bug session
This commit is contained in:
parent
3bcf836c63
commit
a82cabac15
1 changed files with 387 additions and 165 deletions
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@ -1,5 +1,5 @@
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document.addEventListener('DOMContentLoaded', () => {
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document.addEventListener('DOMContentLoaded', () => {
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const Biome = {
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const BIOME_TYPE = {
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WATER_DEEP: { sprite:null, design: {frames: 8,duration: 200, drawer: drawDeepWaterFrame}, acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:0,minElevation:0 },
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WATER_DEEP: { sprite:null, design: {frames: 8,duration: 200, drawer: drawDeepWaterFrame}, acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:0,minElevation:0 },
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WATER_SHALLOW: { sprite:null, design: {frames: 6,duration: 150, drawer: drawWaterFrame}, acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:1 },
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WATER_SHALLOW: { sprite:null, design: {frames: 6,duration: 150, drawer: drawWaterFrame}, acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:1 },
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BEACH: { sprite:null, design: {frames: 4,duration: 200, drawer: drawBeachFrame}, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:2 },
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BEACH: { sprite:null, design: {frames: 4,duration: 200, drawer: drawBeachFrame}, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:2 },
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@ -103,9 +103,9 @@ document.addEventListener('DOMContentLoaded', () => {
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};
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};
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const ANIMAL_TYPES = {
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const ANIMAL_TYPES = {
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WOLF: { name: 'Loup', movement: 'walk', svgAsset: () => wolfPackSVG, hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, biomes: [Biome.FOREST, Biome.MOUNTAIN, Biome.SNOWLAND], spawnChance: 0.01, size: { w: 40, h: 40 }, offset: { x: -20, y: -35 } },
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WOLF: { name: 'Loup', movement: 'walk', svgAsset: () => wolfPackSVG, hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, biomes: [BIOME_TYPE.FOREST, BIOME_TYPE.MOUNTAIN, BIOME_TYPE.SNOWLAND], spawnChance: 0.01, size: { w: 40, h: 40 }, offset: { x: -20, y: -35 } },
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BOAR: { name: 'Sanglier', movement: 'walk', svgAsset: () => boarSVG, hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 }, biomes: [Biome.FOREST, Biome.GRASSLAND], spawnChance: 0.02, size: { w: 30, h: 30 }, offset: { x: -15, y: -28 } },
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BOAR: { name: 'Sanglier', movement: 'walk', svgAsset: () => boarSVG, hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 }, biomes: [BIOME_TYPE.FOREST, BIOME_TYPE.GRASSLAND], spawnChance: 0.02, size: { w: 30, h: 30 }, offset: { x: -15, y: -28 } },
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BIRD: { name: 'Aigle', movement: 'fly', svgAsset: () => birdSVG, hp: 10, strength: 1, xp: 5, loot: { 'Plume': 1 }, biomes: [Biome.FOREST, Biome.GRASSLAND, Biome.MOUNTAIN, Biome.BEACH], spawnChance: 0.03, size: { w: 15, h: 12 }, offset: { x: -22, y: -45 }, flightHeight: 40 },
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BIRD: { name: 'Aigle', movement: 'fly', svgAsset: () => birdSVG, hp: 10, strength: 1, xp: 5, loot: { 'Plume': 1 }, biomes: [BIOME_TYPE.FOREST, BIOME_TYPE.GRASSLAND, BIOME_TYPE.MOUNTAIN, BIOME_TYPE.BEACH], spawnChance: 0.03, size: { w: 15, h: 12 }, offset: { x: -22, y: -45 }, flightHeight: 40 },
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};
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};
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// --- Global Asset Variables ---
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// --- Global Asset Variables ---
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@ -322,49 +322,35 @@ document.addEventListener('DOMContentLoaded', () => {
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ctx.restore();
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ctx.restore();
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}
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}
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}
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}
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class Biome {
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class Tile {
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constructor() {
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this.type=null;
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constructor(x, y) {
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this.position = new Position(x, y);
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this.biome = null;
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this.structure = null;
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this.animal = null;
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this.visibility = 0; // 0: Unseen, 1: Seen, 2: Visible
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this.setBiome();
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this.setElevation();
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this.setStructure();
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this.setEntity();
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}
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}
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setType(position){
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setBiome() {
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let scale = 0.05;
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let scale = 0.05;
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let eRaw = (simplex.noise2D(this.position.x * scale, this.position.y * scale) + 1) / 2;
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let eRaw = (simplex.noise2D(position.x * scale, position.y * scale) + 1) / 2;
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let tRaw = (simplex.noise2D(this.position.x * scale * 0.8, this.position.y * scale * 0.8) + 1) / 2;
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let tRaw = (simplex.noise2D(position.x * scale * 0.8, position.y * scale * 0.8) + 1) / 2;
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let mRaw = (simplex.noise2D(this.position.x * scale * 1.5, this.position.y * scale * 1.5) + 1) / 2;
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let mRaw = (simplex.noise2D(position.x * scale * 1.5, position.y * scale * 1.5) + 1) / 2;
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if (eRaw < 0.25) this.biome = Biome.WATER_DEEP;
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if (eRaw < 0.25) this.type = BIOME_TYPE.WATER_DEEP;
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else if (eRaw < 0.3) this.biome = Biome.WATER_SHALLOW;
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else if (eRaw < 0.3) this.type = BIOME_TYPE.WATER_SHALLOW;
