From c845fa0e9bfb487eec81557bfdf1809b23859d48 Mon Sep 17 00:00:00 2001 From: vesta Date: Fri, 29 Aug 2025 19:50:08 +0200 Subject: [PATCH] test2 --- js/script.js | 289 ++++++++++++++++++++++++++------------------------- 1 file changed, 145 insertions(+), 144 deletions(-) diff --git a/js/script.js b/js/script.js index 0a69708..bd29864 100644 --- a/js/script.js +++ b/js/script.js @@ -1,63 +1,64 @@ const Biome = { - WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:-1,minElevation:-4 }, - WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:-2 }, - BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:0 }, - GRASSLAND: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:-1 }, - FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:0 }, - ENCHANTED_FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2)('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:0 }, - MOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:4,minElevation:3 }, - SNOWLAND: { acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:-1 }, - SNOWMOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:4,minElevation:3 }, - DESERT: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:0 }, - RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:-2 }, - SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:-1 } + WATER_DEEP: { acceptStructure: false, movements: ['swim'], affinities: [('water', 0.8), ('dark', 0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80', maxElevation: -1, minElevation: -4 }, + WATER_SHALLOW: { acceptStructure: false, movements: ['swim', 'ride', 'navigate', 'fly'], affinities: [('water', 0.8), ('life', 0.2)], name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 1, minElevation: -2 }, + BEACH: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('sand', 0.8), ('water', 0.2)], name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1', maxElevation: 2, minElevation: 0 }, + GRASSLAND: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('life', 0.6), ('earth', 0.2)], name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff', maxElevation: 3, minElevation: -1 }, + FOREST: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('wood', 0.6), ('earth', 0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff', maxElevation: 3, minElevation: 0 }, + ENCHANTED_FOREST: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('wood', 0.8), ('dark', 0.2)('life', 0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094', maxElevation: 3, minElevation: 0 }, + MOUNTAIN: { acceptStructure: false, movements: ['climb', 'fly'], affinities: [('rock', 0.6), ('wind', 0.4)], name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9', maxElevation: 4, minElevation: 3 }, + SNOWLAND: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('ice', 0.8), ('earth', 0.2)], name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 2, minElevation: -1 }, + SNOWMOUNTAIN: { acceptStructure: false, movements: ['climb', 'fly'], affinities: [('ice', 0.4), ('rock', 0.4), ('wind', 0.2)], name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7', maxElevation: 4, minElevation: 3 }, + DESERT: { acceptStructure: true, movements: ['walk', 'ride', 'fly'], affinities: [('sand', 0.8), ('life', 0.1), ('fire', 0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373', maxElevation: 2, minElevation: 0 }, + RIVER: { acceptStructure: false, movements: ['navigate', 'swim', 'fly'], affinities: [('water', 0.6), ('earth', 0.2), ('life', 0.2)], name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8', maxElevation: 2, minElevation: -2 }, + SWAMP: { acceptStructure: false, movements: ['fly'], affinities: [('water', 0.6), ('earth', 0.2), ('dark', 0.2)], name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff', maxElevation: 1, minElevation: -1 } } -const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit'] +const Affinities = ['water', 'fire', 'sand', 'rock', 'dark', 'life', 'ice', 'wood', 'wind', 'metal', 'time', 'space', 'lava', 'light', 'spirit'] -const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2'] +const Slot = ['head', 'body', 'leg', 'foot', 'right-hand', 'left-hand', 'two-hands', 'finger1', 'finger2', 'neck', 'purse', 'backpack', 'belt1', 'belt2'] -const ItemType = {lightWeapon:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true}, - heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true}, - heavyArmor:{slot:('body','backpack'),soul:true,enchant:true}, - lightArmor:{slot:('body','backpack'),soul:true,enchant:true}, - shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true}, - shoes:{slot:('foot','backpack'),soul:true,enchant:true}, - pant:{slot:('leg','backpack'),soul:true,enchant:true}, - helmet:{slot:('leg','backpack'),soul:true,enchant:true}, - potion:{slot:('heal','backpack'),soul:false,enchant:false}, - throwable:{slot:('belt','backpack'),soul:true,enchant:true}, - craftMaterial:{slot:('right-hand','left-hand','backpack'),soul:false,enchant:false}, - ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true}, - amulet:{slot:('neck','backpack'),soul:true,enchant:true}, - currency:{slot:('purse'),soul:true,enchant:true}, - enchantMaterial:{slot:('backpack'),soul:false,enchant:false}, - mercantMaterial:{slot:('backpack'),soul:false,enchant:false} +const ItemType = { + lightWeapon: { slot: ('right-hand', 'left-hand', 'backpack'), soul: true, enchant: true }, + heavyWeapon: { slot: ('two-hands', 'backpack'), soul: true, enchant: true }, + heavyArmor: { slot: ('body', 'backpack'), soul: true, enchant: true }, + lightArmor: { slot: ('body', 'backpack'), soul: true, enchant: true }, + shield: { slot: ('right-hand', 'left-hand', 'backpack'), soul: true, enchant: true }, + shoes: { slot: ('foot', 'backpack'), soul: true, enchant: true }, + pant: { slot: ('leg', 'backpack'), soul: true, enchant: true }, + helmet: { slot: ('leg', 'backpack'), soul: true, enchant: true }, + potion: { slot: ('heal', 'backpack'), soul: false, enchant: false }, + throwable: { slot: ('belt', 'backpack'), soul: true, enchant: true }, + craftMaterial: { slot: ('right-hand', 'left-hand', 'backpack'), soul: false, enchant: false }, + ring: { slot: ('finger1', 'finger2', 'backpack'), soul: true, enchant: true }, + amulet: { slot: ('neck', 'backpack'), soul: true, enchant: true }, + currency: { slot: ('purse'), soul: true, enchant: true }, + enchantMaterial: { slot: ('backpack'), soul: false, enchant: false }, + mercantMaterial: { slot: ('backpack'), soul: false, enchant: false } } const Items = { - 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] }, - 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] }, - 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')} - }; + 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️', enchantments: [] }, + 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: [] }, + 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: ['primal'], soul: new soul('cleaver', 'test') } +}; - const StructureType = { - 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] }, - 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] }, - 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')} - }; +const StructureType = { + 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️', enchantments: [] }, + 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: [] }, + 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥', enchantments: ['primal'], soul: new soul('cleaver', 'test') } +}; const MONSTER_TYPES = { - GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } }, - ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } }, + GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } }, + ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } }, }; - + const ANIMAL_TYPES = { - WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 } }, - BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } }, + WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 } }, + BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } }, }; class world { @@ -67,41 +68,41 @@ class world { this.y = y; this.h = h; } - setPosition(x,y,z) { + setPosition(x, y, z) { this.x = x; this.y = y; this.h = h; } getPosition() { - return { x: this.x, y: this.y, z: this.z }; - } + return { x: this.x, y: this.y, z: this.z }; + } // Méthode de l'objet } class position { - constructor(x,y,z) { + constructor(x, y, z) { this.x = x; this.y = y; this.h = h; } - setPosition(x,y,z) { + setPosition(x, y, z) { this.x = x; this.y = y; this.h = h; } getPosition() { - return { x: this.x, y: this.y, z: this.z }; - } + return { x: this.x, y: this.y, z: this.z }; + } // Méthode de l'objet } class tile { - constructor(position,biome,elevation) { + constructor(position, biome, elevation) { this.position = position; if (!Object.values(Biome).includes(biome)) { throw new Error('Biome invalide !'); @@ -117,7 +118,7 @@ class tile { if (!Object.values(Biome).includes(biome)) { throw new Error('Biome invalide !'); } - this.biome=biome; + this.biome = biome; } setBiome() { let scale = 0.05; @@ -125,40 +126,40 @@ class tile { let tRaw = (simplex.noise2D(x * scale * 0.8, y * scale * 0.8) + 1) / 2; let mRaw = (simplex.noise2D(x * scale * 1.5, y * scale * 1.5) + 1) / 2; - if (eRaw < 0.25) biome = BIOMES.WATER_DEEP; - else if (eRaw < 0.3) biome = BIOMES.WATER_SHALLOW; - else if (eRaw < 0.35) biome = BIOMES.SAND; + if (eRaw < 0.25) biome = BIOMES.WATER_DEEP; + else if (eRaw < 0.3) biome = BIOMES.WATER_SHALLOW; + else if (eRaw < 0.35) biome = BIOMES.SAND; else if (eRaw > 0.85) biome = BIOMES.SNOW; else if (eRaw > 0.75) biome = BIOMES.MOUNTAIN; else { - if (tRaw < 0.3) biome = BIOMES.DESERT; - else if (tRaw > 0.6) biome = (mRaw > 0.7) ? BIOMES.ENCHANTED_FOREST : BIOMES.FOREST; - else biome = BIOMES.GRASSLAND; - } - } - setExplored(explored) { - this.explored=explored; - } - setElevation(){ - this.elevation = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation); - } - setStructure(){ - var structureChance = rand(); - if (structureChance < 0.005) { - structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 100 + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] }; - structureLocations.push({x, y, type: 'city'}); - } else if (structureChance < 0.02) { - structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 20 + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] }; - structureLocations.push({x, y, type: 'village'}); - } - if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) { - tile.isFarm = true; - tile.farmCrop = null; - tile.farmHarvested = false; - // npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑‍🌾' }); - } + if (tRaw < 0.3) biome = BIOMES.DESERT; + else if (tRaw > 0.6) biome = (mRaw > 0.7) ? BIOMES.ENCHANTED_FOREST : BIOMES.FOREST; + else biome = BIOMES.GRASSLAND; } } + setExplored(explored) { + this.explored = explored; + } + setElevation() { + this.elevation = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation + 1) + this.biome.minElevation); + } + setStructure() { + var structureChance = rand(); + if (structureChance < 0.005) { + structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 100 + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] }; + structureLocations.push({ x, y, type: 'city' }); + } else if (structureChance < 0.02) { + structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 20 + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] }; + structureLocations.push({ x, y, type: 'village' }); + } + if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) { + tile.isFarm = true; + tile.farmCrop = null; + tile.farmHarvested = false; + // npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑‍🌾' }); + } + } +} class map { constructor() { this.tiles = null; @@ -168,38 +169,38 @@ class map { this.elevation = 8; } - initializeMap(){ + initializeMap() { console.time('Map Generation'); const simplex = new SimplexNoise(); mapData = Array(this.map_size).fill(null).map((_, y) => Array(this.map_size).fill(null).map((_, x) => { - - } + + } } } class time { constructor() { this.year = 812; this.month = 1; - this.day=13; - this.season='winter'; - this.hour=12; - this.day=true; + this.day = 13; + this.season = 'winter'; + this.hour = 12; + this.day = true; } - tick(){ - this.hour=(this.hour+1) % 24 - if (this.hour==1) this.day=(this.day+1) % 30 - if (this.day==1) {this.month=(this.month+1) % 12;} - if (this.month==1) {this.year=(this.year+1); } - if (this.month==6 && this.day==21) {this.season='summer'; } - if (this.month==9 && this.day==21) {this.season='autumn'; } - if (this.month==12 && this.day==21) {this.season='winter'; } - if (this.month==3 && this.day==21) {this.season='fall'; } + tick() { + this.hour = (this.hour + 1) % 24 + if (this.hour == 1) this.day = (this.day + 1) % 30 + if (this.day == 1) { this.month = (this.month + 1) % 12; } + if (this.month == 1) { this.year = (this.year + 1); } + if (this.month == 6 && this.day == 21) { this.season = 'summer'; } + if (this.month == 9 && this.day == 21) { this.season = 'autumn'; } + if (this.month == 12 && this.day == 21) { this.season = 'winter'; } + if (this.month == 3 && this.day == 21) { this.season = 'fall'; } } - wait(nbrHour){ - for (let i = 0; i < nbrHour; i++) { - this.tick(); + wait(nbrHour) { + for (let i = 0; i < nbrHour; i++) { + this.tick(); } } // Méthode de l'objet @@ -207,12 +208,12 @@ class time { } class attributes { constructor(race) { - this.strength=race.strength; - this.vitality=race.vitality; - this.dexterity=race.dexterity; - this.intelligence=race.intelligence; - this.wisdom=race.wisdom; - this.luck=rand(); + this.strength = race.strength; + this.vitality = race.vitality; + this.dexterity = race.dexterity; + this.intelligence = race.intelligence; + this.wisdom = race.wisdom; + this.luck = rand(); } // Méthode de l'objet @@ -220,7 +221,7 @@ class attributes { } class creature { - constructor(name,attributes,level,affinities,name,alignments,position,species,race,hp,items) { + constructor(name, attributes, level, affinities, name, alignments, position, species, race, hp, items) { this.name = name; this.attributes = attributes; this.level = level; @@ -229,20 +230,20 @@ class creature { this.alignments = alignments; this.species = species; this.race = race; - this.hp=hp; + this.hp = hp; } - fight(){ + fight() { } // Méthode de l'objet } class npc { - constructor(name,creature,settlement,equipments) { - this.creature=creature; - this.settlement=settlement; - this.equipments=equipments; + constructor(name, creature, settlement, equipments) { + this.creature = creature; + this.settlement = settlement; + this.equipments = equipments; } talk() { @@ -261,27 +262,27 @@ class npc { } class player { - constructor(name,creature,equipments) { - this.creature=creature; - this.equipments=equipments; - + constructor(name, creature, equipments) { + this.creature = creature; + this.equipments = equipments; + } move(position) { - this.position=position + this.position = position } rename(name) { - this.name=name; + this.name = name; } - equipItem(item,slot) { - equipment.equip(item,slot); + equipItem(item, slot) { + equipment.equip(item, slot); updateAttribute(); - } - } + } +} class settlement { - constructor(level,affinities,name,alignments,position,structures) { + constructor(level, affinities, name, alignments, position, structures) { this.level = level; this.affinities = affinities; this.name = name; @@ -293,26 +294,26 @@ class settlement { } class resource { - constructor(resourceType,position) { + constructor(resourceType, position) { this.resourceType = resourceType; this.position = position; } - collect(creature){ + collect(creature) { // check if creature can collect // transfer resulting items creature.items[]=this.resourceType.item - this = null;//end object + this = null;//end object } // Méthode de l'objet } class equipment { - constructor(item,slot) { + constructor(item, slot) { this.item = item; this.slot = slot; } - // Méthode de l'objet + // Méthode de l'objet equip(slot) { //replace current equipment //check if compatible @@ -326,44 +327,44 @@ class equipment { } class soul { - constructor(name,description) { + constructor(name, description) { this.name = name; this.description = description; } - // Méthode de l'objet + // Méthode de l'objet invoke() { //replace current equipment - + } } class item { - constructor(name,duration,itemType) { + constructor(name, duration, itemType) { this.name = name; if (!Object.values(ItemType).includes(itemType)) { throw new Error('Item type invalide !'); - } + } this.itemType = itemType; - if (duration){ - this.duration = itemType.duration + if (duration) { + this.duration = itemType.duration } else { - this.duration = duration + this.duration = duration } } - // Méthode de l'objet + // Méthode de l'objet throw() { // delete after x Tick } destroy() { this = null; } - use(){ - if (this.duration >1) { - this.duration = this.duration-1 - } + use() { + if (this.duration > 1) { + this.duration = this.duration - 1 + } else { - this.destroy(); + this.destroy(); } } } \ No newline at end of file