687 lines
No EOL
32 KiB
JavaScript
687 lines
No EOL
32 KiB
JavaScript
document.addEventListener('DOMContentLoaded', () => {
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const Biome = {
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WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:0,minElevation:0 },
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WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:1 },
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BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:2 },
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GRASSLAND: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:2 },
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FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:2 },
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ENCHANTED_FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2),('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:2 },
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MOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:5,minElevation:3 },
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SNOWLAND: { acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:2 },
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SNOWMOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:8,minElevation:4 },
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DESERT: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:2 },
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RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:2 },
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SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:1 }
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}
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const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"];
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const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"];
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const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit'];
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const RACE = {
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HUMAN: {strength:1,vitality:1,dexterity:1,intelligence:1,wisdom:1,luck:1}
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};
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const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2'];
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const ItemType = {
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lightWeapon:{slot:['right-hand','left-hand','backpack'],soul:true,enchant:true},
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heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true},
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heavyArmor:{slot:('body','backpack'),soul:true,enchant:true},
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lightArmor:{slot:('body','backpack'),soul:true,enchant:true},
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shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
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shoes:{slot:('foot','backpack'),soul:true,enchant:true},
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pant:{slot:('leg','backpack'),soul:true,enchant:true},
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helmet:{slot:('leg','backpack'),soul:true,enchant:true},
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potion:{slot:('heal','backpack'),soul:false,enchant:false},
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throwable:{slot:('belt','backpack'),soul:true,enchant:true},
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craftMaterial:{slot:('backpack'),soul:false,enchant:false},
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ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true},
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amulet:{slot:('neck','backpack'),soul:true,enchant:true},
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currency:{slot:('purse'),soul:true,enchant:true},
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enchantMaterial:{slot:('backpack'),soul:false,enchant:false},
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mercantMaterial:{slot:('backpack'),soul:false,enchant:false}
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}
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const Items = {
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'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
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'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
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'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] },
