const Biome = { WATER_DEEP: { acceptStructure: false, movements: ['swim'], affinities: [('water', 0.8), ('dark', 0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80', maxElevation: -1, minElevation: -4 }, WATER_SHALLOW: { acceptStructure: false, movements: ['swim', 'ride', 'navigate', 'fly'], affinities: [('water', 0.8), ('life', 0.2)], name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 1, minElevation: -2 }, BEACH: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('sand', 0.8), ('water', 0.2)], name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1', maxElevation: 2, minElevation: 0 }, GRASSLAND: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('life', 0.6), ('earth', 0.2)], name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff', maxElevation: 3, minElevation: -1 }, FOREST: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('wood', 0.6), ('earth', 0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff', maxElevation: 3, minElevation: 0 }, ENCHANTED_FOREST: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('wood', 0.8), ('dark', 0.2)('life', 0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094', maxElevation: 3, minElevation: 0 }, MOUNTAIN: { acceptStructure: false, movements: ['climb', 'fly'], affinities: [('rock', 0.6), ('wind', 0.4)], name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9', maxElevation: 4, minElevation: 3 }, SNOWLAND: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('ice', 0.8), ('earth', 0.2)], name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 2, minElevation: -1 }, SNOWMOUNTAIN: { acceptStructure: false, movements: ['climb', 'fly'], affinities: [('ice', 0.4), ('rock', 0.4), ('wind', 0.2)], name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 4, minElevation: 3 }, DESERT: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('sand', 0.8), ('life', 0.1), ('fire', 0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373', maxElevation: 2, minElevation: 0 }, RIVER: { acceptStructure: false, movements: ['navigate', 'swim', 'fly'], affinities: [('water', 0.6), ('earth', 0.2), ('life', 0.2)], name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 2, minElevation: -2 }, SWAMP: { acceptStructure: false, movements: ['fly'], affinities: [('water', 0.6), ('earth', 0.2), ('dark', 0.2)], name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff', maxElevation: 1, minElevation: -1 } } const Affinities = ['water', 'fire', 'sand', 'rock', 'dark', 'life', 'ice', 'wood', 'wind', 'metal', 'time', 'space', 'lava', 'light', 'spirit'] const Slot = ['head', 'body', 'leg', 'foot', 'right-hand', 'left-hand', 'two-hands', 'finger1', 'finger2', 'neck', 'purse', 'backpack', 'belt1', 'belt2'] const ItemType = { lightWeapon: { slot: ('right-hand', 'left-hand', 'backpack'), soul: true, enchant: true }, heavyWeapon: { slot: ('two-hands', 'backpack'), soul: true, enchant: true }, heavyArmor: { slot: ('body', 'backpack'), soul: true, enchant: true }, lightArmor: { slot: ('body', 'backpack'), soul: true, enchant: true }, shield: { slot: ('right-hand', 'left-hand', 'backpack'), soul: true, enchant: true }, shoes: { slot: ('foot', 'backpack'), soul: true, enchant: true }, pant: { slot: ('leg', 'backpack'), soul: true, enchant: true }, helmet: { slot: ('leg', 'backpack'), soul: true, enchant: true }, potion: { slot: ('heal', 'backpack'), soul: false, enchant: false }, throwable: { slot: ('belt', 'backpack'), soul: true, enchant: true }, craftMaterial: { slot: ('right-hand', 'left-hand', 'backpack'), soul: false, enchant: false }, ring: { slot: ('finger1', 'finger2', 'backpack'), soul: true, enchant: true }, amulet: { slot: ('neck', 'backpack'), soul: true, enchant: true }, currency: { slot: ('purse'), soul: true, enchant: true }, enchantMaterial: { slot: ('backpack'), soul: false, enchant: false }, mercantMaterial: { slot: ('backpack'), soul: false, enchant: false } } const Items = { 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️', enchantments: [] }, 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: [] }, 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: ['primal'], soul: new soul('cleaver', 'test') } }; const StructureType = { 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️', enchantments: [] }, 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: [] }, 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: ['primal'], soul: new soul('cleaver', 'test') } }; const MONSTER_TYPES = { GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } }, ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } }, }; const ANIMAL_TYPES = { WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 } }, BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } }, }; class world { constructor() { this.x = x; this.y = y; this.h = h; } setPosition(x, y, z) { this.x = x; this.y = y; this.h = h; } getPosition() { return { x: this.x, y: this.y, z: this.z }; } // Méthode de l'objet } class position { constructor(x, y, z) { this.x = x; this.y = y; this.h = h; } setPosition(x, y, z) { this.x = x; this.y = y; this.h = h; } getPosition() { return { x: this.x, y: this.y, z: this.z }; } // Méthode de l'objet } class tile { constructor(position, biome, elevation) { this.position = position; if (!Object.values(Biome).includes(biome)) { throw new Error('Biome invalide !'); } this.biome = setBiome(); this.elevation = elevation; this.structures = null; this.explored = false; } // Méthode de l'objet setBiome(biome) { if (!Object.values(Biome).includes(biome)) { throw new Error('Biome invalide !'); } this.biome = biome; } setBiome() { let scale = 0.05; let eRaw = (simplex.noise2D(x * scale, y * scale) + 1) / 2; let tRaw = (simplex.noise2D(x * scale * 0.8, y * scale * 0.8) + 1) / 2; let mRaw = (simplex.noise2D(x * scale * 1.5, y * scale * 1.5) + 1) / 2; if (eRaw < 0.25) biome = BIOMES.WATER_DEEP; else if (eRaw < 0.3) biome = BIOMES.WATER_SHALLOW; else if (eRaw < 0.35) biome = BIOMES.SAND; else if (eRaw > 0.85) biome = BIOMES.SNOW; else if (eRaw > 0.75) biome = BIOMES.MOUNTAIN; else { if (tRaw < 0.3) biome = BIOMES.DESERT; else if (tRaw > 0.6) biome = (mRaw > 0.7) ? BIOMES.ENCHANTED_FOREST : BIOMES.FOREST; else biome = BIOMES.GRASSLAND; } } setExplored(explored) { this.explored = explored; } setElevation() { this.elevation = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation + 1) + this.biome.minElevation); } setStructure() { var structureChance = rand(); if (structureChance < 0.005) { structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 100 + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] }; structureLocations.push({ x, y, type: 'city' }); } else if (structureChance < 0.02) { structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 20 + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] }; structureLocations.push({ x, y, type: 'village' }); } if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) { tile.isFarm = true; tile.farmCrop = null; tile.farmHarvested = false; // npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑‍🌾' }); } } } class map { constructor() { this.tiles = null; this.map_size = 200; this.tile_width = 64; this.tile_height = 32; this.elevation = 8; } initializeMap() { console.time('Map Generation'); const simplex = new SimplexNoise(); mapData = Array(this.map_size).fill(null).map((_, y) => Array(this.map_size).fill(null).map((_, x) => { } } } class time { constructor() { this.year = 812; this.month = 1; this.day = 13; this.season = 'winter'; this.hour = 12; this.day = true; } tick() { this.hour = (this.hour + 1) % 24 if (this.hour == 1) this.day = (this.day + 1) % 30 if (this.day == 1) { this.month = (this.month + 1) % 12; } if (this.month == 1) { this.year = (this.year + 1); } if (this.month == 6 && this.day == 21) { this.season = 'summer'; } if (this.month == 9 && this.day == 21) { this.season = 'autumn'; } if (this.month == 12 && this.day == 21) { this.season = 'winter'; } if (this.month == 3 && this.day == 21) { this.season = 'fall'; } } wait(nbrHour) { for (let i = 0; i < nbrHour; i++) { this.tick(); } } // Méthode de l'objet } class attributes { constructor(race) { this.strength = race.strength; this.vitality = race.vitality; this.dexterity = race.dexterity; this.intelligence = race.intelligence; this.wisdom = race.wisdom; this.luck = rand(); } // Méthode de l'objet } class creature { constructor(name, attributes, level, affinities, name, alignments, position, species, race, hp, items) { this.name = name; this.attributes = attributes; this.level = level; this.affinities = affinities; this.name = name; this.alignments = alignments; this.species = species; this.race = race; this.hp = hp; } fight() { } // Méthode de l'objet } class npc { constructor(name, creature, settlement, equipments) { this.creature = creature; this.settlement = settlement; this.equipments = equipments; } talk() { } steal() { } trade() { } // Méthode de l'objet } class player { constructor(name, creature, equipments) { this.creature = creature; this.equipments = equipments; } move(position) { this.position = position } rename(name) { this.name = name; } equipItem(item, slot) { equipment.equip(item, slot); updateAttribute(); } } class settlement { constructor(level, affinities, name, alignments, position, structures) { this.level = level; this.affinities = affinities; this.name = name; this.alignments = alignments; this.structures = structures; } // Méthode de l'objet } class resource { constructor(resourceType, position) { this.resourceType = resourceType; this.position = position; } collect(creature) { // check if creature can collect // transfer resulting items creature.items[]=this.resourceType.item this = null;//end object } // Méthode de l'objet } class equipment { constructor(item, slot) { this.item = item; this.slot = slot; } // Méthode de l'objet equip(slot) { //replace current equipment //check if compatible //check if equipable this.slot = slot; } unequip() { this.slot = null; } } class soul { constructor(name, description) { this.name = name; this.description = description; } // Méthode de l'objet invoke() { //replace current equipment } } class item { constructor(name, duration, itemType) { this.name = name; if (!Object.values(ItemType).includes(itemType)) { throw new Error('Item type invalide !'); } this.itemType = itemType; if (duration) { this.duration = itemType.duration } else { this.duration = duration } } // Méthode de l'objet throw() { // delete after x Tick } destroy() { this = null; } use() { if (this.duration > 1) { this.duration = this.duration - 1 } else { this.destroy(); } } }