premiere version
This commit is contained in:
parent
f001d8295c
commit
5dcb18fe66
2 changed files with 619 additions and 495 deletions
110
html/main.html
Normal file
110
html/main.html
Normal file
|
@ -0,0 +1,110 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="fr">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
||||||
|
<title>defiance v0.12.1</title>
|
||||||
|
<script src="https://cdn.tailwindcss.com"></script>
|
||||||
|
<script src="https://cdnjs.cloudflare.com/ajax/libs/simplex-noise/2.4.0/simplex-noise.min.js"></script>
|
||||||
|
<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;700&display=swap" rel="stylesheet">
|
||||||
|
<style>
|
||||||
|
body { font-family: 'Inter', sans-serif; overflow: hidden; }
|
||||||
|
canvas { display: block; background-color: #1a202c; cursor: pointer; }
|
||||||
|
::-webkit-scrollbar { width: 8px; }
|
||||||
|
::-webkit-scrollbar-track { background: #2d3748; }
|
||||||
|
::-webkit-scrollbar-thumb { background: #4a5568; border-radius: 4px; }
|
||||||
|
::-webkit-scrollbar-thumb:hover { background: #718096; }
|
||||||
|
.control-btn {
|
||||||
|
background-color: rgba(255, 255, 255, 0.2); border: 1px solid rgba(255, 255, 255, 0.4);
|
||||||
|
color: white; font-size: 1.5rem; font-weight: bold; display: flex;
|
||||||
|
align-items: center; justify-content: center; user-select: none;
|
||||||
|
-webkit-user-select: none; -webkit-tap-highlight-color: transparent;
|
||||||
|
}
|
||||||
|
.control-btn:active { background-color: rgba(255, 255, 255, 0.5); }
|
||||||
|
.equip-btn, .menu-btn {
|
||||||
|
background-color: #3182ce; color: white; padding: 2px 6px; border-radius: 4px;
|
||||||
|
font-size: 0.75rem; cursor: pointer; margin-left: 8px; border: none;
|
||||||
|
}
|
||||||
|
.equip-btn:hover, .menu-btn:hover { background-color: #2b6cb0; }
|
||||||
|
.menu-btn { padding: 8px 12px; font-size: 1rem; width: 100%; text-align: left; }
|
||||||
|
.menu-btn:disabled { background-color: #4a5568; cursor: not-allowed; }
|
||||||
|
@media (min-width: 1024px) { #mobile-controls, #info-toggle-btn { display: none; } }
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
<body class="bg-gray-900 text-white flex h-screen">
|
||||||
|
|
||||||
|
<!-- Panneau d'information Desktop -->
|
||||||
|
<div id="desktop-panel" class="w-1/4 max-w-sm p-6 bg-gray-800 shadow-lg overflow-y-auto flex-col hidden md:flex">
|
||||||
|
<h1 class="text-2xl font-bold mb-4 text-cyan-400">defiance v0.12.1</h1>
|
||||||
|
<p class="text-sm text-gray-400 mb-6">ZQSD/Flèches: Bouger | E: Interagir | C: Camper</p>
|
||||||
|
|
||||||
|
<div class="space-y-4">
|
||||||
|
<h2 class="text-xl font-semibold border-b-2 border-gray-700 pb-2">Feuille de Personnage</h2>
|
||||||
|
<div id="player-info-desktop" class="bg-gray-700 p-4 rounded-lg text-sm space-y-3"></div>
|
||||||
|
<h2 class="text-xl font-semibold border-b-2 border-gray-700 pb-2 mt-4">Infos de la Tuile</h2>
|
||||||
|
<div id="tile-info-desktop" class="bg-gray-700 p-4 rounded-lg text-sm"></div>
|
||||||
|
</div>
|
||||||
|
<div class="mt-auto pt-6 text-center text-xs text-gray-500"><p>Généré par Gemini</p></div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Zone du jeu -->
|
||||||
|
<div class="flex-1 relative">
|
||||||
|
<canvas id="gameCanvas"></canvas>
|
||||||
|
<div id="loading" class="absolute inset-0 bg-black bg-opacity-75 flex items-center justify-center text-2xl z-50">Le monde prend vie...</div>
|
||||||
|
<!-- UI Temps et Saison -->
|
||||||
|
<div id="time-ui" class="absolute top-4 left-4 bg-black/50 p-2 rounded-lg text-sm font-semibold z-20">
|
||||||
|
<div id="time-display">Jour 1, 06:00</div>
|
||||||
|
<div id="season-display">Printemps</div>
|
||||||
|
</div>
|
||||||
|
<!-- Bouton d'info Mobile -->
|
||||||
|
<button id="info-toggle-btn" class="control-btn absolute top-5 right-5 w-16 h-16 rounded-full text-3xl z-20">🎒</button>
|
||||||
|
|
||||||
|
<!-- Panneau d'info Mobile (Overlay) -->
|
||||||
|
<div id="mobile-info-panel" class="absolute inset-0 bg-black/75 p-4 flex-col items-center justify-center z-30 hidden">
|
||||||
|
<div class="w-full max-w-md max-h-full bg-gray-800 rounded-lg shadow-lg overflow-y-auto p-6 space-y-4">
|
||||||
|
<h2 class="text-xl font-semibold border-b-2 border-gray-700 pb-2">Feuille de Personnage</h2>
|
||||||
|
<div id="player-info-mobile" class="bg-gray-700 p-4 rounded-lg text-sm space-y-3"></div>
|
||||||
|
<h2 class="text-xl font-semibold border-b-2 border-gray-700 pb-2 mt-4">Infos de la Tuile</h2>
|
||||||
|
<div id="tile-info-mobile" class="bg-gray-700 p-4 rounded-lg text-sm"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Contrôles Mobiles -->
|
||||||
|
<div id="mobile-controls" class="absolute bottom-20 right-5 flex items-end gap-4 z-20">
|
||||||
|
<button id="btn-camp" class="control-btn rounded-full w-20 h-20 text-3xl">⛺</button>
|
||||||
|
<button id="btn-action" class="control-btn rounded-full w-20 h-20 text-3xl">✋</button>
|
||||||
|
<div class="grid grid-cols-3 grid-rows-3 w-36 h-36 gap-1">
|
||||||
|
<div></div><button id="btn-up" class="control-btn rounded-t-lg">▲</button><div></div>
|
||||||
|
<button id="btn-left" class="control-btn rounded-l-lg">◀</button><div></div><button id="btn-right" class="control-btn rounded-r-lg">▶</button>
|
||||||
|
<div></div><button id="btn-down" class="control-btn rounded-b-lg">▼</button><div></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<!-- Écran de Combat -->
|
||||||
|
<div id="combat-screen" class="absolute inset-0 bg-black/80 flex-col items-center justify-center z-40 hidden">
|
||||||
|
