": ["OBJECT", "NULL"], "properties": {"type": {"type": "STRING"}, "target": {"type": "STRING"}, "count": {"type": "NUMBER"}} }, - "reward": { "type": ["OBJECT", "NULL"], "properties": {"xp": {"type": "NUMBER"}, "items": {"type": "ARRAY", "items": { "type": "STRING" }}} }, - "isEnd": { "type": ["BOOLEAN", "NULL"] } - }, - "required": ["text", "choices"] - } - } - }, - "required": ["title", "stages"] - } + + const payload = { + contents: [{ parts: [{ text: prompt }] }], + generationConfig: { + responseMimeType: "application/json", + responseSchema: { + type: "OBJECT", + properties: { + "title": { "type": "STRING" }, + "stages": { + "type": "ARRAY", + "items": { + "type": "OBJECT", + "properties": { + "text": { "type": "STRING" }, + "choices": { + "type": "ARRAY", + "items": { + "type": "OBJECT", + "properties": { + "text": { "type": "STRING" }, + "nextStage": { "type": ["NUMBER", "NULL"] } + }, + "required": ["text"] + } + }, + "objective": { "type": ["OBJECT", "NULL"], "properties": {"type": {"type": "STRING"}, "target": {"type": "STRING"}, "count": {"type": "NUMBER"}} }, + "reward": { "type": ["OBJECT", "NULL"], "properties": {"xp": {"type": "NUMBER"}, "items": {"type": "ARRAY", "items": { "type": "STRING" }}} }, + "isEnd": { "type": ["BOOLEAN", "NULL"] } + }, + "required": ["text", "choices"] + } } - }; - - const apiUrl = `https://generativelanguage.googleapis.com/v1beta/models/gemini-2.5-flash-preview-05-20:generateContent?key=${geminiApiKey}`; - - const response = await fetch(apiUrl, { - method: 'POST', - headers: { 'Content-Type': 'application/json' }, - body: JSON.stringify(payload) - }); - - if (!response.ok) { - const errorBody = await response.text(); - console.error("API Error Body:", errorBody); - throw new Error(`API call failed with status: ${response.status}`); + }, + "required": ["title", "stages"] } - - const result = await response.json(); - const jsonText = result.candidates?.[0]?.content?.parts?.[0]?.text; - if(jsonText) { - return JSON.parse(jsonText); - } - throw new Error("Invalid response from API."); + } + }; + + const apiUrl = `https://generativelanguage.googleapis.com/v1beta/models/gemini-2.5-flash-preview-05-20:generateContent?key=${geminiApiKey}`; + + const response = await fetch(apiUrl, { + method: 'POST', + headers: { 'Content-Type': 'application/json' }, + body: JSON.stringify(payload) + }); + + if (!response.ok) { + const errorBody = await response.text(); + console.error("API Error Body:", errorBody); + throw new Error(`API call failed with status: ${response.status}`); } + + const result = await response.json(); + const jsonText = result.candidates?.[0]?.content?.parts?.[0]?.text; + if(jsonText) { + return JSON.parse(jsonText); + } + throw new Error("Invalid response from API."); + } } - + class World { constructor(name) { this.name = name; this.map = new Map(200); this.currentTime=new Time(); - this.animals = []; - this.npcs = []; - this.questManager = new QuestManager(new GeminiQuestGenerator()); - this.spawnEntities(); + this.camera = new Camera(0,0, canvas); + this.player=null; } - - spawnEntities() { - console.time('Entity Spawning'); - for (let y = 0; y < this.map.size; y++) { - for (let x = 0; x < this.map.size; x++) { - const tile = this.map.tiles[y][x]; - - if(tile.structure) { - const structureType = tile.structure.type; - let npcType = NPC_TYPES.VILLAGER; - if(structureType === STRUCTURE_TYPE.FARM) npcType = NPC_TYPES.FARMER; - if(structureType === STRUCTURE_TYPE.CAMP) npcType = NPC_TYPES.BANDIT; - - for(let i = 0; i < structureType.population; i++) { - this.npcs.push(new Npc(npcType, tile)); - } - } - - if (tile.biome) { - for (const key in ANIMAL_TYPES) { - const animalType = ANIMAL_TYPES[key]; - if (animalType.biomes.includes(tile.biome) && Math.random() < animalType.spawnChance) { - if(animalType.movementClass === 'ground' && tile.biome.movements.includes('walk')) { - this.animals.push(new Animal(animalType, tile)); - } else if (animalType.movementClass === 'fly') { - this.animals.push(new Animal(animalType, tile)); - } - } - } - } - } + setDesign(){ + ctx.fillStyle = '#000000'; + ctx.fillRect(0, 0, canvas.width, canvas.height); + + ctx.save(); + ctx.translate(this.camera.x, this.camera.y); + + const [startX, endX, startY, endY] = this.getVisibleTileBounds(); + + for (let y = startY; y < endY; y++) { + for (let x = startX; x < endX; x++) { + if (this.map.tiles[y] && this.map.tiles[y][x]) { + this.map.tiles[y][x].setDesign(ctx); + } } - console.log(`Spawned ${this.animals.length} animals and ${this.npcs.length} NPCs.`); - console.timeEnd('Entity Spawning'); + } + + this.player.setDesign(ctx); + + ctx.restore(); + ctx.save(); + this.currentTime.setDesign(ctx); + ctx.restore(); + + } + getVisibleTileBounds() { + const margin = 5; + const viewWidth = canvas.width; + const viewHeight = canvas.height; + + const isoToCart = (isoX, isoY) => { + const cartX = (isoX / (TILE_WIDTH / 2) + isoY / (TILE_HEIGHT / 2)) / 2; + const cartY = (isoY / (TILE_HEIGHT / 2) - isoX / (TILE_WIDTH / 2)) / 2; + return { x: Math.floor(cartX), y: Math.floor(cartY) }; + }; + + const topLeft = isoToCart(-this.camera.x, -this.camera.y); + const bottomRight = isoToCart(-this.camera.x + viewWidth, -this.camera.y + viewHeight); + + const startX = Math.max(0, topLeft.x - margin); + const endX = Math.min(this.map.size - 1, bottomRight.x + margin); + const startY = Math.max(0, topLeft.y - margin); + const endY = Math.min(this.map.size - 1, bottomRight.y + margin); + + return [startX, endX, startY, endY]; + } + update(currentTime) { + + this.updateVisibility(this.player.creature.tile.position); + + const [startX, endX, startY, endY] = this.getVisibleTileBounds(); + for (let y = startY; y < endY; y++) { + for (let x = startX; x < endX; x++) { + const tile = this.map.tiles[y]?.