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vesta 2025-08-27 21:30:54 +02:00
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const Biome = {
WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:-1,minElevation:-4 },
WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:-2 },
BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:0 },
GRASSLAND: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:-1 },
FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:0 },
ENCHANTED_FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2)('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:0 },
MOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:4,minElevation:3 },
SNOWLAND: { acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:-1 },
SNOWMOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:4,minElevation:3 },
DESERT: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:0 },
RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:-2 },
SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:-1 }
}
const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit']
const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2']
const ItemType = {lightWeapon:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true},
heavyArmor:{slot:('body','backpack'),soul:true,enchant:true},
lightArmor:{slot:('body','backpack'),soul:true,enchant:true},
shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
shoes:{slot:('foot','backpack'),soul:true,enchant:true},
pant:{slot:('leg','backpack'),soul:true,enchant:true},
helmet:{slot:('leg','backpack'),soul:true,enchant:true},
potion:{slot:('heal','backpack'),soul:false,enchant:false},
throwable:{slot:('belt','backpack'),soul:true,enchant:true},
craftMaterial:{slot:('right-hand','left-hand','backpack'),soul:false,enchant:false},
ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true},
amulet:{slot:('neck','backpack'),soul:true,enchant:true},
currency:{slot:('purse'),soul:true,enchant:true},
enchantMaterial:{slot:('backpack'),soul:false,enchant:false},
mercantMaterial:{slot:('backpack'),soul:false,enchant:false}
}
const Items = {
'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')}
};
const StructureType = {
'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')}
};
const MONSTER_TYPES = {
GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } },
ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } },
};
const ANIMAL_TYPES = {
WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 } },
BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } },
};
class world {
constructor() {
this.x = x;
this.y = y;
this.h = h;
}
setPosition(x,y,z) {
this.x = x;
this.y = y;
this.h = h;
}
getPosition() {
return { x: this.x, y: this.y, z: this.z };
}
// Méthode de l'objet
}
class position {
constructor(x,y,z) {
this.x = x;
this.y = y;
this.h = h;
}
setPosition(x,y,z) {
this.x = x;
this.y = y;
this.h = h;
}
getPosition() {
return { x: this.x, y: this.y, z: this.z };
}
// Méthode de l'objet
}
class tile {
constructor(position,biome,elevation) {
this.position = position;
if (!Object.values(Biome).includes(biome)) {
throw new Error('Biome invalide !');
}
this.biome = setBiome();
this.elevation = elevation;
this.structures = null;
this.explored = false;
}
// Méthode de l'objet
setBiome(biome) {
if (!Object.values(Biome).includes(biome)) {
throw new Error('Biome invalide !');
}
this.biome=biome;
}
setBiome() {
let scale = 0.05;
let eRaw = (simplex.noise2D(x * scale, y * scale) + 1) / 2;
let tRaw = (simplex.noise2D(x * scale * 0.8, y * scale * 0.8) + 1) / 2;
let mRaw = (simplex.noise2D(x * scale * 1.5, y * scale * 1.5) + 1) / 2;
if (eRaw < 0.25) biome = BIOMES.WATER_DEEP;
else if (eRaw < 0.3) biome = BIOMES.WATER_SHALLOW;
else if (eRaw < 0.35) biome = BIOMES.SAND;
else if (eRaw > 0.85) biome = BIOMES.SNOW;
else if (eRaw > 0.75) biome = BIOMES.MOUNTAIN;
else {
if (tRaw < 0.3) biome = BIOMES.DESERT;
else if (tRaw > 0.6) biome = (mRaw > 0.7) ? BIOMES.ENCHANTED_FOREST : BIOMES.FOREST;
else biome = BIOMES.GRASSLAND;
}
}
setExplored(explored) {
this.explored=explored;
}
setElevation(){
this.elevation = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation);
}
setStructure(){
var structureChance = rand();
if (structureChance < 0.005) {
structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 100 + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] };
structureLocations.push({x, y, type: 'city'});
} else if (structureChance < 0.02) {
structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 20 + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] };
structureLocations.push({x, y, type: 'village'});
}
if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) {
tile.isFarm = true;
tile.farmCrop = null;
tile.farmHarvested = false;
// npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑‍🌾' });
}
}
}
class map {
constructor() {
this.tiles = null;
this.map_size = 200;
this.tile_width = 64;
this.tile_height = 32;
this.elevation = 8;
}
initializeMap(){
console.time('Map Generation');
const simplex = new SimplexNoise();
mapData = Array(this.map_size).fill(null).map((_, y) => Array(this.map_size).fill(null).map((_, x) => {
}
}
}
class time {
constructor() {
this.year = 812;
this.month = 1;
this.day=13;
this.season='winter';
this.hour=12;
this.day=true;
}
tick(){
this.hour=(this.hour+1) % 24
if (this.hour==1) this.day=(this.day+1) % 30
if (this.day==1) {this.month=(this.month+1) % 12;}
if (this.month==1) {this.year=(this.year+1); }
if (this.month==6 && this.day==21) {this.season='summer'; }
if (this.month==9 && this.day==21) {this.season='autumn'; }
if (this.month==12 && this.day==21) {this.season='winter'; }
if (this.month==3 && this.day==21) {this.season='fall'; }
}
wait(nbrHour){
for (let i = 0; i < nbrHour; i++) {
this.tick();
}
}
// Méthode de l'objet
}
class attributes {
constructor(race) {
this.strength=race.strength;
this.vitality=race.vitality;
this.dexterity=race.dexterity;
this.intelligence=race.intelligence;
this.wisdom=race.wisdom;
this.luck=rand();
}
// Méthode de l'objet
}
class creature {
constructor(name,attributes,level,affinities,name,alignments,position,species,race,hp,items) {
this.name = name;
this.attributes = attributes;
this.level = level;
this.affinities = affinities;
this.name = name;
this.alignments = alignments;
this.species = species;
this.race = race;
this.hp=hp;
}
fight(){
}
// Méthode de l'objet
}
class npc {
constructor(name,creature,settlement,equipments) {
this.creature=creature;
this.settlement=settlement;
this.equipments=equipments;
}
talk() {
}
steal() {
}
trade() {
}
// Méthode de l'objet
}
class player {
constructor(name,creature,equipments) {
this.creature=creature;
this.equipments=equipments;
}
move(position) {
this.position=position
}
rename(name) {
this.name=name;
}
equipItem(item,slot) {
equipment.equip(item,slot);
updateAttribute();
}
}
class settlement {
constructor(level,affinities,name,alignments,position,structures) {
this.level = level;
this.affinities = affinities;
this.name = name;
this.alignments = alignments;
this.structures = structures;
}
// Méthode de l'objet
}
class resource {
constructor(resourceType,position) {
this.resourceType = resourceType;
this.position = position;
}
collect(creature){
// check if creature can collect
// transfer resulting items creature.items[]=this.resourceType.item
this = null;//end object
}
// Méthode de l'objet
}
class equipment {
constructor(item,slot) {
this.item = item;
this.slot = slot;
}
// Méthode de l'objet
equip(slot) {
//replace current equipment
//check if compatible
//check if equipable
this.slot = slot;
}
unequip() {
this.slot = null;
}
}
class soul {
constructor(name,description) {
this.name = name;
this.description = description;
}
// Méthode de l'objet
invoke() {
//replace current equipment
}
}
class item {
constructor(name,duration,itemType) {
this.name = name;
if (!Object.values(ItemType).includes(itemType)) {
throw new Error('Item type invalide !');
}
this.itemType = itemType;
if (duration){
this.duration = itemType.duration
} else {
this.duration = duration
}
}
// Méthode de l'objet
throw() {
// delete after x Tick
}
destroy() {
this = null;
}
use(){
if (this.duration >1) {
this.duration = this.duration-1
}
else {
this.destroy();
}
}
}