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'Bois': { name: 'Bois', itemType: 'craftMaterial', icon: '🌲',biome:['FOREST'],occurence:0.9},
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'stone': { name: 'Pierre', itemType: 'craftMaterial', icon: '🗿',biome:['MOUNTAIN'],occurence:0.4},
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'Herbes': { name: 'Herbes', itemType: 'craftMaterial', icon: '🌿',biome:['GRASSLAND'],occurence:0.4},
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'Cristaux Magiques': { name: ' enchantMaterial',icon: '💎',biome:['MOUNTAIN','ENCHANTED_FOREST'],occurence:0.005},
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'Fer': { name: 'Fer', itemType: 'craftMaterial', icon: '🔩',biome:['MOUNTAIN'],occurence:0.001},
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'Mushroom': { name: 'Champignons', itemType: 'craftMaterial', icon: '🍄',biome:['FOREST'],occurence:0.01},
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'gold': { name: 'Champignons', itemType: 'mercantMaterial', icon: '💰',biome:['MOUNTAIN','RIVER'],occurence:0.001}
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};
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const StructureType = {
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TOWN: { name: 'Ville', population:15, icon: '🗡️', occurence:0.001,design: `<svg width="0" height="0" style="position:absolute; display: none;"> <defs> <g id="city-svg" viewBox="0 0 100 100"> <defs> <linearGradient id="stoneGradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:#A9A9A9;" /> <stop offset="100%" style="stop-color:#696969;" /> </linearGradient> <linearGradient id="stoneShadowGradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:#808080;" /> <stop offset="100%" style="stop-color:#4A5568;" /> </linearGradient> </defs> <!-- Muraille --> <path d="M 10 95 L 15 70 L 85 70 L 90 95 Z" fill="url(#stoneShadowGradient)" stroke="#1A202C" stroke-width="2" /> <!-- Crénaux muraille --> <path d="M 15 70 L 15 65 L 25 65 L 25 70 L 35 70 L 35 65 L 45 65 L 45 70 L 55 70 L 55 65 L 65 65 L 65 70 L 75 70 L 75 65 L 85 65 L 85 70 Z" fill="url(#stoneShadowGradient)" stroke="#1A202C" stroke-width="1.5"/> <!-- Tour gauche --> <rect x="20" y="30" width="20" height="40" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <rect x="18" y="25" width="24" height="5" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <!-- Tour droite --> <rect x="60" y="30" width="20" height="40" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <rect x="58" y="25" width="24" height="5" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <!-- Donjon central --> <rect x="40" y="15" width="20" height="55" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="2"/> <path d="M 38 15 L 38 10 L 43 10 L 43 15 L 48 15 L 48 10 L 53 10 L 53 15 L 58 15 L 58 10 L 63 10 L 63 15 Z" fill="url(#stoneGradient)" stroke="#1A202C" stroke-width="1.5"/> </g> </defs> </svg>`},
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VILLAGE: { name: 'Village', population:5, icon: '🗡️',occurence:0.005, design: `<svg width="0" height="0" style="position:absolute; display: none;"> <defs> <!-- Définition du Village --> <g id="village-svg" viewBox="0 0 100 100"> <defs> <linearGradient id="woodGradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:#A0522D;" /> <stop offset="100%" style="stop-color:#8B4513;" /> </linearGradient> <linearGradient id="thatchGradient" x1="0%" y1="0%" x2="0%" y2="100%"> <stop offset="0%" style="stop-color:#D4A373;" /> <stop offset="100%" style="stop-color:#A0522D;" /> </linearGradient> </defs> <!-- Maison principale --> <rect x="20" y="50" width="60" height="45" fill="url(#woodGradient)" stroke="#1A202C" stroke-width="2"/> <polygon points="15,50 85,50 50,20" fill="url(#thatchGradient)" stroke="#1A202C" stroke-width="2"/> <!-- Petite maison derrière --> <rect x="65" y="60" width="25" height="35" fill="#8B4513" stroke="#1A202C" stroke-width="1.5"/> <polygon points="62,60 93,60 77.5,40" fill="#A0522D" stroke="#1A202C" stroke-width="1.5"/> <!-- Fenêtre --> <rect x="45" y="65" width="10" height="10" fill="#2D3748"/> </g> </defs> </svg>`},
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FARM: { name: 'Ferme', population:5, icon: '🗡️',occurence:0.010 },
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CAMP:{ name: 'Campement', population:2, icon: '⛺',occurence:0.002 },
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};
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const MONSTER_TYPES = {
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GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } },
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ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } },
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};
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const ANIMAL_TYPES = {