[x]; + if (tile && tile.visibility === 2) { + [...tile.entities].forEach(e => { + if (e.update) { + e.update(currentTime, this.map); + } + }); + } + } + } + + this.camera.setCamera(this.player.creature.tile.position); + + for (const key in BIOME_TYPE) { + if (BIOME_TYPE[key].sprite) { + BIOME_TYPE[key].sprite.update(currentTime); + } + } + + this.currentTime.tick(); + } + updateVisibility(position) { + const px = position.x; + const py = position.y; + const radius = VISION_RADIUS; + const radiusSq = radius * radius; + + const viewBox = { + minX: Math.max(0, px - radius - 2), + maxX: Math.min(this.map.size - 1, px + radius + 2), + minY: Math.max(0, py - radius - 2), + maxY: Math.min(this.map.size - 1, py + radius + 2) + }; + + for(let y = viewBox.minY; y <= viewBox.maxY; y++) { + for(let x = viewBox.minX; x <= viewBox.maxX; x++) { + const tile = this.map.tiles[y][x]; + if(tile.visibility === 2) tile.visibility = 1; + + const dx = px - x; + const dy = py - y; + if (dx * dx + dy * dy <= radiusSq) { + tile.visibility = 2; + } + } + } } } class Camera { @@ -883,269 +1220,171 @@ document.addEventListener('DOMContentLoaded', () => { constructor() { this.world = new World('Defiance'); - this.camera = new Camera(0,0, canvas); - this.isDialogueActive = false; + this.gameState = 'exploring'; // Can be 'exploring', 'dialogue', 'combat' + this.currentCombat = null; this.setControls(); this.loop = this.loop.bind(this); - this.player=null; this.setInitial(); + this.updateAllInfoPanels(); } loop(currentTime) { - this.update(currentTime); - this.setDesign(); + if (this.gameState === 'exploring') { + this.handleMovement(currentTime); + } + this.world.update(currentTime); + this.world.setDesign(); requestAnimationFrame(this.loop); } - - update(currentTime) { - if(this.isDialogueActive) return; - - this.handleMovement(currentTime); - this.updateVisibility(); - - this.world.animals.forEach(animal => animal.update(currentTime, this.world.map)); - this.world.npcs.forEach(npc => npc.update(currentTime, this.world.map)); - - this.camera.setCamera(this.player.position); - - for (const key in Biome) { - if (Biome[key].sprite) { - Biome[key].sprite.update(currentTime); - } - } - - this.world.currentTime.tick(); - } - - updateVisibility() { - const map = this.world.map; - const px = this.player.position.x; - const py = this.player.position.y; - const radius = VISION_RADIUS; - const radiusSq = radius * radius; - - const viewBox = { - minX: Math.max(0, px - radius - 2), - maxX: Math.min(map.size - 1, px + radius + 2), - minY: Math.max(0, py - radius - 2), - maxY: Math.min(map.size - 1, py + radius + 2) - }; - - for(let y = viewBox.minY; y <= viewBox.maxY; y++) { - for(let x = viewBox.minX; x <= viewBox.maxX; x++) { - const tile = map.tiles[y][x]; - if(tile.visibility === 2) tile.visibility = 1; - - const dx = px - x; - const dy = py - y; - if (dx * dx + dy * dy <= radiusSq) { - tile.visibility = 2; - } - } - } - } - - + setInitial(){ let spawnX, spawnY; do { spawnX = Math.floor(Math.random() * this.world.map.size); spawnY = Math.floor(Math.random() * this.world.map.size); - } while (!this.world.map.tiles[spawnY][spawnX].biome || !this.world.map.tiles[spawnY][spawnX].biome.movements.includes('walk') ); - this.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.world.map.tiles[spawnY][spawnX],'human',RACE.HUMAN,10,null),); - this.updateVisibility(); + } while (!this.world.map.tiles[spawnY][spawnX].biome || !this.world.map.tiles[spawnY][spawnX].biome.type.movements.includes('walk') ); + + const playerCreature = new Creature('Héros', new Attributes(RACE.HUMAN), 1, null, null, this.world.map.tiles[spawnY][spawnX], 'human', RACE.HUMAN, 50, 2, 0, {}); + this.world.player = new Player(playerCreature); + + this.world.updateVisibility(this.world.map.tiles[spawnY][spawnX].position); } setControls() { - document.addEventListener('keydown', e => { - const key = e.key.toLowerCase(); + document.addEventListener('keydown', e => { + const key = e.key.toLowerCase(); + if (this.gameState === 'exploring') { if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = true; } else if (['w', 'z'].includes(key)) { controls.up = true; } else if (['s'].includes(key)) { controls.down = true; } else if (['a', 'q'].includes(key)) { controls.left = true; } else if (['d'].includes(key)) { controls.right = true; } - else if (key === 'e') { - if(!this.isDialogueActive) this.handleInteraction(); - } - }); - document.addEventListener('keyup', e => { - const key = e.key.toLowerCase(); - if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = false; } - else if (['w', 'z'].includes(key)) { controls.up = false; } - else if (['s'].includes(key)) { controls.down = false; } - else if (['a', 'q'].includes(key)) { controls.left = false; } - else if (['d'].includes(key)) { controls.right = false; } - }); - const controlMap = { 'btn-up': 'up', 'btn-down': 'down', 'btn-left': 'left', 'btn-right': 'right' }; - for (const [id, dir] of Object.entries(controlMap)) { - const btn = document.getElementById(id); - btn.addEventListener('touchstart', e => { e.preventDefault(); controls[dir] = true; }, { passive: false }); - btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; }); + else if (key === 'e') { this.handleAction(); } } - document.getElementById('btn-action').addEventListener('click', () => { if(!this.isDialogueActive) this.handleInteraction(); }); - document.getElementById('dialogue-close').addEventListener('click', () => this.hideDialogue()); - - const apiKeyInputDesktop = document.getElementById('apiKeyInputDesktop'); - const apiKeyInputMobile = document.getElementById('apiKeyInputMobile'); - - apiKeyInputDesktop.addEventListener('input', (e) => { - geminiApiKey = e.target.value; - apiKeyInputMobile.value = geminiApiKey; - }); - apiKeyInputMobile.addEventListener('input', (e) => { - geminiApiKey = e.target.value; - apiKeyInputDesktop.value = geminiApiKey; - }); - } - setDesign(){ - ctx.fillStyle = '#000000'; - ctx.fillRect(0, 0, canvas.width, canvas.height); + }); + document.addEventListener('keyup', e => { + const key = e.key.toLowerCase(); + if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = false; } + else if (['w', 'z'].includes(key)) { controls.up = false; } + else if (['s'].includes(key)) { controls.down = false; } + else if (['a', 'q'].includes(key)) { controls.left = false; } + else if (['d'].includes(key)) { controls.right = false; } + }); - ctx.save(); - ctx.translate(this.camera.x, this.camera.y); - - const [startX, endX, startY, endY] = this.getVisibleTileBounds(); - - for (let y = startY; y < endY; y++) { - for (let x = startX; x < endX; x++) { - if (this.world.map.tiles[y] && this.world.map.tiles[y][x]) { - this.world.map.tiles[y][x].setDesign(ctx); - } - } + const controlMap = { 'btn-up': 'up', 'btn-down': 'down', 'btn-left': 'left', 'btn-right': 'right' }; + for (const [id, dir] of Object.entries(controlMap)) { + const btn = document.getElementById(id); + btn.addEventListener('touchstart', e => { e.preventDefault(); if(this.gameState === 'exploring') controls[dir] = true; }, { passive: false }); + btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; }); } - this.world.animals.forEach(animal => animal.setDesign(ctx)); - this.world.npcs.forEach(npc => npc.setDesign(ctx)); - this.player.setDesign(ctx); - - ctx.restore(); - ctx.save(); - this.world.currentTime.setDesign(ctx); - ctx.restore(); - + document.getElementById('btn-action').addEventListener('click', () => { + if (this.gameState === 'exploring') this.handleAction(); + }); } - getVisibleTileBounds() { - const margin = 5; - const viewWidth = canvas.width; - const viewHeight = canvas.height; - - const isoToCart = (isoX, isoY) => { - const cartX = (isoX / (TILE_WIDTH / 2) + isoY / (TILE_HEIGHT / 2)) / 2; - const cartY = (isoY / (TILE_HEIGHT / 2) - isoX / (TILE_WIDTH / 2)) / 2; - return { x: Math.floor(cartX), y: Math.floor(cartY) }; - }; - - const topLeft = isoToCart(-this.camera.x, -this.camera.y); - const bottomRight = isoToCart(-this.camera.x + viewWidth, -this.camera.y + viewHeight); - - const startX = Math.max(0, topLeft.x - margin); - const endX = Math.min(this.world.map.size - 1, bottomRight.x + margin); - const startY = Math.max(0, topLeft.y - margin); - const endY = Math.min(this.world.map.size - 1, bottomRight.y + margin); - - return [startX, endX, startY, endY]; - } - handleMovement(currentTime) { if (currentTime - lastMoveTime < 150) return; let moved = false; - if (controls.up) { this.player.move(0, -1,this.world.map); moved = true; } - if (controls.down) { this.player.move(0, 1,this.world.map); moved = true; } - if (controls.left) { this.player.move(-1, 0,this.world.map); moved = true; } - if (controls.right) { this.player.move(1, 0,this.world.map); moved = true; } - if(moved) lastMoveTime = currentTime; - } - - async handleInteraction() { - const px = this.player.position.x; - const py = this.player.position.y; - - let targetNpc = null; - for (const npc of this.world.npcs) { - const dx = Math.abs(npc.tile.position.x - px); - const dy = Math.abs(npc.tile.position.y - py); - if (dx <= 1 && dy <= 1) { - targetNpc = npc; - break; - } - } - - if(targetNpc) { - this.showDialogue(targetNpc, {name: targetNpc.type.name, text: "Laissez-moi réfléchir..."}); - const quest = await this.world.questManager.getQuestForNpc(targetNpc); - const dialogueData = targetNpc.getDialogue(this.world.questManager); - this.showDialogue(targetNpc, dialogueData); - } - } - - showDialogue(npc, dialogueData) { - this.isDialogueActive = true; - const dialogueBox = document.getElementById('dialogue-box'); - document.getElementById('dialogue-name').textContent = dialogueData.name; - document.getElementById('dialogue-text').textContent = dialogueData.text; - - const choicesContainer = document.getElementById('dialogue-choices'); - choicesContainer.innerHTML = ''; - - if(dialogueData.choices && dialogueData.choices.length > 0) { - document.getElementById('dialogue-close').classList.add('hidden'); - dialogueData.choices.forEach((choice, index) => { - const button = document.createElement('button'); - button.textContent = choice.text; - button.className = 'quest-choice-btn w-full'; - button.onclick = () => { - const quest = this.world.questManager.getQuest(npc.questId); - if (quest) { - quest.advance(index); - this.updateQuestLogUI(); - } - if(choice.nextStage !== null) { - const nextDialogue = npc.getDialogue(this.world.questManager); - this.showDialogue(npc, nextDialogue); - } else { - this.hideDialogue(); - } - }; - choicesContainer.appendChild(button); - }); - } else { - document.getElementById('dialogue-close').classList.remove('hidden'); - } - - dialogueBox.classList.remove('hidden'); - } - - hideDialogue() { - document.getElementById('dialogue-box').classList.add('hidden'); - this.isDialogueActive = false; + if (controls.up) { this.world.player.move(0, -1,this.world.map); moved = true; } + if (controls.down) { this.world.player.move(0, 1,this.world.map); moved = true; } + if (controls.left) { this.world.player.move(-1, 0,this.world.map); moved = true; } + if (controls.right) { this.world.player.move(1, 0,this.world.map); moved = true; } + if(moved) { + lastMoveTime = currentTime; + this.updateAllInfoPanels(); + } } - updateQuestLogUI() { - const questLogDesktop = document.getElementById('quest-log-desktop'); - const questLogMobile = document.getElementById('quest-log-mobile'); - questLogDesktop.innerHTML = ''; - questLogMobile.innerHTML = ''; + handleAction() { + const playerTile = this.world.player.creature.tile; + const px = playerTile.position.x; + const py = playerTile.position.y; + + let targetEntity = null; - const activeQuests = Object.values(this.world.questManager.quests).filter(q => q.status === 'active'); + // Check for entities in adjacent tiles + for (let y = -1; y <= 1; y++) { + for (let x = -1; x <= 1; x++) { + if (x === 0 && y === 0) continue; // Skip player's own tile for now + const checkX = px + x; + const checkY = py + y; - if (activeQuests.length === 0) { - const noQuestText = '

Aucune quête active.

