From 627ddd05208a1bf4134379a8bacd586139c9a219 Mon Sep 17 00:00:00 2001 From: vesta Date: Sat, 30 Aug 2025 14:41:29 +0200 Subject: [PATCH 1/2] with svg design --- html/main.html | 96 +++++++++++++++++++++++++++ js/script.js | 175 ++++++++++++++++++++++++++++++++++++------------- 2 files changed, 225 insertions(+), 46 deletions(-) diff --git a/html/main.html b/html/main.html index 47c27a4..1a31d67 100644 --- a/html/main.html +++ b/html/main.html @@ -32,7 +32,103 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Généré par Gemini

- +
@@ -154,7 +197,7 @@
- + - +
- - + +
@@ -200,7 +243,7 @@
- - - + + + \ No newline at end of file diff --git a/js/script.js b/js/script.js index e253dd2..f9743a6 100644 --- a/js/script.js +++ b/js/script.js @@ -3,7 +3,7 @@ document.addEventListener('DOMContentLoaded', () => { WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:0,minElevation:0 }, WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:1 }, BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:2 }, - GRASSLAND: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:2 }, + GRASSLAND: { sprite:{frame:4,animationSpeed:200 }, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:2 }, FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:2 }, ENCHANTED_FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2),('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:2 }, MOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:5,minElevation:3 }, @@ -11,8 +11,13 @@ document.addEventListener('DOMContentLoaded', () => { SNOWMOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:8,minElevation:4 }, DESERT: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:2 }, RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:2 }, - SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:1 } + SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#15521eff', fallColor: '#15521eff', summerColor: '#15521eff', autumnColor: '#15521eff',maxElevation:1,minElevation:1 } } + + let grasslandSheet; + let grasslandFrame = 0; + let lastGrassFrameTime = 0; + const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"]; const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"]; @@ -72,8 +77,8 @@ document.addEventListener('DOMContentLoaded', () => { }; const ANIMAL_TYPES = { - WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, design: ``}, - BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } }, + WOLF: { name: 'Loup', svgAsset: () => wolfsSVG, hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, biomes: [Biome.FOREST, Biome.MOUNTAIN, Biome.SNOWLAND], spawnChance: 0.01 }, + BOAR: { name: 'Sanglier', svgAsset: () => boarSVG, hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 }, biomes: [Biome.FOREST, Biome.GRASSLAND], spawnChance: 0.02 }, }; @@ -126,6 +131,7 @@ document.addEventListener('DOMContentLoaded', () => { let mRaw = (simplex.noise2D(this.position.x * scale * 1.5, this.position.y * scale * 1.5) + 1) / 2; if (eRaw < 0.25) this.biome = Biome.WATER_DEEP; else if (eRaw < 0.3) this.biome = Biome.WATER_SHALLOW; + else if (eRaw < 0.32) this.biome = Biome.SWAMP; else if (eRaw < 0.35) this.biome = Biome.BEACH; else if (eRaw > 0.85) this.biome = Biome.SNOWMOUNTAIN; else if (eRaw > 0.75) this.biome = Biome.MOUNTAIN; @@ -147,8 +153,8 @@ document.addEventListener('DOMContentLoaded', () => { if (currentTime.season == 'fall') { baseColor = this.biome.fallColor;} if (currentTime.season == 'autumn') { baseColor = this.biome.autumnColor;} const shadowColor = shadeColor(baseColor, -30); - - // Right Face + + // Right Face ctx.fillStyle = shadowColor; ctx.beginPath(); ctx.moveTo(0, 32); ctx.lineTo(32, 16); ctx.lineTo(32, 16 + elevationHeight); ctx.lineTo(0, 32 + elevationHeight); @@ -161,25 +167,26 @@ document.addEventListener('DOMContentLoaded', () => { ctx.moveTo(0, 32); ctx.lineTo(-32, 16); ctx.lineTo(-32, 16 + elevationHeight); ctx.lineTo(0, 32 + elevationHeight); ctx.closePath(); ctx.fill(); - + // Top Face - if (this.biome==Biome.FOREST && forestSVG.complete) { - ctx.drawImage(forestSVG, -20, -16, 40, 48); - } else { // Fallback to circle - ctx.fillStyle = this.shadowColor; ctx.beginPath(); ctx.arc(0, TILE_HEIGHT / 2 - 6, 8, 0, Math.PI * 2); ctx.fill(); - } ctx.fillStyle = baseColor; ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(32, 16); ctx.lineTo(0, 32); ctx.lineTo(-32, 16); ctx.closePath(); ctx.fill(); - - if (this.structure) { - if (this.structure.type === 'village' && villageSVG) { - ctx.drawImage(villageSVG, -20, -16, 40, 40); - } else if (this.structure.type === 'city' && citySVG) { - ctx.drawImage(citySVG, -24, -28, 48, 48); - } + if (this.biome === Biome.FOREST && forestSVG) { + ctx.drawImage(forestSVG, -25, -25, 50, 50); + } else if (this.biome === Biome.ENCHANTED_FOREST && mforestSVG) { + ctx.drawImage(mforestSVG, -25, -25, 50, 50); + } else if (this.biome === Biome.SWAMP && swampSVG) { + ctx.drawImage(swampSVG, -25, -5, 50, 30); + } + if (this.structure) { + if (this.structure.type === 'village' && villageSVG) { + ctx.drawImage(villageSVG, -20, -16, 40, 40); + } else if (this.structure.type === 'city' && citySVG) { + ctx.drawImage(citySVG, -24, -28, 48, 48); + } } ctx.restore(); } @@ -290,7 +297,54 @@ document.addEventListener('DOMContentLoaded', () => { // Méthode de l'objet } - + class Animal { + constructor(type, tile) { + this.type = type; + this.tile = tile; // The tile the animal is currently on + this.lastMoveTime = 0; + this.moveCooldown = 2000 + Math.random() * 3000; // Move every 2-5 seconds + } + + update(currentTime, gameMap) { + if (currentTime - this.lastMoveTime > this.moveCooldown) { + this.move(gameMap); + this.lastMoveTime = currentTime; + this.moveCooldown = 2000 + Math.random() * 3000; + } + } + + move(gameMap) { + const possibleMoves = [ + { dx: 0, dy: -1 }, { dx: 0, dy: 1 }, { dx: -1, dy: 0 }, { dx: 1, dy: 0 }, + ]; + + const move = possibleMoves[Math.floor(Math.random() * possibleMoves.length)]; + const newX = this.tile.position.x + move.dx; + const newY = this.tile.position.y + move.dy; + + if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) { + const targetTile = gameMap.tiles[newY][newX]; + if (targetTile.biome && (targetTile.biome.movements.includes('walk') || targetTile.biome.movements.includes('climb')) && this.type.biomes.includes(targetTile.biome)) { + this.tile = targetTile; + } + } + } + setDesign(ctx) { + const svgImage = this.type.svgAsset(); + if (!this.tile || !svgImage) return; + + const screenPos = this.tile.position.cartToIso(); + const elevationHeight = this.tile.position.h * 8; + + const size = this.type.size || { w: 40, h: 40 }; + const offset = this.type.offset || { x: -20, y: -35 }; + + ctx.save(); + ctx.translate(screenPos.x, screenPos.y - elevationHeight); + ctx.drawImage(svgImage, offset.x, offset.y, size.w, size.h); + ctx.restore(); + } + } class Creature { constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) { this.name = name; @@ -339,27 +393,12 @@ document.addEventListener('DOMContentLoaded', () => { this.creature=creature; this.equipments=equipments; this.color = '#E53E3E'; - this.playerImage = playerImage ; + //this.playerImage = playerImage ; //this.setSvg(); } get position() { return this.creature.tile.position; } - setSvg(){ - const svgString = ``; - const svgBase64 = "data:image/svg+xml;base64," + btoa(svgString); - - this.playerImage = new Image(); - this.playerImage.src = svgBase64; - this.playerImage.onload = () => { - console.log("Player SVG loaded"); - loadingScreen.style.display = 'none'; - }; - this.playerImage.onerror = () => { - console.error("Failed to load player SVG"); - loadingScreen.style.display = 'none'; - }; - } setDesign(ctx) { const tile = this.creature.tile @@ -371,8 +410,8 @@ document.addEventListener('DOMContentLoaded', () => { ctx.save(); ctx.translate(screenPos.x, screenPos.y - elevationHeight); - if (this.playerImage && this.playerImage.complete) { - ctx.drawImage(this.playerImage, -25, -50, 50, 60); + if (playerSVG && playerSVG.complete) { + ctx.drawImage(playerSVG, -25, -50, 50, 60); } else { // Fallback to circle ctx.fillStyle = this.color; ctx.beginPath(); ctx.arc(0, TILE_HEIGHT / 2 - 6, 8, 0, Math.PI * 2); ctx.fill(); } @@ -496,11 +535,31 @@ document.addEventListener('DOMContentLoaded', () => { this.name = name; this.map = new Map(200) this.currentTime=new Time(); + this.animals = []; + this.setAnimals(); } // Méthode de l'objet save() { } + setAnimals() { + console.time('Animal Spawning'); + for (let y = 0; y < this.map.size; y++) { + for (let x = 0; x < this.map.size; x++) { + const tile = this.map.tiles[y][x]; + if (tile.biome && tile.biome.movements.includes('walk')) { + for (const key in ANIMAL_TYPES) { + const animalType = ANIMAL_TYPES[key]; + if (animalType.biomes.includes(tile.biome) && Math.random() < animalType.spawnChance) { + this.animals.push(new Animal(animalType, tile)); + } + } + } + } + } + console.log(`Spawned ${this.animals.length} animals.`); + console.timeEnd('Animal Spawning'); + } } class Camera { @@ -531,11 +590,17 @@ document.addEventListener('DOMContentLoaded', () => { } // Méthode de l'objet loop(currentTime) { + this.updateAnimals(currentTime); this.handleMovement(currentTime); this.camera.setCamera(this.player.position); this.setDesign(); requestAnimationFrame(this.loop); } + updateAnimals(currentTime) { + this.world.animals.forEach(animal => { + animal.update(currentTime, this.world.map); + }); + } setInitial(){ let spawnX, spawnY; do { @@ -575,6 +640,7 @@ document.addEventListener('DOMContentLoaded', () => { ctx.translate(this.camera.x, this.camera.y); for (let y = 0; y < this.world.map.size; y++) for (let x = 0; x < this.world.map.size; x++) this.world.map.tiles[y][x].setDesign(ctx,this.world.currentTime); + this.world.animals.forEach(animal => animal.setDesign(ctx)); this.player.setDesign(ctx); this.world.currentTime.setDesign(ctx); ctx.fillRect(this.camera.x * -1, this.camera.y * -1, canvas.width, canvas.height); @@ -607,7 +673,7 @@ document.addEventListener('DOMContentLoaded', () => { const TILE_WIDTH = 64; const TILE_HEIGHT = 32; const ELEVATION_STEP = TILE_HEIGHT / 4; - let forestSVG, villageSVG, citySVG, playerSVG; + let forestSVG, villageSVG, citySVG, boarSVG,wolfsSVG,swampSVG, playerSVG,mforestSVG; function seededRandom(seed) { let s = seed; @@ -616,35 +682,35 @@ document.addEventListener('DOMContentLoaded', () => { function loadSvgAsImage(gElement) { return new Promise((resolve, reject) => { - if (!gElement) { - return reject(new Error("SVG element not found.")); - } - - const viewBox = gElement.getAttribute('viewBox') || '0 0 100 100'; - - // Create a new, standalone element in memory - const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'); - svg.setAttribute('xmlns', 'http://www.w3.org/2000/svg'); - svg.setAttribute('viewBox', viewBox); - // Clone the content of the element into the new - svg.innerHTML = gElement.innerHTML; - - const serializer = new XMLSerializer(); - const svgString = serializer.serializeToString(svg); - const svgBlob = new Blob([svgString], { type: "image/svg+xml;charset=utf-8" }); - - const url = URL.createObjectURL(svgBlob); - - const img = new Image(); - img.onload = () => { - URL.revokeObjectURL(url); - resolve(img); - }; - img.onerror = (err) => { - URL.revokeObjectURL(url); - reject(new Error('Failed to load SVG as image: ' + err.type)); - }; - img.src = url; + if (!gElement) { + return reject(new Error("SVG element not found.")); + } + + const viewBox = gElement.getAttribute('viewBox') || '0 0 100 100'; + + // Create a new, standalone element in memory + const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'); + svg.setAttribute('xmlns', 'http://www.w3.org/2000/svg'); + svg.setAttribute('viewBox', viewBox); + // Clone the content of the element into the new + svg.innerHTML = gElement.innerHTML; + + const serializer = new XMLSerializer(); + const svgString = serializer.serializeToString(svg); + const svgBlob = new Blob([svgString], { type: "image/svg+xml;charset=utf-8" }); + + const url = URL.createObjectURL(svgBlob); + + const img = new Image(); + img.onload = () => { + URL.revokeObjectURL(url); + resolve(img); + }; + img.onerror = (err) => { + URL.revokeObjectURL(url); + reject(new Error('Failed to load SVG as image: ' + err.type)); + }; + img.src = url; }); } function shadeColor(c, p) { @@ -657,31 +723,40 @@ document.addEventListener('DOMContentLoaded', () => { canvas.height = canvas.parentElement.clientHeight; try { - // Load SVG assets from HTML and convert them to Image objects - const forestElement = document.getElementById('forest-svg'); - const villageElement = document.getElementById('village-svg'); - const cityElement = document.getElementById('city-svg'); - const playerElement = document.getElementById('player-svg'); - - [forestSVG, villageSVG, citySVG, playerSVG] = await Promise.all([ - loadSvgAsImage(forestElement), - loadSvgAsImage(villageElement), - loadSvgAsImage(cityElement), - loadSvgAsImage(playerElement) - ]); - - console.log("All SVG assets loaded as images."); - - let session = new Session(); - loadingScreen.style.display = 'none'; - session.loop(); - + // Load SVG assets from HTML and convert them to Image objects + const forestElement = document.getElementById('forest-svg'); + const villageElement = document.getElementById('village-svg'); + const cityElement = document.getElementById('city-svg'); + const playerElement = document.getElementById('player-svg'); + const boarElement = document.getElementById('boar-svg'); + const wolfsElement = document.getElementById('wolf-pack-svg'); + const swampElement = document.getElementById('swamp-svg'); + const manaForestElement = document.getElementById('enchanted-forest-svg'); + //const cityElement = document.getElementById('swamp-svg'); + + [forestSVG, villageSVG, citySVG, boarSVG,wolfsSVG,swampSVG, playerSVG,mforestSVG] = await Promise.all([ + loadSvgAsImage(forestElement), + loadSvgAsImage(villageElement), + loadSvgAsImage(cityElement), + loadSvgAsImage(boarElement), + loadSvgAsImage(wolfsElement), + loadSvgAsImage(swampElement), + loadSvgAsImage(playerElement), + loadSvgAsImage(manaForestElement) + ]); + + console.log("All SVG assets loaded as images."); + + let session = new Session(); + loadingScreen.style.display = 'none'; + session.loop(); + } catch (error) { - console.error("Failed to load SVG assets:", error); - loadingScreen.innerHTML = "Error loading assets. Please refresh."; + console.error("Failed to load SVG assets:", error); + loadingScreen.innerHTML = "Error loading assets. Please refresh."; } } - + initializeGame(); }) \ No newline at end of file diff --git a/js/scriptalpha.js b/js/scriptalpha.js new file mode 100644 index 0000000..087ccac --- /dev/null +++ b/js/scriptalpha.js @@ -0,0 +1,804 @@ +document.addEventListener('DOMContentLoaded', () => { + const Biome = { + WATER_DEEP: { sprite: null, acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:0,minElevation:0 }, + WATER_SHALLOW: { sprite: null, acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:1 }, + BEACH: { sprite: null, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:2 }, + GRASSLAND: { sprite: null, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:2 }, + FOREST: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:2 }, + ENCHANTED_FOREST: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2),('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:2 }, + MOUNTAIN: { sprite: null, acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:5,minElevation:3 }, + SNOWLAND: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:2 }, + SNOWMOUNTAIN: { sprite: null, acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:8,minElevation:4 }, + DESERT: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:2 }, + RIVER: { sprite: null, acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:2 }, + SWAMP: { sprite: null, acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:1 } + } + const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"]; + const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"]; + + const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit']; + + const RACE = { + HUMAN: {strength:1,vitality:1,dexterity:1,intelligence:1,wisdom:1,luck:1} + }; + + const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2']; + + const ItemType = { + lightWeapon:{slot:['right-hand','left-hand','backpack'],soul:true,enchant:true}, + heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true}, + heavyArmor:{slot:('body','backpack'),soul:true,enchant:true}, + lightArmor:{slot:('body','backpack'),soul:true,enchant:true}, + shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true}, + shoes:{slot:('foot','backpack'),soul:true,enchant:true}, + pant:{slot:('leg','backpack'),soul:true,enchant:true}, + helmet:{slot:('leg','backpack'),soul:true,enchant:true}, + potion:{slot:('heal','backpack'),soul:false,enchant:false}, + throwable:{slot:('belt','backpack'),soul:true,enchant:true}, + craftMaterial:{slot:('backpack'),soul:false,enchant:false}, + ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true}, + amulet:{slot:('neck','backpack'),soul:true,enchant:true}, + currency:{slot:('purse'),soul:true,enchant:true}, + enchantMaterial:{slot:('backpack'),soul:false,enchant:false}, + mercantMaterial:{slot:('backpack'),soul:false,enchant:false} + } + + const Items = { + 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] }, + 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] }, + 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] }, + 'Bois': { name: 'Bois', itemType: 'craftMaterial', icon: '🌲',biome:['FOREST'],occurence:0.9}, + 'stone': { name: 'Pierre', itemType: 'craftMaterial', icon: '🗿',biome:['MOUNTAIN'],occurence:0.4}, + 'Herbes': { name: 'Herbes', itemType: 'craftMaterial', icon: '🌿',biome:['GRASSLAND'],occurence:0.4}, + 'Cristaux Magiques': { name: ' enchantMaterial',icon: '💎',biome:['MOUNTAIN','ENCHANTED_FOREST'],occurence:0.005}, + 'Fer': { name: 'Fer', itemType: 'craftMaterial', icon: '🔩',biome:['MOUNTAIN'],occurence:0.001}, + 'Mushroom': { name: 'Champignons', itemType: 'craftMaterial', icon: '🍄',biome:['FOREST'],occurence:0.01}, + 'gold': { name: 'Champignons', itemType: 'mercantMaterial', icon: '💰',biome:['MOUNTAIN','RIVER'],occurence:0.001} + }; + + + const StructureType = { + TOWN: { name: 'Ville', population:15, icon: '🗡️', occurence:0.001 }, + VILLAGE: { name: 'Village', population:5, icon: '🗡️',occurence:0.005 }, + FARM: { name: 'Ferme', population:5, icon: '🗡️',occurence:0.010 }, + CAMP:{ name: 'Campement', population:2, icon: '⛺',occurence:0.002 }, + }; + + const MONSTER_TYPES = { + GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } }, + ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } }, + }; + + const ANIMAL_TYPES = { + WOLF: { name: 'Loup', svgAsset: () => wolfPackSVG, hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, biomes: [Biome.FOREST, Biome.MOUNTAIN, Biome.SNOWLAND], spawnChance: 0.01, size: { w: 40, h: 40 }, offset: { x: -20, y: -35 } }, + BOAR: { name: 'Sanglier', svgAsset: () => boarSVG, hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 }, biomes: [Biome.FOREST, Biome.GRASSLAND], spawnChance: 0.02, size: { w: 30, h: 30 }, offset: { x: -15, y: -28 } }, + }; + + // --- Global Asset Variables --- + let forestSVG, villageSVG, citySVG, playerSVG, enchantedForestSVG, swampSVG, wolfPackSVG, boarSVG; + + + class Sprite { + constructor(sheet, frameWidth, frameHeight, frameCount, animationSpeed) { + this.sheet = sheet; + this.frameWidth = frameWidth; + this.frameHeight = frameHeight; + this.frameCount = frameCount; + this.animationSpeed = animationSpeed; + this.currentFrame = 0; + this.lastFrameTime = 0; + } + + update(currentTime) { + if (this.frameCount <= 1) return; // Don't animate static sprites + if (currentTime - this.lastFrameTime > this.animationSpeed) { + this.currentFrame = (this.currentFrame + 1) % this.frameCount; + this.lastFrameTime = currentTime; + } + } + + draw(ctx, dx, dy) { + if (!this.sheet) return; + const sx = 0; + const sy = this.currentFrame * this.frameHeight; + ctx.drawImage(this.sheet, + sx, sy, this.frameWidth, this.frameHeight, + dx, dy, this.frameWidth, this.frameHeight + ); + } + } + + class Position{ + constructor(x,y,h=0) { + this.x = x; + this.y = y; + this.h = h; + } + setPosition(x, y, h=0) { + this.x = x; + this.y = y; + this.h = h; + } + + getPosition() { + return { x: this.x, y: this.y, h: this.h }; + } + + cartToIso() { + return { + x: (this.x - this.y) * (TILE_WIDTH / 2), + y: (this.x + this.y) * (TILE_HEIGHT / 2) + } + } + } + + class Animal { + constructor(type, tile) { + this.type = type; + this.tile = tile; + this.lastMoveTime = 0; + this.moveCooldown = 2000 + Math.random() * 3000; + } + + update(currentTime, gameMap) { + if (currentTime - this.lastMoveTime > this.moveCooldown) { + this.move(gameMap); + this.lastMoveTime = currentTime; + this.moveCooldown = 2000 + Math.random() * 3000; + } + } + + move(gameMap) { + const possibleMoves = [ { dx: 0, dy: -1 }, { dx: 0, dy: 1 }, { dx: -1, dy: 0 }, { dx: 1, dy: 0 }]; + const move = possibleMoves[Math.floor(Math.random() * possibleMoves.length)]; + const newX = this.tile.position.x + move.dx; + const newY = this.tile.position.y + move.dy; + + if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) { + const targetTile = gameMap.tiles[newY][newX]; + if (targetTile.biome && (targetTile.biome.movements.includes('walk') || targetTile.biome.movements.includes('climb')) && this.type.biomes.includes(targetTile.biome)) { + this.tile = targetTile; + } + } + } + + setDesign(ctx) { + if (!this.tile || this.tile.visibility !