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WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, design: `<svg width="100" height="100" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg"><defs><linearGradient id="wolfFurGradient" x1="0%" y1="0%" x2="0%" y2="100%"><stop offset="0%" style="stop-color:#4A5568;" /><stop offset="100%" style="stop-color:#2D3748;" /></linearGradient><linearGradient id="wolfShadowGradient" x1="0%" y1="0%" x2="0%" y2="100%"><stop offset="0%" style="stop-color:#2D3748;" /><stop offset="100%" style="stop-color:#1A202C;" /></linearGradient></defs><g><path d="M 50 10 L 90 40 L 80 95 L 20 95 L 10 40 Z" fill="url(#wolfFurGradient)" /><path d="M 50 10 L 70 45 L 50 55 L 30 45 Z" fill="url(#wolfShadowGradient)" /><path d="M 20 95 Q 40 70 50 75 Q 60 70 80 95 L 75 98 L 25 98 Z" fill="#2D3748" /><path d="M 25 42 L 10 20 L 35 30 Z" fill="#4A5568" stroke="#1A202C" stroke-width="1"/><path d="M 75 42 L 90 20 L 65 30 Z" fill="#4A5568" stroke="#1A202C" stroke-width="1"/><path d="M 28 38 L 18 25 L 35 32 Z" fill="#2D3748"/><path d="M 72 38 L 82 25 L 65 32 Z" fill="#2D3748"/><path d="M 50 50 L 65 80 L 50 90 L 35 80 Z" fill="#4A5568" /><path d="M 50 85 L 55 95 L 45 95 Z" fill="black" /><path d="M 35 45 Q 40 42 45 45 Q 40 48 35 45 Z" fill="#FBBF24" /><path d="M 65 45 Q 60 42 55 45 Q 60 48 65 45 Z" fill="#FBBF24" /><circle cx="39" cy="45" r="1" fill="black" /><circle cx="61" cy="45" r="1" fill="black" /><path d="M 18 50 L 10 40 L 25 55 Z" fill="#4A5568" /><path d="M 82 50 L 90 40 L 75 55 Z" fill="#4A5568" /><path d="M 20 65 L 5 55 L 22 70 Z" fill="#4A5568" /><path d="M 80 65 L 95 55 L 78 70 Z" fill="#4A5568" /></g></svg>`},
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BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } },
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};
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class Position{
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constructor(x,y,h=0) {
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this.x = x;
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this.y = y;
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this.h = h;
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}
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setPosition(x, y, h=0) {
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this.x = x;
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this.y = y;
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this.h = h;
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}
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getPosition() {
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return { x: this.x, y: this.y, h: this.h };
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}
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cartToIso() {
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return {
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x: (this.x - this.y) * 32,
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y: (this.x + this.y) * 16
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}
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}
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// Méthode de l'objet
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}
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class Tile {
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constructor(x, y) {
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this.position = new Position(x, y);
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this.biome = null;
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this.structure = null;
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this.setBiome();
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this.setElevation();
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this.setStructure();
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//this.setDesign(ctx);
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//this.forestSvg=null;
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//this.setSvg();
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}
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// Méthode de l'objet
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setBiome() {
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let scale = 0.05;
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let eRaw = (simplex.noise2D(this.position.x * scale, this.position.y * scale) + 1) / 2;
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let tRaw = (simplex.noise2D(this.position.x * scale * 0.8, this.position.y * scale * 0.8) + 1) / 2;
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let mRaw = (simplex.noise2D(this.position.x * scale * 1.5, this.position.y * scale * 1.5) + 1) / 2;
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if (eRaw < 0.25) this.biome = Biome.WATER_DEEP;