'; - questLogDesktop.innerHTML = noQuestText; - questLogMobile.innerHTML = noQuestText; - return; + if (checkX >= 0 && checkX < this.world.map.size && checkY >= 0 && checkY < this.world.map.size) { + const adjacentTile = this.world.map.tiles[checkY][checkX]; + const hostileEntity = adjacentTile.entities.find(e => e instanceof Animal && !e.type.nonHostile); + if(hostileEntity) { + targetEntity = hostileEntity; + break; + } + } + } + if (targetEntity) break; } - activeQuests.forEach(quest => { - const stage = quest.getCurrentStage(); - const questElement = document.createElement('div'); - questElement.innerHTML = `

${quest.definition.title}

${stage.text}

`; - questLogDesktop.appendChild(questElement); - questLogMobile.appendChild(questElement.cloneNode(true)); - }); + if(targetEntity) { + this.currentCombat = new Combat(this.world.player, targetEntity, this); + } + } + + showDialogue(name, text) { + const dialogueBox = document.getElementById('dialogue-box'); + document.getElementById('dialogue-name').textContent = name; + document.getElementById('dialogue-text').textContent = text; + dialogueBox.classList.remove('hidden'); + this.gameState = 'dialogue'; + } + + hideDialogue() { + document.getElementById('dialogue-box').classList.add('hidden'); + this.gameState = 'exploring'; + } + + updateAllInfoPanels() { + const player = this.world.player; + const creature = player.creature; + const xpForNextLevel = 100 * creature.level; + + let inventoryHtml = '

Inventaire

'; + if (Object.keys(player.inventory).length === 0) { + inventoryHtml += '

Vide

'; + } else { + inventoryHtml += ''; + } + inventoryHtml += '
'; + + const playerInfoHtml = ` +
Niveau: ${creature.level}
+
PV: ${creature.currentHp} / ${creature.maxHp}
+
XP: ${creature.xp} / ${xpForNextLevel}
+
+ Attributs: + +
+
${inventoryHtml}
+ `; + + const currentTile = player.creature.tile; + const tileInfoHtml = ` +
Position: (${currentTile.position.x}, ${currentTile.position.y})
+
Biome: ${currentTile.biome.type.name}
+ ${currentTile.structure ? `
Lieu: ${currentTile.structure.name} (${currentTile.structure.type.name})
` : ''} + `; + + document.getElementById('player-info-desktop').innerHTML = playerInfoHtml; + document.getElementById('player-info-mobile').innerHTML = playerInfoHtml; + document.getElementById('tile-info-desktop').innerHTML = tileInfoHtml; + document.getElementById('tile-info-mobile').innerHTML = tileInfoHtml; } } - const controls = { up: false, down: false, left: false, right: false, interact: false }; + const controls = { up: false, down: false, left: false, right: false }; const simplex = new SimplexNoise(); let lastMoveTime = 0; const canvas = document.getElementById('gameCanvas'); @@ -1167,70 +1406,241 @@ document.addEventListener('DOMContentLoaded', () => { return "#"+("0"+R.toString(16)).slice(-2)+("0"+G.toString(16)).slice(-2)+("0"+B.toString(16)).slice(-2); } - function createAnimatedSheet(width, height, frameCount, drawFrameFn) { - const sheetCanvas = document.createElement('canvas'); - sheetCanvas.width = width; - sheetCanvas.height = height * frameCount; - const sheetCtx = sheetCanvas.getContext('2d'); - sheetCtx.imageSmoothingEnabled = false; - - for (let frame = 0; frame < frameCount; frame++) { - sheetCtx.save(); - sheetCtx.translate(0, frame * height); - drawFrameFn(sheetCtx, frame, width, height); - sheetCtx.restore(); - } - return sheetCanvas; + function drawGrasslandFrame(ctx, frame, width, height) { + const PIXEL_SCALE = 2; + const colors = ['#6A994E', '#588142', '#A5A450']; + + ctx.fillStyle = colors[1]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + + for (let i = 0; i < 150; i++) { + const x = Math.random() * width; + const y = (Math.random() * height / 2) + height / 4; + const dx = Math.abs(x - width / 2); + const dy = Math.abs(y - height / 2); + if (dx / (width / 2) + dy / (height / 2) > 1) continue; + + const wave = Math.sin(x / 5 + frame * Math.PI / 2) * PIXEL_SCALE; + ctx.fillStyle = colors[i % 2]; + ctx.fillRect(x + wave, y - PIXEL_SCALE, PIXEL_SCALE, PIXEL_SCALE); + } } + + function drawWaterFrame(ctx, frame, width, height) { + const colors = ['#5A8AB8', '#4A7AA8', '#97aabdff']; + ctx.fillStyle = colors[0]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + for (let i = 0; i < 3; i++) { + ctx.strokeStyle = colors[1]; + ctx.lineWidth = 1; + ctx.beginPath(); + const startY = (height / 4) * (i + 1); + const offset = (frame * 0.2) + i * 2; + ctx.moveTo(0, startY + Math.sin(offset) * 2); + for (let x = 0; x < width; x++) { + const y = startY + Math.sin(x * 0.15 + offset) * 2; + if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) { + ctx.lineTo(x, y); + } + } + ctx.stroke(); + } + } + + function drawDeepWaterFrame(ctx, frame, width, height) { + const colors = ['#3D5A80', '#2A4A6D', '#1A202C']; + ctx.fillStyle = colors[0]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + for (let i = 0; i < 2; i++) { + ctx.strokeStyle = colors[1]; + ctx.lineWidth = 2; + ctx.beginPath(); + const startY = (height / 3) * (i + 1); + const offset = (frame * 0.1) + i * 3; + ctx.moveTo(0, startY + Math.sin(offset) * 1.5); + for (let x = 0; x < width; x++) { + const y = startY + Math.sin(x * 0.1 + offset) * 1.5; + if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) { + ctx.lineTo(x, y); + } + } + ctx.stroke(); + } + } + + function drawMountainFrame(ctx, frame, width, height) { + const colors = { + base: '#A9A9A9', + light: '#CCCCCC', + shadow: '#808080', + deepShadow: '#696969' + }; + // 1. Draw the base diamond shape + ctx.fillStyle = colors.base; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); + ctx.lineTo(width, height / 2); + ctx.lineTo(width / 2, height); + ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + + // 2. Draw the main "pointy" peak + // The lit side (right) + ctx.fillStyle = colors.light; + ctx.beginPath(); + ctx.moveTo(width / 2, 5); // Start slightly below the top point + ctx.lineTo(width - 10, height / 2); + ctx.lineTo(width / 