diff --git a/js/script.js b/js/script.js index 2b15b34..43cc217 100644 --- a/js/script.js +++ b/js/script.js @@ -1,4 +1,19 @@ const Biome = { +<<<<<<< HEAD + WATER_DEEP: { acceptStructure: false, movements: ['swim'], affinities: [('water', 0.8), ('dark', 0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80', maxElevation: -1, minElevation: -4 }, + WATER_SHALLOW: { acceptStructure: false, movements: ['swim', 'ride', 'navigate', 'fly'], affinities: [('water', 0.8), ('life', 0.2)], name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 1, minElevation: -2 }, + BEACH: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('sand', 0.8), ('water', 0.2)], name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1', maxElevation: 2, minElevation: 0 }, + GRASSLAND: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('life', 0.6), ('earth', 0.2)], name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff', maxElevation: 3, minElevation: -1 }, + FOREST: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('wood', 0.6), ('earth', 0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff', maxElevation: 3, minElevation: 0 }, + ENCHANTED_FOREST: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('wood', 0.8), ('dark', 0.2)('life', 0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094', maxElevation: 3, minElevation: 0 }, + MOUNTAIN: { acceptStructure: false, movements: ['climb', 'fly'], affinities: [('rock', 0.6), ('wind', 0.4)], name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9', maxElevation: 4, minElevation: 3 }, + SNOWLAND: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('ice', 0.8), ('earth', 0.2)], name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 2, minElevation: -1 }, + SNOWMOUNTAIN: { acceptStructure: false, movements: ['climb', 'fly'], affinities: [('ice', 0.4), ('rock', 0.4), ('wind', 0.2)], name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 4, minElevation: 3 }, + DESERT: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('sand', 0.8), ('life', 0.1), ('fire', 0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373', maxElevation: 2, minElevation: 0 }, + RIVER: { acceptStructure: false, movements: ['navigate', 'swim', 'fly'], affinities: [('water', 0.6), ('earth', 0.2), ('life', 0.2)], name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 2, minElevation: -2 }, + SWAMP: { acceptStructure: false, movements: ['fly'], affinities: [('water', 0.6), ('earth', 0.2), ('dark', 0.2)], name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff', maxElevation: 1, minElevation: -1 } + +======= WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:-1,minElevation:-4 }, WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:-2 }, BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:0 }, @@ -12,6 +27,7 @@ const Biome = { RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:-2 }, SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:-1 } +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a } const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"]; const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"]; @@ -23,6 +39,35 @@ const RACE = { }; +<<<<<<< HEAD +const Affinities = ['water', 'fire', 'sand', 'rock', 'dark', 'life', 'ice', 'wood', 'wind', 'metal', 'time', 'space', 'lava', 'light', 'spirit'] + +const Slot = ['head', 'body', 'leg', 'foot', 'right-hand', 'left-hand', 'two-hands', 'finger1', 'finger2', 'neck', 'purse', 'backpack', 'belt1', 'belt2'] + +const ItemType = { + lightWeapon: { slot: ('right-hand', 'left-hand', 'backpack'), soul: true, enchant: true }, + heavyWeapon: { slot: ('two-hands', 'backpack'), soul: true, enchant: true }, + heavyArmor: { slot: ('body', 'backpack'), soul: true, enchant: true }, + lightArmor: { slot: ('body', 'backpack'), soul: true, enchant: true }, + shield: { slot: ('right-hand', 'left-hand', 'backpack'), soul: true, enchant: true }, + shoes: { slot: ('foot', 'backpack'), soul: true, enchant: true }, + pant: { slot: ('leg', 'backpack'), soul: true, enchant: true }, + helmet: { slot: ('leg', 'backpack'), soul: true, enchant: true }, + potion: { slot: ('heal', 'backpack'), soul: false, enchant: false }, + throwable: { slot: ('belt', 'backpack'), soul: true, enchant: true }, + craftMaterial: { slot: ('right-hand', 'left-hand', 'backpack'), soul: false, enchant: false }, + ring: { slot: ('finger1', 'finger2', 'backpack'), soul: true, enchant: true }, + amulet: { slot: ('neck', 'backpack'), soul: true, enchant: true }, + currency: { slot: ('purse'), soul: true, enchant: true }, + enchantMaterial: { slot: ('backpack'), soul: false, enchant: false }, + mercantMaterial: { slot: ('backpack'), soul: false, enchant: false } +} + +const Items = { + 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️', enchantments: [] }, + 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: [] }, + 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: ['primal'], soul: new soul('cleaver', 'test') } +======= const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2']; @@ -55,14 +100,21 @@ const Items = { 'Fer': { name: 'Fer', itemType: 'craftMaterial', icon: '🔩',biome:['MOUNTAIN'],occurence:0.001}, 'Mushroom': { name: 'Champignons', itemType: 'craftMaterial', icon: '🍄',biome:['FOREST'],occurence:0.01}, 'gold': { name: 'Champignons', itemType: 'mercantMaterial', icon: '💰',biome:['MOUNTAIN','RIVER'],occurence:0.001} +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a }; const StructureType = { +<<<<<<< HEAD + 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️', enchantments: [] }, + 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: [] }, + 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: ['primal'], soul: new soul('cleaver', 'test') } +======= TOWN: { name: 'Ville', population:15, icon: '🗡️', occurence:0.001,design: ` `}, VILLAGE: { name: 'Village', population:5, icon: '🗡️',occurence:0.005, design: ` `}, FARM: { name: 'Ferme', population:5, icon: '🗡️',occurence:0.010 }, CAMP:{ name: 'Campement', population:2, icon: '⛺',occurence:0.002 }, +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a }; const MONSTER_TYPES = { @@ -71,6 +123,35 @@ const MONSTER_TYPES = { }; const ANIMAL_TYPES = { +<<<<<<< HEAD + WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 } }, + BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } }, +}; + +class world { + + constructor() { + this.x = x; + this.y = y; + this.h = h; + } + setPosition(x, y, z) { + this.x = x; + this.y = y; + this.h = h; + } + + getPosition() { + return { x: this.x, y: this.y, z: this.z }; + } + // Méthode de l'objet +} + + +class position { + + constructor(x, y, z) { +======= WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, design: ``}, BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } }, }; @@ -79,11 +160,12 @@ const ANIMAL_TYPES = { class position { constructor(x,y,z) { +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a this.x = x; this.y = y; this.h = h; } - setPosition(x,y,z) { + setPosition(x, y, z) { this.x = x; this.y = y; this.h = h; @@ -92,6 +174,8 @@ class position { getPosition() { return { x: this.x, y: this.y, z: this.z }; } +<<<<<<< HEAD +======= cartToIso() { return { @@ -99,12 +183,18 @@ class position { y: (this.x + this.y) * 16 } } +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a // Méthode de l'objet } class tile { +<<<<<<< HEAD + + constructor(position, biome, elevation) { +======= constructor(position,elevation) { +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a this.position = position; this.biome = this.setBiome(); this.elevation = this.setElevation(); @@ -118,13 +208,25 @@ class tile { if (!Object.values(Biome).includes(biome)) { throw new Error('Biome invalide !'); } - this.biome=biome; + this.biome = biome; } setBiome() { let scale = 0.05; let eRaw = (simplex.noise2D(x * scale, y * scale) + 1) / 2; let tRaw = (simplex.noise2D(x * scale * 0.8, y * scale * 0.8) + 1) / 2; let mRaw = (simplex.noise2D(x * scale * 1.5, y * scale * 1.5) + 1) / 2; +<<<<<<< HEAD + + if (eRaw < 0.25) biome = BIOMES.WATER_DEEP; + else if (eRaw < 0.3) biome = BIOMES.WATER_SHALLOW; + else if (eRaw < 0.35) biome = BIOMES.SAND; + else if (eRaw > 0.85) biome = BIOMES.SNOW; + else if (eRaw > 0.75) biome = BIOMES.MOUNTAIN; + else { + if (tRaw < 0.3) biome = BIOMES.DESERT; + else if (tRaw > 0.6) biome = (mRaw > 0.7) ? BIOMES.ENCHANTED_FOREST : BIOMES.FOREST; + else biome = BIOMES.GRASSLAND; +======= if (eRaw < 0.25) this.biome = BIOMES.WATER_DEEP; else if (eRaw < 0.3) this.biome = BIOMES.WATER_SHALLOW; @@ -193,34 +295,85 @@ class tile { this.structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: TOWN.population + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] }; } else if (structureChance < 0.02 && this.tile.biome.acceptStructure) { this.structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: VILLAGE.population + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] }; +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a } if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) { this.structure={type:'farm', name: 'farm', population: 2, buildings: []} // npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑‍🌾' }); } } +<<<<<<< HEAD + setExplored(explored) { + this.explored = explored; + } + setElevation() { + this.elevation = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation + 1) + this.biome.minElevation); + } + setStructure() { + var structureChance = rand(); + if (structureChance < 0.005) { + structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 100 + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] }; + structureLocations.push({ x, y, type: 'city' }); + } else if (structureChance < 0.02) { + structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 20 + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] }; + structureLocations.push({ x, y, type: 'village' }); + } + if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) { + tile.isFarm = true; + tile.farmCrop = null; + tile.farmHarvested = false; + // npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑‍🌾' }); + } + } +======= +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a } class map { constructor(size) { this.map_size = size; this.tiles = initializeMap(); } +<<<<<<< HEAD + + initializeMap() { + console.time('Map Generation'); + const simplex = new SimplexNoise(); + mapData = Array(this.map_size).fill(null).map((_, y) => Array(this.map_size).fill(null).map((_, x) => { + + } +======= initializeMap(){ console.time('Map Generation'); const simplex = new SimplexNoise(); this.tiles = Array(size).fill(null).map((_, y) => Array(size).fill(null).map((_, x) => new Tile(new Position(x, y)))); } +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a } class Time { constructor() { this.year = 812; this.month = 1; - this.day=13; - this.season='winter'; - this.hour=12; - this.day=true; + this.day = 13; + this.season = 'winter'; + this.hour = 12; + this.day = true; } +<<<<<<< HEAD + + tick() { + this.hour = (this.hour + 1) % 24 + if (this.hour == 1) this.day = (this.day + 1) % 30 + if (this.day == 1) { this.month = (this.month + 1) % 12; } + if (this.month == 1) { this.year = (this.year + 1); } + if (this.month == 6 && this.day == 21) { this.season = 'summer'; } + if (this.month == 9 && this.day == 21) { this.season = 'autumn'; } + if (this.month == 12 && this.day == 21) { this.season = 'winter'; } + if (this.month == 3 && this.day == 21) { this.season = 'fall'; } + } + + wait(nbrHour) { +======= tick(){ this.hour=(this.hour+1) % 24 @@ -234,6 +387,7 @@ class Time { } wait(nbrHour){ +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a for (let i = 0; i < nbrHour; i++) { this.tick(); } @@ -243,12 +397,12 @@ class Time { } class attributes { constructor(race) { - this.strength=race.strength; - this.vitality=race.vitality; - this.dexterity=race.dexterity; - this.intelligence=race.intelligence; - this.wisdom=race.wisdom; - this.luck=rand(); + this.strength = race.strength; + this.vitality = race.vitality; + this.dexterity = race.dexterity; + this.intelligence = race.intelligence; + this.wisdom = race.wisdom; + this.luck = rand(); } // Méthode de l'objet @@ -256,7 +410,11 @@ class attributes { } class creature { +<<<<<<< HEAD + constructor(name, attributes, level, affinities, name, alignments, position, species, race, hp, items) { +======= constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) { +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a this.name = name; this.attributes = attributes; this.level = level; @@ -265,6 +423,13 @@ class creature { this.alignments = alignments; this.species = species; this.race = race; +<<<<<<< HEAD + this.hp = hp; + } + + fight() { + +======= this.tile=tile; this.items=items; this.hp=hp; @@ -272,15 +437,16 @@ class creature { fight(){ +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a } // Méthode de l'objet } class npc { - constructor(name,creature,settlement,equipments) { - this.creature=creature; - this.settlement=settlement; - this.equipments=equipments; + constructor(name, creature, settlement, equipments) { + this.creature = creature; + this.settlement = settlement; + this.equipments = equipments; } talk() { @@ -299,6 +465,15 @@ class npc { } class player { +<<<<<<< HEAD + constructor(name, creature, equipments) { + this.creature = creature; + this.equipments = equipments; + + } + move(position) { + this.position = position +======= constructor(creature,equipments) { this.creature=creature; this.equipments=equipments; @@ -325,6 +500,7 @@ class player { ctx.lineWidth = 2; ctx.stroke(); ctx.restore(); +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a } move(dx, dy) { const newX = this.position.x + dx; @@ -340,17 +516,23 @@ class player { } rename(name) { - this.name=name; + this.name = name; } +<<<<<<< HEAD + + equipItem(item, slot) { + equipment.equip(item, slot); +======= equipItem(item,slot) { equipment.equip(item,slot); +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a updateAttribute(); } } class settlement { - constructor(level,affinities,name,alignments,position,structures) { + constructor(level, affinities, name, alignments, position, structures) { this.level = level; this.affinities = affinities; this.name = name; @@ -362,14 +544,19 @@ class settlement { } class resource { - constructor(resourceType,position) { + constructor(resourceType, position) { this.resourceType = resourceType; this.position = position; } +<<<<<<< HEAD + + collect(creature) { +======= collect(tile){ } collect(creature){ +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a // check if creature can collect // transfer resulting items creature.items[]=this.resourceType.item this = null;//end object @@ -378,8 +565,13 @@ class resource { } class equipment { +<<<<<<< HEAD + + constructor(item, slot) { +======= constructor(item,slot) { +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a this.item = item; this.slot = slot; } @@ -396,13 +588,27 @@ class equipment { } } class soul { +<<<<<<< HEAD + + constructor(name, description) { +======= constructor(name,description) { +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a this.name = name; this.description = description; } // Méthode de l'objet invoke() { +<<<<<<< HEAD + //replace current equipment + + } +} +class item { + + constructor(name, duration, itemType) { +======= // } @@ -410,12 +616,17 @@ class soul { class item { constructor(name,duration,itemType) { +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a this.name = name; if (!Object.values(ItemType).includes(itemType)) { throw new Error('Item type invalide !'); - } + } this.itemType = itemType; +<<<<<<< HEAD + if (duration) { +======= if (duration){ +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a this.duration = itemType.duration } else { this.duration = duration @@ -429,10 +640,17 @@ class item { destroy() { this = null; } +<<<<<<< HEAD + use() { + if (this.duration > 1) { + this.duration = this.duration - 1 + } +======= use(){ if (this.duration >1) { this.duration = this.duration-1 } +>>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a else { this.destroy(); }