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else if (eRaw < 0.32) this.biome = Biome.SWAMP;
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else if (eRaw < 0.32) this.type = BIOME_TYPE.SWAMP;
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else if (eRaw < 0.35) this.biome = Biome.BEACH;
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else if (eRaw < 0.35) this.type = BIOME_TYPE.BEACH;
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else if (eRaw > 0.85) this.biome = Biome.SNOWMOUNTAIN;
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else if (eRaw > 0.85) this.type = BIOME_TYPE.SNOWMOUNTAIN;
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else if (eRaw > 0.75) this.biome = Biome.MOUNTAIN;
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else if (eRaw > 0.75) this.type = BIOME_TYPE.MOUNTAIN;
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else {
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else {
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if (tRaw < 0.3) this.biome = Biome.DESERT;
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if (tRaw < 0.3) this.type = BIOME_TYPE.DESERT;
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else if (tRaw > 0.6) this.biome = (mRaw > 0.7) ? Biome.ENCHANTED_FOREST : Biome.FOREST;
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else if (tRaw > 0.6) this.type = (mRaw > 0.7) ? BIOME_TYPE.ENCHANTED_FOREST : BIOME_TYPE.FOREST;
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else this.biome = Biome.GRASSLAND;
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else this.type = BIOME_TYPE.GRASSLAND;
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}
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}
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}
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};
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setDesign(ctx, position){
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setDesign(ctx){
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const screenPos = position.cartToIso();
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if (!this.biome || this.visibility === 0) return;
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const elevationHeight = position.h * ELEVATION_STEP;
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const screenPos = this.position.cartToIso();
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const elevationHeight = this.position.h * ELEVATION_STEP;
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ctx.save();
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ctx.save();
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ctx.translate(screenPos.x, screenPos.y - elevationHeight);
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ctx.translate(screenPos.x, screenPos.y - elevationHeight);
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const baseColor = this.biome.summerColor;
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const baseColor = this.type.summerColor;
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const shadowColor = shadeColor(baseColor, -30);
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const shadowColor = shadeColor(baseColor, -30);
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// Draw tile faces
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// Draw tile faces
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@ -390,20 +376,53 @@ document.addEventListener('DOMContentLoaded', () => {
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ctx.closePath();
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ctx.closePath();
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ctx.fill();
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ctx.fill();
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}
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}
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if (this.type === BIOME_TYPE.FOREST && forestSVG) {
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ctx.drawImage(forestSVG, -25, -25, 50, 50);
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} else if (this.biome === BIOME_TYPE.ENCHANTED_FOREST && enchantedForestSVG) {
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ctx.drawImage(enchantedForestSVG, -25, -25, 50, 50);
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} else if (this.biome === BIOME_TYPE.SWAMP && swampSVG) {
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ctx.drawImage(swampSVG, -25, -5, 50, 30);
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}
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};
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}
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class Tile {
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constructor(x, y) {
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this.position = new Position(x, y);
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this.biome = null;
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this.structure = null;
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this.animal = null;
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this.npc=[];
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this.visibility = 0; // 0: Unseen, 1: Seen, 2: Visible
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this.setBiome();
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this.setElevation();
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this.setStructure();
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this.setEntity();
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}
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setBiome() {
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this.biome=new Biome();
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this.biome.setType(this.position);
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}
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setDesign(ctx){
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if (!this.biome || this.visibility === 0) return;
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this.biome.setDesign(ctx,this.position);
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// Draw features if fully visible
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// Draw features if fully visible
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if(this.visibility === 2) {
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if(this.visibility === 2) {
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if (this.biome === Biome.FOREST && forestSVG) {
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ctx.drawImage(forestSVG, -25, -25, 50, 50);
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} else if (this.biome === Biome.ENCHANTED_FOREST && enchantedForestSVG) {
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ctx.drawImage(enchantedForestSVG, -25, -25, 50, 50);
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} else if (this.biome === Biome.SWAMP && swampSVG) {
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ctx.drawImage(swampSVG, -25, -5, 50, 30);
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}
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if (this.structure ) {
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if (this.structure ) {
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this.structure.setDesign(ctx);
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this.structure.setDesign(ctx);