== 2) return; + const svgImage = this.type.svgAsset(); + if (!svgImage) return; + + const screenPos = this.tile.position.cartToIso(); + const elevationHeight = this.tile.position.h * ELEVATION_STEP; + const size = this.type.size || { w: 40, h: 40 }; + const offset = this.type.offset || { x: -20, y: -35 }; + + ctx.save(); + ctx.translate(screenPos.x, screenPos.y - elevationHeight); + ctx.drawImage(svgImage, offset.x, offset.y, size.w, size.h); + ctx.restore(); + } + } + + class Tile { + + constructor(x, y) { + this.position = new Position(x, y); + this.biome = null; + this.structure = null; + this.visibility = 0; // 0: Unseen, 1: Seen, 2: Visible + this.setBiome(); + this.setElevation(); + this.setStructure(); + } + + setBiome() { + let scale = 0.05; + let eRaw = (simplex.noise2D(this.position.x * scale, this.position.y * scale) + 1) / 2; + let tRaw = (simplex.noise2D(this.position.x * scale * 0.8, this.position.y * scale * 0.8) + 1) / 2; + let mRaw = (simplex.noise2D(this.position.x * scale * 1.5, this.position.y * scale * 1.5) + 1) / 2; + if (eRaw < 0.25) this.biome = Biome.WATER_DEEP; + else if (eRaw < 0.3) this.biome = Biome.WATER_SHALLOW; + else if (eRaw < 0.32) this.biome = Biome.SWAMP; + else if (eRaw < 0.35) this.biome = Biome.BEACH; + else if (eRaw > 0.85) this.biome = Biome.SNOWMOUNTAIN; + else if (eRaw > 0.75) this.biome = Biome.MOUNTAIN; + else { + if (tRaw < 0.3) this.biome = Biome.DESERT; + else if (tRaw > 0.6) this.biome = (mRaw > 0.7) ? Biome.ENCHANTED_FOREST : Biome.FOREST; + else this.biome = Biome.GRASSLAND; + } + } + + setDesign(ctx){ + if (!this.biome || this.visibility === 0) return; + + const screenPos = this.position.cartToIso(); + const elevationHeight = this.position.h * ELEVATION_STEP; + + ctx.save(); + ctx.translate(screenPos.x, screenPos.y - elevationHeight); + + const baseColor = this.biome.summerColor; + const shadowColor = shadeColor(baseColor, -30); + + // Draw tile faces + ctx.fillStyle = shadowColor; + ctx.beginPath(); + ctx.moveTo(0, TILE_HEIGHT); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2 + elevationHeight); ctx.lineTo(0, TILE_HEIGHT + elevationHeight); + ctx.closePath(); + ctx.fill(); + + ctx.fillStyle = shadeColor(shadowColor, -10); + ctx.beginPath(); + ctx.moveTo(0, TILE_HEIGHT); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2 + elevationHeight); ctx.lineTo(0, TILE_HEIGHT + elevationHeight); + ctx.closePath(); + ctx.fill(); + + // Draw top surface using a sprite if available + if (this.biome.sprite) { + this.biome.sprite.draw(ctx, -TILE_WIDTH / 2, 0); + } else { + ctx.fillStyle = baseColor; + ctx.beginPath(); + ctx.moveTo(0, 0); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(0, TILE_HEIGHT); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2); + ctx.closePath(); + ctx.fill(); + } + + // Draw features if fully visible + if(this.visibility === 2) { + if (this.biome === Biome.FOREST && forestSVG) { + ctx.drawImage(forestSVG, -25, -25, 50, 50); + } else if (this.biome === Biome.ENCHANTED_FOREST && enchantedForestSVG) { + ctx.drawImage(enchantedForestSVG, -25, -25, 50, 50); + } else if (this.biome === Biome.SWAMP && swampSVG) { + ctx.drawImage(swampSVG, -25, -5, 50, 30); + } + + if (this.structure) { + if (this.structure.type === 'village' && villageSVG) { + ctx.drawImage(villageSVG, -20, -16, 40, 40); + } else if (this.structure.type === 'city' && citySVG) { + ctx.drawImage(citySVG, -24, -28, 48, 48); + } + } + } + + // Draw fog overlay if seen but not currently visible + if (this.visibility === 1) { + ctx.fillStyle = 'rgba(0,0,0,0.5)'; + ctx.beginPath(); + ctx.moveTo(0, 0); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(0, TILE_HEIGHT); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2); + ctx.closePath(); + ctx.fill(); + } + + ctx.restore(); + } + + setElevation(){ + if (!this.biome) return; + this.position.h = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation); + } + + setStructure(){ + if (!this.biome || !this.biome.acceptStructure) return; + var rand = seededRandom(this.position.x * 13 + this.position.y * 59); + var structureChance = rand(); + if (structureChance < 0.005) { + this.structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)] }; + } else if (structureChance < 0.02) { + this.structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)] }; + } + } + } + class Map { + constructor(size) { + this.size = size; + this.tiles = []; + this.initializeMap(); + } + + initializeMap(){ + console.time('Map Generation'); + this.tiles = Array(this.size).fill(null).map((_, y) => Array(this.size).fill(null).map((_, x) => new Tile(x, y))); + console.timeEnd('Map Generation'); + } + } + class Time { + constructor() { + this.year = 812; + this.month = 1; + this.day = 13; + this.season = 'winter'; + this.hour = 12; + this.daylight = true; + this.minute=2 + } + + tick(){ + this.minute=(this.minute+1) % 60 + if (this.minute==0) this.hour=(this.hour+1) % 24 + if (this.hour==0 && this.minute == 0) this.day=(this.day+1) % 31; + if (this.day==1 && this.hour == 0 && this.minute == 0) this.month=(this.month+1) % 13; + if (this.month==1 && this.day == 1 && this.hour == 0 && this.minute == 0) this.year++; + + const timeStr = `${this.hour.toString().padStart(2, '0')}:${this.minute.toString().padStart(2, '0')}`; + document.getElementById('time-display').textContent = `Jour ${this.day}, ${timeStr}`; + document.getElementById('season-display').textContent = this.season; + } + + + setDesign(ctx){ + let overlayColor = 'rgba(0,0,0,0)'; + let opacity = 0; + + if (this.hour >= 20 || this.hour < 6) { + opacity = 0.5; + } else if (this.hour >= 18) { + opacity = 0.3 * ( (this.hour - 18) / 2 ); + } else if (this.hour < 8) { + opacity = 0.3 * ( (8 - this.hour) / 2 ); + } + + if (opacity > 0) { + ctx.fillStyle = '#000033'; + ctx.globalAlpha = opacity; + ctx.fillRect(0, 0, canvas.width, canvas.height); + ctx.globalAlpha = 1.0; + } + } + + } + class Attributes { + constructor(race) { + this.strength = race.strength; + this.vitality = race.vitality; + this.dexterity = race.dexterity; + this.intelligence = race.intelligence; + this.wisdom = race.wisdom; + this.luck = race.luck; + } + } + + class Creature { + constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) { + this.name = name; + this.attributes = attributes; + this.level = level; + this.affinities = affinities; + this.name = name; + this.alignments = alignments; + this.species = species; + this.race = race; + this.tile=tile; + this.items=items; + this.hp=hp; + } + } + class Npc { + constructor(name, creature, settlement, equipments) { + this.creature = creature; + this.settlement = settlement; + this.equipments = equipments; + } + } + + class Player { + constructor(creature,equipments) { + this.creature=creature; + this.equipments=equipments; + } + get position() { + return this.creature.tile.position; + } + + setDesign(ctx) { + const tile = this.creature.tile + if(!tile) return; + + const screenPos = tile.position.cartToIso(); + const elevationHeight = tile.position.h * ELEVATION_STEP; + + ctx.save(); + ctx.translate(screenPos.x, screenPos.y - elevationHeight); + + if (playerSVG) { + ctx.drawImage(playerSVG, -25, -50, 50, 60); + } else { + ctx.fillStyle = '#E53E3E'; ctx.beginPath(); ctx.arc(0, TILE_HEIGHT / 2 - 6, 8, 0, Math.PI * 2); ctx.fill(); + } + ctx.restore(); + } + move(dx, dy, gameMap) { + const newX = this.position.x + dx; + const newY = this.position.y + dy; + if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) { + const targetTile = gameMap.tiles[newY][newX]; + if (targetTile.biome && targetTile.biome.movements.includes('walk')) { + this.creature.tile = targetTile; + } + } + } + } + + class World { + constructor(name) { + this.name = name; + this.map = new Map(200); + this.currentTime=new Time(); + this.animals = []; + this.spawnAnimals(); + } + + spawnAnimals() { + console.time('Animal Spawning'); + for (let y = 0; y < this.map.size; y++) { + for (let x = 0; x < this.map.size; x++) { + const tile = this.map.tiles[y][x]; + if (tile.biome && tile.biome.movements.includes('walk')) { + for (const key in ANIMAL_TYPES) { + const animalType = ANIMAL_TYPES[key]; + if (animalType.biomes.includes(tile.biome) && Math.random() < animalType.spawnChance) { + this.animals.push(new Animal(animalType, tile)); + } + } + } + } + } + console.log(`Spawned ${this.animals.length} animals.`); + console.timeEnd('Animal Spawning'); + } + } + class Camera { + constructor(x=0,y=0,canvas) { + this.x=x; + this.y=y; + this.canvas = canvas; + } + setCamera(position) { + var target = position.cartToIso(); + var perspective = position.h * ELEVATION_STEP; + this.x = this.canvas.width / 2 - target.x; + this.y = this.canvas.height / 2 - (target.y - perspective); + } + } + class Session { + + constructor() { + this.world = new World('Defiance'); + this.camera = new Camera(0,0, canvas); + this.setControls(); + this.loop = this.loop.bind(this); + this.player=null; + this.setInitial(); + } + loop(currentTime) { + this.update(currentTime); + this.setDesign(); + requestAnimationFrame(this.loop); + } + + update(currentTime) { + this.handleMovement(currentTime); + this.updateVisibility(); + + this.world.animals.forEach(animal => { + animal.update(currentTime, this.world.map); + }); + + this.camera.setCamera(this.player.position); + + // Update all biome sprites + for (const key in Biome) { + if (Biome[key].sprite) { + Biome[key].sprite.update(currentTime); + } + } + + this.world.currentTime.tick(); + } + + updateVisibility() { + const map = this.world.map; + const px = this.player.position.x; + const py = this.player.position.y; + const radius = VISION_RADIUS; + const radiusSq = radius * radius; + + const viewBox = { + minX: Math.max(0, px - radius - 2), + maxX: Math.min(map.size - 1, px + radius + 2), + minY: Math.max(0, py - radius - 2), + maxY: Math.min(map.size - 1, py + radius + 2) + }; + + for(let y = viewBox.minY; y <= viewBox.maxY; y++) { + for(let x = viewBox.minX; x <= viewBox.maxX; x++) { + const tile = map.tiles[y][x]; + if(tile.visibility === 2) tile.visibility = 1; + + const dx = px - x; + const dy = py - y; + if (dx * dx + dy * dy <= radiusSq) { + tile.visibility = 2; + } + } + } + } + + + setInitial(){ + let spawnX, spawnY; + do { + spawnX = Math.floor(Math.random() * this.world.map.size); + spawnY = Math.floor(Math.random() * this.world.map.size); + } while (!this.world.map.tiles[spawnY][spawnX].biome || !this.world.map.tiles[spawnY][spawnX].biome.movements.includes('walk') ); + this.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.world.map.tiles[spawnY][spawnX],'human',RACE.HUMAN,10,null),); + this.updateVisibility(); + } + setControls() { + document.addEventListener('keydown', e => { + const key = e.key.toLowerCase(); + if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = true; } + else if (['w', 'z'].includes(key)) { controls.up = true; } + else if (['s'].includes(key)) { controls.down = true; } + else if (['a', 'q'].includes(key)) { controls.left = true; } + else if (['d'].includes(key)) { controls.right = true; } + }); + document.addEventListener('keyup', e => { + const key = e.key.toLowerCase(); + if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = false; } + else if (['w', 'z'].includes(key)) { controls.up = false; } + else if (['s'].includes(key)) { controls.down = false; } + else if (['a', 'q'].includes(key)) { controls.left = false; } + else if (['d'].includes(key)) { controls.right = false; } + }); + const controlMap = { 'btn-up': 'up', 'btn-down': 'down', 'btn-left': 'left', 'btn-right': 'right' }; + for (const [id, dir] of Object.entries(controlMap)) { + const btn = document.getElementById(id); + btn.addEventListener('touchstart', e => { e.preventDefault(); controls[dir] = true; }, { passive: false }); + btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; }); + } + } + setDesign(){ + ctx.fillStyle = '#000000'; + ctx.fillRect(0, 0, canvas.width, canvas.height); + + ctx.save(); + ctx.translate(this.camera.x, this.camera.y); + + const [startX, endX, startY, endY] = this.getVisibleTileBounds(); + + for (let y = startY; y < endY; y++) { + for (let x = startX; x < endX; x++) { + if (this.world.map.tiles[y] && this.world.map.tiles[y][x]) { + this.world.map.tiles[y][x].setDesign(ctx); + } + } + } + + this.world.animals.forEach(animal => animal.setDesign(ctx)); + this.player.setDesign(ctx); + + ctx.restore(); + ctx.save(); + this.world.currentTime.setDesign(ctx); + ctx.restore(); + + } + + getVisibleTileBounds() { + const margin = 5; + const viewWidth = canvas.width; + const viewHeight = canvas.height; + + const isoToCart = (isoX, isoY) => { + const cartX = (isoX / (TILE_WIDTH / 2) + isoY / (TILE_HEIGHT / 2)) / 2; + const cartY = (isoY / (TILE_HEIGHT / 2) - isoX / (TILE_WIDTH / 2)) / 2; + return { x: Math.floor(cartX), y: Math.floor(cartY) }; + }; + + const topLeft = isoToCart(-this.camera.x, -this.camera.y); + const bottomRight = isoToCart(-this.camera.x + viewWidth, -this.camera.y + viewHeight); + + const startX = Math.max(0, topLeft.x - margin); + const endX = Math.min(this.world.map.size - 1, bottomRight.x + margin); + const startY = Math.max(0, topLeft.y - margin); + const endY = Math.min(this.world.map.size - 1, bottomRight.y + margin); + + return [startX, endX, startY, endY]; + } + + handleMovement(currentTime) { + if (currentTime - lastMoveTime < 150) return; + let moved = false; + if (controls.up) { this.player.move(0, -1,this.world.map); moved = true; } + if (controls.down) { this.player.move(0, 1,this.world.map); moved = true; } + if (controls.left) { this.player.move(-1, 0,this.world.map); moved = true; } + if (controls.right) { this.player.move(1, 0,this.world.map); moved = true; } + if(moved) lastMoveTime = currentTime; + } + } + + + const controls = { up: false, down: false, left: false, right: false }; + const simplex = new SimplexNoise(); + let lastMoveTime = 0; + const canvas = document.getElementById('gameCanvas'); + const ctx = canvas.getContext('2d'); + const loadingScreen = document.getElementById('loading'); + const TILE_WIDTH = 64; + const TILE_HEIGHT = 32; + const ELEVATION_STEP = TILE_HEIGHT / 4; + const VISION_RADIUS = 8; + + + function seededRandom(seed) { + let s = seed; + return () => { s = (s * 9301 + 49297) % 233280; return s / 233280.0; }; + } + + function shadeColor(c, p) { + let R=parseInt(c.substring(1,3),16),G=parseInt(c.substring(3,5),16),B=parseInt(c.substring(5,7),16);R=parseInt(R*(100+p)/100);G=parseInt(G*(100+p)/100);B=parseInt(B*(100+p)/100);R=(R<255)?R:255;G=(G<255)?G:255;B=(B<255)?B:255; + return "#"+("0"+R.toString(16)).slice(-2)+("0"+G.toString(16)).slice(-2)+("0"+B.toString(16)).slice(-2); + } + + function createAnimatedSheet(width, height, frameCount, drawFrameFn) { + const sheetCanvas = document.createElement('canvas'); + sheetCanvas.width = width; + sheetCanvas.height = height * frameCount; + const