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else if (eRaw < 0.3) this.biome = Biome.WATER_SHALLOW;
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else if (eRaw < 0.35) this.biome = Biome.BEACH;
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else if (eRaw > 0.85) this.biome = Biome.SNOWMOUNTAIN;
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else if (eRaw > 0.75) this.biome = Biome.MOUNTAIN;
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else {
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if (tRaw < 0.3) this.biome = Biome.DESERT;
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else if (tRaw > 0.6) this.biome = (mRaw > 0.7) ? Biome.ENCHANTED_FOREST : Biome.FOREST;
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else this.biome = Biome.GRASSLAND;
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}
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}
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setDesign(ctx,currentTime){
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if (!this.biome) return;
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const screenPos = this.position.cartToIso();
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const elevationHeight = this.position.h * 8;
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let baseColor=null;
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ctx.save();
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ctx.translate(screenPos.x, screenPos.y - elevationHeight);
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if (currentTime.season == 'winter') { baseColor = this.biome.winterColor;}
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if (currentTime.season == 'summer') { baseColor = this.biome.summerColor;}
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if (currentTime.season == 'fall') { baseColor = this.biome.fallColor;}
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if (currentTime.season == 'autumn') { baseColor = this.biome.autumnColor;}
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const shadowColor = shadeColor(baseColor, -30);
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// Right Face
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ctx.fillStyle = shadowColor;
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ctx.beginPath();
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ctx.moveTo(0, 32); ctx.lineTo(32, 16); ctx.lineTo(32, 16 + elevationHeight); ctx.lineTo(0, 32 + elevationHeight);
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ctx.closePath();
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ctx.fill();
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// Left Face
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ctx.fillStyle = shadeColor(shadowColor, -10);
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ctx.beginPath();
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ctx.moveTo(0, 32); ctx.lineTo(-32, 16); ctx.lineTo(-32, 16 + elevationHeight); ctx.lineTo(0, 32 + elevationHeight);
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ctx.closePath();
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ctx.fill();
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// Top Face
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if (this.biome==Biome.FOREST && forestSVG.complete) {
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ctx.drawImage(forestSVG, -20, -16, 40, 48);
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} else { // Fallback to circle
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ctx.fillStyle = this.shadowColor; ctx.beginPath(); ctx.arc(0, TILE_HEIGHT / 2 - 6, 8, 0, Math.PI * 2); ctx.fill();
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}
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ctx.fillStyle = baseColor;
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ctx.beginPath();
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ctx.moveTo(0, 0); ctx.lineTo(32, 16); ctx.lineTo(0, 32); ctx.lineTo(-32, 16);
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ctx.closePath();
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ctx.fill();
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if (this.structure) {
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if (this.structure.type === 'village' && villageSVG) {
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ctx.drawImage(villageSVG, -20, -16, 40, 40);
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} else if (this.structure.type === 'city' && citySVG) {
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ctx.drawImage(citySVG, -24, -28, 48, 48);
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}
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}
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ctx.restore();
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}
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setExplored(explored) {
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this.explored=explored;
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}
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setElevation(){
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if (!this.biome) {
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console.error("Impossible de définir l'élévation car le biome n'est pas défini pour la tuile", this.position);
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return;
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}
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this.position.h = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation);
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}
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setStructure(){
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if (!this.biome) {
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console.error("Impossible de définir une structure car le biome n'est pas défini pour la tuile", this.position);
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return;
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}
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var rand = seededRandom(this.position.x * 13 + this.position.y * 59);
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var structureChance = rand();
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if (structureChance < 0.005 && this.biome.acceptStructure) {
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this.structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: StructureType.TOWN.population + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] };
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} else if (structureChance < 0.02 && this.biome.acceptStructure) {
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this.structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: StructureType.VILLAGE.population + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] };
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}
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if ( this.biome.acceptStructure && Math.random() < 0.2) {
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this.structure={type:'farm', name: 'farm', population: 2, buildings: []}
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// npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑🌾' });
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}
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}
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}
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class Map {
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constructor(size) {
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this.size = size;
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this.tiles = null
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this.initializeMap();
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}
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initializeMap(){
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console.time('Map Generation');
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this.tiles = Array(this.size).fill(null).map((_, y) => Array(this.size).fill(null).map((_, x) => new Tile(x, y)));
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console.timeEnd('Map Generation');
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}
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}
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class Time {
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constructor() {
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this.year = 812;
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this.month = 1;
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this.day = 13;
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this.season = 'winter';
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this.hour = 12;
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this.daylight = true;
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this.minute=2
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}
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tick(){
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this.minute=(this.minute+1) % 60
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if (this.minute==1) this.hour=(this.hour+1) % 24
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if (this.hour==1) this.day=(this.day+1) % 30
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if (this.day==1) {this.month=(this.month+1) % 12;}
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if (this.month==1) {this.year=(this.year+1); }
