WIP: Subpasses

This commit is contained in:
Przemyslaw Gasinski 2024-09-01 17:36:22 +02:00
parent 56ec32fcf2
commit 27689b8cda
5 changed files with 373 additions and 51 deletions

View file

@ -28,11 +28,14 @@ pub fn build(b: *std.Build) void {
const shader_comp = vkgen.ShaderCompileStep.create( const shader_comp = vkgen.ShaderCompileStep.create(
b, b,
&[_][]const u8{ "glslc", "--target-env=vulkan1.3" }, .{ .real_path = "glslc" },
&[_][]const u8{"--target-env=vulkan1.3"},
"-o", "-o",
); );
shader_comp.add("shader_frag", "src/shaders/shader.frag", .{}); shader_comp.add("shader_frag", "src/shaders/shader.frag", .{});
shader_comp.add("shader_vert", "src/shaders/shader.vert", .{}); shader_comp.add("shader_vert", "src/shaders/shader.vert", .{});
shader_comp.add("shader_frag", "src/shaders/second.frag", .{});
shader_comp.add("shader_vert", "src/shaders/second.vert", .{});
exe.root_module.addImport("shaders", shader_comp.getModule()); exe.root_module.addImport("shaders", shader_comp.getModule());
// SDL2 // SDL2

View file

@ -7,8 +7,8 @@
.zmath = .{ .path = "libs/zmath" }, .zmath = .{ .path = "libs/zmath" },
.zstbi = .{ .path = "libs/zstbi" }, .zstbi = .{ .path = "libs/zstbi" },
.vulkan_zig = .{ .vulkan_zig = .{
.url = "https://github.com/Snektron/vulkan-zig/archive/9f6e6177b1fdb3ed22231d9216a24480e84cfa5e.tar.gz", .url = "https://github.com/Snektron/vulkan-zig/archive/18f38ef2b7ae394734bd8b28d43f120f2b9567c1.tar.gz",
.hash = "1220f2961df224f7d35dee774b26194b8b937cc252fa8e4023407776c58521d53e38", .hash = "1220530d62adb3f7ab87bacde31c302955a5803db52e302a0c7f8e107ca03f7aeca5",
}, },
.obj = .{ .obj = .{
.url = "https://github.com/chip2n/zig-obj/archive/58f524ed6834790b29ac1e97b2f9e6b7de7b5346.tar.gz", .url = "https://github.com/chip2n/zig-obj/archive/58f524ed6834790b29ac1e97b2f9e6b7de7b5346.tar.gz",

13
src/shaders/second.frag Normal file
View file

@ -0,0 +1,13 @@
#version 450
// Colour output from subpass 1
layout(input_attachment_index = 0, binding = 0) uniform subpassInput inputColour;
// Depth output from subpass 1
layout(input_attachment_index = 1, binding = 1) uniform subpassInput inputDepth;
layout(location = 0) out vec4 colour;
void main() {
colour = subpassLoad(inputColour).rgba;
}

12
src/shaders/second.vert Normal file
View file

@ -0,0 +1,12 @@
#version 450
// Array for triangle that fills screen
vec2 positions[3] = vec2[](
vec2(3.0, -1.0),
vec2(-1.0, -1.0),
vec2(-1.0, 3.0),
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
}

View file

@ -82,19 +82,26 @@ pub const VulkanRenderer = struct {
swapchain_framebuffers: []vk.Framebuffer, swapchain_framebuffers: []vk.Framebuffer,
command_buffers: []CommandBuffer, command_buffers: []CommandBuffer,
depth_buffer_image: vk.Image, depth_buffer_image: []vk.Image,
depth_buffer_image_memory: vk.DeviceMemory, depth_buffer_image_memory: []vk.DeviceMemory,
depth_buffer_image_view: vk.ImageView, depth_buffer_image_view: []vk.ImageView,
colour_buffer_image: []vk.Image,
colour_buffer_image_memory: []vk.DeviceMemory,
colour_buffer_image_view: []vk.ImageView,
// Descriptors // Descriptors
descriptor_set_layout: vk.DescriptorSetLayout, descriptor_set_layout: vk.DescriptorSetLayout,
sampler_set_layout: vk.DescriptorSetLayout, sampler_set_layout: vk.DescriptorSetLayout,
input_set_layout: vk.DescriptorSetLayout,
push_constant_range: vk.PushConstantRange, push_constant_range: vk.PushConstantRange,
descriptor_pool: vk.DescriptorPool, descriptor_pool: vk.DescriptorPool,
sampler_descriptor_pool: vk.DescriptorPool, sampler_descriptor_pool: vk.DescriptorPool,
input_descriptor_pool: vk.DescriptorPool,
descriptor_sets: []vk.DescriptorSet, descriptor_sets: []vk.DescriptorSet,
sampler_descriptor_sets: std.ArrayList(vk.DescriptorSet), sampler_descriptor_sets: std.ArrayList(vk.DescriptorSet),