sheetCtx = sheetCanvas.getContext('2d'); + sheetCtx.imageSmoothingEnabled = false; + + for (let frame = 0; frame < frameCount; frame++) { + sheetCtx.save(); + sheetCtx.translate(0, frame * height); + drawFrameFn(sheetCtx, frame, width, height); + sheetCtx.restore(); + } + return sheetCanvas; + } + + function drawGrasslandFrame(ctx, frame, width, height) { + const PIXEL_SCALE = 2; + const colors = ['#6A994E', '#588142', '#A5A450']; + + ctx.fillStyle = colors[1]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + + for (let i = 0; i < 150; i++) { + const x = Math.random() * width; + const y = (Math.random() * height / 2) + height / 4; + const dx = Math.abs(x - width / 2); + const dy = Math.abs(y - height / 2); + if (dx / (width / 2) + dy / (height / 2) > 1) continue; + + const wave = Math.sin(x / 5 + frame * Math.PI / 2) * PIXEL_SCALE; + ctx.fillStyle = colors[i % 2]; + ctx.fillRect(x + wave, y - PIXEL_SCALE, PIXEL_SCALE, PIXEL_SCALE); + } + } + + function drawWaterFrame(ctx, frame, width, height) { + const colors = ['#5A8AB8', '#4A7AA8', '#97aabdff']; + ctx.fillStyle = colors[0]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + for (let i = 0; i < 3; i++) { + ctx.strokeStyle = colors[1]; + ctx.lineWidth = 1; + ctx.beginPath(); + const startY = (height / 4) * (i + 1); + const offset = (frame * 0.2) + i * 2; + ctx.moveTo(0, startY + Math.sin(offset) * 2); + for (let x = 0; x < width; x++) { + const y = startY + Math.sin(x * 0.15 + offset) * 2; + if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) { + ctx.lineTo(x, y); + } + } + ctx.stroke(); + } + } + + function drawDeepWaterFrame(ctx, frame, width, height) { + const colors = ['#3D5A80', '#2A4A6D', '#1A202C']; + ctx.fillStyle = colors[0]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + for (let i = 0; i < 2; i++) { + ctx.strokeStyle = colors[1]; + ctx.lineWidth = 2; + ctx.beginPath(); + const startY = (height / 3) * (i + 1); + const offset = (frame * 0.1) + i * 3; + ctx.moveTo(0, startY + Math.sin(offset) * 1.5); + for (let x = 0; x < width; x++) { + const y = startY + Math.sin(x * 0.1 + offset) * 1.5; + if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) { + ctx.lineTo(x, y); + } + } + ctx.stroke(); + } + } + + function drawMountainFrame(ctx, frame, width, height) { + const colors = ['#A9A9A9', '#808080', '#696969']; + ctx.fillStyle = colors[0]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + for (let i = 0; i < 70; i++) { + const x = Math.random() * width; + const y = Math.random() * height; + if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) > 1) continue; + const w = 2 + Math.random() * 4; + const h = 2 + Math.random() * 4; + ctx.fillStyle = colors[1 + Math.floor(Math.random() * 2)]; + ctx.fillRect(x - w / 2, y - h / 2, w, h); + } + } + + + function loadSvgAsImage(gElement) { + return new Promise((resolve, reject) => { + if (!gElement) return reject(new Error("SVG element not found.")); + const viewBox = gElement.getAttribute('viewBox') || '0 0 100 100'; + const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'); + svg.setAttribute('viewBox', viewBox); + const defs = document.querySelector('svg > defs'); + if (defs) svg.appendChild(defs.cloneNode(true)); + svg.appendChild(gElement.cloneNode(true)); + const svgString = new XMLSerializer().serializeToString(svg); + const url = URL.createObjectURL(new Blob([svgString], { type: "image/svg+xml;charset=utf-8" })); + const img = new Image(); + img.onload = () => { URL.revokeObjectURL(url); resolve(img); }; + img.onerror = (err) => { URL.revokeObjectURL(url); reject(err); }; + img.src = url; + }); + } + + + async function initializeGame() { + canvas.width = canvas.parentElement.clientWidth; + canvas.height = canvas.parentElement.clientHeight; + + try { + Biome.GRASSLAND.sprite = new Sprite(createAnimatedSheet(TILE_WIDTH, TILE_HEIGHT, 4, drawGrasslandFrame), TILE_WIDTH, TILE_HEIGHT, 4, 200); + Biome.WATER_SHALLOW.sprite = new Sprite(createAnimatedSheet(TILE_WIDTH, TILE_HEIGHT, 6, drawWaterFrame), TILE_WIDTH, TILE_HEIGHT, 6, 150); + Biome.WATER_DEEP.sprite = new Sprite(createAnimatedSheet(TILE_WIDTH, TILE_HEIGHT, 8, drawDeepWaterFrame), TILE_WIDTH, TILE_HEIGHT, 8, 250); + Biome.MOUNTAIN.sprite = new Sprite(createAnimatedSheet(TILE_WIDTH, TILE_HEIGHT, 1, drawMountainFrame), TILE_WIDTH, TILE_HEIGHT, 1, 9999); + + + const assetIds = ['forest-svg', 'village-svg', 'city-svg', 'player-svg', 'enchanted-forest-svg', 'swamp-svg', 'wolf-pack-svg', 'boar-svg']; + const assetElements = assetIds.map(id => document.getElementById(id)); + + [forestSVG, villageSVG, citySVG, playerSVG, enchantedForestSVG, swampSVG, wolfPackSVG, boarSVG] = await Promise.all( + assetElements.map(el => loadSvgAsImage(el)) + ); + + console.log("All assets loaded."); + + let session = new Session(); + loadingScreen.style.display = 'none'; + session.loop(); + + } catch (error) { + console.error("Failed to load assets:", error); + loadingScreen.innerHTML = "Error loading assets. Please refresh."; + } + } + + initializeGame(); +}); + diff --git a/svg/svg.html b/svg/svg.html new file mode 100644 index 0000000..ba391ed --- /dev/null +++ b/svg/svg.html @@ -0,0 +1,117 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +