804 lines
33 KiB
JavaScript
804 lines
33 KiB
JavaScript
document.addEventListener('DOMContentLoaded', () => {
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const Biome = {
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WATER_DEEP: { sprite: null, acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:0,minElevation:0 },
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WATER_SHALLOW: { sprite: null, acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:1 },
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BEACH: { sprite: null, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:2 },
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GRASSLAND: { sprite: null, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:2 },
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FOREST: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:2 },
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ENCHANTED_FOREST: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2),('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:2 },
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MOUNTAIN: { sprite: null, acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:5,minElevation:3 },
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SNOWLAND: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:2 },
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SNOWMOUNTAIN: { sprite: null, acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:8,minElevation:4 },
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DESERT: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:2 },
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RIVER: { sprite: null, acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:2 },
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SWAMP: { sprite: null, acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:1 }
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}
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const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"];
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const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"];
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const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit'];
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const RACE = {
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HUMAN: {strength:1,vitality:1,dexterity:1,intelligence:1,wisdom:1,luck:1}
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};
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const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2'];
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const ItemType = {
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lightWeapon:{slot:['right-hand','left-hand','backpack'],soul:true,enchant:true},
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heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true},
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heavyArmor:{slot:('body','backpack'),soul:true,enchant:true},
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lightArmor:{slot:('body','backpack'),soul:true,enchant:true},
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shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
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shoes:{slot:('foot','backpack'),soul:true,enchant:true},
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pant:{slot:('leg','backpack'),soul:true,enchant:true},
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helmet:{slot:('leg','backpack'),soul:true,enchant:true},
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potion:{slot:('heal','backpack'),soul:false,enchant:false},
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throwable:{slot:('belt','backpack'),soul:true,enchant:true},
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craftMaterial:{slot:('backpack'),soul:false,enchant:false},
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ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true},
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amulet:{slot:('neck','backpack'),soul:true,enchant:true},
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currency:{slot:('purse'),soul:true,enchant:true},
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enchantMaterial:{slot:('backpack'),soul:false,enchant:false},
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mercantMaterial:{slot:('backpack'),soul:false,enchant:false}
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}
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const Items = {
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'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
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'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
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'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] },
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'Bois': { name: 'Bois', itemType: 'craftMaterial', icon: '🌲',biome:['FOREST'],occurence:0.9},
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'stone': { name: 'Pierre', itemType: 'craftMaterial', icon: '🗿',biome:['MOUNTAIN'],occurence:0.4},
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'Herbes': { name: 'Herbes', itemType: 'craftMaterial', icon: '🌿',biome:['GRASSLAND'],occurence:0.4},