2, height - 10); + ctx.closePath(); + ctx.fill(); + + // The shadowed side (left) + ctx.fillStyle = colors.shadow; + ctx.beginPath(); + ctx.moveTo(width / 2, 5); + ctx.lineTo(10, height / 2); + ctx.lineTo(width / 2, height - 10); + ctx.closePath(); + ctx.fill(); + + // 3. Add some smaller, darker triangles for a more jagged look + ctx.fillStyle = colors.deepShadow; + ctx.beginPath(); + ctx.moveTo(width / 2, 20); + ctx.lineTo(25, height / 2 + 5); + ctx.lineTo(width / 2, height - 15); + ctx.closePath(); + ctx.fill(); + } + + function drawSwampFrame(ctx, frame, width, height) { + const colors = ['#526044', '#36402D', '#6A994E']; + ctx.fillStyle = colors[1]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + + for (let i = 0; i < 3; i++) { + ctx.strokeStyle = colors[0]; + ctx.lineWidth = 1; + ctx.beginPath(); + const startY = (height / 4) * (i + 1); + const offset = (frame * 0.05) + i * 2.5; + ctx.moveTo(0, startY + Math.sin(offset) * 1); + for (let x = 0; x < width; x++) { + const y = startY + Math.sin(x * 0.1 + offset) * 1; + if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) { + ctx.lineTo(x, y); + } + } + ctx.stroke(); + } + } + + function drawBeachFrame(ctx, frame, width, height) { + const colors = ['#E9D9A1', '#D4C092', '#FFFFFF']; + ctx.fillStyle = colors[0]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + + for (let i = 0; i < 10; i++) { + const x = Math.random() * width; + const y = Math.random() * height; + if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) > 0.9) continue; + ctx.fillStyle = colors[2]; + ctx.fillRect(x, y, 1, 1); + } + } function loadSvgAsImage(gElement) { return new Promise((resolve, reject) => { - if (!gElement) return reject(new Error("SVG element not found.")); - const viewBox = gElement.getAttribute('viewBox') || '0 0 100 100'; - const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'); - svg.setAttribute('viewBox', viewBox); - const defs = document.querySelector('svg > defs'); - if (defs) svg.appendChild(defs.cloneNode(true)); - svg.appendChild(gElement.cloneNode(true)); - const svgString = new XMLSerializer().serializeToString(svg); - const url = URL.createObjectURL(new Blob([svgString], { type: "image/svg+xml;charset=utf-8" })); - const img = new Image(); - img.onload = () => { URL.revokeObjectURL(url); resolve(img); }; - img.onerror = (err) => { URL.revokeObjectURL(url); reject(err); }; - img.src = url; + if (!gElement) return reject(new Error("SVG element not found.")); + const viewBox = gElement.getAttribute('viewBox') || '0 0 100 100'; + const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'); + svg.setAttribute('viewBox', viewBox); + const defs = document.querySelector('svg > defs'); + if (defs) svg.appendChild(defs.cloneNode(true)); + svg.appendChild(gElement.cloneNode(true)); + const svgString = new XMLSerializer().serializeToString(svg); + const url = URL.createObjectURL(new Blob([svgString], { type: "image/svg+xml;charset=utf-8" })); + const img = new Image(); + img.onload = () => { URL.revokeObjectURL(url); resolve(img); }; + img.onerror = (err) => { URL.revokeObjectURL(url); reject(err); }; + img.src = url; }); } + + function drawBirdFrame(ctx, frame, width, height) { + const bodyColor = '#4A5568'; // slate gray + const wingColor = '#A0AEC0'; // lighter gray + const centerX = width / 2; + const centerY = height; // Anchor at the bottom center + // Wing flap animation: a simple up/down motion for 2 frames + const wingYOffset = (frame === 0) ? -3 : 0; + + // Body + ctx.fillStyle = bodyColor; + ctx.beginPath(); + ctx.ellipse(centerX, centerY - 5, 4, 5, 0, 0, Math.PI * 2); + ctx.fill(); + + // Wings + ctx.fillStyle = wingColor; + // Left Wing + ctx.beginPath(); + ctx.moveTo(centerX - 3, centerY - 6); + ctx.lineTo(centerX - 12, centerY - 8 + wingYOffset); + ctx.lineTo(centerX - 3, centerY - 4); + ctx.closePath(); + ctx.fill(); + // Right Wing + ctx.beginPath(); + ctx.moveTo(centerX + 3, centerY - 6); + ctx.lineTo(centerX + 12, centerY - 8 + wingYOffset); + ctx.lineTo(centerX + 3, centerY - 4); + ctx.closePath(); + ctx.fill(); + } async function initializeGame() { canvas.width = canvas.parentElement.clientWidth; canvas.height = canvas.parentElement.clientHeight; try { - for (const key in Biome) { - const biome = Biome[key]; - if (biome.design) { - const sheet = createAnimatedSheet(TILE_WIDTH, TILE_HEIGHT, biome.design.frames, biome.design.drawer); - biome.sprite = new Sprite(sheet, TILE_WIDTH, TILE_HEIGHT, biome.design.frames, biome.design.duration); - } - } - - const assetIds = ['forest-svg', 'village-svg', 'city-svg', 'player-svg', 'enchanted-forest-svg', 'swamp-svg', 'wolf-pack-svg', 'boar-svg', 'bird-svg', 'farm-svg', 'camp-svg', 'npc-svg']; - const assetElements = assetIds.map(id => document.getElementById(id)); - - [forestSVG, villageSVG, citySVG, playerSVG, enchantedForestSVG, swampSVG, wolfPackSVG, boarSVG, birdSVG, farmSVG, campSVG, npcSVG] = await Promise.all( - assetElements.map(el => loadSvgAsImage(el)) - ); - - console.log("All assets loaded."); - - let session = new Session(); - loadingScreen.style.display = 'none'; - session.loop(); - + for (const key in BIOME_TYPE) { + if (BIOME_TYPE[key].design) { BIOME_TYPE[key].sprite = new Sprite(BIOME_TYPE[key]);}} + + const assetIds = ['forest-svg', 'village-svg', 'city-svg', 'player-svg', 'enchanted-forest-svg', 'swamp-svg', 'wolf-pack-svg', 'boar-svg', 'bird-svg', 'farm-svg', 'camp-svg', 'npc-svg','house-svg','cult-svg','market-svg','mine-svg']; + const assetElements = assetIds.map(id => document.getElementById(id)); + + [forestSVG, villageSVG, citySVG, playerSVG, enchantedForestSVG, swampSVG, wolfPackSVG, boarSVG, birdSVG, farmSVG, campSVG, npcSVG,houseSVG,cultSVG,marketSVG,mineSVG] = await Promise.all( + assetElements.map(el => loadSvgAsImage(el)) + ); + + + console.log("All assets loaded."); + + let session = new Session(); + loadingScreen.style.display = 'none'; + session.loop(); + } catch (error) { - console.error("Failed