input_descriptor_sets: std.ArrayList(vk.DescriptorSet),
vp_uniform_buffer: []vk.Buffer, vp_uniform_buffer: []vk.Buffer,
vp_uniform_buffer_memory: []vk.DeviceMemory, vp_uniform_buffer_memory: []vk.DeviceMemory,
@ -109,6 +116,10 @@ pub const VulkanRenderer = struct {
// Pipeline // Pipeline
graphics_pipeline: vk.Pipeline, graphics_pipeline: vk.Pipeline,
pipeline_layout: vk.PipelineLayout, pipeline_layout: vk.PipelineLayout,
second_pipeline: vk.Pipeline,
second_pipeline_layout: vk.PipelineLayout,
render_pass: vk.RenderPass, render_pass: vk.RenderPass,
// Pools // Pools
@ -146,6 +157,7 @@ pub const VulkanRenderer = struct {
try self.getPhysicalDevice(); try self.getPhysicalDevice();
try self.createLogicalDevice(); try self.createLogicalDevice();
try self.createSwapchain(); try self.createSwapchain();
try self.createColourBufferImage();
try self.createDepthBufferImage(); try self.createDepthBufferImage();
try self.createRenderPass(); try self.createRenderPass();
try self.createDescriptorSetLayout(); try self.createDescriptorSetLayout();
@ -154,12 +166,15 @@ pub const VulkanRenderer = struct {
try self.createFramebuffers(); try self.createFramebuffers();
try self.createCommandPool(); try self.createCommandPool();
self.sampler_descriptor_sets = try std.ArrayList(vk.DescriptorSet).initCapacity(self.allocator, self.swapchain_images.len);
self.input_descriptor_sets = try std.ArrayList(vk.DescriptorSet).initCapacity(self.allocator, self.swapchain_images.len);
try self.createCommandBuffers(); try self.createCommandBuffers();
try self.createTextureSampler(); try self.createTextureSampler();
try self.createUniformBuffers(); try self.createUniformBuffers();
try self.createDescriptorPool(); try self.createDescriptorPool();
try self.createDescriptorSets(); try self.createDescriptorSets();
try self.createInputDescriptorSets();
try self.createSynchronisation(); try self.createSynchronisation();
self.image_files = std.ArrayList(img.Image).init(self.allocator); self.image_files = std.ArrayList(img.Image).init(self.allocator);
@ -167,7 +182,6 @@ pub const VulkanRenderer = struct {
self.texture_image_memory = std.ArrayList(vk.DeviceMemory).init(self.allocator); self.texture_image_memory = std.ArrayList(vk.DeviceMemory).init(self.allocator);
self.texture_image_views = std.ArrayList(vk.ImageView).init(self.allocator); self.texture_image_views = std.ArrayList(vk.ImageView).init(self.allocator);
self.model_list = std.ArrayList(MeshModel).init(allocator); self.model_list = std.ArrayList(MeshModel).init(allocator);
self.sampler_descriptor_sets = std.ArrayList(vk.DescriptorSet).init(self.allocator);
const aspect: f32 = @as(f32, @floatFromInt(self.extent.width)) / @as(f32, @floatFromInt(self.extent.height)); const aspect: f32 = @as(f32, @floatFromInt(self.extent.width)) / @as(f32, @floatFromInt(self.extent.height));
self.ubo_view_projection.projection = zm.perspectiveFovRh( self.ubo_view_projection.projection = zm.perspectiveFovRh(
@ -289,14 +303,32 @@ pub const VulkanRenderer = struct {
self.texture_image_memory.deinit(); self.texture_image_memory.deinit();
self.texture_image_views.deinit(); self.texture_image_views.deinit();
self.device.destroyImageView(self.depth_buffer_image_view, null); for (0..self.depth_buffer_image.len) |i| {
self.device.destroyImage(self.depth_buffer_image, null); self.device.destroyImageView(self.depth_buffer_image_view[i], null);
self.device.freeMemory(self.depth_buffer_image_memory, null); self.device.destroyImage(self.depth_buffer_image[i], null);
self.device.freeMemory(self.depth_buffer_image_memory[i], null);
}
self.allocator.free(self.depth_buffer_image);
self.allocator.free(self.depth_buffer_image_memory);
