368 lines
No EOL
13 KiB
JavaScript
368 lines
No EOL
13 KiB
JavaScript
const Biome = {
|
|
WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:-1,minElevation:-4 },
|
|
WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:-2 },
|
|
BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:0 },
|
|
GRASSLAND: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:-1 },
|
|
FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:0 },
|
|
ENCHANTED_FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2)('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:0 },
|
|
MOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:4,minElevation:3 },
|
|
SNOWLAND: { acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:-1 },
|
|
SNOWMOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:4,minElevation:3 },
|
|
DESERT: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:0 },
|
|
RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:-2 },
|
|
SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:-1 }
|
|
|
|
}
|
|
|
|
const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit']
|
|
|
|
const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2']
|
|
|
|
const ItemType = {lightWeapon:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
|
|
heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true},
|
|
heavyArmor:{slot:('body','backpack'),soul:true,enchant:true},
|
|
lightArmor:{slot:('body','backpack'),soul:true,enchant:true},
|
|
shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
|
|
shoes:{slot:('foot','backpack'),soul:true,enchant:true},
|
|
pant:{slot:('leg','backpack'),soul:true,enchant:true},
|
|
helmet:{slot:('leg','backpack'),soul:true,enchant:true},
|
|
potion:{slot:('heal','backpack'),soul:false,enchant:false},
|
|
throwable:{slot:('belt','backpack'),soul:true,enchant:true},
|
|
craftMaterial:{slot:('right-hand','left-hand','backpack'),soul:false,enchant:false},
|
|
ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true},
|
|
amulet:{slot:('neck','backpack'),soul:true,enchant:true},
|
|
currency:{slot:('purse'),soul:true,enchant:true},
|
|
enchantMaterial:{slot:('backpack'),soul:false,enchant:false},
|
|
mercantMaterial:{slot:('backpack'),soul:false,enchant:false}
|
|
}
|
|
|
|
const Items = {
|
|
'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
|
|
'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
|
|
'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')}
|
|
};
|
|
|
|
|
|
const StructureType = {
|
|
'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
|
|
'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
|
|
'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')}
|
|
};
|
|
|
|
const MONSTER_TYPES = {
|
|
GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } },
|
|
ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } },
|
|
};
|
|
|
|
const ANIMAL_TYPES = {
|
|
WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 } },
|
|
BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } },
|
|
};
|
|
|
|
class world {
|
|
|
|
constructor() {
|
|
this.x = x;
|
|
this.y = y;
|
|
this.h = h;
|
|
}
|
|
setPosition(x,y,z) {
|
|
this.x = x;
|
|
this.y = y;
|
|
this.h = h;
|
|
}
|
|
|
|
getPosition() {
|
|
return { x: this.x, y: this.y, z: this.z };
|
|
}
|
|
// Méthode de l'objet
|
|
}
|
|
|
|
|
|
class position {