to load assets:", error); - loadingScreen.innerHTML = "Error loading assets. Please refresh."; + console.error("Failed to load assets:", error); + loadingScreen.innerHTML = "Error loading assets. Please refresh."; } } diff --git a/js/scriptalpha.js b/js/scriptalpha.js index f10fced..d68e484 100644 --- a/js/scriptalpha.js +++ b/js/scriptalpha.js @@ -1,19 +1,18 @@ document.addEventListener('DOMContentLoaded', () => { const BIOME_TYPE = { - WATER_DEEP: { sprite:null, design: {frames: 8,duration: 200, drawer: drawDeepWaterFrame}, acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:0,minElevation:0 }, - WATER_SHALLOW: { sprite:null, design: {frames: 6,duration: 150, drawer: drawWaterFrame}, acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:1 }, - BEACH: { sprite:null, design: {frames: 4,duration: 200, drawer: drawBeachFrame}, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:2 }, - GRASSLAND: {sprite:null, design: { frames: 4,duration: 200, drawer: drawGrasslandFrame}, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:2 }, - FOREST: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:2 }, - ENCHANTED_FOREST: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2),('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:2 }, - MOUNTAIN: { sprite:null, design: { frames: 1,duration: 9999, drawer: drawMountainFrame}, acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:5,minElevation:3 }, - SNOWLAND: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:2 }, - SNOWMOUNTAIN: { sprite: null, acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:8,minElevation:4 }, - DESERT: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:2 }, - RIVER: { sprite: null, acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:2 }, - SWAMP: { sprite:null, design: { frames: 4,duration: 300, drawer: drawSwampFrame}, acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:1 } - } - + WATER_DEEP: { sprite: null, design: { frames: 8, duration: 200, drawer: drawDeepWaterFrame }, acceptStructure: false, movements: ['swim'], affinities: [{ type: 'water', value: 0.8 }, { type: 'dark', value: 0.2 }], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80', maxElevation: 0, minElevation: 0 }, + WATER_SHALLOW: { sprite: null, design: { frames: 6, duration: 150, drawer: drawWaterFrame }, acceptStructure: false, movements: ['swim', 'ride', 'navigate', 'fly'], affinities: [{ type: 'water', value: 0.8 }, { type: 'life', value: 0.2 }], name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 1, minElevation: 1 }, + BEACH: { sprite: null, design: { frames: 4, duration: 200, drawer: drawBeachFrame }, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'sand', value: 0.8 }, { type: 'water', value: 0.2 }], name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1', maxElevation: 2, minElevation: 2 }, + GRASSLAND: { sprite: null, design: { frames: 4, duration: 200, drawer: drawGrasslandFrame }, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'life', value: 0.6 }, { type: 'earth', value: 0.2 }], name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff', maxElevation: 3, minElevation: 2 }, + FOREST: { sprite: null, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'wood', value: 0.6 }, { type: 'earth', value: 0.4 }], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff', maxElevation: 3, minElevation: 2 }, + ENCHANTED_FOREST: { sprite: null, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'wood', value: 0.8 }, { type: 'dark', value: 0.2 }, { type: 'life', value: 0.2 }], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094', maxElevation: 3, minElevation: 2 }, + MOUNTAIN: { sprite: null, design: { frames: 1, duration: 9999, drawer: drawMountainFrame }, acceptStructure: false, movements: ['climb', 'fly'], affinities: [{ type: 'rock', value: 0.6 }, { type: 'wind', value: 0.4 }], name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9', maxElevation: 5, minElevation: 3 }, + SNOWLAND: { sprite: null, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'ice', value: 0.8 }, { type: 'earth', value: 0.2 }], name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 2, minElevation: 2 }, + SNOWMOUNTAIN: { sprite: null, acceptStructure: false, movements: ['climb', 'fly'], affinities: [{ type: 'ice', value: 0.4 }, { type: 'rock', value: 0.4 }, { type: 'wind', value: 0.2 }], name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 8, minElevation: 4 }, + DESERT: { sprite: null, acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [{ type: 'sand', value: 0.8 }, { type: 'life', value: 0.1 }, { type: 'fire', value: 0.1 }], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373', maxElevation: 2, minElevation: 2 }, + RIVER: { sprite: null, acceptStructure: false, movements: ['navigate', 'swim', 'fly'], affinities: [{ type: 'water', value: 0.6 }, { type: 'earth', value: 0.2 }, { type: 'life', value: 0.2 }], name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 2, minElevation: 2 }, + SWAMP: { sprite: null, design: { frames: 4, duration: 300, drawer: drawSwampFrame }, acceptStructure: false, movements: ['fly'], affinities: [{ type: 'water', value: 0.6 }, { type: 'earth', value: 0.2 }, { type: 'dark', value: 0.2 }], name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff', maxElevation: 1, minElevation: 1 } + }; const JOB = { VILLAGER: { name: "Habitant", @@ -300,24 +299,32 @@ document.addEventListener('DOMContentLoaded', () => { if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) { const targetTile = gameMap.tiles[newY][newX]; - if (targetTile.biome && (targetTile.biome.movements.includes('walk') || targetTile.biome.movements.includes('climb')) && this.type.biomes.includes(targetTile.biome)) { + if (targetTile.biome && (targetTile.biome.type.movements.includes('walk') || targetTile.biome.type.movements.includes('climb')) && this.type.biomes.type.includes(targetTile.biome.type)) { this.tile = targetTile; } } } setDesign(ctx) { + if (!this.tile || this.tile.visibility !