self.allocator.free(self.depth_buffer_image_view);
for (0..self.colour_buffer_image.len) |i| {
self.device.destroyImageView(self.colour_buffer_image_view[i], null);
self.device.destroyImage(self.colour_buffer_image[i], null);
self.device.freeMemory(self.colour_buffer_image_memory[i], null);
}
self.allocator.free(self.colour_buffer_image);
self.allocator.free(self.colour_buffer_image_memory);
self.allocator.free(self.colour_buffer_image_view);
self.device.destroyDescriptorPool(self.input_descriptor_pool, null);
self.device.destroyDescriptorPool(self.descriptor_pool, null); self.device.destroyDescriptorPool(self.descriptor_pool, null);
self.device.destroyDescriptorSetLayout(self.descriptor_set_layout, null); self.device.destroyDescriptorSetLayout(self.descriptor_set_layout, null);
self.device.destroyDescriptorPool(self.sampler_descriptor_pool, null); self.device.destroyDescriptorPool(self.sampler_descriptor_pool, null);
self.device.destroyDescriptorSetLayout(self.sampler_set_layout, null); self.device.destroyDescriptorSetLayout(self.sampler_set_layout, null);
self.device.destroyDescriptorSetLayout(self.input_set_layout, null);
self.sampler_descriptor_sets.deinit(); self.sampler_descriptor_sets.deinit();
for (0..self.swapchain_images.len) |i| { for (0..self.swapchain_images.len) |i| {
@ -523,8 +555,65 @@ pub const VulkanRenderer = struct {
fn createRenderPass(self: *Self) !void { fn createRenderPass(self: *Self) !void {
// -- Attachments -- // -- Attachments --
// Colour attachment of the render pass
const subpasses: [2]vk.SubpassDescription = undefined;
// Subpass 1 attachments and references (input attachments)
// Colour attachment (input)
const colour_format = chooseSupportedFormat(
self.physical_device,
self.instance,
&[_]vk.Format{.r8g8b8a8_srgb},
.optimal,
.{ .color_attachment_bit = true },
);
const colour_attachment: vk.AttachmentDescription = .{ const colour_attachment: vk.AttachmentDescription = .{
.format = colour_format,
.samples = .{ .@"1_bit" = true },
.load_op = .clear,
.store_op = .dont_care,
.stencil_load_op = .dont_care,
.stencil_store_op = .dont_care,
.initial_layout = .undefined,
.final_layout = .color_attachment_optimal,
};
// Depth attachment (input)
const depth_attachment: vk.AttachmentDescription = .{
.format = self.depth_format,
.samples = .{ .@"1_bit" = true },
.load_op = .clear,
.store_op = .dont_care,
.stencil_load_op = .dont_care,
.stencil_store_op = .dont_care,
.initial_layout = .undefined,
.final_layout = .depth_stencil_attachment_optimal,
};
// Colour attachment (input) reference
const colour_attachment_reference: vk.AttachmentReference = .{
.attachment = 1,
.layout = .color_attachment_optimal,
};
// Depth attachment (input) reference
const depth_attachment_reference: vk.AttachmentReference = .{
.attachment = 2,
.layout = .depth_stencil_attachment_optimal,
};
subpasses[0] = .{
.pipeline_bind_point = .graphics, // Pipeline type subpass is to be bound to
.color_attachment_count = 1,
.p_color_attachments = @ptrCast(&colour_attachment_reference),
.p_depth_stencil_attachment = &depth_attachment_reference,
};
// Subpass 2 attachments and references
// Colour attachment of the render pass
const swapchain_colour_attachment: vk.AttachmentDescription = .{
.format = self.swapchain_image_format, // Format to use for attachment .format = self.swapchain_image_format, // Format to use for attachment
.samples = .{ .@"1_bit" = true }, // Number of samples to write for multisampling .samples = .{ .@"1_bit" = true }, // Number of samples to write for multisampling
.load_op = .clear, // Describes what to do with attachment before rendering .load_op = .clear, // Describes what to do with attachment before rendering
