From 3be9fefd0fb0b0a45d61dfa8422fe86f0c5f726a Mon Sep 17 00:00:00 2001 From: vesta Date: Wed, 27 Aug 2025 21:30:54 +0200 Subject: [PATCH] commit 1st --- game.html | 1052 ++++++++++++++++++++++++++++++++++++++++++++++++++ js/script.js | 368 ++++++++++++++++++ 2 files changed, 1420 insertions(+) create mode 100644 game.html create mode 100644 js/script.js diff --git a/game.html b/game.html new file mode 100644 index 0000000..be025c2 --- /dev/null +++ b/game.html @@ -0,0 +1,1052 @@ + + + + + + defiance v0.12.1 + + + + + + + + + + + +
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Le monde prend vie...
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Jour 1, 06:00
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Printemps
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+ + + + diff --git a/js/script.js b/js/script.js new file mode 100644 index 0000000..f10aed6 --- /dev/null +++ b/js/script.js @@ -0,0 +1,368 @@ +const Biome = { + WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:-1,minElevation:-4 }, + WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:-2 }, + BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:0 }, + GRASSLAND: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:-1 }, + FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:0 }, + ENCHANTED_FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2)('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:0 }, + MOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:4,minElevation:3 }, + SNOWLAND: { acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:-1 }, + SNOWMOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:4,minElevation:3 }, + DESERT: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:0 }, + RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:-2 }, + SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:-1 } + +} + +const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit'] + +const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2'] + +const ItemType = {lightWeapon:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true}, + heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true}, + heavyArmor:{slot:('body','backpack'),soul:true,enchant:true}, + lightArmor:{slot:('body','backpack'),soul:true,enchant:true}, + shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true}, + shoes:{slot:('foot','backpack'),soul:true,enchant:true}, + pant:{slot:('leg','backpack'),soul:true,enchant:true}, + helmet:{slot:('leg','backpack'),soul:true,enchant:true}, + potion:{slot:('heal','backpack'),soul:false,enchant:false}, + throwable:{slot:('belt','backpack'),soul:true,enchant:true}, + craftMaterial:{slot:('right-hand','left-hand','backpack'),soul:false,enchant:false}, + ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true}, + amulet:{slot:('neck','backpack'),soul:true,enchant:true}, + currency:{slot:('purse'),soul:true,enchant:true}, + enchantMaterial:{slot:('backpack'),soul:false,enchant:false}, + mercantMaterial:{slot:('backpack'),soul:false,enchant:false} +} + +const Items = { + 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] }, + 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] }, + 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')} + }; + + + const StructureType = { + 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] }, + 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] }, + 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')} + }; + +const MONSTER_TYPES = { + GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } }, + ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } }, +}; + +const ANIMAL_TYPES = { + WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 } }, + BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } }, +}; + +class world { + + constructor() { + this.x = x; + this.y = y; + this.h = h; + } + setPosition(x,y,z) { + this.x = x; + this.y = y; + this.h = h; + } + + getPosition() { + return { x: this.x, y: this.y, z: this.z }; + } + // Méthode de l'objet +} + + +class position { + + constructor(x,y,z) { + this.x = x; + this.y = y; + this.h = h; + } + setPosition(x,y,z) { + this.x = x; + this.y = y; + this.h = h; + } + + getPosition() { + return { x: this.x, y: this.y, z: this.z }; + } + // Méthode de l'objet +} + +class tile { + + constructor(position,biome,elevation) { + this.position = position; + if (!Object.values(Biome).includes(biome)) { + throw new Error('Biome invalide !'); + } + this.biome = setBiome(); + this.elevation = elevation; + this.structures = null; + this.explored = false; + } + + // Méthode de l'objet + setBiome(biome) { + if (!Object.values(Biome).includes(biome)) { + throw new Error('Biome invalide !'); + } + this.biome=biome; + } + setBiome() { + let scale = 0.05; + let eRaw = (simplex.noise2D(x * scale, y * scale) + 1) / 2; + let tRaw = (simplex.noise2D(x * scale * 0.8, y * scale * 0.8) + 1) / 2; + let mRaw = (simplex.noise2D(x * scale * 1.5, y * scale * 1.5) + 1) / 2; + + if (eRaw < 0.25) biome = BIOMES.WATER_DEEP; + else if (eRaw < 0.3) biome = BIOMES.WATER_SHALLOW; + else if (eRaw < 0.35) biome = BIOMES.SAND; + else if (eRaw > 0.85) biome = BIOMES.SNOW; + else if (eRaw > 0.75) biome = BIOMES.MOUNTAIN; + else { + if (tRaw < 0.3) biome = BIOMES.DESERT; + else if (tRaw > 0.6) biome = (mRaw > 0.7) ? BIOMES.ENCHANTED_FOREST : BIOMES.FOREST; + else biome = BIOMES.GRASSLAND; + } + } + setExplored(explored) { + this.explored=explored; + } + setElevation(){ + this.elevation = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation); + } + setStructure(){ + var structureChance = rand(); + if (structureChance < 0.005) { + structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 100 + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] }; + structureLocations.push({x, y, type: 'city'}); + } else if (structureChance < 0.02) { + structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 20 + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] }; + structureLocations.push({x, y, type: 'village'}); + } + if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) { + tile.isFarm = true; + tile.farmCrop = null; + tile.farmHarvested = false; + // npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑‍🌾' }); + } + } + } +class map { + constructor() { + this.tiles = null; + this.map_size = 200; + this.tile_width = 64; + this.tile_height = 32; + this.elevation = 8; + } + + initializeMap(){ + console.time('Map Generation'); + const simplex = new SimplexNoise(); + mapData = Array(this.map_size).fill(null).map((_, y) => Array(this.map_size).fill(null).map((_, x) => { + + } +} +} +class time { + constructor() { + this.year = 812; + this.month = 1; + this.day=13; + this.season='winter'; + this.hour=12; + this.day=true; + } + + tick(){ + this.hour=(this.hour+1) % 24 + if (this.hour==1) this.day=(this.day+1) % 30 + if (this.day==1) {this.month=(this.month+1) % 12;} + if (this.month==1) {this.year=(this.year+1); } + if (this.month==6 && this.day==21) {this.season='summer'; } + if (this.month==9 && this.day==21) {this.season='autumn'; } + if (this.month==12 && this.day==21) {this.season='winter'; } + if (this.month==3 && this.day==21) {this.season='fall'; } + } + + wait(nbrHour){ + for (let i = 0; i < nbrHour; i++) { + this.tick(); + } + } + // Méthode de l'objet + +} +class attributes { + constructor(race) { + this.strength=race.strength; + this.vitality=race.vitality; + this.dexterity=race.dexterity; + this.intelligence=race.intelligence; + this.wisdom=race.wisdom; + this.luck=rand(); + } + + // Méthode de l'objet + +} + +class creature { + constructor(name,attributes,level,affinities,name,alignments,position,species,race,hp,items) { + this.name = name; + this.attributes = attributes; + this.level = level; + this.affinities = affinities; + this.name = name; + this.alignments = alignments; + this.species = species; + this.race = race; + this.hp=hp; + } + + fight(){ + + } + // Méthode de l'objet + +} +class npc { + constructor(name,creature,settlement,equipments) { + this.creature=creature; + this.settlement=settlement; + this.equipments=equipments; + } + + talk() { + + } + + steal() { + + } + + trade() { + + } + // Méthode de l'objet + +} + +class player { + constructor(name,creature,equipments) { + this.creature=creature; + this.equipments=equipments; + + } + move(position) { + this.position=position + } + + rename(name) { + this.name=name; + } + + equipItem(item,slot) { + equipment.equip(item,slot); + updateAttribute(); + } + } + +class settlement { + constructor(level,affinities,name,alignments,position,structures) { + this.level = level; + this.affinities = affinities; + this.name = name; + this.alignments = alignments; + this.structures = structures; + } + + // Méthode de l'objet + +} +class resource { + constructor(resourceType,position) { + this.resourceType = resourceType; + this.position = position; + } + + collect(creature){ + // check if creature can collect + // transfer resulting items creature.items[]=this.resourceType.item + this = null;//end object + } + // Méthode de l'objet + +} +class equipment { + + constructor(item,slot) { + this.item = item; + this.slot = slot; + } + // Méthode de l'objet + equip(slot) { + //replace current equipment + //check if compatible + //check if equipable + this.slot = slot; + } + unequip() { + this.slot = null; + + } +} +class soul { + + constructor(name,description) { + this.name = name; + this.description = description; + } + // Méthode de l'objet + invoke() { + //replace current equipment + + } +} +class item { + + constructor(name,duration,itemType) { + this.name = name; + if (!Object.values(ItemType).includes(itemType)) { + throw new Error('Item type invalide !'); + } + this.itemType = itemType; + if (duration){ + this.duration = itemType.duration + } else { + this.duration = duration + } + + } + // Méthode de l'objet + throw() { + // delete after x Tick + } + destroy() { + this = null; + } + use(){ + if (this.duration >1) { + this.duration = this.duration-1 + } + else { + this.destroy(); + } + } +} \ No newline at end of file