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}
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}
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if (this.animal ) {
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this.animal.setDesign(ctx);
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}
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if (this.npc ) {
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this.npc.setDesign(ctx);
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}
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}
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}
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// Draw fog overlay if seen but not currently visible
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// Draw fog overlay if seen but not currently visible
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@ -448,7 +467,7 @@ document.addEventListener('DOMContentLoaded', () => {
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const animalType = ANIMAL_TYPES[key];
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const animalType = ANIMAL_TYPES[key];
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if (animalType.biomes.includes(this.biome) && Math.random() < animalType.spawnChance) {
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if (animalType.biomes.includes(this.biome) && Math.random() < animalType.spawnChance) {
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if( this.biome.movements.includes(animalType.movement)) {
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if( this.biome.movements.includes(animalType.movement)) {
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this.animal.push(new Animal(animalType, this.position));
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this.animal = new Animal(animalType, this.position);
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}
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}
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}
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}
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}
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}
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const newY = this.settlement.position.y + y;
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const newY = this.settlement.position.y + y;
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if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) {
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if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) {
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const targetTile = gameMap.tiles[newY][newX];
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const targetTile = gameMap.tiles[newY][newX];
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if(targetTile.biome.movements.includes('walk') && !targetTile.structure) {
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if(targetTile.biome.type.movements.includes('walk') && !targetTile.structure) {
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possibleMoves.push(targetTile);
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possibleMoves.push(targetTile);
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}
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}
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}
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}
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@ -648,22 +667,323 @@ document.addEventListener('DOMContentLoaded', () => {
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const newY = this.creature.position.y + dy;
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const newY = this.creature.position.y + dy;
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if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) {
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if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) {
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const targetTile = gameMap.tiles[newY][newX].position;
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const targetTile = gameMap.tiles[newY][newX].position;
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if (targetTile.biome && targetTile.biome.movements.includes('walk')) {
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if (targetTile.biome && targetTile.biome.type.movements.includes('walk')) {
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this.creature.position = targetTile;
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this.creature.position = targetTile;
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}
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}
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}
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}
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}
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}
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}
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}
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class Combat {
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constructor(player, opponent) {
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this.player=player;
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this.opponent=opponent;
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this.state='initiating'
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this.startCombat();
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}
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startCombat() {
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this.state= 'started';
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document.getElementById('combat-screen').classList.remove('hidden');
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document.getElementById('combat-screen').classList.add('flex');
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updateCombatUI();
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document.getElementById('combat-log').textContent = `Le combat commence`;
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document.getElementById('attack-btn').addEventListener('click', handleAttack);
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}
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handleAttack(camera) {
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const playerDamage = Math.max(1, player.attributes.strength + Math.floor(Math.random() * 4) - this.opponent.attributes.defense);
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this.opponent.currentHp = Math.max(0, this.opponent.currentHp - playerDamage);
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document.getElementById('combat-log').textContent = `Vous infligez ${playerDamage} dégâts.`;
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floatingTexts.push({ content: `-${playerDamage}`, x: camera.x + canvas.width * 0.7, y: camera.y + canvas.height * 0.4, endTime: performance.now() + 1000, duration: 1000, color: '#ff4444' });
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updateCombatUI();
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if (this.opponent.currentHp <= 0) {
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endCombat(true);
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return;
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}
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setTimeout(() => {
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const opponentDamage = Math.max(1, this.opponent.attributes.strength + Math.floor(Math.random() * 4) - 2);
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this.player.creature.hp = Math.max(0, this.player.creature.hp - opponentDamage);
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document.getElementById('combat-log').textContent += `\nLe ${this.opponent.name} riposte et vous inflige ${opponentDamage} dégâts.`;
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floatingTexts.push({ content: `-${opponentDamage}`, x: camera.x + canvas.width * 0.3, y: camera.y + canvas.height * 0.4, endTime: performance.now() + 1000, duration: 1000, color: '#ff4444' });
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updateCombatUI();
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updateAllInfoPanels();
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if ( this.player.creature.hp <= 0) {
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endCombat(false);
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}
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}, 500);
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}
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endCombat(isVictory) {
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const combatLog = document.getElementById('combat-log');
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if (isVictory) {
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combatLog.textContent = `Vous avez vaincu le ${currentOpponent.name} !`;
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addXp(currentOpponent.xp);
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Object.entries(currentOpponent.loot).forEach(([item, amount]) => {
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player.inventory[item] = (player.inventory[item] || 0) + amount;
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combatLog.textContent += `\nVous trouvez ${amount} ${item}.`;
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});
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const opponentTile = mapData[player.y][player.x];
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if (currentOpponent.isAnimal) {
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opponentTile.animals.shift();
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} else {
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opponentTile.monsters.shift();
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}
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} else {
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combatLog.textContent = `Vous avez été vaincu...`;
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player.derivedStats.currentHp = 1;
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}
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currentOpponent = null;
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setTimeout(() => {
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document.getElementById('combat-screen').classList.add('hidden');
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document.getElementById('combat-screen').classList.remove('flex');
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gameState = 'exploring';
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updateAllInfoPanels();
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}, 2000);
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}
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updateCombatUI() {
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document.getElementById('combat-player-hp-text').textContent = `${this.player.creature.hp} / ${player.derivedStats.maxHp}`;
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document.getElementById('combat-player-hp-bar').style.width = `${(this.player.creature.hp / player.derivedStats.maxHp) * 100}%`;
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if (this.opponent) {
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document.getElementById('combat-opponent-name').textContent = this.opponent.name;
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document.getElementById('combat-opponent-icon').textContent = currentOpponent.icon;
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document.getElementById('combat-opponent-hp-text').textContent = `${this.opponent.currentHp} / ${this.opponent.hp}`;
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document.getElementById('combat-opponent-hp-bar').style.width = `${(this.opponent.currentHp / this.opponent.hp) * 100}%`;
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}
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}
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}
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class Quest {
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constructor( ) {
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this.id = null;
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this.definition = null;
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this.currentStage = 0;
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this.status = 'inactive'; // inactive, active, completed
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}
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getCurrentStage() {
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return this.definition.stages[this.currentStage];
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}
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||||||
|
advance(choiceIndex) {
|
||||||
|
const stage = this.getCurrentStage();
|
||||||
|
if(stage.choices && stage.choices[choiceIndex]) {
|
||||||
|
const nextStageIndex = stage.choices[choiceIndex].nextStage;
|
||||||
|
if (nextStageIndex !== null) {
|
||||||
|
this.currentStage = nextStageIndex;
|
||||||
|
if(this.status === 'inactive') this.status = 'active';
|
||||||
|
if(this.getCurrentStage().isEnd) {
|
||||||
|
this.status = 'completed';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
async setQuest(npc) {
|
||||||
|
if(npc.questId && this.quests[npc.questId]) {
|
||||||
|
return this.quests[npc.questId];
|
||||||
|
}
|
||||||
|
try {
|
||||||
|
const questDefinition = await this.generateQuestForNpc(npc);
|
||||||
|
if(questDefinition) {
|
||||||
|
const questId = `GEMINI_${Date.now()}`;
|
||||||
|
npc.assignQuest(questId);
|
||||||
|
this.id=questId;
|
||||||
|
this.definition=questDefinition;
|
||||||
|
}
|
||||||
|
} catch(e) {
|
||||||
|
console.error("Gemini quest generation failed, using fallback.", e);
|
||||||
|
const fallbackId = 'WOLF_MENACE';
|
||||||
|
npc.assignQuest(fallbackId);
|
||||||
|
this.id=fallbackId;
|
||||||
|
this.definition=QUEST_DATABASE[fallbackId];
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
async generateQuestForNpc(npc) {
|
||||||
|
if (!geminiApiKey) {
|
||||||
|
throw new Error("API key is missing.");
|
||||||
|
}
|
||||||
|
|
||||||
|
const prompt = `Génère une quête simple pour un jeu RPG en 2D isométrique.
|
||||||
|
Le PNJ est un "${npc.type.name}".
|
||||||
|
Il se trouve près d'une structure de type "${npc.homeTile.structure.type.name}" dans un biome de type "${npc.homeTile.biome.name}".
|
||||||
|
|
||||||
|
Crée une quête avec un titre, et 3 à 4 étapes.
|
||||||
|
La première étape (index 0) doit proposer d'accepter ou de refuser la quête.
|
||||||
|
L'étape suivante (index 1) doit décrire l'objectif. L'objectif doit être simple, comme tuer un certain nombre de monstres ou collecter des objets.