@ -537,40 +626,36 @@ pub const VulkanRenderer = struct {
.final_layout = vk.ImageLayout.present_src_khr, // Image data layout after render pass (to change to) .final_layout = vk.ImageLayout.present_src_khr, // Image data layout after render pass (to change to)
}; };
// Depth attachment of render pass
const depth_attachment: vk.AttachmentDescription = .{
.format = self.depth_format,
.samples = .{ .@"1_bit" = true },
.load_op = .clear,
.store_op = .dont_care,
.stencil_load_op = .dont_care,
.stencil_store_op = .dont_care,
.initial_layout = .undefined,
.final_layout = .depth_stencil_attachment_optimal,
};
// -- References --
// Attachment reference uses an attachment index that refers to index in the attachment list passed to render pass create info // Attachment reference uses an attachment index that refers to index in the attachment list passed to render pass create info
const colour_attachment_reference: vk.AttachmentReference = .{ const swapchain_colour_attachment_reference: vk.AttachmentReference = .{
.attachment = 0, .attachment = 0,
.layout = vk.ImageLayout.color_attachment_optimal, .layout = vk.ImageLayout.color_attachment_optimal,
}; };
const depth_attachment_reference: vk.AttachmentReference = .{ // References to attachments that subpass will take input from
.attachment = 1, const input_references = [_]vk.AttachmentReference{
.layout = vk.ImageLayout.depth_stencil_attachment_optimal, .{
.attachment = 1, // Colour attachment
.layout = .shader_read_only_optimal,
},
.{
.attachment = 2, // Depth attachment
.layout = .shader_read_only_optimal,
},
}; };
// Information about a particular subpass the render pass is using subpasses[1] = .{
const subpass: vk.SubpassDescription = .{ .pipeline_bind_point = .graphics,
.pipeline_bind_point = .graphics, // Pipeline type subpass is to be bound to
.color_attachment_count = 1, .color_attachment_count = 1,
.p_color_attachments = @ptrCast(&colour_attachment_reference), .p_color_attachments = @ptrCast(&swapchain_colour_attachment_reference),
.p_depth_stencil_attachment = &depth_attachment_reference, .input_attachment_count = @intCast(input_references.len),
.p_input_attachments = &input_references,
}; };
// -- Subpass dependencies
// Need to determine when layout transitions occur using subpass dependencies // Need to determine when layout transitions occur using subpass dependencies
const subpass_dependencies = [2]vk.SubpassDependency{ const subpass_dependencies = [_]vk.SubpassDependency{
// Conversion from VK_IMAGE_LAYOUT_UNDEFINED to VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // Conversion from VK_IMAGE_LAYOUT_UNDEFINED to VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
vk.SubpassDependency{ vk.SubpassDependency{
// Transition must happen after... // Transition must happen after...
@ -582,6 +667,15 @@ pub const VulkanRenderer = struct {
.dst_stage_mask = .{ .color_attachment_output_bit = true }, .dst_stage_mask = .{ .color_attachment_output_bit = true },
.dst_access_mask = .{ .color_attachment_read_bit = true, .color_attachment_write_bit = true }, .dst_access_mask = .{ .color_attachment_read_bit = true, .color_attachment_write_bit = true },
}, },
// Subpass 1 layout (colour/depth) to subpass 2 layout (shader read)
.{
.src_subpass = 0,
.src_stage_mask = .{ .color_attachment_output_bit = true },
.src_access_mask = .{ .color_attachment_write_bit = true },
.dst_subpass = 1,
.dst_stage_mask = .{ .fragment_shader_bit = true },
.dst_access_mask = .{ .shader_read_bit = true },
},
// Conversion from VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR // Conversion from VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
vk.SubpassDependency{ vk.SubpassDependency{
// Transition must happen after... // Transition must happen after...