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if (this.month==6 && this.day==21) {this.season='summer'; }
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if (this.month==9 && this.day==21) {this.season='autumn'; }
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if (this.month==12 && this.day==21) {this.season='winter'; }
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if (this.month==3 && this.day==21) {this.season='fall'; }
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}
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wait(nbrHour){
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for (let i = 0; i < nbrHour; i++) {
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|
this.tick();
|
|
}
|
|
}
|
|
setDesign(){
|
|
let overlayColor = 'rgba(0,0,0,0)';
|
|
let opacity = 0;
|
|
|
|
if (this.hour > 20 || this.hour < 6) { // Nuit (20h -> 6h)
|
|
overlayColor = '#000033';
|
|
opacity = 0.5;
|
|
} else if (this.hour > 18) { // Soir (18h -> 20h)
|
|
overlayColor = '#FF8C00';
|
|
opacity = 0.3 * ( ((this.hour/24) - 0.75) / 0.08 );
|
|
} else if (this.hour < 8) { // Matin (6h -> 8h)
|
|
overlayColor = '#FFD700';
|
|
opacity = 0.3 * ( (0.33 - (this.hour/24) ) / 0.08 );
|
|
}
|
|
|
|
ctx.fillStyle = overlayColor;
|
|
ctx.globalAlpha = opacity;
|
|
document.getElementById('time-display').textContent = `Jour ${this.day}, ${this.hour}:${this.minute}`;
|
|
document.getElementById('season-display').textContent = this.season;
|
|
|
|
}
|
|
// Méthode de l'objet
|
|
|
|
}
|
|
class Attributes {
|
|
constructor(race) {
|
|
this.strength = race.strength;
|
|
this.vitality = race.vitality;
|
|
this.dexterity = race.dexterity;
|
|
this.intelligence = race.intelligence;
|
|
this.wisdom = race.wisdom;
|
|
this.luck = race.luck;
|
|
}
|
|
|
|
// Méthode de l'objet
|
|
|
|
}
|
|
|
|
class Creature {
|
|
constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) {
|
|
this.name = name;
|
|
this.attributes = attributes;
|
|
this.level = level;
|
|
this.affinities = affinities;
|
|
this.name = name;
|
|
this.alignments = alignments;
|
|
this.species = species;
|
|
this.race = race;
|
|
this.tile=tile;
|
|
this.items=items;
|
|
this.hp=hp;
|
|
}
|
|
|
|
fight(){
|
|
|
|
}
|
|
// Méthode de l'objet
|
|
|
|
}
|
|
class Npc {
|
|
constructor(name, creature, settlement, equipments) {
|
|
this.creature = creature;
|
|
this.settlement = settlement;
|
|
this.equipments = equipments;
|
|
}
|
|
|
|
talk() {
|
|
|
|
}
|
|
|
|
steal() {
|
|
|
|
}
|
|
|
|
trade() {
|
|
|
|
}
|
|
// Méthode de l'objet
|
|
|
|
}
|
|
|
|
class Player {
|
|
constructor(creature,equipments,playerImage) {
|
|
this.creature=creature;
|
|
this.equipments=equipments;
|
|
this.color = '#E53E3E';
|
|
this.playerImage = playerImage ;
|
|
//this.setSvg();
|
|
}
|
|
get position() {
|
|
return this.creature.tile.position;
|
|
}
|
|
setSvg(){
|
|
const svgString = `<svg width="100" height="100" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg"><defs><linearGradient id="wolfFurGradient" x1="0%" y1="0%" x2="0%" y2="100%"><stop offset="0%" style="stop-color:#4A5568;" /><stop offset="100%" style="stop-color:#2D3748;" /></linearGradient><linearGradient id="wolfShadowGradient" x1="0%" y1="0%" x2="0%" y2="100%"><stop offset="0%" style="stop-color:#2D3748;" /><stop offset="100%" style="stop-color:#1A202C;" /></linearGradient></defs><g><path d="M 50 10 L 90 40 L 80 95 L 20 95 L 10 40 Z" fill="url(#wolfFurGradient)" /><path d="M 50 10 L 70 45 L 50 55 L 30 45 Z" fill="url(#wolfShadowGradient)" /><path d="M 20 95 Q 40 70 50 75 Q 60 70 80 95 L 75 98 L 25 98 Z" fill="#2D3748" /><path d="M 25 42 L 10 20 L 35 30 Z" fill="#4A5568" stroke="#1A202C" stroke-width="1"/><path d="M 75 42 L 90 20 L 65 30 Z" fill="#4A5568" stroke="#1A202C" stroke-width="1"/><path d="M 28 38 L 18 25 L 35 32 Z" fill="#2D3748"/><path d="M 72 38 L 82 25 L 65 32 Z" fill="#2D3748"/><path d="M 50 50 L 65 80 L 50 90 L 35 80 Z" fill="#4A5568" /><path d="M 50 85 L 55 95 L 45 95 Z" fill="black" /><path d="M 35 45 Q 40 42 45 45 Q 40 48 35 45 Z" fill="#FBBF24" /><path d="M 65 45 Q 60 42 55 45 Q 60 48 65 45 Z" fill="#FBBF24" /><circle cx="39" cy="45" r="1" fill="black" /><circle cx="61" cy="45" r="1" fill="black" /><path d="M 18 50 L 10 40 L 25 55 Z" fill="#4A5568" /><path d="M 82 50 L 90 40 L 75 55 Z" fill="#4A5568" /><path d="M 20 65 L 5 55 L 22 70 Z" fill="#4A5568" /><path d="M 80 65 L 95 55 L 78 70 Z" fill="#4A5568" /></g></svg>`;
|
|
const svgBase64 = "data:image/svg+xml;base64," + btoa(svgString);
|
|
|
|
this.playerImage = new Image();
|
|
this.playerImage.src = svgBase64;
|
|
this.playerImage.onload = () => {
|
|
console.log("Player SVG loaded");
|
|
loadingScreen.style.display = 'none';
|
|
};
|
|
this.playerImage.onerror = () => {
|
|
console.error("Failed to load player SVG");
|
|
loadingScreen.style.display = 'none';
|
|
};
|
|
}
|
|
|
|
setDesign(ctx) {
|
|
const tile = this.creature.tile
|
|
if(!tile) return;
|
|
|
|
const screenPos = tile.position.cartToIso();
|
|
const elevationHeight = tile.position.h * 8;
|
|
|
|
ctx.save();
|
|
ctx.translate(screenPos.x, screenPos.y - elevationHeight);
|
|
|
|
if (this.playerImage && this.playerImage.complete) {
|
|
ctx.drawImage(this.playerImage, -25, -50, 50, 60);
|
|
} else { // Fallback to circle
|
|
ctx.fillStyle = this.color; ctx.beginPath(); ctx.arc(0, TILE_HEIGHT / 2 - 6, 8, 0, Math.PI * 2); ctx.fill();
|
|
}
|
|
ctx.restore();
|
|
}
|
|
move(dx, dy, gameMap) {
|
|
const newX = this.position.x + dx;
|
|
const newY = this.position.y + dy;
|
|
if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) {
|
|
const targetTile = gameMap.tiles[newY][newX];
|
|
if (targetTile.biome && targetTile.biome.movements.includes('walk')) {
|
|
this.creature.tile = targetTile;
|
|
}
|
|
}
|
|
}
|
|
|
|
rename(name) {
|
|
this.name = name;
|
|
}
|
|
|
|
equipItem(item,slot) {
|
|
equipment.equip(item,slot);
|
|
updateAttribute();
|
|
}
|
|
}
|
|
|
|
class Settlement {
|
|
constructor(level, affinities, name, alignments, position, structures) {
|
|
this.level = level;
|
|
this.affinities = affinities;
|
|
this.name = name;
|
|
this.alignments = alignments;
|
|
this.structures = structures;
|
|
}
|
|
|
|
// Méthode de l'objet
|
|
|
|
}
|
|
class Resource {
|
|
constructor(resourceType, position) {
|
|
this.resourceType = resourceType;
|
|
this.position = position;
|
|
}
|
|
collect(tile){
|
|
|
|
}
|
|
collect(creature){
|
|
// check if creature can collect
|
|
// transfer resulting items creature.items[]=this.resourceType.item
|
|
//end object
|
|
}
|
|
// Méthode de l'objet
|
|
|
|
}
|
|
class Equipment {
|
|
|
|
constructor(item,slot) {
|
|
this.item = item;
|
|
this.slot = slot;
|
|
}
|
|
// Méthode de l'objet
|
|
equip(slot) {
|
|
//replace current equipment
|
|
//check if compatible
|
|
//check if equipable
|
|
this.slot = slot;
|
|
}
|
|
unequip() {
|
|
this.slot = null;
|
|
|
|
}
|
|
}
|
|
class Soul {
|
|
|
|
constructor(name,description) {
|
|
this.name = name;
|
|
this.description = description;
|
|
}
|
|
// Méthode de l'objet
|
|
invoke() {
|
|
//
|
|
|
|
}
|
|
}
|
|
class Item {
|
|
|
|
constructor(name,duration,itemType) {
|
|
this.name = name;
|
|
if (!Object.values(ItemType).includes(itemType)) {
|
|
throw new Error('Item type invalide !');
|
|
}
|
|
this.itemType = itemType;
|
|
if (duration){
|
|
this.duration = itemType.duration
|
|
} else {
|
|
this.duration = duration
|
|
}
|
|
|
|
}
|
|
// Méthode de l'objet
|
|
throw() {
|
|
// delete after x Tick
|
|
}
|
|
destroy() {
|
|
|
|
}
|
|
use(){
|
|
if (this.duration >1) {
|
|
this.duration = this.duration-1
|
|
}
|
|
else {
|
|
this.destroy();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
class World {
|
|
|
|
constructor(name) {
|
|
this.name = name;
|
|
this.map = new Map(200)
|
|
this.currentTime=new Time();
|
|
}
|
|
// Méthode de l'objet
|
|
save() {
|
|
|
|
}
|
|
|
|
}
|
|
class Camera {
|
|
|
|
constructor(x=0,y=0,canvas) {
|
|
this.x=x;
|
|
this.y=y;
|
|
this.canvas = canvas;
|
|
}
|
|
// Méthode de l'objet
|
|
setCamera(position) {
|
|
var target = position.cartToIso();
|
|
var perspective = position.h * ELEVATION_STEP;
|
|
this.x = this.canvas.width / 2 - target.x;
|
|
this.y = this.canvas.height / 2 - (target.y - perspective);
|
|
}
|
|
|
|
}
|
|
class Session {
|
|
|
|
constructor() {
|
|
this.world = new World('Defiance');
|
|
this.camera = new Camera(0,0, canvas);
|
|
this.setControls();
|
|
this.loop = this.loop.bind(this);
|
|
this.player=null;
|
|
this.setInitial();
|
|
}
|
|
// Méthode de l'objet
|
|
loop(currentTime) {
|
|
this.handleMovement(currentTime);
|
|
this.camera.setCamera(this.player.position);
|
|
this.setDesign();
|
|
requestAnimationFrame(this.loop);
|
|
}
|
|
setInitial(){
|
|
let spawnX, spawnY;
|
|
do {
|
|
spawnX = Math.floor(Math.random() * this.world.map.size);
|
|
spawnY = Math.floor(Math.random() * this.world.map.size);
|
|
} while (!this.world.map.tiles[spawnY][spawnX].biome || !this.world.map.tiles[spawnY][spawnX].biome.movements.includes('walk') );
|
|
this.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.world.map.tiles[spawnY][spawnX],'human',RACE.HUMAN,10,null),);
|
|
}
|
|
setControls() {
|
|
document.addEventListener('keydown', e => {
|
|
const key = e.key.toLowerCase();
|
|
if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = true; }
|
|
else if (['w', 'z'].includes(key)) { controls.up = true; }
|
|
else if (['s'].includes(key)) { controls.down = true; }
|
|
else if (['a', 'q'].includes(key)) { controls.left = true; }
|
|
else if (['d'].includes(key)) { controls.right = true; }
|
|
});
|
|
document.addEventListener('keyup', e => {
|
|
const key = e.key.toLowerCase();
|
|
if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = false; }
|
|
else if (['w', 'z'].includes(key)) { controls.up = false; }
|
|
else if (['s'].includes(key)) { controls.down = false; }
|
|
else if (['a', 'q'].includes(key)) { controls.left = false; }
|
|
else if (['d'].includes(key)) { controls.right = false; }
|
|
});
|
|
const controlMap = { 'btn-up': 'up', 'btn-down': 'down', 'btn-left': 'left', 'btn-right': 'right' };
|
|
for (const [id, dir] of Object.entries(controlMap)) {
|
|
const btn = document.getElementById(id);
|
|
btn.addEventListener('touchstart', e => { e.preventDefault(); controls[dir] = true; }, { passive: false });
|
|
btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; });
|
|
}
|
|
}
|
|
setDesign(){
|
|
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
ctx.save();
|
|
ctx.translate(this.camera.x, this.camera.y);
|
|
|
|
for (let y = 0; y < this.world.map.size; y++) for (let x = 0; x < this.world.map.size; x++) this.world.map.tiles[y][x].setDesign(ctx,this.world.currentTime);
|
|
this.player.setDesign(ctx);
|
|
this.world.currentTime.setDesign(ctx);
|
|
ctx.fillRect(this.camera.x * -1, this.camera.y * -1, canvas.width, canvas.height);
|
|
ctx.globalAlpha = 1.0;
|
|
//drawFloatingTexts();
|
|
|
|
ctx.restore();
|
|
this.world.currentTime.tick();
|
|
}
|
|
handleMovement(currentTime) {
|
|
if (currentTime - lastMoveTime < 150) return;
|
|
let moved = false;
|
|
if (controls.up) { this.player.move(0, -1,this.world.map); moved = true; }
|
|
if (controls.down) { this.player.move(0, 1,this.world.map); moved = true; }
|
|
if (controls.left) { this.player.move(-1, 0,this.world.map); moved = true; }
|
|
if (controls.right) { this.player.move(1, 0,this.world.map); moved = true; }
|
|
if(moved) lastMoveTime = currentTime;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
const controls = { up: false, down: false, left: false, right: false };
|
|
const simplex = new SimplexNoise();
|
|
let lastMoveTime = 0;
|
|
let isGameReady = false;
|
|
const canvas = document.getElementById('gameCanvas');
|
|
const ctx = canvas.getContext('2d');
|
|
const loadingScreen = document.getElementById('loading');
|
|
const TILE_WIDTH = 64;
|
|
const TILE_HEIGHT = 32;
|
|
const ELEVATION_STEP = TILE_HEIGHT / 4;
|
|
let forestSVG, villageSVG, citySVG, playerSVG;
|
|
|
|
function seededRandom(seed) {
|
|
let s = seed;
|
|
return () => { s = (s * 9301 + 49297) % 233280; return s / 233280.0; };
|
|
}
|
|
|
|
function loadSvgAsImage(gElement) {
|
|
return new Promise((resolve, reject) => {
|
|
if (!gElement) {
|
|
return reject(new Error("SVG <g> element not found."));
|
|
}
|
|
|
|
const viewBox = gElement.getAttribute('viewBox') || '0 0 100 100';
|
|
|
|
// Create a new, standalone <svg> element in memory
|
|
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
|
|
svg.setAttribute('xmlns', 'http://www.w3.org/2000/svg');
|
|
svg.setAttribute('viewBox', viewBox);
|
|
// Clone the content of the <g> element into the new <svg>
|
|
svg.innerHTML = gElement.innerHTML;
|
|
|
|
const serializer = new XMLSerializer();
|
|
const svgString = serializer.serializeToString(svg);
|
|
const svgBlob = new Blob([svgString], { type: "image/svg+xml;charset=utf-8" });
|
|
|
|
const url = URL.createObjectURL(svgBlob);
|
|
|
|
const img = new Image();
|
|
img.onload = () => {
|
|
URL.revokeObjectURL(url);
|
|
resolve(img);
|
|
};
|
|
img.onerror = (err) => {
|
|
URL.revokeObjectURL(url);
|
|
reject(new Error('Failed to load SVG as image: ' + err.type));
|
|
};
|
|
img.src = url;
|
|
});
|
|
}
|
|
function shadeColor(c, p) {
|
|
let R=parseInt(c.substring(1,3),16),G=parseInt(c.substring(3,5),16),B=parseInt(c.substring(5,7),16);R=parseInt(R*(100+p)/100);G=parseInt(G*(100+p)/100);B=parseInt(B*(100+p)/100);R=(R<255)?R:255;G=(G<255)?G:255;B=(B<255)?B:255;
|
|
return "#"+("0"+R.toString(16)).slice(-2)+("0"+G.toString(16)).slice(-2)+("0"+B.toString(16)).slice(-2);
|
|
}
|
|
|
|
async function initializeGame() {
|
|
canvas.width = canvas.parentElement.clientWidth;
|
|
canvas.height = canvas.parentElement.clientHeight;
|
|
|
|
try {
|
|
// Load SVG assets from HTML and convert them to Image objects
|
|
const forestElement = document.getElementById('forest-svg');
|
|
const villageElement = document.getElementById('village-svg');
|
|
const cityElement = document.getElementById('city-svg');
|
|
const playerElement = document.getElementById('player-svg');
|
|
|
|
[forestSVG, villageSVG, citySVG, playerSVG] = await Promise.all([
|
|
loadSvgAsImage(forestElement),
|
|
loadSvgAsImage(villageElement),
|
|
loadSvgAsImage(cityElement),
|
|
loadSvgAsImage(playerElement)
|
|
]);
|
|
|
|
console.log("All SVG assets loaded as images.");
|
|
|
|
let session = new Session();
|
|
loadingScreen.style.display = 'none';
|
|
session.loop();
|
|
|
|
} catch (error) {
|
|
console.error("Failed to load SVG assets:", error);
|
|
loadingScreen.innerHTML = "Error loading assets. Please refresh.";
|
|
}
|
|
}
|
|
|
|
|
|
initializeGame();
|
|
}) |