diff --git a/js/script.js b/js/script.js
index 43cc217..2b15b34 100644
--- a/js/script.js
+++ b/js/script.js
@@ -1,19 +1,4 @@
const Biome = {
-<<<<<<< HEAD
- WATER_DEEP: { acceptStructure: false, movements: ['swim'], affinities: [('water', 0.8), ('dark', 0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80', maxElevation: -1, minElevation: -4 },
- WATER_SHALLOW: { acceptStructure: false, movements: ['swim', 'ride', 'navigate', 'fly'], affinities: [('water', 0.8), ('life', 0.2)], name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 1, minElevation: -2 },
- BEACH: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('sand', 0.8), ('water', 0.2)], name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1', maxElevation: 2, minElevation: 0 },
- GRASSLAND: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('life', 0.6), ('earth', 0.2)], name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff', maxElevation: 3, minElevation: -1 },
- FOREST: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('wood', 0.6), ('earth', 0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff', maxElevation: 3, minElevation: 0 },
- ENCHANTED_FOREST: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('wood', 0.8), ('dark', 0.2)('life', 0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094', maxElevation: 3, minElevation: 0 },
- MOUNTAIN: { acceptStructure: false, movements: ['climb', 'fly'], affinities: [('rock', 0.6), ('wind', 0.4)], name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9', maxElevation: 4, minElevation: 3 },
- SNOWLAND: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('ice', 0.8), ('earth', 0.2)], name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 2, minElevation: -1 },
- SNOWMOUNTAIN: { acceptStructure: false, movements: ['climb', 'fly'], affinities: [('ice', 0.4), ('rock', 0.4), ('wind', 0.2)], name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 4, minElevation: 3 },
- DESERT: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('sand', 0.8), ('life', 0.1), ('fire', 0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373', maxElevation: 2, minElevation: 0 },
- RIVER: { acceptStructure: false, movements: ['navigate', 'swim', 'fly'], affinities: [('water', 0.6), ('earth', 0.2), ('life', 0.2)], name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 2, minElevation: -2 },
- SWAMP: { acceptStructure: false, movements: ['fly'], affinities: [('water', 0.6), ('earth', 0.2), ('dark', 0.2)], name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff', maxElevation: 1, minElevation: -1 }
-
-=======
WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:-1,minElevation:-4 },
WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:-2 },
BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:0 },
@@ -27,7 +12,6 @@ const Biome = {
RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:-2 },
SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:-1 }
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
}
const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"];
const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"];
@@ -39,35 +23,6 @@ const RACE = {
};
-<<<<<<< HEAD
-const Affinities = ['water', 'fire', 'sand', 'rock', 'dark', 'life', 'ice', 'wood', 'wind', 'metal', 'time', 'space', 'lava', 'light', 'spirit']
-
-const Slot = ['head', 'body', 'leg', 'foot', 'right-hand', 'left-hand', 'two-hands', 'finger1', 'finger2', 'neck', 'purse', 'backpack', 'belt1', 'belt2']
-
-const ItemType = {
- lightWeapon: { slot: ('right-hand', 'left-hand', 'backpack'), soul: true, enchant: true },
- heavyWeapon: { slot: ('two-hands', 'backpack'), soul: true, enchant: true },
- heavyArmor: { slot: ('body', 'backpack'), soul: true, enchant: true },
- lightArmor: { slot: ('body', 'backpack'), soul: true, enchant: true },
- shield: { slot: ('right-hand', 'left-hand', 'backpack'), soul: true, enchant: true },
- shoes: { slot: ('foot', 'backpack'), soul: true, enchant: true },
- pant: { slot: ('leg', 'backpack'), soul: true, enchant: true },