|
||||||
|
La dernière étape doit être la récompense (isEnd: true).
|
||||||
|
|
||||||
|
Réponds UNIQUEMENT avec un objet JSON valide qui suit le schéma ci-dessous. N'ajoute aucun texte avant ou après le JSON.
|
||||||
|
`;
|
||||||
|
|
||||||
|
const payload = {
|
||||||
|
contents: [{ parts: [{ text: prompt }] }],
|
||||||
|
generationConfig: {
|
||||||
|
responseMimeType: "application/json",
|
||||||
|
responseSchema: {
|
||||||
|
type: "OBJECT",
|
||||||
|
properties: {
|
||||||
|
"title": { "type": "STRING" },
|
||||||
|
"stages": {
|
||||||
|
"type": "ARRAY",
|
||||||
|
"items": {
|
||||||
|
"type": "OBJECT",
|
||||||
|
"properties": {
|
||||||
|
"text": { "type": "STRING" },
|
||||||
|
"choices": {
|
||||||
|
"type": "ARRAY",
|
||||||
|
"items": {
|
||||||
|
"type": "OBJECT",
|
||||||
|
"properties": {
|
||||||
|
"text": { "type": "STRING" },
|
||||||
|
"nextStage": { "type": ["NUMBER", "NULL"] }
|
||||||
|
},
|
||||||
|
"required": ["text"]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"objective": { "type": ["OBJECT", "NULL"], "properties": {"type": {"type": "STRING"}, "target": {"type": "STRING"}, "count": {"type": "NUMBER"}} },
|
||||||
|
"reward": { "type": ["OBJECT", "NULL"], "properties": {"xp": {"type": "NUMBER"}, "items": {"type": "ARRAY", "items": { "type": "STRING" }}} },
|
||||||
|
"isEnd": { "type": ["BOOLEAN", "NULL"] }
|
||||||
|
},
|
||||||
|
"required": ["text", "choices"]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"required": ["title", "stages"]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const apiUrl = `https://generativelanguage.googleapis.com/v1beta/models/gemini-2.5-flash-preview-05-20:generateContent?key=${geminiApiKey}`;
|
||||||
|
|
||||||
|
const response = await fetch(apiUrl, {
|
||||||
|
method: 'POST',
|
||||||
|
headers: { 'Content-Type': 'application/json' },
|
||||||
|
body: JSON.stringify(payload)
|
||||||
|
});
|
||||||
|
|
||||||
|
if (!response.ok) {
|
||||||
|
const errorBody = await response.text();
|
||||||
|
console.error("API Error Body:", errorBody);
|
||||||
|
throw new Error(`API call failed with status: ${response.status}`);
|
||||||
|
}
|
||||||
|
|
||||||
|
const result = await response.json();
|
||||||
|
const jsonText = result.candidates?.[0]?.content?.parts?.[0]?.text;
|
||||||
|
if(jsonText) {
|
||||||
|
return JSON.parse(jsonText);
|
||||||
|
}
|
||||||
|
throw new Error("Invalid response from API.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
class World {
|
class World {
|
||||||
constructor(name) {
|
constructor(name) {
|
||||||
this.name = name;
|
this.name = name;
|
||||||
this.map = new Map(200);
|
this.map = new Map(200);
|
||||||
this.currentTime=new Time();
|
this.currentTime=new Time();
|
||||||
this.animals = [];
|
this.camera = new Camera(0,0, canvas);
|
||||||
this.npcs = [];
|
this.player=null;
|
||||||
}
|
}
|
||||||
|
setDesign(){
|
||||||
|
ctx.fillStyle = '#000000';
|
||||||
|
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||||
|
|
||||||
|
ctx.save();
|
||||||
|
ctx.translate(this.camera.x, this.camera.y);
|
||||||
|
|
||||||
|
const [startX, endX, startY, endY] = this.getVisibleTileBounds();
|
||||||
|
|
||||||
|
for (let y = startY; y < endY; y++) {
|
||||||
|
for (let x = startX; x < endX; x++) {
|
||||||
|
if (this.world.map.tiles[y] && this.world.map.tiles[y][x]) {
|
||||||
|
this.world.map.tiles[y][x].setDesign(ctx);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//this.world.animals.forEach(animal => animal.setDesign(ctx));
|
||||||
|
//this.world.npcs.forEach(npc => npc.setDesign(ctx));
|
||||||
|
this.player.setDesign(ctx);
|
||||||
|
|
||||||
|
ctx.restore();
|
||||||
