diff --git a/html/main.html b/html/main.html
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+ defiance v0.12.1
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defiance v0.12.1
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ZQSD/Flèches: Bouger | E: Interagir | C: Camper
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Feuille de Personnage
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+
Infos de la Tuile
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Le monde prend vie...
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Jour 1, 06:00
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Printemps
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+
Feuille de Personnage
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+
Infos de la Tuile
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+
\ No newline at end of file
diff --git a/js/script.js b/js/script.js
index eec7965..2c3843c 100644
--- a/js/script.js
+++ b/js/script.js
@@ -1,542 +1,556 @@
-const Biome = {
- WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:-1,minElevation:-4 },
- WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:-2 },
- BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:0 },
- GRASSLAND: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:-1 },
- FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:0 },
- ENCHANTED_FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2)('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:0 },
- MOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:4,minElevation:3 },
- SNOWLAND: { acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:-1 },
- SNOWMOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:4,minElevation:3 },
- DESERT: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:0 },
- RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:-2 },
- SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:-1 }
-
-}
-const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"];
-const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"];
-
-const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit'];
-
-const RACE = {
- HUMAN: {strength:1,vitality:1,dexterity:1,intelligence:1,wisdom:1,luck:1}
-};
-
-
-
-const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2'];
-
-const ItemType = {lightWeapon:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
-heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true},
-heavyArmor:{slot:('body','backpack'),soul:true,enchant:true},
-lightArmor:{slot:('body','backpack'),soul:true,enchant:true},
-shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
-shoes:{slot:('foot','backpack'),soul:true,enchant:true},
-pant:{slot:('leg','backpack'),soul:true,enchant:true},
-helmet:{slot:('leg','backpack'),soul:true,enchant:true},
-potion:{slot:('heal','backpack'),soul:false,enchant:false},
-throwable:{slot:('belt','backpack'),soul:true,enchant:true},
-craftMaterial:{slot:('backpack'),soul:false,enchant:false},
-ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true},
-amulet:{slot:('neck','backpack'),soul:true,enchant:true},
-currency:{slot:('purse'),soul:true,enchant:true},
-enchantMaterial:{slot:('backpack'),soul:false,enchant:false},
-mercantMaterial:{slot:('backpack'),soul:false,enchant:false}
-}
-
-const Items = {
- 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
- 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
- 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')},
- 'Bois': { name: 'Bois', itemType: 'craftMaterial', icon: '🌲',biome:['FOREST'],occurence:0.9},
- 'stone': { name: 'Pierre', itemType: 'craftMaterial', icon: '🗿',biome:['MOUNTAIN'],occurence:0.4},
- 'Herbes': { name: 'Herbes', itemType: 'craftMaterial', icon: '🌿',biome:['GRASSLAND'],occurence:0.4},
- 'Cristaux Magiques': { name: ' enchantMaterial',icon: '💎',biome:['MOUNTAIN','ENCHANTED_FOREST'],occurence:0.005},
- 'Fer': { name: 'Fer', itemType: 'craftMaterial', icon: '🔩',biome:['MOUNTAIN'],occurence:0.001},
- 'Mushroom': { name: 'Champignons', itemType: 'craftMaterial', icon: '🍄',biome:['FOREST'],occurence:0.01},
- 'gold': { name: 'Champignons', itemType: 'mercantMaterial', icon: '💰',biome:['MOUNTAIN','RIVER'],occurence:0.001}
-};