== 2) return; const svgImage = this.type.svgAsset(); if (!svgImage) return; const screenPos = this.tile.position.cartToIso(); const elevationHeight = this.tile.position.h * ELEVATION_STEP; + const flightHeight = this.type.flightHeight || 0; const size = this.type.size || { w: 40, h: 40 }; const offset = this.type.offset || { x: -20, y: -35 }; ctx.save(); - ctx.translate(screenPos.x, screenPos.y - elevationHeight); + ctx.translate(screenPos.x, screenPos.y - elevationHeight - flightHeight); + if (flightHeight > 0) { + ctx.fillStyle = 'rgba(0,0,0,0.2)'; + ctx.beginPath(); + ctx.ellipse(0, flightHeight, 8, 4, 0, 0, 2 * Math.PI); + ctx.fill(); + } ctx.drawImage(svgImage, offset.x, offset.y, size.w, size.h); ctx.restore(); } @@ -367,8 +374,8 @@ document.addEventListener('DOMContentLoaded', () => { ctx.fill(); // Draw top surface using a sprite if available - if (this.biome.sprite) { - this.biome.sprite.draw(ctx, -TILE_WIDTH / 2, 0); + if (this.type.sprite) { + this.type.sprite.draw(ctx, -TILE_WIDTH / 2, 0); } else { ctx.fillStyle = baseColor; ctx.beginPath(); @@ -378,9 +385,9 @@ document.addEventListener('DOMContentLoaded', () => { } if (this.type === BIOME_TYPE.FOREST && forestSVG) { ctx.drawImage(forestSVG, -25, -25, 50, 50); - } else if (this.biome === BIOME_TYPE.ENCHANTED_FOREST && enchantedForestSVG) { + } else if (this.type === BIOME_TYPE.ENCHANTED_FOREST && enchantedForestSVG) { ctx.drawImage(enchantedForestSVG, -25, -25, 50, 50); - } else if (this.biome === BIOME_TYPE.SWAMP && swampSVG) { + } else if (this.type === BIOME_TYPE.SWAMP && swampSVG) { ctx.drawImage(swampSVG, -25, -5, 50, 30); } }; @@ -391,13 +398,12 @@ document.addEventListener('DOMContentLoaded', () => { this.position = new Position(x, y); this.biome = null; this.structure = null; - this.animal = null; - this.npc=[]; + this.entities = []; this.visibility = 0; // 0: Unseen, 1: Seen, 2: Visible this.setBiome(); this.setElevation(); this.setStructure(); - this.setEntity(); + this.setEntities(); } setBiome() { @@ -411,18 +417,10 @@ document.addEventListener('DOMContentLoaded', () => { this.biome.setDesign(ctx,this.position); // Draw features if fully visible + if(this.visibility === 2) { - - - if (this.structure ) { - this.structure.setDesign(ctx); - } - if (this.animal ) { - this.animal.setDesign(ctx); - } - if (this.npc ) { - this.npc.setDesign(ctx); - } + if (this.structure) this.structure.setDesign(ctx); + this.entities.forEach(e => e.setDesign(ctx)); } // Draw fog overlay if seen but not currently visible @@ -439,41 +437,58 @@ document.addEventListener('DOMContentLoaded', () => { setElevation(){ if (!this.biome) return; - this.position.h = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation); + this.position.h = Math.floor(Math.random() * (this.biome.type.maxElevation - this.biome.type.minElevation+ 1) + this.biome.type.minElevation); } setStructure(){ var rand = seededRandom(this.position.x * 13 + this.position.y * 59); var structureChance = rand(); - if (structureChance < 0.01 && this.biome.acceptStructure) { + if (structureChance < 0.01 && this.biome.type.acceptStructure) { this.structure=new structure(this.position); } } - setEntity(){ - // a changer! - if(this.structure) { - const structureType = this.structure.type; - let job = JOB.VILLAGER; - if(structureType === STRUCTURE_TYPE.FARM) job = JOB.FARMER; - if(structureType === STRUCTURE_TYPE.CAMP) job = JOB.BANDIT; - - for(let i = 0; i < structureType.population; i++) { - this.npc.push(new Npc(job,new Creature(job.name,null,1,null,null,this.position,'HUMAN',null,10,null),this,null )); - } - } - else { - if (this.biome) { - for (const key in ANIMAL_TYPES) { - const animalType = ANIMAL_TYPES[key]; - if (animalType.biomes.includes(this.biome) && Math.random() < animalType.spawnChance) { - if( this.biome.movements.includes(animalType.movement)) { - this.animal = new Animal(animalType, this.position); - } - } - } +setEntities() { + // --- NPC liés aux structures --- + if (this.structure && this.structure.type) { + const structureType = this.structure.type; + let job = JOB.VILLAGER; + if (structureType === STRUCTURE_TYPE.FARM) job = JOB.FARMER; + if (structureType === STRUCTURE_TYPE.CAMP) job = JOB.BANDIT; + + for (let i = 0; i < structureType.population; i++) { + const creature = new Creature( + job.name, + new Attributes(RACE.HUMAN), + 1, + null, + null, + this, // la tuile du NPC + 'HUMAN', + RACE.HUMAN, + 10, + null + ); + this.entities.push(new Npc(job, creature, this.structure, null)); + } + } + // --- Animaux sauvages --- + else if (this.biome) { + for (const key in ANIMAL_TYPES) { + const animalType = ANIMAL_TYPES[key]; + + // 🔑 Vérif par nom au lieu d’objet + if (animalType.biomes.some(b => b.name === this.biome.type.name) && Math.random() < animalType.spawnChance) { + if (this.biome.type.movements.includes(animalType.movement)) { + this.entities.push(new Animal(animalType, this)); } } } + } +} + + + + } class Map { constructor(size) { @@ -531,6 +546,74 @@ document.addEventListener('DOMContentLoaded', () => { ctx.globalAlpha = 1.0; } } + generateRoads(locations) { + //Location to transform into settlement + if (locations.length < 2) return; + for (let i = 0; i < locations.length - 1; i++) { + let start = locations[i]; + let end = locations[i+1]; + let currentX = start.x; + let currentY = start.y; + while(Math.abs(currentX - end.x) > 0 || Math.abs(currentY - end.y) > 0) { + if (Math.abs(currentX - end.x) > Math.abs(currentY - end.y)) { + currentX += Math.sign(end.x - currentX); + } else { + currentY += Math.sign(end.y - currentY); + } + if (currentX >= 0 && currentX < this.size && currentY >= 0 && currentY < this.size) { + const tile = this.tiles[currentY][currentX]; + if (tile.biome === Biome.RIVER) { + tile.hasBridge = true; + } else if (tile.biome !== Biome.WATER_DEEP && tile.biome !