|
ctx.save();
|
||||||
|
this.currentTime.setDesign(ctx);
|
||||||
|
ctx.restore();
|
||||||
|
|
||||||
|
}
|
||||||
|
getVisibleTileBounds() {
|
||||||
|
const margin = 5;
|
||||||
|
const viewWidth = canvas.width;
|
||||||
|
const viewHeight = canvas.height;
|
||||||
|
|
||||||
|
const isoToCart = (isoX, isoY) => {
|
||||||
|
const cartX = (isoX / (TILE_WIDTH / 2) + isoY / (TILE_HEIGHT / 2)) / 2;
|
||||||
|
const cartY = (isoY / (TILE_HEIGHT / 2) - isoX / (TILE_WIDTH / 2)) / 2;
|
||||||
|
return { x: Math.floor(cartX), y: Math.floor(cartY) };
|
||||||
|
};
|
||||||
|
|
||||||
|
const topLeft = isoToCart(-this.camera.x, -this.camera.y);
|
||||||
|
const bottomRight = isoToCart(-this.camera.x + viewWidth, -this.camera.y + viewHeight);
|
||||||
|
|
||||||
|
const startX = Math.max(0, topLeft.x - margin);
|
||||||
|
const endX = Math.min(this.map.size - 1, bottomRight.x + margin);
|
||||||
|
const startY = Math.max(0, topLeft.y - margin);
|
||||||
|
const endY = Math.min(this.map.size - 1, bottomRight.y + margin);
|
||||||
|
|
||||||
|
return [startX, endX, startY, endY];
|
||||||
|
}
|
||||||
|
update(currentTime) {
|
||||||
|
|
||||||
|
this.updateVisibility(this.player.creature.position);
|
||||||
|
// a changer!
|
||||||
|
//this.world.animals.forEach(animal => animal.update(currentTime, this.world.map));
|
||||||
|
//this.world.npcs.forEach(npc => npc.update(currentTime, this.world.map));
|
||||||
|
|
||||||
|
this.camera.setCamera(this.player.creature.position);
|
||||||
|
|
||||||
|
// Update all biome sprites
|
||||||
|
for (const key in BIOME_TYPE) {
|
||||||
|
if (BIOME_TYPE[key].sprite) {
|
||||||
|
BIOME_TYPE[key].sprite.update(currentTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.currentTime.tick();
|
||||||
|
}
|
||||||
|
updateVisibility(position) {
|
||||||
|
const px = position.x;
|
||||||
|
const py = position.y;
|
||||||
|
const radius = VISION_RADIUS;
|
||||||
|
const radiusSq = radius * radius;
|
||||||
|
|
||||||
|
const viewBox = {
|
||||||
|
minX: Math.max(0, px - radius - 2),
|
||||||
|
maxX: Math.min(this.map.size - 1, px + radius + 2),
|
||||||
|
minY: Math.max(0, py - radius - 2),
|
||||||
|
maxY: Math.min(this.map.size - 1, py + radius + 2)
|
||||||
|
};
|
||||||
|
|
||||||
|
for(let y = viewBox.minY; y <= viewBox.maxY; y++) {
|
||||||
|
for(let x = viewBox.minX; x <= viewBox.maxX; x++) {
|
||||||
|
const tile = this.map.tiles[y][x];
|
||||||
|
if(tile.visibility === 2) tile.visibility = 1;
|
||||||
|
|
||||||
|
const dx = px - x;
|
||||||
|
const dy = py - y;
|
||||||
|
if (dx * dx + dy * dy <= radiusSq) {
|
||||||
|
tile.visibility = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
class Camera {
|
class Camera {
|
||||||
constructor(x=0,y=0,canvas) {
|
constructor(x=0,y=0,canvas) {
|
||||||
|
@ -682,74 +1002,25 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
this.world = new World('Defiance');
|
this.world = new World('Defiance');
|
||||||
this.camera = new Camera(0,0, canvas);
|
|
||||||
this.setControls();
|
this.setControls();
|
||||||
this.loop = this.loop.bind(this);
|
this.loop = this.loop.bind(this);
|
||||||
this.player=null;
|
|
||||||
this.setInitial();
|
this.setInitial();
|
||||||
}
|
}
|
||||||
loop(currentTime) {
|
loop(currentTime) {
|
||||||
this.update(currentTime);
|
this.handleMovement(currentTime);
|
||||||
this.setDesign();
|
this.world.update(currentTime);
|
||||||
|
this.world.setDesign();
|
||||||
requestAnimationFrame(this.loop);
|
requestAnimationFrame(this.loop);
|
||||||
}
|
}
|
||||||
|
|
||||||
update(currentTime) {
|
|
||||||
this.handleMovement(currentTime);
|
|
||||||
this.updateVisibility();
|
|
||||||
// a changer!