<div class="text-center text-4xl mb-8 text-red-500 font-bold">COMBAT !</div>
|
||||||
|
<div class="flex justify-around w-full max-w-4xl">
|
||||||
|
<div class="text-center w-1/3">
|
||||||
|
<div class="text-8xl">🦸</div>
|
||||||
|
<h3 class="text-2xl font-bold text-cyan-400">Héros</h3>
|
||||||
|
<div class="w-full bg-gray-700 rounded-full h-6 mt-2 border-2 border-gray-600"><div id="combat-player-hp-bar" class="bg-green-500 h-full rounded-full text-center text-white font-bold transition-all duration-500"></div></div>
|
||||||
|
<div id="combat-player-hp-text" class="mt-1"></div>
|
||||||
|
</div>
|
||||||
|
<div class="text-4xl font-bold self-center">VS</div>
|
||||||
|
<div class="text-center w-1/3">
|
||||||
|
<div id="combat-opponent-icon" class="text-8xl"></div>
|
||||||
|
<h3 id="combat-opponent-name" class="text-2xl font-bold text-red-400"></h3>
|
||||||
|
<div class="w-full bg-gray-700 rounded-full h-6 mt-2 border-2 border-gray-600"><div id="combat-opponent-hp-bar" class="bg-red-500 h-full rounded-full text-center text-white font-bold transition-all duration-500"></div></div>
|
||||||
|
<div id="combat-opponent-hp-text" class="mt-1"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="mt-12 flex flex-col items-center">
|
||||||
|
<button id="attack-btn" class="bg-red-600 hover:bg-red-700 text-white font-bold py-4 px-8 rounded-lg text-2xl shadow-lg">⚔️ Attaquer</button>
|
||||||
|
<div id="combat-log" class="mt-4 h-24 text-center text-gray-300"></div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<script src="../js/script.js"></script>
|
||||||
|
</body>
|
||||||
|
|
||||||
|
</html>
|
332
js/script.js
332
js/script.js
|
@ -1,53 +1,55 @@
|
||||||
const Biome = {
|
document.addEventListener('DOMContentLoaded', () => {
|
||||||
WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:-1,minElevation:-4 },
|
const Biome = {
|
||||||
WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:-2 },
|
WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:0,minElevation:0 },
|
||||||
BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:0 },
|
WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:1 },
|
||||||
GRASSLAND: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:-1 },
|
BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:2 },
|
||||||
FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:0 },
|
GRASSLAND: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:2 },
|
||||||
ENCHANTED_FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2)('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:0 },
|
FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:2 },
|
||||||
|
ENCHANTED_FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2),('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:2 },
|
||||||
MOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:4,minElevation:3 },
|
MOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:4,minElevation:3 },
|
||||||
SNOWLAND: { acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:-1 },
|
SNOWLAND: { acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:2 },
|
||||||
SNOWMOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:4,minElevation:3 },
|
SNOWMOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:4,minElevation:3 },
|
||||||
DESERT: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:0 },
|
DESERT: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:2 },
|
||||||
RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:-2 },
|
RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:2 },
|
||||||
SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:-1 }
|
SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:1 }
|
||||||
|
|
||||||
}
|
}
|
||||||
const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"];
|
const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"];
|
||||||
const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"];
|
const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"];
|
||||||
|
|
||||||
const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit'];
|
const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit'];
|
||||||
|
|
||||||
const RACE = {
|
const RACE = {
|
||||||
HUMAN: {strength:1,vitality:1,dexterity:1,intelligence:1,wisdom:1,luck:1}
|
HUMAN: {strength:1,vitality:1,dexterity:1,intelligence:1,wisdom:1,luck:1}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2'];
|
const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2'];
|
||||||
|
|
||||||
const ItemType = {lightWeapon:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
|
const ItemType = {
|
||||||
heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true},
|
lightWeapon:{slot:['right-hand','left-hand','backpack'],soul:true,enchant:true},
|
||||||
heavyArmor:{slot:('body','backpack'),soul:true,enchant:true},
|
heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true},
|
||||||
lightArmor:{slot:('body','backpack'),soul:true,enchant:true},
|
heavyArmor:{slot:('body','backpack'),soul:true,enchant:true},
|
||||||
shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
|
lightArmor:{slot:('body','backpack'),soul:true,enchant:true},
|
||||||
shoes:{slot:('foot','backpack'),soul:true,enchant:true},
|
shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
|
||||||
pant:{slot:('leg','backpack'),soul:true,enchant:true},
|
shoes:{slot:('foot','backpack'),soul:true,enchant:true},
|
||||||
helmet:{slot:('leg','backpack'),soul:true,enchant:true},
|
pant:{slot:('leg','backpack'),soul:true,enchant:true},
|
||||||
potion:{slot:('heal','backpack'),soul:false,enchant:false},
|
helmet:{slot:('leg','backpack'),soul:true,enchant:true},
|
||||||
throwable:{slot:('belt','backpack'),soul:true,enchant:true},
|
potion:{slot:('heal','backpack'),soul:false,enchant:false},
|
||||||
craftMaterial:{slot:('backpack'),soul:false,enchant:false},
|
throwable:{slot:('belt','backpack'),soul:true,enchant:true},
|
||||||
ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true},
|
craftMaterial:{slot:('backpack'),soul:false,enchant:false},
|
||||||
amulet:{slot:('neck','backpack'),soul:true,enchant:true},
|
ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true},
|
||||||
currency:{slot:('purse'),soul:true,enchant:true},
|
amulet:{slot:('neck','backpack'),soul:true,enchant:true},
|
||||||
enchantMaterial:{slot:('backpack'),soul:false,enchant:false},
|
currency:{slot:('purse'),soul:true,enchant:true},
|
||||||
mercantMaterial:{slot:('backpack'),soul:false,enchant:false}
|
enchantMaterial:{slot:('backpack'),soul:false,enchant:false},
|
||||||
}
|
mercantMaterial:{slot:('backpack'),soul:false,enchant:false}
|
||||||
|
}
|
||||||
|
|
||||||
const Items = {
|
const Items = {
|
||||||
'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
|
'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
|
||||||
'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
|
'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
|
||||||
'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')},
|
'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] },
|
||||||
'Bois': { name: 'Bois', itemType: 'craftMaterial', icon: '🌲',biome:['FOREST'],occurence:0.9},
|
'Bois': { name: 'Bois', itemType: 'craftMaterial', icon: '🌲',biome:['FOREST'],occurence:0.9},
|
||||||
'stone': { name: 'Pierre', itemType: 'craftMaterial', icon: '🗿',biome:['MOUNTAIN'],occurence:0.4},
|
'stone': { name: 'Pierre', itemType: 'craftMaterial', icon: '🗿',biome:['MOUNTAIN'],occurence:0.4},
|
||||||
'Herbes': { name: 'Herbes', itemType: 'craftMaterial', icon: '🌿',biome:['GRASSLAND'],occurence:0.4},
|
'Herbes': { name: 'Herbes', itemType: 'craftMaterial', icon: '🌿',biome:['GRASSLAND'],occurence:0.4},
|
||||||
|
@ -55,42 +57,43 @@ const Items = {
|
||||||
'Fer': { name: 'Fer', itemType: 'craftMaterial', icon: '🔩',biome:['MOUNTAIN'],occurence:0.001},
|
'Fer': { name: 'Fer', itemType: 'craftMaterial', icon: '🔩',biome:['MOUNTAIN'],occurence:0.001},
|
||||||
'Mushroom': { name: 'Champignons', itemType: 'craftMaterial', icon: '🍄',biome:['FOREST'],occurence:0.01},
|
'Mushroom': { name: 'Champignons', itemType: 'craftMaterial', icon: '🍄',biome:['FOREST'],occurence:0.01},
|
||||||
'gold': { name: 'Champignons', itemType: 'mercantMaterial', icon: '💰',biome:['MOUNTAIN','RIVER'],occurence:0.001}
|
'gold': { name: 'Champignons', itemType: 'mercantMaterial', icon: '💰',biome:['MOUNTAIN','RIVER'],occurence:0.001}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const StructureType = {
|
const StructureType = {
|
||||||
TOWN: { name: 'Ville', population:15, icon: '🗡️', occurence:0.001,design: `<svg width="0" height="0" style="position:absolute; display: none;"> <defs> <g id="city-svg" viewBox="0 0 100 100"> <defs> <linearGradient id="stoneGradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:#A9A9A9;" /> <stop offset="100%" style="stop-color:#696969;" /> </linearGradient> <linearGradient id="stoneShadowGradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:#808080;" /> <stop offset="100%" style="stop-color:#4A5568;" /> </linearGradient> </defs> <!-- Muraille --> <path d="M 10 95 L 15 70 L 85 70 L 90 95 Z" fill="url(#stoneShadowGradient)" stroke="#1A202C" stroke-width="2" /> <!-- Crénaux muraille --> <path d="M 15 70 L 15 65 L 25 65 L 25 70 L 35 70 L 35 65 L 45 65 L 45 70 L 55 70 L 55 65 L 65 65 L 65 70 L 75 70 L 75 65 L 85 65 L 85 70 Z" fill="url(#stoneShadowGradient)" stroke="#1A202C" stroke-width="1.5"/> <!-- Tour gauche --> <rect x="20" y="30" width="20" height="40" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <rect x="18" y="25" width="24" height="5" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <!-- Tour droite --> <rect x="60" y="30" width="20" height="40" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <rect x="58" y="25" width="24" height="5" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <!-- Donjon central --> <rect x="40" y="15" width="20" height="55" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <path d="M 38 15 L 38 10 L 43 10 L 43 15 L 48 15 L 48 10 L 53 10 L 53 15 L 58 15 L 58 10 L 63 10 L 63 15 Z" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="1.5"/> </g> </defs> </svg>`},
|
TOWN: { name: 'Ville', population:15, icon: '🗡️', occurence:0.001,design: `<svg width="0" height="0" style="position:absolute; display: none;"> <defs> <g id="city-svg" viewBox="0 0 100 100"> <defs> <linearGradient id="stoneGradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:#A9A9A9;" /> <stop offset="100%" style="stop-color:#696969;" /> </linearGradient> <linearGradient id="stoneShadowGradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:#808080;" /> <stop offset="100%" style="stop-color:#4A5568;" /> </linearGradient> </defs> <!-- Muraille --> <path d="M 10 95 L 15 70 L 85 70 L 90 95 Z" fill="url(#stoneShadowGradient)" stroke="#1A202C" stroke-width="2" /> <!-- Crénaux muraille --> <path d="M 15 70 L 15 65 L 25 65 L 25 70 L 35 70 L 35 65 L 45 65 L 45 70 L 55 70 L 55 65 L 65 65 L 65 70 L 75 70 L 75 65 L 85 65 L 85 70 Z" fill="url(#stoneShadowGradient)" stroke="#1A202C" stroke-width="1.5"/> <!-- Tour gauche --> <rect x="20" y="30" width="20" height="40" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <rect x="18" y="25" width="24" height="5" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <!-- Tour droite --> <rect x="60" y="30" width="20" height="40" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <rect x="58" y="25" width="24" height="5" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <!-- Donjon central --> <rect x="40" y="15" width="20" height="55" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <path d="M 38 15 L 38 10 L 43 10 L 43 15 L 48 15 L 48 10 L 53 10 L 53 15 L 58 15 L 58 10 L 63 10 L 63 15 Z" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="1.5"/> </g> </defs> </svg>`},