== Biome.WATER_SHALLOW) { + tile.isRoad = true; + } + } + } + } + } + generateRivers() { + const numRivers = 10; + for (let i = 0; i < numRivers; i++) { + let currentX = Math.floor(Math.random() * this.size); + let currentY = Math.floor(Math.random() * this.size); + let sourceTile = this.tiles[currentY][currentX]; + + if (sourceTile.biome !== Biome.MOUNTAIN) continue; + + let maxLength = 200; + while (maxLength > 0) { + maxLength--; + const currentTile = this.tiles[currentY][currentX]; + if (currentTile.biome === Biome.WATER_DEEP || currentTile.biome === Biome.WATER_SHALLOW) break; + + currentTile.biome = Biome.RIVER; + currentTile.elevation = Math.max(1, currentTile.elevation -1); + + const neighbors = [ {x:0, y:-1}, {x:0, y:1}, {x:-1, y:0}, {x:1, y:0} ]; + let lowestNeighbor = null; + let lowestElevation = currentTile.elevation; + + for (const n of neighbors) { + const nx = currentX + n.x; + const ny = currentY + n.y; + if (nx >= 0 && nx < this.size && ny >= 0 && ny < this.size) { + const neighborTile = this.tiles[ny][nx]; + if (neighborTile.elevation < lowestElevation) { + lowestElevation = neighborTile.elevation; + lowestNeighbor = {x: nx, y: ny}; + } + } + } + + if (lowestNeighbor) { + currentX = lowestNeighbor.x; + currentY = lowestNeighbor.y; + } else { + break; + } + } + } + } } class Attributes { @@ -545,7 +628,7 @@ document.addEventListener('DOMContentLoaded', () => { } class Creature { - constructor(name,attributes,level,affinities,alignments,position,species,race,hp,items) { + constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) { this.name = name; this.attributes = attributes; this.level = level; @@ -554,15 +637,28 @@ document.addEventListener('DOMContentLoaded', () => { this.alignments = alignments; this.species = species; this.race = race; - this.position=position; + this.tile=tile; this.items=items; this.hp=hp; } } + class Npc { + constructor(job, creature, settlement, equipments) { + this.job = job; + this.creature = creature; // ✅ on stocke bien la créature + this.tile = creature.tile; // ✅ le NPC est placé sur la tuile de la créature + this.settlement = settlement; // ✅ lien avec le village/structure + this.equipments = equipments || []; + this.lastMoveTime = 0; + this.moveCooldown = 3000 + Math.random() * 4000; + } + + +} class Npc { constructor(job,creature,settlement,equipments) { this.job = job; - this.tile = creature.tile; + this.creature = creature; this.settlement = settlement; this.lastMoveTime = 0; this.moveCooldown = 3000 + Math.random() * 4000; @@ -617,15 +713,15 @@ document.addEventListener('DOMContentLoaded', () => { } } if(possibleMoves.length > 0) { - this.tile = possibleMoves[Math.floor(Math.random() * possibleMoves.length)]; + this.creature.tile = possibleMoves[Math.floor(Math.random() * possibleMoves.length)]; } } setDesign(ctx) { - if (!this.tile || this.tile.visibility !== 2) return; + if (!this.creature.tile || this.creature.tile.visibility !== 2) return; - const screenPos = this.tile.position.cartToIso(); - const elevationHeight = this.tile.position.h * ELEVATION_STEP; + const screenPos = this.creature.tile.position.cartToIso(); + const elevationHeight = this.creature.tile.position.h * ELEVATION_STEP; ctx.save(); ctx.translate(screenPos.x, screenPos.y - elevationHeight); @@ -646,7 +742,7 @@ document.addEventListener('DOMContentLoaded', () => { } setDesign(ctx) { - const position = this.creature.position + const position = this.creature.tile.position if(!position) return; const screenPos = position.cartToIso(); @@ -663,12 +759,12 @@ document.addEventListener('DOMContentLoaded', () => { ctx.restore(); } move(dx, dy, gameMap) { - const newX = this.creature.position.x + dx; - const newY = this.creature.position.y + dy; + const newX = this.creature.tile.position.x + dx; + const newY = this.creature.tile.position.y + dy; if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) { - const targetTile = gameMap.tiles[newY][newX].position; + const targetTile = gameMap.tiles[newY][newX]; if (targetTile.biome && targetTile.biome.type.movements.includes('walk')) { - this.creature.position = targetTile; + this.creature.tile = targetTile; } } } @@ -903,8 +999,8 @@ document.addEventListener('DOMContentLoaded', () => { for (let y = startY; y < endY; y++) { for (let x = startX; x < endX; x++) { - if (this.world.map.tiles[y] && this.world.map.tiles[y][x]) { - this.world.map.tiles[y][x].setDesign(ctx); + if (this.map.tiles[y] && this.map.tiles[y][x]) { + this.map.tiles[y][x].setDesign(ctx); } } } @@ -942,12 +1038,12 @@ document.addEventListener('DOMContentLoaded', () => { } update(currentTime) { - this.updateVisibility(this.player.creature.position); + this.updateVisibility(this.player.creature.tile.position); // a changer! //this.world.animals.forEach(animal => animal.update(currentTime, this.world.map)); //this.world.npcs.forEach(npc => npc.update(currentTime, this.world.map)); - this.camera.setCamera(this.player.creature.position); + this.camera.setCamera(this.player.creature.tile.position); // Update all biome sprites for (const key in BIOME_TYPE) { @@ -1019,7 +1115,7 @@ document.addEventListener('DOMContentLoaded', () => { spawnX = Math.floor(Math.random() * this.world.map.size); spawnY = Math.floor(Math.random() * this.world.map.size); } while (!this.world.map.tiles[spawnY][spawnX].biome || !this.world.map.tiles[spawnY][spawnX].biome.type.movements.includes('walk') ); - this.world.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.world.map.tiles[spawnY][spawnX].position,'human',RACE.HUMAN,10,null),); + this.world.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.world.map.tiles[spawnY][spawnX],'human',RACE.HUMAN,10,null),); this.world.updateVisibility(this.world.map.tiles[spawnY][spawnX].position); } setControls() { @@ -1056,6 +1152,7 @@ document.addEventListener('DOMContentLoaded', () => { if (controls.right) { this.world.player.move(1, 0,this.world.map); moved = true; } if(moved) lastMoveTime = currentTime; } + handleInteraction() { if (!controls.interact) return; controls.interact = false; // Consume the action