- helmet: { slot: ('leg', 'backpack'), soul: true, enchant: true },
- potion: { slot: ('heal', 'backpack'), soul: false, enchant: false },
- throwable: { slot: ('belt', 'backpack'), soul: true, enchant: true },
- craftMaterial: { slot: ('right-hand', 'left-hand', 'backpack'), soul: false, enchant: false },
- ring: { slot: ('finger1', 'finger2', 'backpack'), soul: true, enchant: true },
- amulet: { slot: ('neck', 'backpack'), soul: true, enchant: true },
- currency: { slot: ('purse'), soul: true, enchant: true },
- enchantMaterial: { slot: ('backpack'), soul: false, enchant: false },
- mercantMaterial: { slot: ('backpack'), soul: false, enchant: false }
-}
-
-const Items = {
- 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️', enchantments: [] },
- 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: [] },
- 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: ['primal'], soul: new soul('cleaver', 'test') }
-=======
const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2'];
@@ -100,21 +55,14 @@ const Items = {
'Fer': { name: 'Fer', itemType: 'craftMaterial', icon: '🔩',biome:['MOUNTAIN'],occurence:0.001},
'Mushroom': { name: 'Champignons', itemType: 'craftMaterial', icon: '🍄',biome:['FOREST'],occurence:0.01},
'gold': { name: 'Champignons', itemType: 'mercantMaterial', icon: '💰',biome:['MOUNTAIN','RIVER'],occurence:0.001}
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
};
const StructureType = {
-<<<<<<< HEAD
- 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️', enchantments: [] },
- 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: [] },
- 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: ['primal'], soul: new soul('cleaver', 'test') }
-=======
TOWN: { name: 'Ville', population:15, icon: '🗡️', occurence:0.001,design: ``},
VILLAGE: { name: 'Village', population:5, icon: '🗡️',occurence:0.005, design: ``},
FARM: { name: 'Ferme', population:5, icon: '🗡️',occurence:0.010 },
CAMP:{ name: 'Campement', population:2, icon: '⛺',occurence:0.002 },
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
};
const MONSTER_TYPES = {
@@ -123,35 +71,6 @@ const MONSTER_TYPES = {
};
const ANIMAL_TYPES = {
-<<<<<<< HEAD
- WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 } },
- BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } },
-};
-
-class world {
-
- constructor() {
- this.x = x;
- this.y = y;
- this.h = h;
- }
- setPosition(x, y, z) {
- this.x = x;
- this.y = y;
- this.h = h;
- }
-
- getPosition() {
- return { x: this.x, y: this.y, z: this.z };
- }
- // Méthode de l'objet
-}
-
-
-class position {
-
- constructor(x, y, z) {
-=======
WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, design: ``},
BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } },
};
@@ -160,12 +79,11 @@ class position {
class position {
constructor(x,y,z) {
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
this.x = x;
this.y = y;
this.h = h;
}
- setPosition(x, y, z) {
+ setPosition(x,y,z) {
this.x = x;
this.y = y;
this.h = h;
@@ -174,8 +92,6 @@ class position {
getPosition() {
return { x: this.x, y: this.y, z: this.z };
}
-<<<<<<< HEAD
-=======
cartToIso() {
return {
@@ -183,18 +99,12 @@ class position {
y: (this.x + this.y) * 16
}
}
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
// Méthode de l'objet
}
class tile {
-<<<<<<< HEAD
-
- constructor(position, biome, elevation) {
-=======
constructor(position,elevation) {
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
this.position = position;
this.biome = this.setBiome();
this.elevation = this.setElevation();
@@ -208,25 +118,13 @@ class tile {
if (!Object.values(Biome).includes(biome)) {
throw new Error('Biome invalide !');
}
- this.biome = biome;
+ this.biome=biome;
}
setBiome() {
let scale = 0.05;
let eRaw = (simplex.noise2D(x * scale, y * scale) + 1) / 2;
let tRaw = (simplex.noise2D(x * scale * 0.8, y * scale * 0.8) + 1) / 2;
let mRaw = (simplex.noise2D(x * scale * 1.5, y * scale * 1.5) + 1) / 2;
-<<<<<<< HEAD
-
- if (eRaw < 0.25) biome = BIOMES.WATER_DEEP;
- else if (eRaw < 0.3) biome = BIOMES.WATER_SHALLOW;
- else if (eRaw < 0.35) biome = BIOMES.SAND;
- else if (eRaw > 0.85) biome = BIOMES.SNOW;
- else if (eRaw > 0.75) biome = BIOMES.MOUNTAIN;
- else {
- if (tRaw < 0.3) biome = BIOMES.DESERT;
- else if (tRaw > 0.6) biome = (mRaw > 0.7) ? BIOMES.ENCHANTED_FOREST : BIOMES.FOREST;
- else biome = BIOMES.GRASSLAND;
-=======
if (eRaw < 0.25) this.biome = BIOMES.WATER_DEEP;
else if (eRaw < 0.3) this.biome = BIOMES.WATER_SHALLOW;
@@ -295,85 +193,34 @@ class tile {
this.structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: TOWN.population + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] };
} else if (structureChance < 0.02 && this.tile.biome.acceptStructure) {
this.structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: VILLAGE.population + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] };
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
}
if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) {
this.structure={type:'farm', name: 'farm', population: 2, buildings: []}
// npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑🌾' });
}
}
-<<<<<<< HEAD
- setExplored(explored) {
- this.explored = explored;
- }
- setElevation() {
- this.elevation = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation + 1) + this.biome.minElevation);
- }
- setStructure() {
- var structureChance = rand();
- if (structureChance < 0.005) {
- structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 100 + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] };
- structureLocations.push({ x, y, type: 'city' });
- } else if (structureChance < 0.02) {
- structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 20 + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] };
- structureLocations.push({ x, y, type: 'village' });
- }
- if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) {
- tile.isFarm = true;
- tile.farmCrop = null;
- tile.farmHarvested = false;
- // npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑🌾' });
- }
- }
-=======
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
}
class map {
constructor(size) {
this.map_size = size;
this.tiles = initializeMap();
}
-<<<<<<< HEAD
-
- initializeMap() {
- console.time('Map Generation');
- const simplex = new SimplexNoise();
- mapData = Array(this.map_size).fill(null).map((_, y) => Array(this.map_size).fill(null).map((_, x) => {
-
- }
-=======
initializeMap(){
console.time('Map Generation');
const simplex = new SimplexNoise();
this.tiles = Array(size).fill(null).map((_, y) => Array(size).fill(null).map((_, x) => new Tile(new Position(x, y))));
}
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
}
class Time {
constructor() {
this.year = 812;
this.month = 1;
- this.day = 13;
- this.season = 'winter';
- this.hour = 12;
- this.day = true;
+ this.day=13;
+ this.season='winter';
+ this.hour=12;
+ this.day=true;
}
-<<<<<<< HEAD
-
- tick() {
- this.hour = (this.hour + 1) % 24
- if (this.hour == 1) this.day = (this.day + 1) % 30
- if (this.day == 1) { this.month = (this.month + 1) % 12; }
- if (this.month == 1) { this.year = (this.year + 1); }
- if (this.month == 6 && this.day == 21) { this.season = 'summer'; }
- if (this.month == 9 && this.day == 21) { this.season = 'autumn'; }
- if (this.month == 12 && this.day == 21) { this.season = 'winter'; }
- if (this.month == 3 && this.day == 21) { this.season = 'fall'; }
- }
-
- wait(nbrHour) {
-=======
tick(){
this.hour=(this.hour+1) % 24
@@ -387,7 +234,6 @@ class Time {
}
wait(nbrHour){
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
for (let i = 0; i < nbrHour; i++) {
this.tick();
}
@@ -397,12 +243,12 @@ class Time {
}
class attributes {
constructor(race) {
- this.strength = race.strength;
- this.vitality = race.vitality;
- this.dexterity = race.dexterity;
- this.intelligence = race.intelligence;
- this.wisdom = race.wisdom;
- this.luck = rand();
+ this.strength=race.strength;
+ this.vitality=race.vitality;
+ this.dexterity=race.dexterity;
+ this.intelligence=race.intelligence;
+ this.wisdom=race.wisdom;
+ this.luck=rand();
}
// Méthode de l'objet
@@ -410,11 +256,7 @@ class attributes {
}
class creature {
-<<<<<<< HEAD
- constructor(name, attributes, level, affinities, name, alignments, position, species, race, hp, items) {
-=======
constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) {
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
this.name = name;
this.attributes = attributes;
this.level = level;
@@ -423,13 +265,6 @@ class creature {
this.alignments = alignments;
this.species = species;
this.race = race;
-<<<<<<< HEAD
- this.hp = hp;
- }
-
- fight() {
-
-=======
this.tile=tile;
this.items=items;
this.hp=hp;
@@ -437,16 +272,15 @@ class creature {
fight(){
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
}
// Méthode de l'objet
}
class npc {
- constructor(name, creature, settlement, equipments) {
- this.creature = creature;
- this.settlement = settlement;
- this.equipments = equipments;
+ constructor(name,creature,settlement,equipments) {
+ this.creature=creature;
+ this.settlement=settlement;
+ this.equipments=equipments;
}
talk() {
@@ -465,15 +299,6 @@ class npc {
}
class player {
-<<<<<<< HEAD
- constructor(name, creature, equipments) {
- this.creature = creature;
- this.equipments = equipments;
-
- }
- move(position) {
- this.position = position
-=======
constructor(creature,equipments) {
this.creature=creature;
this.equipments=equipments;
@@ -500,7 +325,6 @@ class player {
ctx.lineWidth = 2;
ctx.stroke();
ctx.restore();
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
}
move(dx, dy) {
const newX = this.position.x + dx;
@@ -516,23 +340,17 @@ class player {
}
rename(name) {
- this.name = name;
+ this.name=name;
}
-<<<<<<< HEAD
-
- equipItem(item, slot) {
- equipment.equip(item, slot);
-=======
equipItem(item,slot) {
equipment.equip(item,slot);
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
updateAttribute();
}
}
class settlement {
- constructor(level, affinities, name, alignments, position, structures) {
+ constructor(level,affinities,name,alignments,position,structures) {
this.level = level;
this.affinities = affinities;
this.name = name;
@@ -544,19 +362,14 @@ class settlement {
}
class resource {
- constructor(resourceType, position) {
+ constructor(resourceType,position) {
this.resourceType = resourceType;
this.position = position;
}
-<<<<<<< HEAD
-
- collect(creature) {
-=======
collect(tile){
}
collect(creature){
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
// check if creature can collect
// transfer resulting items creature.items[]=this.resourceType.item
this = null;//end object
@@ -565,13 +378,8 @@ class resource {
}
class equipment {
-<<<<<<< HEAD
-
- constructor(item, slot) {
-=======
constructor(item,slot) {
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
this.item = item;
this.slot = slot;
}
@@ -588,27 +396,13 @@ class equipment {
}
}
class soul {
-<<<<<<< HEAD
-
- constructor(name, description) {
-=======
constructor(name,description) {
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
this.name = name;
this.description = description;
}
// Méthode de l'objet
invoke() {
-<<<<<<< HEAD
- //replace current equipment
-
- }
-}
-class item {
-
- constructor(name, duration, itemType) {
-=======
//
}
@@ -616,17 +410,12 @@ class item {
class item {
constructor(name,duration,itemType) {
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
this.name = name;
if (!Object.values(ItemType).includes(itemType)) {
throw new Error('Item type invalide !');
- }
+ }
this.itemType = itemType;
-<<<<<<< HEAD
- if (duration) {
-=======
if (duration){
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
this.duration = itemType.duration
} else {
this.duration = duration
@@ -640,17 +429,10 @@ class item {
destroy() {
this = null;
}
-<<<<<<< HEAD
- use() {
- if (this.duration > 1) {
- this.duration = this.duration - 1
- }
-=======
use(){
if (this.duration >1) {
this.duration = this.duration-1
}
->>>>>>> 1ece079030882bb9218aa5648cc24f2585c0147a
else {
this.destroy();
}