|
||||||
VILLAGE: { name: 'Village', population:5, icon: '🗡️',occurence:0.005, design: `<svg width="0" height="0" style="position:absolute; display: none;"> <defs> <!-- Définition du Village --> <g id="village-svg" viewBox="0 0 100 100"> <defs> <linearGradient id="woodGradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:#A0522D;" /> <stop offset="100%" style="stop-color:#8B4513;" /> </linearGradient> <linearGradient id="thatchGradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:#D4A373;" /> <stop offset="100%" style="stop-color:#A0522D;" /> </linearGradient> </defs> <!-- Maison principale --> <rect x="20" y="50" width="60" height="45" fill="url(#woodGradient)" stroke="#1A202C" stroke-width="2"/> <polygon points="15,50 85,50 50,20" fill="url(#thatchGradient)" stroke="#1A202C" stroke-width="2"/> <!-- Petite maison derrière --> <rect x="65" y="60" width="25" height="35" fill="#8B4513" stroke="#1A202C" stroke-width="1.5"/> <polygon points="62,60 93,60 77.5,40" fill="#A0522D" stroke="#1A202C" stroke-width="1.5"/> <!-- Fenêtre --> <rect x="45" y="65" width="10" height="10" fill="#2D3748"/> </g> </defs> </svg>`},
|
VILLAGE: { name: 'Village', population:5, icon: '🗡️',occurence:0.005, design: `<svg width="0" height="0" style="position:absolute; display: none;"> <defs> <!-- Définition du Village --> <g id="village-svg" viewBox="0 0 100 100"> <defs> <linearGradient id="woodGradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:#A0522D;" /> <stop offset="100%" style="stop-color:#8B4513;" /> </linearGradient> <linearGradient id="thatchGradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:#D4A373;" /> <stop offset="100%" style="stop-color:#A0522D;" /> </linearGradient> </defs> <!-- Maison principale --> <rect x="20" y="50" width="60" height="45" fill="url(#woodGradient)" stroke="#1A202C" stroke-width="2"/> <polygon points="15,50 85,50 50,20" fill="url(#thatchGradient)" stroke="#1A202C" stroke-width="2"/> <!-- Petite maison derrière --> <rect x="65" y="60" width="25" height="35" fill="#8B4513" stroke="#1A202C" stroke-width="1.5"/> <polygon points="62,60 93,60 77.5,40" fill="#A0522D" stroke="#1A202C" stroke-width="1.5"/> <!-- Fenêtre --> <rect x="45" y="65" width="10" height="10" fill="#2D3748"/> </g> </defs> </svg>`},
|
||||||
FARM: { name: 'Ferme', population:5, icon: '🗡️',occurence:0.010 },
|
FARM: { name: 'Ferme', population:5, icon: '🗡️',occurence:0.010 },
|
||||||
CAMP:{ name: 'Campement', population:2, icon: '⛺',occurence:0.002 },
|
CAMP:{ name: 'Campement', population:2, icon: '⛺',occurence:0.002 },
|
||||||
};
|
};
|
||||||
|
|
||||||
const MONSTER_TYPES = {
|
const MONSTER_TYPES = {
|
||||||
GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } },
|
GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } },
|
||||||
ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } },
|
ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } },
|
||||||
};
|
};
|
||||||
|
|
||||||
const ANIMAL_TYPES = {
|
const ANIMAL_TYPES = {
|
||||||
WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, design: `<svg width="100" height="100" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg"><defs><linearGradient id="wolfFurGradient" x1="0%" y1="0%" x2="0%" y2="100%"><stop offset="0%" style="stop-color:#4A5568;" /><stop offset="100%" style="stop-color:#2D3748;" /></linearGradient><linearGradient id="wolfShadowGradient" x1="0%" y1="0%" x2="0%" y2="100%"><stop offset="0%" style="stop-color:#2D3748;" /><stop offset="100%" style="stop-color:#1A202C;" /></linearGradient></defs><g><path d="M 50 10 L 90 40 L 80 95 L 20 95 L 10 40 Z" fill="url(#wolfFurGradient)" /><path d="M 50 10 L 70 45 L 50 55 L 30 45 Z" fill="url(#wolfShadowGradient)" /><path d="M 20 95 Q 40 70 50 75 Q 60 70 80 95 L 75 98 L 25 98 Z" fill="#2D3748" /><path d="M 25 42 L 10 20 L 35 30 Z" fill="#4A5568" stroke="#1A202C" stroke-width="1"/><path d="M 75 42 L 90 20 L 65 30 Z" fill="#4A5568" stroke="#1A202C" stroke-width="1"/><path d="M 28 38 L 18 25 L 35 32 Z" fill="#2D3748"/><path d="M 72 38 L 82 25 L 65 32 Z" fill="#2D3748"/><path d="M 50 50 L 65 80 L 50 90 L 35 80 Z" fill="#4A5568" /><path d="M 50 85 L 55 95 L 45 95 Z" fill="black" /><path d="M 35 45 Q 40 42 45 45 Q 40 48 35 45 Z" fill="#FBBF24" /><path d="M 65 45 Q 60 42 55 45 Q 60 48 65 45 Z" fill="#FBBF24" /><circle cx="39" cy="45" r="1" fill="black" /><circle cx="61" cy="45" r="1" fill="black" /><path d="M 18 50 L 10 40 L 25 55 Z" fill="#4A5568" /><path d="M 82 50 L 90 40 L 75 55 Z" fill="#4A5568" /><path d="M 20 65 L 5 55 L 22 70 Z" fill="#4A5568" /><path d="M 80 65 L 95 55 L 78 70 Z" fill="#4A5568" /></g></svg>`},
|
WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, design: `<svg width="100" height="100" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg"><defs><linearGradient id="wolfFurGradient" x1="0%" y1="0%" x2="0%" y2="100%"><stop offset="0%" style="stop-color:#4A5568;" /><stop offset="100%" style="stop-color:#2D3748;" /></linearGradient><linearGradient id="wolfShadowGradient" x1="0%" y1="0%" x2="0%" y2="100%"><stop offset="0%" style="stop-color:#2D3748;" /><stop offset="100%" style="stop-color:#1A202C;" /></linearGradient></defs><g><path d="M 50 10 L 90 40 L 80 95 L 20 95 L 10 40 Z" fill="url(#wolfFurGradient)" /><path d="M 50 10 L 70 45 L 50 55 L 30 45 Z" fill="url(#wolfShadowGradient)" /><path d="M 20 95 Q 40 70 50 75 Q 60 70 80 95 L 75 98 L 25 98 Z" fill="#2D3748" /><path d="M 25 42 L 10 20 L 35 30 Z" fill="#4A5568" stroke="#1A202C" stroke-width="1"/><path d="M 75 42 L 90 20 L 65 30 Z" fill="#4A5568" stroke="#1A202C" stroke-width="1"/><path d="M 28 38 L 18 25 L 35 32 Z" fill="#2D3748"/><path d="M 72 38 L 82 25 L 65 32 Z" fill="#2D3748"/><path d="M 50 50 L 65 80 L 50 90 L 35 80 Z" fill="#4A5568" /><path d="M 50 85 L 55 95 L 45 95 Z" fill="black" /><path d="M 35 45 Q 40 42 45 45 Q 40 48 35 45 Z" fill="#FBBF24" /><path d="M 65 45 Q 60 42 55 45 Q 60 48 65 45 Z" fill="#FBBF24" /><circle cx="39" cy="45" r="1" fill="black" /><circle cx="61" cy="45" r="1" fill="black" /><path d="M 18 50 L 10 40 L 25 55 Z" fill="#4A5568" /><path d="M 82 50 L 90 40 L 75 55 Z" fill="#4A5568" /><path d="M 20 65 L 5 55 L 22 70 Z" fill="#4A5568" /><path d="M 80 65 L 95 55 L 78 70 Z" fill="#4A5568" /></g></svg>`},
|
||||||
BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } },
|
BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } },
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class position {
|
|
||||||
|
|
||||||
constructor(x,y,z) {
|
|
||||||
|
class Position{
|
||||||
|
constructor(x,y,h=0) {
|
||||||
this.x = x;
|
this.x = x;
|
||||||
this.y = y;
|
this.y = y;
|
||||||
this.h = h;
|
this.h = h;
|
||||||
}
|
}
|
||||||
setPosition(x, y, z) {
|
setPosition(x, y, h=0) {
|
||||||
this.x = x;
|
this.x = x;
|
||||||
this.y = y;
|
this.y = y;
|
||||||
this.h = h;
|
this.h = h;
|
||||||
}
|
}
|
||||||
|
|
||||||
getPosition() {
|
getPosition() {
|
||||||
return { x: this.x, y: this.y, z: this.z };
|
return { x: this.x, y: this.y, h: this.h };
|
||||||
}
|
}
|
||||||
|
|
||||||
cartToIso() {
|
cartToIso() {
|
||||||
|
@ -100,51 +103,48 @@ class position {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Méthode de l'objet
|
// Méthode de l'objet
|
||||||
}
|
}
|
||||||
|
|
||||||
class tile {
|
class Tile {
|
||||||
|
|
||||||
constructor(position,elevation) {
|
constructor(position) {
|
||||||
this.position = position;
|
this.position = position;
|
||||||
this.biome = this.setBiome();
|
this.biome = null;
|
||||||
this.elevation = this.setElevation();
|
this.structure = null;
|
||||||
this.structure = this.setStructure();
|
|
||||||
this.explored = false;
|
this.explored = false;
|
||||||
this.design=null;
|
this.design=null;
|
||||||
|
this.setBiome();
|
||||||
|
this.setElevation();
|
||||||
|
this.setStructure();
|
||||||
|
this.setDesign();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Méthode de l'objet
|
// Méthode de l'objet
|
||||||
setBiome(biome) {
|
|
||||||
if (!Object.values(Biome).includes(biome)) {
|
|
||||||
throw new Error('Biome invalide !');
|
|
||||||
}
|
|
||||||
this.biome = biome;
|
|
||||||
}
|
|
||||||
setBiome() {
|
setBiome() {
|
||||||
let scale = 0.05;
|
let scale = 0.05;
|
||||||
let eRaw = (simplex.noise2D(x * scale, y * scale) + 1) / 2;
|
let simplex = new SimplexNoise();
|
||||||
let tRaw = (simplex.noise2D(x * scale * 0.8, y * scale * 0.8) + 1) / 2;
|
let eRaw = (simplex.noise2D(this.position.x * scale, this.position.y * scale) + 1) / 2;
|
||||||
let mRaw = (simplex.noise2D(x * scale * 1.5, y * scale * 1.5) + 1) / 2;
|
let tRaw = (simplex.noise2D(this.position.x * scale * 0.8, this.position.y * scale * 0.8) + 1) / 2;
|
||||||
|
let mRaw = (simplex.noise2D(this.position.x * scale * 1.5, this.position.y * scale * 1.5) + 1) / 2;
|
||||||
if (eRaw < 0.25) this.biome = BIOMES.WATER_DEEP;
|
if (eRaw < 0.25) this.biome = Biome.WATER_DEEP;
|
||||||
else if (eRaw < 0.3) this.biome = BIOMES.WATER_SHALLOW;
|
else if (eRaw < 0.3) this.biome = Biome.WATER_SHALLOW;
|
||||||
else if (eRaw < 0.35) this.biome = BIOMES.SAND;
|
else if (eRaw < 0.35) this.biome = Biome.BEACH;
|
||||||
else if (eRaw > 0.85) this.biome = BIOMES.SNOW;
|
else if (eRaw > 0.85) this.biome = Biome.SNOWLAND;
|
||||||
else if (eRaw > 0.75) this.biome = BIOMES.MOUNTAIN;
|
else if (eRaw > 0.75) this.biome = Biome.MOUNTAIN;
|
||||||
else {
|
else {
|
||||||
if (tRaw < 0.3) this.biome = BIOMES.DESERT;
|
if (tRaw < 0.3) this.biome = Biome.DESERT;
|
||||||
else if (tRaw > 0.6) this.biome = (mRaw > 0.7) ? BIOMES.ENCHANTED_FOREST : BIOMES.FOREST;
|
else if (tRaw > 0.6) this.biome = (mRaw > 0.7) ? Biome.ENCHANTED_FOREST : Biome.FOREST;
|
||||||
else this.biome = BIOMES.GRASSLAND;
|
else this.biome = Biome.GRASSLAND;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
setDesign(ctx){
|
setDesign(){
|
||||||
if (!this.biome) return;
|
if (!this.biome) return;
|
||||||
const screenPos = this.position.cartToIso();
|
const screenPos = this.position.cartToIso();
|
||||||
const elevationHeight = this.position.h * 8;
|
const elevationHeight = this.position.h * 8;
|
||||||
|
|
||||||
ctx.save();
|
ctx.save();
|
||||||
ctx.translate(screenPos.x, screenPos.y - elevationHeight);
|
ctx.translate(screenPos.x, screenPos.y - elevationHeight);
|
||||||
const baseColor = this.biome.color;
|
const baseColor = this.biome.summerColor;
|
||||||
const shadowColor = shadeColor(baseColor, -30);
|
const shadowColor = shadeColor(baseColor, -30);
|
||||||
ctx.fillStyle = shadowColor;
|
ctx.fillStyle = shadowColor;
|
||||||
ctx.beginPath();
|
ctx.beginPath();
|
||||||
|
@ -161,7 +161,8 @@ class tile {
|
||||||
ctx.moveTo(0, 0); ctx.lineTo(32, 16); ctx.lineTo(0, 32); ctx.lineTo(-32, 16);
|
ctx.moveTo(0, 0); ctx.lineTo(32, 16); ctx.lineTo(0, 32); ctx.lineTo(-32, 16);
|
||||||
ctx.closePath();
|
ctx.closePath();
|
||||||
ctx.fill();
|
ctx.fill();
|
||||||
if (this.structure.type === 'village') {
|
|
||||||
|
if (this.structure && this.structure.type === 'village') {
|
||||||
ctx.fillStyle = '#D4A373';
|
ctx.fillStyle = '#D4A373';
|
||||||
ctx.fillRect(-8, -12, 16, 12);
|
ctx.fillRect(-8, -12, 16, 12);
|
||||||
ctx.fillStyle = '#8B4513';
|
ctx.fillStyle = '#8B4513';
|
||||||
|
@ -169,7 +170,7 @@ class tile {
|
||||||
ctx.moveTo(0, -22); ctx.lineTo(-10, -12); ctx.lineTo(10, -12);
|
ctx.moveTo(0, -22); ctx.lineTo(-10, -12); ctx.lineTo(10, -12);
|
||||||
ctx.closePath();
|
ctx.closePath();
|
||||||
ctx.fill();
|
ctx.fill();
|
||||||
} else if (this.structure.type === 'city') {
|
} else if (this.structure && this.structure.type === 'city') {
|
||||||
ctx.fillStyle = '#C0C0C0';
|
ctx.fillStyle = '#C0C0C0';
|
||||||
ctx.fillRect(-10, -20, 20, 20);
|
ctx.fillRect(-10, -20, 20, 20);
|
||||||
ctx.fillStyle = '#808080';
|
ctx.fillStyle = '#808080';
|
||||||
|
@ -185,34 +186,43 @@ class tile {
|
||||||
this.explored=explored;
|
this.explored=explored;
|
||||||
}
|
}
|
||||||
setElevation(){
|
setElevation(){
|
||||||
this.elevation = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation);
|
if (!this.biome) {
|
||||||
|
console.error("Impossible de définir l'élévation car le biome n'est pas défini pour la tuile", this.position);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
this.position.h = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation);
|
||||||
}
|
}
|
||||||
setStructure(){
|
setStructure(){
|
||||||
var structureChance = rand();
|
if (!this.biome) {
|
||||||
if (structureChance < 0.005 && this.tile.biome.acceptStructure) {
|
console.error("Impossible de définir une structure car le biome n'est pas défini pour la tuile", this.position);
|
||||||
this.structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: TOWN.population + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] };
|
return;
|
||||||
} else if (structureChance < 0.02 && this.tile.biome.acceptStructure) {
|
|
||||||
this.structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: VILLAGE.population + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] };
|
|
||||||
}
|
}
|
||||||
if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) {
|
var rand = seededRandom(this.position.x * 13 + this.position.y * 59);
|
||||||
|
var structureChance = rand();
|
||||||
|
if (structureChance < 0.005 && this.biome.acceptStructure) {
|
||||||
|
this.structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: StructureType.TOWN.population + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] };
|
||||||
|
} else if (structureChance < 0.02 && this.biome.acceptStructure) {
|
||||||
|
this.structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: StructureType.VILLAGE.population + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] };
|
||||||
|
}
|
||||||
|
if ( this.biome.acceptStructure && Math.random() < 0.2) {
|
||||||
this.structure={type:'farm', name: 'farm', population: 2, buildings: []}
|
this.structure={type:'farm', name: 'farm', population: 2, buildings: []}
|
||||||
// npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑🌾' });
|
// npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑🌾' });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
class map {
|
class Map {
|
||||||
constructor(size) {
|
constructor(size) {
|
||||||
this.map_size = size;
|
this.size = size;
|
||||||
this.tiles = initializeMap();
|
this.tiles = null
|
||||||
|
this.initializeMap();
|
||||||
}
|
}
|
||||||
|
|
||||||
initializeMap(){
|
initializeMap(){
|
||||||
console.time('Map Generation');
|
console.time('Map Generation');
|
||||||
const simplex = new SimplexNoise();
|
this.tiles=Array(this.size).fill(null).map((_, y) => Array(this.size).fill(null).map((_, x) => new Tile(new Position(y, x))));
|
||||||
this.tiles = Array(size).fill(null).map((_, y) => Array(size).fill(null).map((_, x) => new Tile(new Position(x, y))));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
class Time {
|
class Time {
|
||||||
constructor() {
|
constructor() {
|
||||||
this.year = 812;
|
this.year = 812;
|
||||||
this.month = 1;
|
this.month = 1;
|
||||||
|
@ -240,22 +250,22 @@ class Time {
|
||||||
}
|
}
|
||||||
// Méthode de l'objet
|
// Méthode de l'objet
|
||||||
|
|
||||||
}
|
}
|
||||||
class attributes {
|
class Attributes {
|
||||||
constructor(race) {
|
constructor(race) {
|
||||||
this.strength = race.strength;
|
this.strength = race.strength;
|
||||||
this.vitality = race.vitality;
|
this.vitality = race.vitality;
|
||||||
this.dexterity = race.dexterity;
|
this.dexterity = race.dexterity;
|
||||||
this.intelligence = race.intelligence;
|
this.intelligence = race.intelligence;
|
||||||
this.wisdom = race.wisdom;
|
this.wisdom = race.wisdom;
|
||||||
this.luck = rand();
|
this.luck = race.luck;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Méthode de l'objet
|
// Méthode de l'objet
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class creature {
|
class Creature {
|
||||||
constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) {
|
constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) {
|
||||||
this.name = name;
|
this.name = name;
|
||||||
this.attributes = attributes;
|
this.attributes = attributes;
|
||||||
|
@ -275,8 +285,8 @@ class creature {
|
||||||
}
|
}
|
||||||
// Méthode de l'objet
|
// Méthode de l'objet
|
||||||
|
|
||||||
}
|
}
|
||||||
class npc {
|
class Npc {
|
||||||
constructor(name, creature, settlement, equipments) {
|
constructor(name, creature, settlement, equipments) {
|
||||||
this.creature = creature;
|
this.creature = creature;
|
||||||
this.settlement = settlement;
|
this.settlement = settlement;
|
||||||
|
@ -296,19 +306,20 @@ class npc {
|
||||||
}
|
}
|
||||||
// Méthode de l'objet
|
// Méthode de l'objet
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class player {
|
class Player {
|
||||||
constructor(creature,equipments) {
|
constructor(creature,equipments) {
|
||||||
this.creature=creature;
|
this.creature=creature;
|
||||||
this.equipments=equipments;
|
this.equipments=equipments;
|
||||||
this.color = '#E53E3E';
|
this.color = '#E53E3E';
|
||||||
|
this.position=creature.tile.position
|
||||||
}
|
}
|
||||||
draw(ctx) {
|
draw(ctx) {
|
||||||
const tile = this.creature.tile
|
const tile = this.creature.tile
|
||||||
if(!tile) return;
|
if(!tile) return;
|
||||||
|
|
||||||
const screenPos = tile.cartToIso();
|
const screenPos = tile.position.cartToIso();
|
||||||
const elevationHeight = tile.position.h * 8;
|
const elevationHeight = tile.position.h * 8;
|
||||||
|
|
||||||
ctx.save();
|
ctx.save();
|
||||||
|
@ -334,7 +345,7 @@ class player {
|
||||||
if (targetTile.biome && targetTile.biome.movements.includes('walk')) {
|
if (targetTile.biome && targetTile.biome.movements.includes('walk')) {
|
||||||
this.position.x = newX;
|
this.position.x = newX;
|
||||||
this.position.y = newY;
|
this.position.y = newY;
|
||||||
centerCameraOnPlayer();
|
centerCameraOnPlayer(this.position);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -347,9 +358,9 @@ class player {
|
||||||
equipment.equip(item,slot);
|
equipment.equip(item,slot);
|
||||||
updateAttribute();
|
updateAttribute();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class settlement {
|
class Settlement {
|
||||||
constructor(level, affinities, name, alignments, position, structures) {
|
constructor(level, affinities, name, alignments, position, structures) {
|
||||||
this.level = level;
|
this.level = level;
|
||||||
this.affinities = affinities;
|
this.affinities = affinities;
|
||||||
|
@ -360,8 +371,8 @@ class settlement {
|
||||||
|
|
||||||
// Méthode de l'objet
|
// Méthode de l'objet
|
||||||
|
|
||||||
}
|
}
|
||||||
class resource {
|
class Resource {
|
||||||
constructor(resourceType, position) {
|
constructor(resourceType, position) {
|
||||||
this.resourceType = resourceType;
|
this.resourceType = resourceType;
|
||||||
this.position = position;
|
this.position = position;
|
||||||
|
@ -372,12 +383,12 @@ class resource {
|
||||||
collect(creature){
|
collect(creature){
|
||||||
// check if creature can collect
|
// check if creature can collect
|
||||||
// transfer resulting items creature.items[]=this.resourceType.item
|
// transfer resulting items creature.items[]=this.resourceType.item
|
||||||
this = null;//end object
|
//end object
|
||||||
}
|
}
|
||||||
// Méthode de l'objet
|
// Méthode de l'objet
|
||||||
|
|
||||||
}
|
}
|
||||||
class equipment {
|
class Equipment {
|
||||||
|
|
||||||
constructor(item,slot) {
|
constructor(item,slot) {
|
||||||
this.item = item;
|
this.item = item;
|
||||||
|
@ -394,8 +405,8 @@ class equipment {
|
||||||
this.slot = null;
|
this.slot = null;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
class soul {
|
class Soul {
|
||||||
|
|
||||||
constructor(name,description) {
|
constructor(name,description) {
|
||||||
this.name = name;
|
this.name = name;
|
||||||
|
@ -406,8 +417,8 @@ class soul {
|
||||||
//
|
//
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
class item {
|
class Item {
|
||||||
|
|
||||||
constructor(name,duration,itemType) {
|
constructor(name,duration,itemType) {
|
||||||
this.name = name;
|
this.name = name;
|
||||||
|
@ -427,7 +438,7 @@ class item {
|
||||||
// delete after x Tick
|
// delete after x Tick
|
||||||
}
|
}
|
||||||
destroy() {
|
destroy() {
|
||||||
this = null;
|
|
||||||
}
|
}
|
||||||
use(){
|
use(){
|
||||||
if (this.duration >1) {
|
if (this.duration >1) {
|
||||||
|
@ -437,52 +448,56 @@ class item {
|
||||||
this.destroy();
|
this.destroy();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
class Camera {
|
|
||||||
|
|
||||||
constructor(x=0,y=0) {
|
|
||||||
this.x = x;
|
|
||||||
this.y = y
|
|
||||||
}
|
|
||||||
// Méthode de l'objet
|
|
||||||
setPosition(positon) {
|
|
||||||
if (!isGameReady) return;
|
|
||||||
const screenPos = positon.cartToIso();
|
|
||||||
const elevationHeight = position.h * 8;
|
|
||||||
this.x = canvas.width / 2 - screenPos.x;
|
|
||||||
this.y = canvas.height / 2 - (screenPos.y - elevationHeight);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
class world {
|
class World {
|
||||||
|
|
||||||
constructor(name) {
|
constructor(name) {
|
||||||
this.name = name;
|
this.name = name;
|
||||||
this.map = new map(1000)
|
this.map = new Map(200)
|
||||||
let spawnX, spawnY;
|
let spawnX, spawnY;
|
||||||
do {
|
do {
|
||||||
spawnX = Math.floor(Math.random() * this.map.size);
|
spawnX = Math.floor(Math.random() * this.map.size);
|
||||||
spawnY = Math.floor(Math.random() * this.map.size);
|
spawnY = Math.floor(Math.random() * this.map.size);
|
||||||
} while (!this.map.tiles[spawnY][spawnX].biome || !this.map.tiles[spawnY][spawnX].biome.movements.includes('walk') );
|
} while (!this.map.tiles[spawnY][spawnX].biome || !this.map.tiles[spawnY][spawnX].biome.movements.includes('walk') );
|
||||||
this.player = new player(new creature('player',new attributes(HUMAN),1,null,null,this.map.tiles[spawnY][spawnX],'human',HUMAN,10,null),null);
|
this.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.map.tiles[spawnY][spawnX],'human',RACE.HUMAN,10,null),null);
|
||||||
this.camera = new Camera();
|
centerCameraOnPlayer(this.player.position);
|
||||||
this.camera.setPosition(player.position);
|
|
||||||
}
|
}
|
||||||
// Méthode de l'objet
|
// Méthode de l'objet
|
||||||
save() {
|
save() {
|
||||||
// delete after x Tick
|
// delete after x Tick
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const controls = { up: false, down: false, left: false, right: false };
|
const controls = { up: false, down: false, left: false, right: false };
|
||||||
let lastMoveTime = 0;
|
const simplex = new SimplexNoise();
|
||||||
let isGameReady = false;
|
let lastMoveTime = 0;
|
||||||
const canvas = document.getElementById('gameCanvas');
|
let isGameReady = false;
|
||||||
const ctx = canvas.getContext('2d');
|
const canvas = document.getElementById('gameCanvas');
|
||||||
const loadingScreen = document.getElementById('loading');
|
const ctx = canvas.getContext('2d');
|
||||||
|
const loadingScreen = document.getElementById('loading');
|
||||||
|
const TILE_WIDTH = 64;
|
||||||
|
const TILE_HEIGHT = 32;
|
||||||
|
const ELEVATION_STEP = TILE_HEIGHT / 4;
|
||||||
|
|
||||||
function handleMovement(player,currentTime) {
|
|
||||||
|
function seededRandom(seed) {
|
||||||
|
let s = seed;
|
||||||
|
return () => { s = (s * 9301 + 49297) % 233280; return s / 233280.0; };
|
||||||
|
}
|
||||||
|
|
||||||
|
function centerCameraOnPlayer(position) {
|
||||||
|
const camera = { x: 0, y: 0 };
|
||||||
|
const playerScreenPos = position.cartToIso();
|
||||||
|
const elevationHeight = position.h * ELEVATION_STEP;
|
||||||
|
camera.x = canvas.width / 2 - playerScreenPos.x;
|
||||||
|
camera.y = canvas.height / 2 - (playerScreenPos.y - elevationHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function handleMovement(player,currentTime) {
|
||||||
if (currentTime - lastMoveTime < 150) return;
|
if (currentTime - lastMoveTime < 150) return;
|
||||||
let moved = false;
|
let moved = false;
|
||||||
if (controls.up) { player.move(0, -1); moved = true; }
|
if (controls.up) { player.move(0, -1); moved = true; }
|
||||||
|
@ -490,13 +505,13 @@ function handleMovement(player,currentTime) {
|
||||||
if (controls.left) { player.move(-1, 0); moved = true; }
|
if (controls.left) { player.move(-1, 0); moved = true; }
|
||||||
if (controls.right) { player.move(1, 0); moved = true; }
|
if (controls.right) { player.move(1, 0); moved = true; }
|
||||||
if(moved) lastMoveTime = currentTime;
|
if(moved) lastMoveTime = currentTime;
|
||||||
}
|
}
|
||||||
function gameLoop(world,currentTime) {
|
function gameLoop(world,currentTime) {
|
||||||
handleMovement(world.player,currentTime);
|
handleMovement(world.player,currentTime);
|
||||||
draw(currentTime);
|
//draw(currentTime);
|
||||||
requestAnimationFrame(gameLoop);
|
requestAnimationFrame(gameLoop);
|
||||||
}
|
}
|
||||||
function setupControls() {
|
function setupControls() {
|
||||||
document.addEventListener('keydown', e => {
|
document.addEventListener('keydown', e => {
|
||||||
const key = e.key.toLowerCase();
|
const key = e.key.toLowerCase();
|
||||||
if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = true; }
|
if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = true; }
|
||||||
|
@ -519,24 +534,23 @@ function setupControls() {
|
||||||
btn.addEventListener('touchstart', e => { e.preventDefault(); controls[dir] = true; }, { passive: false });
|
btn.addEventListener('touchstart', e => { e.preventDefault(); controls[dir] = true; }, { passive: false });
|
||||||
btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; });
|
btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function shadeColor(c, p) {
|
function shadeColor(c, p) {
|
||||||
let R=parseInt(c.substring(1,3),16),G=parseInt(c.substring(3,5),16),B=parseInt(c.substring(5,7),16);R=parseInt(R*(100+p)/100);G=parseInt(G*(100+p)/100);B=parseInt(B*(100+p)/100);R=(R<255)?R:255;G=(G<255)?G:255;B=(B<255)?B:255;
|
let R=parseInt(c.substring(1,3),16),G=parseInt(c.substring(3,5),16),B=parseInt(c.substring(5,7),16);R=parseInt(R*(100+p)/100);G=parseInt(G*(100+p)/100);B=parseInt(B*(100+p)/100);R=(R<255)?R:255;G=(G<255)?G:255;B=(B<255)?B:255;
|
||||||
return "#"+("0"+R.toString(16)).slice(-2)+("0"+G.toString(16)).slice(-2)+("0"+B.toString(16)).slice(-2);
|
return "#"+("0"+R.toString(16)).slice(-2)+("0"+G.toString(16)).slice(-2)+("0"+B.toString(16)).slice(-2);
|
||||||
}
|
}
|
||||||
function resizeCanvas() {
|
|
||||||
|
|
||||||
|
function initializeGame() {
|
||||||
canvas.width = canvas.parentElement.clientWidth;
|
canvas.width = canvas.parentElement.clientWidth;
|
||||||
canvas.height = canvas.parentElement.clientHeight;
|
canvas.height = canvas.parentElement.clientHeight;
|
||||||
if (isGameReady) centerCameraOnPlayer();
|
|
||||||
}
|
|
||||||
|
|
||||||
function initializeGame() {
|
|
||||||
resizeCanvas();
|
|
||||||
setupControls();
|
setupControls();
|
||||||
let world=new world('1sttest');
|
let world=new World('1sttest');
|
||||||
isGameReady = true;
|
isGameReady = true;
|
||||||
centerCameraOnPlayer(world.player);
|
centerCameraOnPlayer(world.player.position)
|
||||||
loadingScreen.style.display = 'none';
|
loadingScreen.style.display = 'none';
|
||||||
gameLoop(world);
|
gameLoop(world);
|
||||||
}
|
}
|
||||||
|
initializeGame();
|
||||||
|
})
|
Loading…
Add table
Add a link
Reference in a new issue