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'Cristaux Magiques': { name: ' enchantMaterial',icon: '💎',biome:['MOUNTAIN','ENCHANTED_FOREST'],occurence:0.005},
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'Fer': { name: 'Fer', itemType: 'craftMaterial', icon: '🔩',biome:['MOUNTAIN'],occurence:0.001},
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'Mushroom': { name: 'Champignons', itemType: 'craftMaterial', icon: '🍄',biome:['FOREST'],occurence:0.01},
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'gold': { name: 'Champignons', itemType: 'mercantMaterial', icon: '💰',biome:['MOUNTAIN','RIVER'],occurence:0.001}
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};
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const StructureType = {
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TOWN: { name: 'Ville', population:15, icon: '🗡️', occurence:0.001 },
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VILLAGE: { name: 'Village', population:5, icon: '🗡️',occurence:0.005 },
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FARM: { name: 'Ferme', population:5, icon: '🗡️',occurence:0.010 },
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CAMP:{ name: 'Campement', population:2, icon: '⛺',occurence:0.002 },
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};
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const MONSTER_TYPES = {
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GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } },
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ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } },
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};
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const ANIMAL_TYPES = {
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WOLF: { name: 'Loup', svgAsset: () => wolfPackSVG, hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, biomes: [Biome.FOREST, Biome.MOUNTAIN, Biome.SNOWLAND], spawnChance: 0.01, size: { w: 40, h: 40 }, offset: { x: -20, y: -35 } },
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BOAR: { name: 'Sanglier', svgAsset: () => boarSVG, hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 }, biomes: [Biome.FOREST, Biome.GRASSLAND], spawnChance: 0.02, size: { w: 30, h: 30 }, offset: { x: -15, y: -28 } },
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};
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// --- Global Asset Variables ---
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let forestSVG, villageSVG, citySVG, playerSVG, enchantedForestSVG, swampSVG, wolfPackSVG, boarSVG;
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class Sprite {
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constructor(sheet, frameWidth, frameHeight, frameCount, animationSpeed) {
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this.sheet = sheet;
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this.frameWidth = frameWidth;
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this.frameHeight = frameHeight;
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this.frameCount = frameCount;
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this.animationSpeed = animationSpeed;
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this.currentFrame = 0;
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this.lastFrameTime = 0;
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}
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update(currentTime) {
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if (this.frameCount <= 1) return; // Don't animate static sprites
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if (currentTime - this.lastFrameTime > this.animationSpeed) {
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this.currentFrame = (this.currentFrame + 1) % this.frameCount;
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this.lastFrameTime = currentTime;
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}
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}
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draw(ctx, dx, dy) {
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if (!this.sheet) return;
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const sx = 0;
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const sy = this.currentFrame * this.frameHeight;
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ctx.drawImage(this.sheet,
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sx, sy, this.frameWidth, this.frameHeight,
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dx, dy, this.frameWidth, this.frameHeight
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);
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}
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}
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class Position{
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constructor(x,y,h=0) {
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this.x = x;
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this.y = y;
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this.h = h;
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}
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setPosition(x, y, h=0) {
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this.x = x;
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this.y = y;
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this.h = h;
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}
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getPosition() {
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return { x: this.x, y: this.y, h: this.h };
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}
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cartToIso() {
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return {
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x: (this.x - this.y) * (TILE_WIDTH / 2),
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y: (this.x + this.y) * (TILE_HEIGHT / 2)
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}
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}
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}
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class Animal {
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constructor(type, tile) {
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this.type = type;
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this.tile = tile;
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this.lastMoveTime = 0;
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this.moveCooldown = 2000 + Math.random() * 3000;
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}
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update(currentTime, gameMap) {
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if (currentTime - this.lastMoveTime > this.moveCooldown) {
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this.move(gameMap);
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this.lastMoveTime = currentTime;
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this.moveCooldown = 2000 + Math.random() * 3000;
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}
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}
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move(gameMap) {
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const possibleMoves = [ { dx: 0, dy: -1 }, { dx: 0, dy: 1 }, { dx: -1, dy: 0 }, { dx: 1, dy: 0 }];
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const move = possibleMoves[Math.floor(Math.random() * possibleMoves.length)];
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const newX = this.tile.position.x + move.dx;
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const newY = this.tile.position.y + move.dy;
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if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) {
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const targetTile = gameMap.tiles[newY][newX];
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if (targetTile.biome && (targetTile.biome.movements.includes('walk') || targetTile.biome.movements.includes('climb')) && this.type.biomes.includes(targetTile.biome)) {
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this.tile = targetTile;
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}
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}
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}
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setDesign(ctx) {
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if (!this.tile || this.tile.visibility !== 2) return;
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const svgImage = this.type.svgAsset();
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if (!svgImage) return;
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const screenPos = this.tile.position.cartToIso();
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const elevationHeight = this.tile.position.h * ELEVATION_STEP;
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const size = this.type.size || { w: 40, h: 40 };
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const offset = this.type.offset || { x: -20, y: -35 };
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ctx.save();
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ctx.translate(screenPos.x, screenPos.y - elevationHeight);
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ctx.drawImage(svgImage, offset.x, offset.y, size.w, size.h);
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ctx.restore();
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}
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}
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class Tile {
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constructor(x, y) {
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this.position = new Position(x, y);
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this.biome = null;
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this.structure = null;
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this.visibility = 0; // 0: Unseen, 1: Seen, 2: Visible
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this.setBiome();
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this.setElevation();
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this.setStructure();
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}
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setBiome() {
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let scale = 0.05;
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let eRaw = (simplex.noise2D(this.position.x * scale, this.position.y * scale) + 1) / 2;
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let tRaw = (simplex.noise2D(this.position.x * scale * 0.8, this.position.y * scale * 0.8) + 1) / 2;
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let mRaw = (simplex.noise2D(this.position.x * scale * 1.5, this.position.y * scale * 1.5) + 1) / 2;
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if (eRaw < 0.25) this.biome = Biome.WATER_DEEP;
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else if (eRaw < 0.3) this.biome = Biome.WATER_SHALLOW;
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else if (eRaw < 0.32) this.biome = Biome.SWAMP;
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else if (eRaw < 0.35) this.biome = Biome.BEACH;
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else if (eRaw > 0.85) this.biome = Biome.SNOWMOUNTAIN;
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else if (eRaw > 0.75) this.biome = Biome.MOUNTAIN;
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else {
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if (tRaw < 0.3) this.biome = Biome.DESERT;
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else if (tRaw > 0.6) this.biome = (mRaw > 0.7) ? Biome.ENCHANTED_FOREST : Biome.FOREST;
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else this.biome = Biome.GRASSLAND;
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}
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}
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setDesign(ctx){
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if (!this.biome || this.visibility === 0) return;
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const screenPos = this.position.cartToIso();
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const elevationHeight = this.position.h * ELEVATION_STEP;
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ctx.save();
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ctx.translate(screenPos.x, screenPos.y - elevationHeight);
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const baseColor = this.biome.summerColor;
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const shadowColor = shadeColor(baseColor, -30);
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// Draw tile faces
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ctx.fillStyle = shadowColor;
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ctx.beginPath();
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ctx.moveTo(0, TILE_HEIGHT); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2 + elevationHeight); ctx.lineTo(0, TILE_HEIGHT + elevationHeight);
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ctx.closePath();
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ctx.fill();
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ctx.fillStyle = shadeColor(shadowColor, -10);
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ctx.beginPath();
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ctx.moveTo(0, TILE_HEIGHT); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2 + elevationHeight); ctx.lineTo(0, TILE_HEIGHT + elevationHeight);
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ctx.closePath();
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ctx.fill();
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// Draw top surface using a sprite if available
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if (this.biome.sprite) {
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this.biome.sprite.draw(ctx, -TILE_WIDTH / 2, 0);
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} else {
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ctx.fillStyle = baseColor;
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ctx.beginPath();
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ctx.moveTo(0, 0); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(0, TILE_HEIGHT); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2);
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ctx.closePath();
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ctx.fill();
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}
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// Draw features if fully visible
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if(this.visibility === 2) {
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if (this.biome === Biome.FOREST && forestSVG) {
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ctx.drawImage(forestSVG, -25, -25, 50, 50);
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} else if (this.biome === Biome.ENCHANTED_FOREST && enchantedForestSVG) {
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ctx.drawImage(enchantedForestSVG, -25, -25, 50, 50);
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} else if (this.biome === Biome.SWAMP && swampSVG) {
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ctx.drawImage(swampSVG, -25, -5, 50, 30);
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}
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if (this.structure) {
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if (this.structure.type === 'village' && villageSVG) {
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ctx.drawImage(villageSVG, -20, -16, 40, 40);
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} else if (this.structure.type === 'city' && citySVG) {
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ctx.drawImage(citySVG, -24, -28, 48, 48);
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}
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}
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}
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// Draw fog overlay if seen but not currently visible
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if (this.visibility === 1) {
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ctx.fillStyle = 'rgba(0,0,0,0.5)';
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ctx.beginPath();
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ctx.moveTo(0, 0); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(0, TILE_HEIGHT); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2);
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ctx.closePath();
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ctx.fill();
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}
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ctx.restore();
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}
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setElevation(){
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if (!this.biome) return;
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this.position.h = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation);
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}
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setStructure(){
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if (!this.biome || !this.biome.acceptStructure) return;
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var rand = seededRandom(this.position.x * 13 + this.position.y * 59);
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var structureChance = rand();
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if (structureChance < 0.005) {
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this.structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)] };
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} else if (structureChance < 0.02) {
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this.structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)] };
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}
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}
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}
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class Map {
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constructor(size) {
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this.size = size;
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this.tiles = [];
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this.initializeMap();
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}
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initializeMap(){
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console.time('Map Generation');
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this.tiles = Array(this.size).fill(null).map((_, y) => Array(this.size).fill(null).map((_, x) => new Tile(x, y)));
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console.timeEnd('Map Generation');
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}
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}
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class Time {
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constructor() {
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this.year = 812;
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this.month = 1;
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this.day = 13;
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this.season = 'winter';
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this.hour = 12;
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this.daylight = true;
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this.minute=2
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}
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tick(){
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this.minute=(this.minute+1) % 60
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if (this.minute==0) this.hour=(this.hour+1) % 24
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if (this.hour==0 && this.minute == 0) this.day=(this.day+1) % 31;
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if (this.day==1 && this.hour == 0 && this.minute == 0) this.month=(this.month+1) % 13;
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if (this.month==1 && this.day == 1 && this.hour == 0 && this.minute == 0) this.year++;
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const timeStr = `${this.hour.toString().padStart(2, '0')}:${this.minute.toString().padStart(2, '0')}`;
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document.getElementById('time-display').textContent = `Jour ${this.day}, ${timeStr}`;
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document.getElementById('season-display').textContent = this.season;
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}
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setDesign(ctx){
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let overlayColor = 'rgba(0,0,0,0)';
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let opacity = 0;
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if (this.hour >= 20 || this.hour < 6) {
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opacity = 0.5;
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} else if (this.hour >= 18) {
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opacity = 0.3 * ( (this.hour - 18) / 2 );
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} else if (this.hour < 8) {
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opacity = 0.3 * ( (8 - this.hour) / 2 );
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}
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if (opacity > 0) {
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ctx.fillStyle = '#000033';
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ctx.globalAlpha = opacity;
|
|
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
ctx.globalAlpha = 1.0;
|
|
}
|
|
}
|
|
|
|
}
|
|
class Attributes {
|
|
constructor(race) {
|
|
this.strength = race.strength;
|
|
this.vitality = race.vitality;
|
|
this.dexterity = race.dexterity;
|
|
this.intelligence = race.intelligence;
|
|
this.wisdom = race.wisdom;
|
|
this.luck = race.luck;
|
|
}
|
|
}
|
|
|
|
class Creature {
|
|
constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) {
|
|
this.name = name;
|
|
this.attributes = attributes;
|
|
this.level = level;
|
|
this.affinities = affinities;
|
|
this.name = name;
|
|
this.alignments = alignments;
|
|
this.species = species;
|
|
this.race = race;
|
|
this.tile=tile;
|
|
this.items=items;
|
|
this.hp=hp;
|
|
}
|
|
}
|
|
class Npc {
|
|
constructor(name, creature, settlement, equipments) {
|
|
this.creature = creature;
|
|
this.settlement = settlement;
|
|
this.equipments = equipments;
|
|
}
|
|
}
|
|
|
|
class Player {
|
|
constructor(creature,equipments) {
|
|
this.creature=creature;
|
|
this.equipments=equipments;
|
|
}
|
|
get position() {
|
|
return this.creature.tile.position;
|
|
}
|
|
|
|
setDesign(ctx) {
|
|
const tile = this.creature.tile
|
|
if(!tile) return;
|
|
|
|
const screenPos = tile.position.cartToIso();
|
|
const elevationHeight = tile.position.h * ELEVATION_STEP;
|
|
|
|
ctx.save();
|
|
ctx.translate(screenPos.x, screenPos.y - elevationHeight);
|
|
|
|
if (playerSVG) {
|
|
ctx.drawImage(playerSVG, -25, -50, 50, 60);
|
|
} else {
|
|
ctx.fillStyle = '#E53E3E'; ctx.beginPath(); ctx.arc(0, TILE_HEIGHT / 2 - 6, 8, 0, Math.PI * 2); ctx.fill();
|
|
}
|
|
ctx.restore();
|
|
}
|
|
move(dx, dy, gameMap) {
|
|
const newX = this.position.x + dx;
|
|
const newY = this.position.y + dy;
|
|
if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) {
|
|
const targetTile = gameMap.tiles[newY][newX];
|
|
if (targetTile.biome && targetTile.biome.movements.includes('walk')) {
|
|
this.creature.tile = targetTile;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class World {
|
|
constructor(name) {
|
|
this.name = name;
|
|
this.map = new Map(200);
|
|
this.currentTime=new Time();
|
|
this.animals = [];
|
|
this.spawnAnimals();
|
|
}
|
|
|
|
spawnAnimals() {
|
|
console.time('Animal Spawning');
|
|
for (let y = 0; y < this.map.size; y++) {
|
|
for (let x = 0; x < this.map.size; x++) {
|
|
const tile = this.map.tiles[y][x];
|
|
if (tile.biome && tile.biome.movements.includes('walk')) {
|
|
for (const key in ANIMAL_TYPES) {
|
|
const animalType = ANIMAL_TYPES[key];
|
|
if (animalType.biomes.includes(tile.biome) && Math.random() < animalType.spawnChance) {
|
|
this.animals.push(new Animal(animalType, tile));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
console.log(`Spawned ${this.animals.length} animals.`);
|
|
console.timeEnd('Animal Spawning');
|
|
}
|
|
}
|
|
class Camera {
|
|
constructor(x=0,y=0,canvas) {
|
|
this.x=x;
|
|
this.y=y;
|
|
this.canvas = canvas;
|
|
}
|
|
setCamera(position) {
|
|
var target = position.cartToIso();
|
|
var perspective = position.h * ELEVATION_STEP;
|
|
this.x = this.canvas.width / 2 - target.x;
|
|
this.y = this.canvas.height / 2 - (target.y - perspective);
|
|
}
|
|
}
|
|
class Session {
|
|
|
|
constructor() {
|
|
this.world = new World('Defiance');
|
|
this.camera = new Camera(0,0, canvas);
|
|
this.setControls();
|
|
this.loop = this.loop.bind(this);
|
|
this.player=null;
|
|
this.setInitial();
|
|
}
|
|
loop(currentTime) {
|
|
this.update(currentTime);
|
|
this.setDesign();
|
|
requestAnimationFrame(this.loop);
|
|
}
|
|
|
|
update(currentTime) {
|
|
this.handleMovement(currentTime);
|
|
this.updateVisibility();
|
|
|
|
this.world.animals.forEach(animal => {
|
|
animal.update(currentTime, this.world.map);
|
|
});
|
|
|
|
this.camera.setCamera(this.player.position);
|
|
|
|
// Update all biome sprites
|
|
for (const key in Biome) {
|
|
if (Biome[key].sprite) {
|
|
Biome[key].sprite.update(currentTime);
|
|
}
|
|
}
|
|
|
|
this.world.currentTime.tick();
|
|
}
|
|
|
|
updateVisibility() {
|
|
const map = this.world.map;
|
|
const px = this.player.position.x;
|
|
const py = this.player.position.y;
|
|
const radius = VISION_RADIUS;
|
|
const radiusSq = radius * radius;
|
|
|
|
const viewBox = {
|
|
minX: Math.max(0, px - radius - 2),
|
|
maxX: Math.min(map.size - 1, px + radius + 2),
|
|
minY: Math.max(0, py - radius - 2),
|
|
maxY: Math.min(map.size - 1, py + radius + 2)
|
|
};
|
|
|
|
for(let y = viewBox.minY; y <= viewBox.maxY; y++) {
|
|
for(let x = viewBox.minX; x <= viewBox.maxX; x++) {
|
|
const tile = map.tiles[y][x];
|
|
if(tile.visibility === 2) tile.visibility = 1;
|
|
|
|
const dx = px - x;
|
|
const dy = py - y;
|
|
if (dx * dx + dy * dy <= radiusSq) {
|
|
tile.visibility = 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
setInitial(){
|
|
let spawnX, spawnY;
|
|
do {
|
|
spawnX = Math.floor(Math.random() * this.world.map.size);
|
|
spawnY = Math.floor(Math.random() * this.world.map.size);
|
|
} while (!this.world.map.tiles[spawnY][spawnX].biome || !this.world.map.tiles[spawnY][spawnX].biome.movements.includes('walk') );
|
|
this.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.world.map.tiles[spawnY][spawnX],'human',RACE.HUMAN,10,null),);
|
|
this.updateVisibility();
|
|
}
|
|
setControls() {
|
|
document.addEventListener('keydown', e => {
|
|
const key = e.key.toLowerCase();
|
|
if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = true; }
|
|
else if (['w', 'z'].includes(key)) { controls.up = true; }
|
|
else if (['s'].includes(key)) { controls.down = true; }
|
|
else if (['a', 'q'].includes(key)) { controls.left = true; }
|
|
else if (['d'].includes(key)) { controls.right = true; }
|
|
});
|
|
document.addEventListener('keyup', e => {
|
|
const key = e.key.toLowerCase();
|
|
if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = false; }
|
|
else if (['w', 'z'].includes(key)) { controls.up = false; }
|
|
else if (['s'].includes(key)) { controls.down = false; }
|
|
else if (['a', 'q'].includes(key)) { controls.left = false; }
|
|
else if (['d'].includes(key)) { controls.right = false; }
|
|
});
|
|
const controlMap = { 'btn-up': 'up', 'btn-down': 'down', 'btn-left': 'left', 'btn-right': 'right' };
|
|
for (const [id, dir] of Object.entries(controlMap)) {
|
|
const btn = document.getElementById(id);
|
|
btn.addEventListener('touchstart', e => { e.preventDefault(); controls[dir] = true; }, { passive: false });
|
|
btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; });
|
|
}
|
|
}
|
|
setDesign(){
|
|
ctx.fillStyle = '#000000';
|
|
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
|
|
ctx.save();
|
|
ctx.translate(this.camera.x, this.camera.y);
|
|
|
|
const [startX, endX, startY, endY] = this.getVisibleTileBounds();
|
|
|
|
for (let y = startY; y < endY; y++) {
|
|
for (let x = startX; x < endX; x++) {
|
|
if (this.world.map.tiles[y] && this.world.map.tiles[y][x]) {
|
|
this.world.map.tiles[y][x].setDesign(ctx);
|
|
}
|
|
}
|
|
}
|
|
|
|
this.world.animals.forEach(animal => animal.setDesign(ctx));
|
|
this.player.setDesign(ctx);
|
|
|
|
ctx.restore();
|
|
ctx.save();
|
|
this.world.currentTime.setDesign(ctx);
|
|
ctx.restore();
|
|
|
|
}
|
|
|
|
getVisibleTileBounds() {
|
|
const margin = 5;
|
|
const viewWidth = canvas.width;
|
|
const viewHeight = canvas.height;
|
|
|
|
const isoToCart = (isoX, isoY) => {
|
|
const cartX = (isoX / (TILE_WIDTH / 2) + isoY / (TILE_HEIGHT / 2)) / 2;
|
|
const cartY = (isoY / (TILE_HEIGHT / 2) - isoX / (TILE_WIDTH / 2)) / 2;
|
|
return { x: Math.floor(cartX), y: Math.floor(cartY) };
|
|
};
|
|
|
|
const topLeft = isoToCart(-this.camera.x, -this.camera.y);
|
|
const bottomRight = isoToCart(-this.camera.x + viewWidth, -this.camera.y + viewHeight);
|
|
|
|
const startX = Math.max(0, topLeft.x - margin);
|
|
const endX = Math.min(this.world.map.size - 1, bottomRight.x + margin);
|
|
const startY = Math.max(0, topLeft.y - margin);
|
|
const endY = Math.min(this.world.map.size - 1, bottomRight.y + margin);
|
|
|
|
return [startX, endX, startY, endY];
|
|
}
|
|
|
|
handleMovement(currentTime) {
|
|
if (currentTime - lastMoveTime < 150) return;
|
|
let moved = false;
|
|
if (controls.up) { this.player.move(0, -1,this.world.map); moved = true; }
|
|
if (controls.down) { this.player.move(0, 1,this.world.map); moved = true; }
|
|
if (controls.left) { this.player.move(-1, 0,this.world.map); moved = true; }
|
|
if (controls.right) { this.player.move(1, 0,this.world.map); moved = true; }
|
|
if(moved) lastMoveTime = currentTime;
|
|
}
|
|
}
|
|
|
|
|
|
const controls = { up: false, down: false, left: false, right: false };
|
|
const simplex = new SimplexNoise();
|
|
let lastMoveTime = 0;
|
|
const canvas = document.getElementById('gameCanvas');
|
|
const ctx = canvas.getContext('2d');
|
|
const loadingScreen = document.getElementById('loading');
|
|
const TILE_WIDTH = 64;
|
|
const TILE_HEIGHT = 32;
|
|
const ELEVATION_STEP = TILE_HEIGHT / 4;
|
|
const VISION_RADIUS = 8;
|
|
|
|
|
|
function seededRandom(seed) {
|
|
let s = seed;
|
|
return () => { s = (s * 9301 + 49297) % 233280; return s / 233280.0; };
|
|
}
|
|
|
|
function shadeColor(c, p) {
|
|
let R=parseInt(c.substring(1,3),16),G=parseInt(c.substring(3,5),16),B=parseInt(c.substring(5,7),16);R=parseInt(R*(100+p)/100);G=parseInt(G*(100+p)/100);B=parseInt(B*(100+p)/100);R=(R<255)?R:255;G=(G<255)?G:255;B=(B<255)?B:255;
|
|
return "#"+("0"+R.toString(16)).slice(-2)+("0"+G.toString(16)).slice(-2)+("0"+B.toString(16)).slice(-2);
|
|
}
|
|
|
|
function createAnimatedSheet(width, height, frameCount, drawFrameFn) {
|
|
const sheetCanvas = document.createElement('canvas');
|
|
sheetCanvas.width = width;
|
|
sheetCanvas.height = height * frameCount;
|
|
const sheetCtx = sheetCanvas.getContext('2d');
|
|
sheetCtx.imageSmoothingEnabled = false;
|
|
|
|
for (let frame = 0; frame < frameCount; frame++) {
|
|
sheetCtx.save();
|
|
sheetCtx.translate(0, frame * height);
|
|
drawFrameFn(sheetCtx, frame, width, height);
|
|
sheetCtx.restore();
|
|
}
|
|
return sheetCanvas;
|
|
}
|
|
|
|
function drawGrasslandFrame(ctx, frame, width, height) {
|
|
const PIXEL_SCALE = 2;
|
|
const colors = ['#6A994E', '#588142', '#A5A450'];
|
|
|
|
ctx.fillStyle = colors[1];
|
|
ctx.beginPath();
|
|
ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2);
|
|
ctx.closePath();
|
|
ctx.fill();
|
|
|
|
for (let i = 0; i < 150; i++) {
|
|
const x = Math.random() * width;
|
|
const y = (Math.random() * height / 2) + height / 4;
|
|
const dx = Math.abs(x - width / 2);
|
|
const dy = Math.abs(y - height / 2);
|
|
if (dx / (width / 2) + dy / (height / 2) > 1) continue;
|
|
|
|
const wave = Math.sin(x / 5 + frame * Math.PI / 2) * PIXEL_SCALE;
|
|
ctx.fillStyle = colors[i % 2];
|
|
ctx.fillRect(x + wave, y - PIXEL_SCALE, PIXEL_SCALE, PIXEL_SCALE);
|
|
}
|
|
}
|
|
|
|
function drawWaterFrame(ctx, frame, width, height) {
|
|
const colors = ['#5A8AB8', '#4A7AA8', '#97aabdff'];
|
|
ctx.fillStyle = colors[0];
|
|
ctx.beginPath();
|
|
ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2);
|
|
ctx.closePath();
|
|
ctx.fill();
|
|
for (let i = 0; i < 3; i++) {
|
|
ctx.strokeStyle = colors[1];
|
|
ctx.lineWidth = 1;
|
|
ctx.beginPath();
|
|
const startY = (height / 4) * (i + 1);
|
|
const offset = (frame * 0.2) + i * 2;
|
|
ctx.moveTo(0, startY + Math.sin(offset) * 2);
|
|
for (let x = 0; x < width; x++) {
|
|
const y = startY + Math.sin(x * 0.15 + offset) * 2;
|
|
if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) {
|
|
ctx.lineTo(x, y);
|
|
}
|
|
}
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
|
|
function drawDeepWaterFrame(ctx, frame, width, height) {
|
|
const colors = ['#3D5A80', '#2A4A6D', '#1A202C'];
|
|
ctx.fillStyle = colors[0];
|
|
ctx.beginPath();
|
|
ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2);
|
|
ctx.closePath();
|
|
ctx.fill();
|
|
for (let i = 0; i < 2; i++) {
|
|
ctx.strokeStyle = colors[1];
|
|
ctx.lineWidth = 2;
|
|
ctx.beginPath();
|
|
const startY = (height / 3) * (i + 1);
|
|
const offset = (frame * 0.1) + i * 3;
|
|
ctx.moveTo(0, startY + Math.sin(offset) * 1.5);
|
|
for (let x = 0; x < width; x++) {
|
|
const y = startY + Math.sin(x * 0.1 + offset) * 1.5;
|
|
if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) {
|
|
ctx.lineTo(x, y);
|
|
}
|
|
}
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
|
|
function drawMountainFrame(ctx, frame, width, height) {
|
|
const colors = ['#A9A9A9', '#808080', '#696969'];
|
|
ctx.fillStyle = colors[0];
|
|
ctx.beginPath();
|
|
ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2);
|
|
ctx.closePath();
|
|
ctx.fill();
|
|
for (let i = 0; i < 70; i++) {
|
|
const x = Math.random() * width;
|
|
const y = Math.random() * height;
|
|
if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) > 1) continue;
|
|
const w = 2 + Math.random() * 4;
|
|
const h = 2 + Math.random() * 4;
|
|
ctx.fillStyle = colors[1 + Math.floor(Math.random() * 2)];
|
|
ctx.fillRect(x - w / 2, y - h / 2, w, h);
|
|
}
|
|
}
|
|
|
|
|
|
function loadSvgAsImage(gElement) {
|
|
return new Promise((resolve, reject) => {
|
|
if (!gElement) return reject(new Error("SVG <g> element not found."));
|
|
const viewBox = gElement.getAttribute('viewBox') || '0 0 100 100';
|
|
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
|
|
svg.setAttribute('viewBox', viewBox);
|
|
const defs = document.querySelector('svg > defs');
|
|
if (defs) svg.appendChild(defs.cloneNode(true));
|
|
svg.appendChild(gElement.cloneNode(true));
|
|
const svgString = new XMLSerializer().serializeToString(svg);
|
|
const url = URL.createObjectURL(new Blob([svgString], { type: "image/svg+xml;charset=utf-8" }));
|
|
const img = new Image();
|
|
img.onload = () => { URL.revokeObjectURL(url); resolve(img); };
|
|
img.onerror = (err) => { URL.revokeObjectURL(url); reject(err); };
|
|
img.src = url;
|
|
});
|
|
}
|
|
|
|
|
|
async function initializeGame() {
|
|
canvas.width = canvas.parentElement.clientWidth;
|
|
canvas.height = canvas.parentElement.clientHeight;
|
|
|
|
try {
|
|
Biome.GRASSLAND.sprite = new Sprite(createAnimatedSheet(TILE_WIDTH, TILE_HEIGHT, 4, drawGrasslandFrame), TILE_WIDTH, TILE_HEIGHT, 4, 200);
|
|
Biome.WATER_SHALLOW.sprite = new Sprite(createAnimatedSheet(TILE_WIDTH, TILE_HEIGHT, 6, drawWaterFrame), TILE_WIDTH, TILE_HEIGHT, 6, 150);
|
|
Biome.WATER_DEEP.sprite = new Sprite(createAnimatedSheet(TILE_WIDTH, TILE_HEIGHT, 8, drawDeepWaterFrame), TILE_WIDTH, TILE_HEIGHT, 8, 250);
|
|
Biome.MOUNTAIN.sprite = new Sprite(createAnimatedSheet(TILE_WIDTH, TILE_HEIGHT, 1, drawMountainFrame), TILE_WIDTH, TILE_HEIGHT, 1, 9999);
|
|
|
|
|
|
const assetIds = ['forest-svg', 'village-svg', 'city-svg', 'player-svg', 'enchanted-forest-svg', 'swamp-svg', 'wolf-pack-svg', 'boar-svg'];
|
|
const assetElements = assetIds.map(id => document.getElementById(id));
|
|
|
|
[forestSVG, villageSVG, citySVG, playerSVG, enchantedForestSVG, swampSVG, wolfPackSVG, boarSVG] = await Promise.all(
|
|
assetElements.map(el => loadSvgAsImage(el))
|
|
);
|
|
|
|
console.log("All assets loaded.");
|
|
|
|
let session = new Session();
|
|
loadingScreen.style.display = 'none';
|
|
session.loop();
|
|
|
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} catch (error) {
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|
console.error("Failed to load assets:", error);
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loadingScreen.innerHTML = "Error loading assets. Please refresh.";
|
|
}
|
|
}
|
|
|
|
initializeGame();
|
|
});
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|
|