@ -596,13 +690,13 @@ pub const VulkanRenderer = struct {
}; };
// Order matters // Order matters
const render_pass_attachments = [_]vk.AttachmentDescription{ colour_attachment, depth_attachment }; const render_pass_attachments = [_]vk.AttachmentDescription{ swapchain_colour_attachment, colour_attachment, depth_attachment };
const render_pass_create_info: vk.RenderPassCreateInfo = .{ const render_pass_create_info: vk.RenderPassCreateInfo = .{
.attachment_count = @intCast(render_pass_attachments.len), .attachment_count = @intCast(render_pass_attachments.len),
.p_attachments = &render_pass_attachments, .p_attachments = &render_pass_attachments,
.subpass_count = 1, .subpass_count = @intCast(subpasses.len),
.p_subpasses = @ptrCast(&subpass), .p_subpasses = &subpasses,
.dependency_count = @intCast(subpass_dependencies.len), .dependency_count = @intCast(subpass_dependencies.len),
.p_dependencies = &subpass_dependencies, .p_dependencies = &subpass_dependencies,
}; };
@ -651,6 +745,34 @@ pub const VulkanRenderer = struct {
}; };
self.sampler_set_layout = try self.device.createDescriptorSetLayout(&texture_layout_info, null); self.sampler_set_layout = try self.device.createDescriptorSetLayout(&texture_layout_info, null);
// -- Create input attachment image descriptor set layout
// Colour input binding
const colour_input_layout_binding: vk.DescriptorSetLayoutBinding = .{
.binding = 0,
.descriptor_type = .input_attachment,
.descriptor_count = 1,
.stage_flags = .{ .fragment_bit = true },
};
// Depth input binding
const depth_input_layout_binding: vk.DescriptorSetLayoutBinding = .{
.binding = 1,
.descriptor_type = .input_attachment,
.descriptor_count = 1,
.stage_flags = .{ .fragment_bit = true },
};
// Array of input attachment bindings
const input_bindings = [_]vk.DescriptorSetLayoutBinding{ colour_input_layout_binding, depth_input_layout_binding };
// Create a descriptor set layout for input attachments
const input_layout_create_info: vk.DescriptorSetLayoutCreateInfo = .{
.binding_count = @intCast(input_bindings.len),
.p_bindings = &input_bindings,
};
self.input_set_layout = try self.device.createDescriptorSetLayout(&input_layout_create_info, null);
} }
fn createPushConstantRange(self: *Self) !void { fn createPushConstantRange(self: *Self) !void {
@ -662,7 +784,45 @@ pub const VulkanRenderer = struct {
}; };
} }
fn createColourBufferImage(self: *Self) !void {
self.colour_buffer_image = try self.allocator.alloc(vk.Image, self.swapchain_images.len);
self.colour_buffer_image_memory = try self.allocator.alloc(vk.DeviceMemory, self.swapchain_images.len);
self.colour_buffer_image_view = try self.allocator.alloc(vk.ImageView, self.swapchain_images.len);
// Get supported format for colour attachment
const colour_format = chooseSupportedFormat(
self.physical_device,
self.instance,
&[_]vk.Format{.r8g8b8a8_srgb},
.optimal,
.{ .color_attachment_bit = true },
) orelse return error.FormatNotSupported;
// Create colour buffers
for (0..self.colour_buffer_image.len) |i| {
self.colour_buffer_image[i] = try self.createImage(
self.extent.width,
self.extent.height,
colour_format,
.optimal,
.{ .color_attachment_bit = true, .input_attachment_bit = true },
.{ .device_local_bit = true },
&self.colour_buffer_image_memory[i],
);
self.colour_buffer_image_view[i] = try self.createImageView(
self.colour_buffer_image[i],
colour_format,
.{ .color_bit = true },
);
}
}
fn createDepthBufferImage(self: *Self) !void { fn createDepthBufferImage(self: *Self) !void {
self.depth_buffer_image = try self.allocator.alloc(vk.Image, self.swapchain_images.len);
self.depth_buffer_image_memory = try self.allocator.alloc(vk.DeviceMemory, self.swapchain_images.len);
self.depth_buffer_image_view = try self.allocator.alloc(vk.ImageView, self.swapchain_images.len);
// Get supported depth buffer format // Get supported depth buffer format
const formats = [_]vk.Format{ .d32_sfloat_s8_uint, .d32_sfloat, .d24_unorm_s8_uint }; const formats = [_]vk.Format{ .d32_sfloat_s8_uint, .d32_sfloat, .d24_unorm_s8_uint };
self.depth_format = chooseSupportedFormat( self.depth_format = chooseSupportedFormat(
@ -673,19 +833,21 @@ pub const VulkanRenderer = struct {
.{ .depth_stencil_attachment_bit = true }, .{ .depth_stencil_attachment_bit = true },
) orelse return error.UnsupportedDepthBufferFormat; ) orelse return error.UnsupportedDepthBufferFormat;
// Create depth buffer image for (0..self.depth_buffer_image.len) |i| {
self.depth_buffer_image = try self.createImage( // Create depth buffer image
self.extent.width, self.depth_buffer_image[i] = try self.createImage(
self.extent.height, self.extent.width,
self.depth_format, self.extent.height,
.optimal, self.depth_format,
.{ .depth_stencil_attachment_bit = true }, .optimal,
.{ .device_local_bit = true }, .{ .depth_stencil_attachment_bit = true },
&self.depth_buffer_image_memory, .{ .device_local_bit = true },
); &self.depth_buffer_image_memory[i],
);
// Create depth buffer image view // Create depth buffer image view
self.depth_buffer_image_view = try self.createImageView(self.depth_buffer_image, self.depth_format, .{ .depth_bit = true }); self.depth_buffer_image_view[i] = try self.createImageView(self.depth_buffer_image[i], self.depth_format, .{ .depth_bit = true });
}
} }
fn createGraphicsPipeline(self: *Self) !void { fn createGraphicsPipeline(self: *Self) !void {
@ -903,6 +1065,48 @@ pub const VulkanRenderer = struct {
null, null,
@ptrCast(&self.graphics_pipeline), @ptrCast(&self.graphics_pipeline),
); );
// -- Create second pass pipeline
// Second pass shaders
const second_vert_shader_module = try self.device.createShaderModule(&.{
.code_size = shaders.second_vert.len,
.p_code = @ptrCast(&shaders.shader_vert),
}, null);
defer self.device.destroyShaderModule(second_vert_shader_module, null);
const second_frag_shader_module = try self.device.createShaderModule(&.{
.code_size = shaders.second_frag.len,
.p_code = @ptrCast(&shaders.shader_frag),
}, null);
defer self.device.destroyShaderModule(second_frag_shader_module, null);
// Set new shaders
vertex_shader_create_info.module = second_vert_shader_module;
fragment_shader_create_info.module = second_frag_shader_module;
const second_shader_stages = []vk.PipelineShaderStageCreateInfo{ vertex_shader_create_info, fragment_shader_create_info };
// No vertex data for second pass
vertex_input_create_info.vertex_binding_description_count = 0;
vertex_input_create_info.p_vertex_binding_descriptions = null;
vertex_input_create_info.vertex_attribute_description_count = 0;
vertex_input_create_info.p_vertex_attribute_descriptions = null;
// Don't want to write to depth buffer
depth_stencil_create_info.depth_write_enable = vk.FALSE;
// Create new pipeline layout
const second_pipeline_layout_create_info: vk.PipelineLayoutCreateInfo = .{
.set_layout_count = 1,
.p_set_layouts = @ptrCast(self.input_set_layout),
};
self.second_pipeline_layout = try self.device.createPipelineLayout(&second_pipeline_layout_create_info, null);
pipeline_create_info.stage_count = @intCast(second_shader_stages.len);
pipeline_create_info.p_stages = &second_shader_stages;
pipeline_create_info.layout = self.second_pipeline_layout;
pipeline_create_info.subpass = 1;
} }
fn createFramebuffers(self: *Self) !void { fn createFramebuffers(self: *Self) !void {
@ -911,7 +1115,11 @@ pub const VulkanRenderer = struct {
// Create a frammebuffer for each swapchain image // Create a frammebuffer for each swapchain image
for (self.swapchain_images, 0..) |swapchain_image, i| { for (self.swapchain_images, 0..) |swapchain_image, i| {
// Order matters // Order matters
const attachments = [_]vk.ImageView{ swapchain_image.image_view, self.depth_buffer_image_view }; const attachments = [_]vk.ImageView{
swapchain_image.image_view,
self.colour_buffer_image_view[i],
self.depth_buffer_image_view[i],
};
const framebuffer_create_info: vk.FramebufferCreateInfo = .{ const framebuffer_create_info: vk.FramebufferCreateInfo = .{
.render_pass = self.render_pass, // Render pass layout the frambuffer will be used with .render_pass = self.render_pass, // Render pass layout the frambuffer will be used with
@ -1056,6 +1264,30 @@ pub const VulkanRenderer = struct {
}; };
self.sampler_descriptor_pool = try self.device.createDescriptorPool(&sampler_pool_create_info, null); self.sampler_descriptor_pool = try self.device.createDescriptorPool(&sampler_pool_create_info, null);
// -- Create input attachment descriptor pool
// Colour attachment pool size
const colour_input_pool_size: vk.DescriptorPoolSize = .{
.type = .input_attachment,
.descriptor_count = @intCast(self.colour_buffer_image_view.len),
};
// Depth attachment pool size
const depth_input_pool_size: vk.DescriptorPoolSize = .{
.type = .input_attachment,
.descriptor_count = @intCast(self.depth_buffer_image_view.len),
};
const input_pool_sizes = [_]vk.DescriptorPoolSize{ colour_input_pool_size, depth_input_pool_size };
// Create input attachment pool
const input_pool_create_info: vk.DescriptorPoolCreateInfo = .{
.max_sets = self.swapchain_images.len,
.pool_size_count = @intCast(input_pool_sizes.len),
.p_pool_sizes = &input_pool_sizes,
};
self.input_descriptor_pool = try self.device.createDescriptorPool(&input_pool_create_info, null);
} }
fn createDescriptorSets(self: *Self) !void { fn createDescriptorSets(self: *Self) !void {
@ -1108,6 +1340,68 @@ pub const VulkanRenderer = struct {
} }
} }
fn createInputDescriptorSets(self: *Self) !void {
// Fill array of layouts ready for set creation
var set_layouts = try self.allocator.alloc(vk.DescriptorSetLayout, self.swapchain_images.len);
defer self.allocator.free(set_layouts);
for (0..set_layouts.len) |i| {
set_layouts[i] = self.input_set_layout;
}
// Input attachment descriptor set allocation info
const set_alloc_info: vk.DescriptorSetAllocateInfo = .{
.descriptor_pool = self.input_descriptor_pool,
.descriptor_set_count = @intCast(self.swapchain_images.len),
.p_set_layouts = &set_layouts,
};
// Allocate descriptor sets
try self.device.allocateDescriptorSets(&set_alloc_info, self.input_descriptor_sets.items.ptr);
// Update each descriptor set with input attachment
for (0..self.swapchain_images.len) |i| {
// Colour attachment descriptor
const colour_attachment_descriptor: vk.DescriptorImageInfo = .{
.image_layout = .read_only_optimal,
.image_view = self.colour_buffer_image_view[i],
.sampler = .null_handle,
};
// Colour attachment descriptor write
const colour_write: vk.WriteDescriptorSet = .{
.dst_set = self.input_descriptor_sets.items[i],
.dst_binding = 0,
.dst_array_element = 0,
.descriptor_type = .input_attachment,
.descriptor_count = 1,
.p_image_info = @ptrCast(&colour_attachment_descriptor),
};
// Depth attachment descriptor
const depth_attachment_descriptor: vk.DescriptorImageInfo = .{
.image_layout = .read_only_optimal,
.image_view = self.depth_buffer_image_view[i],
.sampler = .null_handle,
};
// Depth attachment descriptor write
const depth_write: vk.WriteDescriptorSet = .{
.dst_set = self.input_descriptor_sets.items[i],
.dst_binding = 1,
.dst_array_element = 0,
.descriptor_type = .input_attachment,
.descriptor_count = 1,
.p_image_info = @ptrCast(&depth_attachment_descriptor),
};
// List of input descriptor set writes
const set_writes = [_]vk.WriteDescriptorSet{ colour_write, depth_write };
// Update descriptor sets
self.device.updateDescriptorSets(@intCast(set_writes.len), &set_writes, 0, null);
}
}
fn updateUniformBuffers(self: *Self, image_index: u32) !void { fn updateUniformBuffers(self: *Self, image_index: u32) !void {
// Copy VP data // Copy VP data
const data = try self.device.mapMemory( const data = try self.device.mapMemory(