|
|
|
|
constructor(x,y,z) {
|
|
this.x = x;
|
|
this.y = y;
|
|
this.h = h;
|
|
}
|
|
setPosition(x,y,z) {
|
|
this.x = x;
|
|
this.y = y;
|
|
this.h = h;
|
|
}
|
|
|
|
getPosition() {
|
|
return { x: this.x, y: this.y, z: this.z };
|
|
}
|
|
// Méthode de l'objet
|
|
}
|
|
|
|
class tile {
|
|
|
|
constructor(position,biome,elevation) {
|
|
this.position = position;
|
|
if (!Object.values(Biome).includes(biome)) {
|
|
throw new Error('Biome invalide !');
|
|
}
|
|
this.biome = setBiome();
|
|
this.elevation = elevation;
|
|
this.structures = null;
|
|
this.explored = false;
|
|
}
|
|
|
|
// Méthode de l'objet
|
|
setBiome(biome) {
|
|
if (!Object.values(Biome).includes(biome)) {
|
|
throw new Error('Biome invalide !');
|
|
}
|
|
this.biome=biome;
|
|
}
|
|
setBiome() {
|
|
let scale = 0.05;
|
|
let eRaw = (simplex.noise2D(x * scale, y * scale) + 1) / 2;
|
|
let tRaw = (simplex.noise2D(x * scale * 0.8, y * scale * 0.8) + 1) / 2;
|
|
let mRaw = (simplex.noise2D(x * scale * 1.5, y * scale * 1.5) + 1) / 2;
|
|
|
|
if (eRaw < 0.25) biome = BIOMES.WATER_DEEP;
|
|
else if (eRaw < 0.3) biome = BIOMES.WATER_SHALLOW;
|
|
else if (eRaw < 0.35) biome = BIOMES.SAND;
|
|
else if (eRaw > 0.85) biome = BIOMES.SNOW;
|
|
else if (eRaw > 0.75) biome = BIOMES.MOUNTAIN;
|
|
else {
|
|
if (tRaw < 0.3) biome = BIOMES.DESERT;
|
|
else if (tRaw > 0.6) biome = (mRaw > 0.7) ? BIOMES.ENCHANTED_FOREST : BIOMES.FOREST;
|
|
else biome = BIOMES.GRASSLAND;
|
|
}
|
|
}
|
|
setExplored(explored) {
|
|
this.explored=explored;
|
|
}
|
|
setElevation(){
|
|
this.elevation = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation);
|
|
}
|
|
setStructure(){
|
|
var structureChance = rand();
|
|
if (structureChance < 0.005) {
|
|
structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 100 + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] };
|
|
structureLocations.push({x, y, type: 'city'});
|
|
} else if (structureChance < 0.02) {
|
|
structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 20 + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] };
|
|
structureLocations.push({x, y, type: 'village'});
|
|
}
|
|
if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) {
|
|
tile.isFarm = true;
|
|
tile.farmCrop = null;
|
|
tile.farmHarvested = false;
|
|
// npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑🌾' });
|
|
}
|
|
}
|
|
}
|
|
class map {
|
|
constructor() {
|
|
this.tiles = null;
|
|
this.map_size = 200;
|
|
this.tile_width = 64;
|
|
this.tile_height = 32;
|
|
this.elevation = 8;
|
|
}
|
|
|
|
initializeMap(){
|
|
console.time('Map Generation');
|
|
const simplex = new SimplexNoise();
|
|
mapData = Array(this.map_size).fill(null).map((_, y) => Array(this.map_size).fill(null).map((_, x) => {
|
|
|
|
}
|
|
}
|
|
}
|
|
class time {
|
|
constructor() {
|
|
this.year = 812;
|
|
this.month = 1;
|
|
this.day=13;
|
|
this.season='winter';
|
|
this.hour=12;
|
|
this.day=true;
|
|
}
|
|
|
|
tick(){
|
|
this.hour=(this.hour+1) % 24
|
|
if (this.hour==1) this.day=(this.day+1) % 30
|
|
if (this.day==1) {this.month=(this.month+1) % 12;}
|
|
if (this.month==1) {this.year=(this.year+1); }
|
|
if (this.month==6 && this.day==21) {this.season='summer'; }
|
|
if (this.month==9 && this.day==21) {this.season='autumn'; }
|
|
if (this.month==12 && this.day==21) {this.season='winter'; }