|
|
||||||
this.world.animals.forEach(animal => animal.update(currentTime, this.world.map));
|
|
||||||
this.world.npcs.forEach(npc => npc.update(currentTime, this.world.map));
|
|
||||||
|
|
||||||
this.camera.setCamera(this.player.creature.position);
|
|
||||||
|
|
||||||
// Update all biome sprites
|
|
||||||
for (const key in Biome) {
|
|
||||||
if (Biome[key].sprite) {
|
|
||||||
Biome[key].sprite.update(currentTime);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
this.world.currentTime.tick();
|
|
||||||
}
|
|
||||||
|
|
||||||
updateVisibility() {
|
|
||||||
const map = this.world.map;
|
|
||||||
const px = this.player.creature.position.x;
|
|
||||||
const py = this.player.creature.position.y;
|
|
||||||
const radius = VISION_RADIUS;
|
|
||||||
const radiusSq = radius * radius;
|
|
||||||
|
|
||||||
const viewBox = {
|
|
||||||
minX: Math.max(0, px - radius - 2),
|
|
||||||
maxX: Math.min(map.size - 1, px + radius + 2),
|
|
||||||
minY: Math.max(0, py - radius - 2),
|
|
||||||
maxY: Math.min(map.size - 1, py + radius + 2)
|
|
||||||
};
|
|
||||||
|
|
||||||
for(let y = viewBox.minY; y <= viewBox.maxY; y++) {
|
|
||||||
for(let x = viewBox.minX; x <= viewBox.maxX; x++) {
|
|
||||||
const tile = map.tiles[y][x];
|
|
||||||
if(tile.visibility === 2) tile.visibility = 1;
|
|
||||||
|
|
||||||
const dx = px - x;
|
|
||||||
const dy = py - y;
|
|
||||||
if (dx * dx + dy * dy <= radiusSq) {
|
|
||||||
tile.visibility = 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
setInitial(){
|
setInitial(){
|
||||||
let spawnX, spawnY;
|
let spawnX, spawnY;
|
||||||
do {
|
do {
|
||||||
spawnX = Math.floor(Math.random() * this.world.map.size);
|
spawnX = Math.floor(Math.random() * this.world.map.size);
|
||||||
spawnY = Math.floor(Math.random() * this.world.map.size);
|
spawnY = Math.floor(Math.random() * this.world.map.size);
|
||||||
} while (!this.world.map.tiles[spawnY][spawnX].biome || !this.world.map.tiles[spawnY][spawnX].biome.movements.includes('walk') );
|
} while (!this.world.map.tiles[spawnY][spawnX].biome || !this.world.map.tiles[spawnY][spawnX].biome.type.movements.includes('walk') );
|
||||||
this.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.world.map.tiles[spawnY][spawnX].position,'human',RACE.HUMAN,10,null),);
|
this.world.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.world.map.tiles[spawnY][spawnX].position,'human',RACE.HUMAN,10,null),);
|
||||||
this.updateVisibility();
|
this.world.updateVisibility(this.world.map.tiles[spawnY][spawnX].position);
|
||||||
}
|
}
|
||||||
setControls() {
|
setControls() {
|
||||||
document.addEventListener('keydown', e => {
|
document.addEventListener('keydown', e => {
|
||||||
|
@ -775,71 +1046,22 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||||
btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; });
|
btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
setDesign(){
|
|
||||||
ctx.fillStyle = '#000000';
|
|
||||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
||||||
|
|
||||||
ctx.save();
|
|
||||||
ctx.translate(this.camera.x, this.camera.y);
|
|
||||||
|
|
||||||
const [startX, endX, startY, endY] = this.getVisibleTileBounds();
|
|
||||||
|
|
||||||
for (let y = startY; y < endY; y++) {
|
|
||||||
for (let x = startX; x < endX; x++) {
|
|
||||||
if (this.world.map.tiles[y] && this.world.map.tiles[y][x]) {
|
|
||||||
this.world.map.tiles[y][x].setDesign(ctx);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
this.world.animals.forEach(animal => animal.setDesign(ctx));
|
|
||||||
this.world.npcs.forEach(npc => npc.setDesign(ctx));
|
|
||||||
this.player.setDesign(ctx);
|
|
||||||
|
|
||||||
ctx.restore();
|
|
||||||
ctx.save();
|
|
||||||
this.world.currentTime.setDesign(ctx);