-
-
-const StructureType = {
- TOWN: { name: 'Ville', population:15, icon: '🗡️', occurence:0.001,design: ``},
- VILLAGE: { name: 'Village', population:5, icon: '🗡️',occurence:0.005, design: ``},
- FARM: { name: 'Ferme', population:5, icon: '🗡️',occurence:0.010 },
- CAMP:{ name: 'Campement', population:2, icon: '⛺',occurence:0.002 },
-};
-
-const MONSTER_TYPES = {
- GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } },
- ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } },
-};
-
-const ANIMAL_TYPES = {
- WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, design: ``},
- BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } },
-};
-
-
-class position {
-
- constructor(x,y,z) {
- this.x = x;
- this.y = y;
- this.h = h;
- }
- setPosition(x, y, z) {
- this.x = x;
- this.y = y;
- this.h = h;
- }
-
- getPosition() {
- return { x: this.x, y: this.y, z: this.z };
- }
-
- cartToIso() {
- return {
- x: (this.x - this.y) * 32,
- y: (this.x + this.y) * 16
- }
- }
- // Méthode de l'objet
-}
-
-class tile {
-
- constructor(position,elevation) {
- this.position = position;
- this.biome = this.setBiome();
- this.elevation = this.setElevation();
- this.structure = this.setStructure();
- this.explored = false;
- this.design=null;
- }
-
- // Méthode de l'objet
- setBiome(biome) {
- if (!Object.values(Biome).includes(biome)) {
- throw new Error('Biome invalide !');
- }
- this.biome = biome;
- }
- setBiome() {
- let scale = 0.05;
- let eRaw = (simplex.noise2D(x * scale, y * scale) + 1) / 2;
- let tRaw = (simplex.noise2D(x * scale * 0.8, y * scale * 0.8) + 1) / 2;
- let mRaw = (simplex.noise2D(x * scale * 1.5, y * scale * 1.5) + 1) / 2;
+document.addEventListener('DOMContentLoaded', () => {
+ const Biome = {
+ WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:0,minElevation:0 },
+ WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:1 },
+ BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:2 },
+ GRASSLAND: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:2 },
+ FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:2 },
+ ENCHANTED_FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2),('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:2 },
+ MOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:4,minElevation:3 },
+ SNOWLAND: { acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:2 },
+ SNOWMOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:4,minElevation:3 },
+ DESERT: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:2 },
+ RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:2 },
+ SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:1 }
- if (eRaw < 0.25) this.biome = BIOMES.WATER_DEEP;
- else if (eRaw < 0.3) this.biome = BIOMES.WATER_SHALLOW;
- else if (eRaw < 0.35) this.biome = BIOMES.SAND;
- else if (eRaw > 0.85) this.biome = BIOMES.SNOW;
- else if (eRaw > 0.75) this.biome = BIOMES.MOUNTAIN;
- else {
- if (tRaw < 0.3) this.biome = BIOMES.DESERT;
- else if (tRaw > 0.6) this.biome = (mRaw > 0.7) ? BIOMES.ENCHANTED_FOREST : BIOMES.FOREST;
- else this.biome = BIOMES.GRASSLAND;
- }
}
- setDesign(ctx){
- if (!this.biome) return;
- const screenPos = this.position.cartToIso();
- const elevationHeight = this.position.h * 8;
+ const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"];
+ const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"];
+
+ const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit'];
+
+ const RACE = {
+ HUMAN: {strength:1,vitality:1,dexterity:1,intelligence:1,wisdom:1,luck:1}
+ };
+
+
+
+ const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2'];
+
+ const ItemType = {
+ lightWeapon:{slot:['right-hand','left-hand','backpack'],soul:true,enchant:true},
+ heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true},
+ heavyArmor:{slot:('body','backpack'),soul:true,enchant:true},
+ lightArmor:{slot:('body','backpack'),soul:true,enchant:true},
+ shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
+ shoes:{slot:('foot','backpack'),soul:true,enchant:true},
+ pant:{slot:('leg','backpack'),soul:true,enchant:true},
+ helmet:{slot:('leg','backpack'),soul:true,enchant:true},
+ potion:{slot:('heal','backpack'),soul:false,enchant:false},
+ throwable:{slot:('belt','backpack'),soul:true,enchant:true},
+ craftMaterial:{slot:('backpack'),soul:false,enchant:false},
+ ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true},
+ amulet:{slot:('neck','backpack'),soul:true,enchant:true},
+ currency:{slot:('purse'),soul:true,enchant:true},
+ enchantMaterial:{slot:('backpack'),soul:false,enchant:false},
+ mercantMaterial:{slot:('backpack'),soul:false,enchant:false}
+ }
+
+ const Items = {
+ 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
+ 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
+ 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] },
+ 'Bois': { name: 'Bois', itemType: 'craftMaterial', icon: '🌲',biome:['FOREST'],occurence:0.9},
+ 'stone': { name: 'Pierre', itemType: 'craftMaterial', icon: '🗿',biome:['MOUNTAIN'],occurence:0.4},
+ 'Herbes': { name: 'Herbes', itemType: 'craftMaterial', icon: '🌿',biome:['GRASSLAND'],occurence:0.4},
+ 'Cristaux Magiques': { name: ' enchantMaterial',icon: '💎',biome:['MOUNTAIN','ENCHANTED_FOREST'],occurence:0.005},
+ 'Fer': { name: 'Fer', itemType: 'craftMaterial', icon: '🔩',biome:['MOUNTAIN'],occurence:0.001},
+ 'Mushroom': { name: 'Champignons', itemType: 'craftMaterial', icon: '🍄',biome:['FOREST'],occurence:0.01},
+ 'gold': { name: 'Champignons', itemType: 'mercantMaterial', icon: '💰',biome:['MOUNTAIN','RIVER'],occurence:0.001}
+ };
+
+
+ const StructureType = {
+ TOWN: { name: 'Ville', population:15, icon: '🗡️', occurence:0.001,design: ``},
+ VILLAGE: { name: 'Village', population:5, icon: '🗡️',occurence:0.005, design: ``},
+ FARM: { name: 'Ferme', population:5, icon: '🗡️',occurence:0.010 },
+ CAMP:{ name: 'Campement', population:2, icon: '⛺',occurence:0.002 },
+ };
+
+ const MONSTER_TYPES = {
+ GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } },
+ ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } },
+ };
+
+ const ANIMAL_TYPES = {
+ WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, design: ``},
+ BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } },
+ };
+
+
+
+
+ class Position{
+ constructor(x,y,h=0) {
+ this.x = x;
+ this.y = y;
+ this.h = h;
+ }
+ setPosition(x, y, h=0) {
+ this.x = x;
+ this.y = y;
+ this.h = h;
+ }
- ctx.save();
- ctx.translate(screenPos.x, screenPos.y - elevationHeight);
- const baseColor = this.biome.color;
- const shadowColor = shadeColor(baseColor, -30);
- ctx.fillStyle = shadowColor;
- ctx.beginPath();
- ctx.moveTo(0, 32); ctx.lineTo(32, 16); ctx.lineTo(32, 16 + elevationHeight); ctx.lineTo(0, 32 + elevationHeight);
- ctx.closePath();
- ctx.fill();
- ctx.fillStyle = shadeColor(shadowColor, -10);
- ctx.beginPath();
- ctx.moveTo(0, 32); ctx.lineTo(-32, 16); ctx.lineTo(-32, 16 + elevationHeight); ctx.lineTo(0, 32 + elevationHeight);
- ctx.closePath();
- ctx.fill();
- ctx.fillStyle = baseColor;
- ctx.beginPath();
- ctx.moveTo(0, 0); ctx.lineTo(32, 16); ctx.lineTo(0, 32); ctx.lineTo(-32, 16);
- ctx.closePath();
- ctx.fill();
- if (this.structure.type === 'village') {
- ctx.fillStyle = '#D4A373';
- ctx.fillRect(-8, -12, 16, 12);
- ctx.fillStyle = '#8B4513';
+ getPosition() {
+ return { x: this.x, y: this.y, h: this.h };
+ }
+
+ cartToIso() {
+ return {
+ x: (this.x - this.y) * 32,
+ y: (this.x + this.y) * 16
+ }
+ }
+ // Méthode de l'objet
+ }
+
+ class Tile {
+
+ constructor(position) {
+ this.position = position;
+ this.biome = null;
+ this.structure = null;
+ this.explored = false;
+ this.design=null;
+ this.setBiome();
+ this.setElevation();
+ this.setStructure();
+ this.setDesign();
+ }
+
+ // Méthode de l'objet
+ setBiome() {
+ let scale = 0.05;
+ let simplex = new SimplexNoise();
+ let eRaw = (simplex.noise2D(this.position.x * scale, this.position.y * scale) + 1) / 2;
+ let tRaw = (simplex.noise2D(this.position.x * scale * 0.8, this.position.y * scale * 0.8) + 1) / 2;
+ let mRaw = (simplex.noise2D(this.position.x * scale * 1.5, this.position.y * scale * 1.5) + 1) / 2;
+ if (eRaw < 0.25) this.biome = Biome.WATER_DEEP;
+ else if (eRaw < 0.3) this.biome = Biome.WATER_SHALLOW;
+ else if (eRaw < 0.35) this.biome = Biome.BEACH;
+ else if (eRaw > 0.85) this.biome = Biome.SNOWLAND;
+ else if (eRaw > 0.75) this.biome = Biome.MOUNTAIN;
+ else {
+ if (tRaw < 0.3) this.biome = Biome.DESERT;
+ else if (tRaw > 0.6) this.biome = (mRaw > 0.7) ? Biome.ENCHANTED_FOREST : Biome.FOREST;
+ else this.biome = Biome.GRASSLAND;
+ }
+ }
+ setDesign(){
+ if (!this.biome) return;
+ const screenPos = this.position.cartToIso();
+ const elevationHeight = this.position.h * 8;
+
+ ctx.save();
+ ctx.translate(screenPos.x, screenPos.y - elevationHeight);
+ const baseColor = this.biome.summerColor;
+ const shadowColor = shadeColor(baseColor, -30);
+ ctx.fillStyle = shadowColor;
ctx.beginPath();
- ctx.moveTo(0, -22); ctx.lineTo(-10, -12); ctx.lineTo(10, -12);
+ ctx.moveTo(0, 32); ctx.lineTo(32, 16); ctx.lineTo(32, 16 + elevationHeight); ctx.lineTo(0, 32 + elevationHeight);
ctx.closePath();
ctx.fill();
- } else if (this.structure.type === 'city') {
- ctx.fillStyle = '#C0C0C0';
- ctx.fillRect(-10, -20, 20, 20);
- ctx.fillStyle = '#808080';
+ ctx.fillStyle = shadeColor(shadowColor, -10);
ctx.beginPath();
- ctx.moveTo(-10, -20); ctx.lineTo(-12, -22); ctx.lineTo(22, -22); ctx.lineTo(20, -20);
+ ctx.moveTo(0, 32); ctx.lineTo(-32, 16); ctx.lineTo(-32, 16 + elevationHeight); ctx.lineTo(0, 32 + elevationHeight);
ctx.closePath();
ctx.fill();
+ ctx.fillStyle = baseColor;
+ ctx.beginPath();
+ ctx.moveTo(0, 0); ctx.lineTo(32, 16); ctx.lineTo(0, 32); ctx.lineTo(-32, 16);
+ ctx.closePath();
+ ctx.fill();
+
+ if (this.structure && this.structure.type === 'village') {
+ ctx.fillStyle = '#D4A373';
+ ctx.fillRect(-8, -12, 16, 12);
+ ctx.fillStyle = '#8B4513';
+ ctx.beginPath();
+ ctx.moveTo(0, -22); ctx.lineTo(-10, -12); ctx.lineTo(10, -12);
+ ctx.closePath();
+ ctx.fill();
+ } else if (this.structure && this.structure.type === 'city') {
+ ctx.fillStyle = '#C0C0C0';
+ ctx.fillRect(-10, -20, 20, 20);
+ ctx.fillStyle = '#808080';
+ ctx.beginPath();
+ ctx.moveTo(-10, -20); ctx.lineTo(-12, -22); ctx.lineTo(22, -22); ctx.lineTo(20, -20);
+ ctx.closePath();
+ ctx.fill();
+ }
+ ctx.restore();
}
- ctx.restore();
- }
-
- setExplored(explored) {
- this.explored=explored;
- }
- setElevation(){
- this.elevation = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation);
- }
- setStructure(){
- var structureChance = rand();
- if (structureChance < 0.005 && this.tile.biome.acceptStructure) {
- this.structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: TOWN.population + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] };
- } else if (structureChance < 0.02 && this.tile.biome.acceptStructure) {
- this.structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: VILLAGE.population + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] };
+
+ setExplored(explored) {
+ this.explored=explored;
}
- if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) {
- this.structure={type:'farm', name: 'farm', population: 2, buildings: []}
- // npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑🌾' });
- }
- }
-}
-class map {
- constructor(size) {
- this.map_size = size;
- this.tiles = initializeMap();
- }
-
- initializeMap(){
- console.time('Map Generation');
- const simplex = new SimplexNoise();
- this.tiles = Array(size).fill(null).map((_, y) => Array(size).fill(null).map((_, x) => new Tile(new Position(x, y))));
- }
-}
-class Time {
- constructor() {
- this.year = 812;
- this.month = 1;
- this.day = 13;
- this.season = 'winter';
- this.hour = 12;
- this.day = true;
- }
-
- tick(){
- this.hour=(this.hour+1) % 24
- if (this.hour==1) this.day=(this.day+1) % 30
- if (this.day==1) {this.month=(this.month+1) % 12;}
- if (this.month==1) {this.year=(this.year+1); }
- if (this.month==6 && this.day==21) {this.season='summer'; }
- if (this.month==9 && this.day==21) {this.season='autumn'; }
- if (this.month==12 && this.day==21) {this.season='winter'; }
- if (this.month==3 && this.day==21) {this.season='fall'; }
- }
-
- wait(nbrHour){
- for (let i = 0; i < nbrHour; i++) {
- this.tick();
+ setElevation(){
+ if (!this.biome) {
+ console.error("Impossible de définir l'élévation car le biome n'est pas défini pour la tuile", this.position);
+ return;
+ }
+ this.position.h = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation);
+ }
+ setStructure(){
+ if (!this.biome) {
+ console.error("Impossible de définir une structure car le biome n'est pas défini pour la tuile", this.position);
+ return;
+ }
+ var rand = seededRandom(this.position.x * 13 + this.position.y * 59);
+ var structureChance = rand();
+ if (structureChance < 0.005 && this.biome.acceptStructure) {
+ this.structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: StructureType.TOWN.population + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] };
+ } else if (structureChance < 0.02 && this.biome.acceptStructure) {
+ this.structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: StructureType.VILLAGE.population + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] };
+ }
+ if ( this.biome.acceptStructure && Math.random() < 0.2) {
+ this.structure={type:'farm', name: 'farm', population: 2, buildings: []}
+ // npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑🌾' });
+ }
}
}
- // Méthode de l'objet
-
-}
-class attributes {
- constructor(race) {
- this.strength = race.strength;
- this.vitality = race.vitality;
- this.dexterity = race.dexterity;
- this.intelligence = race.intelligence;
- this.wisdom = race.wisdom;
- this.luck = rand();
+ class Map {
+ constructor(size) {
+ this.size = size;
+ this.tiles = null
+ this.initializeMap();
+ }
+
+ initializeMap(){
+ console.time('Map Generation');
+ this.tiles=Array(this.size).fill(null).map((_, y) => Array(this.size).fill(null).map((_, x) => new Tile(new Position(y, x))));
+ }
}
-
- // Méthode de l'objet
-
-}
-
-class creature {
- constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) {
- this.name = name;
- this.attributes = attributes;
- this.level = level;
- this.affinities = affinities;
- this.name = name;
- this.alignments = alignments;
- this.species = species;
- this.race = race;
- this.tile=tile;
- this.items=items;
- this.hp=hp;
- }
-
- fight(){
+ class Time {
+ constructor() {
+ this.year = 812;
+ this.month = 1;
+ this.day = 13;
+ this.season = 'winter';
+ this.hour = 12;
+ this.day = true;
+ }
+
+ tick(){
+ this.hour=(this.hour+1) % 24
+ if (this.hour==1) this.day=(this.day+1) % 30
+ if (this.day==1) {this.month=(this.month+1) % 12;}
+ if (this.month==1) {this.year=(this.year+1); }
+ if (this.month==6 && this.day==21) {this.season='summer'; }
+ if (this.month==9 && this.day==21) {this.season='autumn'; }
+ if (this.month==12 && this.day==21) {this.season='winter'; }
+ if (this.month==3 && this.day==21) {this.season='fall'; }
+ }
+
+ wait(nbrHour){
+ for (let i = 0; i < nbrHour; i++) {
+ this.tick();
+ }
+ }
+ // Méthode de l'objet
}
- // Méthode de l'objet
-
-}
-class npc {
- constructor(name, creature, settlement, equipments) {
- this.creature = creature;
- this.settlement = settlement;
- this.equipments = equipments;
- }
-
- talk() {
+ class Attributes {
+ constructor(race) {
+ this.strength = race.strength;
+ this.vitality = race.vitality;
+ this.dexterity = race.dexterity;
+ this.intelligence = race.intelligence;
+ this.wisdom = race.wisdom;
+ this.luck = race.luck;
+ }
+
+ // Méthode de l'objet
}
- steal() {
+ class Creature {
+ constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) {
+ this.name = name;
+ this.attributes = attributes;
+ this.level = level;
+ this.affinities = affinities;
+ this.name = name;
+ this.alignments = alignments;
+ this.species = species;
+ this.race = race;
+ this.tile=tile;
+ this.items=items;
+ this.hp=hp;
+ }
+
+ fight(){
+
+ }
+ // Méthode de l'objet
+
+ }
+ class Npc {
+ constructor(name, creature, settlement, equipments) {
+ this.creature = creature;
+ this.settlement = settlement;
+ this.equipments = equipments;
+ }
+
+ talk() {
+
+ }
+
+ steal() {
+
+ }
+
+ trade() {
+
+ }
+ // Méthode de l'objet
}
- trade() {
+ class Player {
+ constructor(creature,equipments) {
+ this.creature=creature;
+ this.equipments=equipments;
+ this.color = '#E53E3E';
+ this.position=creature.tile.position
+ }
+ draw(ctx) {
+ const tile = this.creature.tile
+ if(!tile) return;
+
+ const screenPos = tile.position.cartToIso();
+ const elevationHeight = tile.position.h * 8;
+
+ ctx.save();
+ ctx.translate(screenPos.x, screenPos.y - elevationHeight);
+ ctx.fillStyle = 'rgba(0, 0, 0, 0.4)';
+ ctx.beginPath();
+ ctx.ellipse(0, 16 + 2, 6, 3, 0, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.fillStyle = this.color;
+ ctx.beginPath();
+ ctx.arc(0, 16 - 6, 8, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.strokeStyle = shadeColor(this.color, -30);
+ ctx.lineWidth = 2;
+ ctx.stroke();
+ ctx.restore();
+ }
+ move(dx, dy) {
+ const newX = this.position.x + dx;
+ const newY = this.position.y + dy;
+ if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) {
+ const targetTile = gameMap.tiles[newY][newX];
+ if (targetTile.biome && targetTile.biome.movements.includes('walk')) {
+ this.position.x = newX;
+ this.position.y = newY;
+ centerCameraOnPlayer(this.position);
+ }
+ }
+ }
+ rename(name) {
+ this.name = name;
+ }
+
+ equipItem(item,slot) {
+ equipment.equip(item,slot);
+ updateAttribute();
+ }
}
- // Méthode de l'objet
-}
-
-class player {
- constructor(creature,equipments) {
- this.creature=creature;
- this.equipments=equipments;
- this.color = '#E53E3E';
- }
- draw(ctx) {
- const tile = this.creature.tile
- if(!tile) return;
+ class Settlement {
+ constructor(level, affinities, name, alignments, position, structures) {
+ this.level = level;
+ this.affinities = affinities;
+ this.name = name;
+ this.alignments = alignments;
+ this.structures = structures;
+ }
- const screenPos = tile.cartToIso();
- const elevationHeight = tile.position.h * 8;
+ // Méthode de l'objet
- ctx.save();
- ctx.translate(screenPos.x, screenPos.y - elevationHeight);
- ctx.fillStyle = 'rgba(0, 0, 0, 0.4)';
- ctx.beginPath();
- ctx.ellipse(0, 16 + 2, 6, 3, 0, 0, Math.PI * 2);
- ctx.fill();
- ctx.fillStyle = this.color;
- ctx.beginPath();
- ctx.arc(0, 16 - 6, 8, 0, Math.PI * 2);
- ctx.fill();
- ctx.strokeStyle = shadeColor(this.color, -30);
- ctx.lineWidth = 2;
- ctx.stroke();
- ctx.restore();
}
- move(dx, dy) {
- const newX = this.position.x + dx;
- const newY = this.position.y + dy;
- if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) {
- const targetTile = gameMap.tiles[newY][newX];
- if (targetTile.biome && targetTile.biome.movements.includes('walk')) {
- this.position.x = newX;
- this.position.y = newY;
- centerCameraOnPlayer();
+ class Resource {
+ constructor(resourceType, position) {
+ this.resourceType = resourceType;
+ this.position = position;
+ }
+ collect(tile){
+
+ }
+ collect(creature){
+ // check if creature can collect
+ // transfer resulting items creature.items[]=this.resourceType.item
+ //end object
+ }
+ // Méthode de l'objet
+
+ }
+ class Equipment {
+
+ constructor(item,slot) {
+ this.item = item;
+ this.slot = slot;
+ }
+ // Méthode de l'objet
+ equip(slot) {
+ //replace current equipment
+ //check if compatible
+ //check if equipable
+ this.slot = slot;
+ }
+ unequip() {
+ this.slot = null;
+
+ }
+ }
+ class Soul {
+
+ constructor(name,description) {
+ this.name = name;
+ this.description = description;
+ }
+ // Méthode de l'objet
+ invoke() {
+ //
+
+ }
+ }
+ class Item {
+
+ constructor(name,duration,itemType) {
+ this.name = name;
+ if (!Object.values(ItemType).includes(itemType)) {
+ throw new Error('Item type invalide !');
+ }
+ this.itemType = itemType;
+ if (duration){
+ this.duration = itemType.duration
+ } else {
+ this.duration = duration
+ }
+
+ }
+ // Méthode de l'objet
+ throw() {
+ // delete after x Tick
+ }
+ destroy() {
+
+ }
+ use(){
+ if (this.duration >1) {
+ this.duration = this.duration-1
+ }
+ else {
+ this.destroy();
}
}
}
- rename(name) {
- this.name = name;
- }
- equipItem(item,slot) {
- equipment.equip(item,slot);
- updateAttribute();
- }
-}
-
-class settlement {
- constructor(level, affinities, name, alignments, position, structures) {
- this.level = level;
- this.affinities = affinities;
- this.name = name;
- this.alignments = alignments;
- this.structures = structures;
- }
-
- // Méthode de l'objet
-
-}
-class resource {
- constructor(resourceType, position) {
- this.resourceType = resourceType;
- this.position = position;
- }
- collect(tile){
+ class World {
- }
- collect(creature){
- // check if creature can collect
- // transfer resulting items creature.items[]=this.resourceType.item
- this = null;//end object
- }
- // Méthode de l'objet
-
-}
-class equipment {
-
- constructor(item,slot) {
- this.item = item;
- this.slot = slot;
- }
- // Méthode de l'objet
- equip(slot) {
- //replace current equipment
- //check if compatible
- //check if equipable
- this.slot = slot;
- }
- unequip() {
- this.slot = null;
-
- }
-}
-class soul {
-
- constructor(name,description) {
- this.name = name;
- this.description = description;
- }
- // Méthode de l'objet
- invoke() {
- //
-
- }
-}
-class item {
-
- constructor(name,duration,itemType) {
- this.name = name;
- if (!Object.values(ItemType).includes(itemType)) {
- throw new Error('Item type invalide !');
+ constructor(name) {
+ this.name = name;
+ this.map = new Map(200)
+ let spawnX, spawnY;
+ do {
+ spawnX = Math.floor(Math.random() * this.map.size);
+ spawnY = Math.floor(Math.random() * this.map.size);
+ } while (!this.map.tiles[spawnY][spawnX].biome || !this.map.tiles[spawnY][spawnX].biome.movements.includes('walk') );
+ this.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.map.tiles[spawnY][spawnX],'human',RACE.HUMAN,10,null),null);
+ centerCameraOnPlayer(this.player.position);
}
- this.itemType = itemType;
- if (duration){
- this.duration = itemType.duration
- } else {
- this.duration = duration
+ // Méthode de l'objet
+ save() {
+ // delete after x Tick
}
}
- // Méthode de l'objet
- throw() {
- // delete after x Tick
+
+ const controls = { up: false, down: false, left: false, right: false };
+ const simplex = new SimplexNoise();
+ let lastMoveTime = 0;
+ let isGameReady = false;
+ const canvas = document.getElementById('gameCanvas');
+ const ctx = canvas.getContext('2d');
+ const loadingScreen = document.getElementById('loading');
+ const TILE_WIDTH = 64;
+ const TILE_HEIGHT = 32;
+ const ELEVATION_STEP = TILE_HEIGHT / 4;
+
+
+ function seededRandom(seed) {
+ let s = seed;
+ return () => { s = (s * 9301 + 49297) % 233280; return s / 233280.0; };
}
- destroy() {
- this = null;
+
+ function centerCameraOnPlayer(position) {
+ const camera = { x: 0, y: 0 };
+ const playerScreenPos = position.cartToIso();
+ const elevationHeight = position.h * ELEVATION_STEP;
+ camera.x = canvas.width / 2 - playerScreenPos.x;
+ camera.y = canvas.height / 2 - (playerScreenPos.y - elevationHeight);
}
- use(){
- if (this.duration >1) {
- this.duration = this.duration-1
- }
- else {
- this.destroy();
+
+
+ function handleMovement(player,currentTime) {
+ if (currentTime - lastMoveTime < 150) return;
+ let moved = false;
+ if (controls.up) { player.move(0, -1); moved = true; }
+ if (controls.down) { player.move(0, 1); moved = true; }
+ if (controls.left) { player.move(-1, 0); moved = true; }
+ if (controls.right) { player.move(1, 0); moved = true; }
+ if(moved) lastMoveTime = currentTime;
+ }
+ function gameLoop(world,currentTime) {
+ handleMovement(world.player,currentTime);
+ //draw(currentTime);
+ requestAnimationFrame(gameLoop);
+ }
+ function setupControls() {
+ document.addEventListener('keydown', e => {
+ const key = e.key.toLowerCase();
+ if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = true; }
+ else if (['w', 'z'].includes(key)) { controls.up = true; }
+ else if (['s'].includes(key)) { controls.down = true; }
+ else if (['a', 'q'].includes(key)) { controls.left = true; }
+ else if (['d'].includes(key)) { controls.right = true; }
+ });
+ document.addEventListener('keyup', e => {
+ const key = e.key.toLowerCase();
+ if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = false; }
+ else if (['w', 'z'].includes(key)) { controls.up = false; }
+ else if (['s'].includes(key)) { controls.down = false; }
+ else if (['a', 'q'].includes(key)) { controls.left = false; }
+ else if (['d'].includes(key)) { controls.right = false; }
+ });
+ const controlMap = { 'btn-up': 'up', 'btn-down': 'down', 'btn-left': 'left', 'btn-right': 'right' };
+ for (const [id, dir] of Object.entries(controlMap)) {
+ const btn = document.getElementById(id);
+ btn.addEventListener('touchstart', e => { e.preventDefault(); controls[dir] = true; }, { passive: false });
+ btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; });
}
}
-}
-class Camera {
- constructor(x=0,y=0) {
- this.x = x;
- this.y = y
- }
- // Méthode de l'objet
- setPosition(positon) {
- if (!isGameReady) return;
- const screenPos = positon.cartToIso();
- const elevationHeight = position.h * 8;
- this.x = canvas.width / 2 - screenPos.x;
- this.y = canvas.height / 2 - (screenPos.y - elevationHeight);
+ function shadeColor(c, p) {
+ let R=parseInt(c.substring(1,3),16),G=parseInt(c.substring(3,5),16),B=parseInt(c.substring(5,7),16);R=parseInt(R*(100+p)/100);G=parseInt(G*(100+p)/100);B=parseInt(B*(100+p)/100);R=(R<255)?R:255;G=(G<255)?G:255;B=(B<255)?B:255;
+ return "#"+("0"+R.toString(16)).slice(-2)+("0"+G.toString(16)).slice(-2)+("0"+B.toString(16)).slice(-2);
}
-}
-class world {
- constructor(name) {
- this.name = name;
- this.map = new map(1000)
- let spawnX, spawnY;
- do {
- spawnX = Math.floor(Math.random() * this.map.size);
- spawnY = Math.floor(Math.random() * this.map.size);
- } while (!this.map.tiles[spawnY][spawnX].biome || !this.map.tiles[spawnY][spawnX].biome.movements.includes('walk') );
- this.player = new player(new creature('player',new attributes(HUMAN),1,null,null,this.map.tiles[spawnY][spawnX],'human',HUMAN,10,null),null);
- this.camera = new Camera();
- this.camera.setPosition(player.position);
+ function initializeGame() {
+ canvas.width = canvas.parentElement.clientWidth;
+ canvas.height = canvas.parentElement.clientHeight;
+ setupControls();
+ let world=new World('1sttest');
+ isGameReady = true;
+ centerCameraOnPlayer(world.player.position)
+ loadingScreen.style.display = 'none';
+ gameLoop(world);
}
- // Méthode de l'objet
- save() {
- // delete after x Tick
- }
-
-}
-
-const controls = { up: false, down: false, left: false, right: false };
-let lastMoveTime = 0;
-let isGameReady = false;
-const canvas = document.getElementById('gameCanvas');
-const ctx = canvas.getContext('2d');
-const loadingScreen = document.getElementById('loading');
-
-function handleMovement(player,currentTime) {
- if (currentTime - lastMoveTime < 150) return;
- let moved = false;
- if (controls.up) { player.move(0, -1); moved = true; }
- if (controls.down) { player.move(0, 1); moved = true; }
- if (controls.left) { player.move(-1, 0); moved = true; }
- if (controls.right) { player.move(1, 0); moved = true; }
- if(moved) lastMoveTime = currentTime;
-}
-function gameLoop(world,currentTime) {
- handleMovement(world.player,currentTime);
- draw(currentTime);
- requestAnimationFrame(gameLoop);
-}
-function setupControls() {
- document.addEventListener('keydown', e => {
- const key = e.key.toLowerCase();
- if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = true; }
- else if (['w', 'z'].includes(key)) { controls.up = true; }
- else if (['s'].includes(key)) { controls.down = true; }
- else if (['a', 'q'].includes(key)) { controls.left = true; }
- else if (['d'].includes(key)) { controls.right = true; }
- });
- document.addEventListener('keyup', e => {
- const key = e.key.toLowerCase();
- if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = false; }
- else if (['w', 'z'].includes(key)) { controls.up = false; }
- else if (['s'].includes(key)) { controls.down = false; }
- else if (['a', 'q'].includes(key)) { controls.left = false; }
- else if (['d'].includes(key)) { controls.right = false; }
- });
- const controlMap = { 'btn-up': 'up', 'btn-down': 'down', 'btn-left': 'left', 'btn-right': 'right' };
- for (const [id, dir] of Object.entries(controlMap)) {
- const btn = document.getElementById(id);
- btn.addEventListener('touchstart', e => { e.preventDefault(); controls[dir] = true; }, { passive: false });
- btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; });
- }
-}
-
-function shadeColor(c, p) {
- let R=parseInt(c.substring(1,3),16),G=parseInt(c.substring(3,5),16),B=parseInt(c.substring(5,7),16);R=parseInt(R*(100+p)/100);G=parseInt(G*(100+p)/100);B=parseInt(B*(100+p)/100);R=(R<255)?R:255;G=(G<255)?G:255;B=(B<255)?B:255;
- return "#"+("0"+R.toString(16)).slice(-2)+("0"+G.toString(16)).slice(-2)+("0"+B.toString(16)).slice(-2);
-}
-function resizeCanvas() {
- canvas.width = canvas.parentElement.clientWidth;
- canvas.height = canvas.parentElement.clientHeight;
- if (isGameReady) centerCameraOnPlayer();
-}
-
-function initializeGame() {
- resizeCanvas();
- setupControls();
- let world=new world('1sttest');
- isGameReady = true;
- centerCameraOnPlayer(world.player);
- loadingScreen.style.display = 'none';
- gameLoop(world);
-}
\ No newline at end of file
+ initializeGame();
+})
\ No newline at end of file