|
|
if (this.month==3 && this.day==21) {this.season='fall'; }
|
|
}
|
|
|
|
wait(nbrHour){
|
|
for (let i = 0; i < nbrHour; i++) {
|
|
this.tick();
|
|
}
|
|
}
|
|
// Méthode de l'objet
|
|
|
|
}
|
|
class attributes {
|
|
constructor(race) {
|
|
this.strength=race.strength;
|
|
this.vitality=race.vitality;
|
|
this.dexterity=race.dexterity;
|
|
this.intelligence=race.intelligence;
|
|
this.wisdom=race.wisdom;
|
|
this.luck=rand();
|
|
}
|
|
|
|
// Méthode de l'objet
|
|
|
|
}
|
|
|
|
class creature {
|
|
constructor(name,attributes,level,affinities,name,alignments,position,species,race,hp,items) {
|
|
this.name = name;
|
|
this.attributes = attributes;
|
|
this.level = level;
|
|
this.affinities = affinities;
|
|
this.name = name;
|
|
this.alignments = alignments;
|
|
this.species = species;
|
|
this.race = race;
|
|
this.hp=hp;
|
|
}
|
|
|
|
fight(){
|
|
|
|
}
|
|
// Méthode de l'objet
|
|
|
|
}
|
|
class npc {
|
|
constructor(name,creature,settlement,equipments) {
|
|
this.creature=creature;
|
|
this.settlement=settlement;
|
|
this.equipments=equipments;
|
|
}
|
|
|
|
talk() {
|
|
|
|
}
|
|
|
|
steal() {
|
|
|
|
}
|
|
|
|
trade() {
|
|
|
|
}
|
|
// Méthode de l'objet
|
|
|
|
}
|
|
|
|
class player {
|
|
constructor(name,creature,equipments) {
|
|
this.creature=creature;
|
|
this.equipments=equipments;
|
|
|
|
}
|
|
move(position) {
|
|
this.position=position
|
|
}
|
|
|
|
rename(name) {
|
|
this.name=name;
|
|
}
|
|
|
|
equipItem(item,slot) {
|
|
equipment.equip(item,slot);
|
|
updateAttribute();
|
|
}
|
|
}
|
|
|
|
class settlement {
|
|
constructor(level,affinities,name,alignments,position,structures) {
|
|
this.level = level;
|
|
this.affinities = affinities;
|
|
this.name = name;
|
|
this.alignments = alignments;
|
|
this.structures = structures;
|
|
}
|
|
|
|
// Méthode de l'objet
|
|
|
|
}
|
|
class resource {
|
|
constructor(resourceType,position) {
|
|
this.resourceType = resourceType;
|
|
this.position = position;
|
|
}
|
|
|
|
collect(creature){
|
|
// check if creature can collect
|
|
// transfer resulting items creature.items[]=this.resourceType.item
|
|
this = null;//end object
|
|
}
|
|
// Méthode de l'objet
|
|
|
|
}
|
|
class equipment {
|
|
|
|
constructor(item,slot) {
|
|
this.item = item;
|
|
this.slot = slot;
|
|
}
|
|
// Méthode de l'objet
|
|
equip(slot) {
|
|
//replace current equipment
|
|
//check if compatible
|
|
//check if equipable
|
|
this.slot = slot;
|
|
}
|
|
unequip() {
|
|
this.slot = null;
|
|
|
|
}
|
|
}
|
|
class soul {
|
|
|
|
constructor(name,description) {
|
|
this.name = name;
|
|
this.description = description;
|
|
}
|
|
// Méthode de l'objet
|
|
invoke() {
|
|
//replace current equipment
|
|
|
|
}
|
|
}
|
|
class item {
|
|
|
|
constructor(name,duration,itemType) {
|
|
this.name = name;
|
|
if (!Object.values(ItemType).includes(itemType)) {
|
|
throw new Error('Item type invalide !');
|
|
}
|
|
this.itemType = itemType;
|
|
if (duration){
|
|
this.duration = itemType.duration
|
|
} else {
|
|
this.duration = duration
|
|
}
|
|
|
|
}
|
|
// Méthode de l'objet
|
|
throw() {
|
|
// delete after x Tick
|
|
}
|
|
destroy() {
|
|
this = null;
|
|
}
|
|
use(){
|
|
if (this.duration >1) {
|
|
this.duration = this.duration-1
|
|
}
|
|
else {
|
|
this.destroy();
|
|
}
|
|
}
|
|
} |