|
|
||||||
ctx.restore();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
getVisibleTileBounds() {
|
|
||||||
const margin = 5;
|
|
||||||
const viewWidth = canvas.width;
|
|
||||||
const viewHeight = canvas.height;
|
|
||||||
|
|
||||||
const isoToCart = (isoX, isoY) => {
|
|
||||||
const cartX = (isoX / (TILE_WIDTH / 2) + isoY / (TILE_HEIGHT / 2)) / 2;
|
|
||||||
const cartY = (isoY / (TILE_HEIGHT / 2) - isoX / (TILE_WIDTH / 2)) / 2;
|
|
||||||
return { x: Math.floor(cartX), y: Math.floor(cartY) };
|
|
||||||
};
|
|
||||||
|
|
||||||
const topLeft = isoToCart(-this.camera.x, -this.camera.y);
|
|
||||||
const bottomRight = isoToCart(-this.camera.x + viewWidth, -this.camera.y + viewHeight);
|
|
||||||
|
|
||||||
const startX = Math.max(0, topLeft.x - margin);
|
|
||||||
const endX = Math.min(this.world.map.size - 1, bottomRight.x + margin);
|
|
||||||
const startY = Math.max(0, topLeft.y - margin);
|
|
||||||
const endY = Math.min(this.world.map.size - 1, bottomRight.y + margin);
|
|
||||||
|
|
||||||
return [startX, endX, startY, endY];
|
|
||||||
}
|
|
||||||
|
|
||||||
handleMovement(currentTime) {
|
handleMovement(currentTime) {
|
||||||
if (currentTime - lastMoveTime < 150) return;
|
if (currentTime - lastMoveTime < 150) return;
|
||||||
let moved = false;
|
let moved = false;
|
||||||
if (controls.up) { this.player.move(0, -1,this.world.map); moved = true; }
|
if (controls.up) { this.world.player.move(0, -1,this.world.map); moved = true; }
|
||||||
if (controls.down) { this.player.move(0, 1,this.world.map); moved = true; }
|
if (controls.down) { this.world.player.move(0, 1,this.world.map); moved = true; }
|
||||||
if (controls.left) { this.player.move(-1, 0,this.world.map); moved = true; }
|
if (controls.left) { this.world.player.move(-1, 0,this.world.map); moved = true; }
|
||||||
if (controls.right) { this.player.move(1, 0,this.world.map); moved = true; }
|
if (controls.right) { this.world.player.move(1, 0,this.world.map); moved = true; }
|
||||||
if(moved) lastMoveTime = currentTime;
|
if(moved) lastMoveTime = currentTime;
|
||||||
}
|
}
|
||||||
handleInteraction() {
|
handleInteraction() {
|
||||||
if (!controls.interact) return;
|
if (!controls.interact) return;
|
||||||
controls.interact = false; // Consume the action
|
controls.interact = false; // Consume the action
|
||||||
|
|
||||||
const px = this.player.creature.position.x;
|
const px = this.world.player.creature.position.x;
|
||||||
const py = this.player.creature.position.y;
|
const py = this.world.player.creature.position.y;
|
||||||
|
|
||||||
let targetNpc = null;
|
let targetNpc = null;
|
||||||
for (const npc of this.world.npcs) {
|
for (const npc of this.world.npcs) {
|
||||||
|
@ -1048,8 +1270,8 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||||
canvas.height = canvas.parentElement.clientHeight;
|
canvas.height = canvas.parentElement.clientHeight;
|
||||||
|
|
||||||
try {
|
try {
|
||||||
for (const key in Biome) {
|
for (const key in BIOME_TYPE) {
|
||||||
if (Biome[key].design) { Biome[key].sprite = new Sprite(Biome[key]);}
|
if (BIOME_TYPE[key].design) { BIOME_TYPE[key].sprite = new Sprite(BIOME_TYPE[key]);}
|
||||||
}
|
}
|
||||||
|
|
||||||
const assetIds = ['forest-svg', 'village-svg', 'city-svg', 'player-svg', 'enchanted-forest-svg', 'swamp-svg', 'wolf-pack-svg', 'boar-svg', 'bird-svg', 'farm-svg', 'camp-svg', 'npc-svg','house-svg','cult-svg','market-svg','mine-svg'];
|
const assetIds = ['forest-svg', 'village-svg', 'city-svg', 'player-svg', 'enchanted-forest-svg', 'swamp-svg', 'wolf-pack-svg', 'boar-svg', 'bird-svg', 'farm-svg', 'camp-svg', 'npc-svg','house-svg','cult-svg','market-svg','mine-svg'];
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue