diff --git a/js/test.js b/js/test.js new file mode 100644 index 0000000..8912752 --- /dev/null +++ b/js/test.js @@ -0,0 +1,1385 @@ +document.addEventListener('DOMContentLoaded', () => { + + // --- Sprite Drawing Functions --- + + function drawGrasslandFrame(ctx, frame, width, height) { + const PIXEL_SCALE = 2; + const colors = ['#6A994E', '#588142', '#A5A450']; + + ctx.fillStyle = colors[1]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + + for (let i = 0; i < 150; i++) { + const x = Math.random() * width; + const y = (Math.random() * height / 2) + height / 4; + const dx = Math.abs(x - width / 2); + const dy = Math.abs(y - height / 2); + if (dx / (width / 2) + dy / (height / 2) > 1) continue; + + const wave = Math.sin(x / 5 + frame * Math.PI / 2) * PIXEL_SCALE; + ctx.fillStyle = colors[i % 2]; + ctx.fillRect(x + wave, y - PIXEL_SCALE, PIXEL_SCALE, PIXEL_SCALE); + } + } + + function drawWaterFrame(ctx, frame, width, height) { + const colors = ['#5A8AB8', '#4A7AA8', '#97aabdff']; + ctx.fillStyle = colors[0]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + for (let i = 0; i < 3; i++) { + ctx.strokeStyle = colors[1]; + ctx.lineWidth = 1; + ctx.beginPath(); + const startY = (height / 4) * (i + 1); + const offset = (frame * 0.2) + i * 2; + ctx.moveTo(0, startY + Math.sin(offset) * 2); + for (let x = 0; x < width; x++) { + const y = startY + Math.sin(x * 0.15 + offset) * 2; + if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) { + ctx.lineTo(x, y); + } + } + ctx.stroke(); + } + } + + function drawDeepWaterFrame(ctx, frame, width, height) { + const colors = ['#3D5A80', '#2A4A6D', '#1A202C']; + ctx.fillStyle = colors[0]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + for (let i = 0; i < 2; i++) { + ctx.strokeStyle = colors[1]; + ctx.lineWidth = 2; + ctx.beginPath(); + const startY = (height / 3) * (i + 1); + const offset = (frame * 0.1) + i * 3; + ctx.moveTo(0, startY + Math.sin(offset) * 1.5); + for (let x = 0; x < width; x++) { + const y = startY + Math.sin(x * 0.1 + offset) * 1.5; + if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) { + ctx.lineTo(x, y); + } + } + ctx.stroke(); + } + } + + function drawMountainFrame(ctx, frame, width, height) { + const colors = ['#A9A9A9', '#808080', '#696969']; + ctx.fillStyle = colors[0]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + for (let i = 0; i < 70; i++) { + const x = Math.random() * width; + const y = Math.random() * height; + if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) > 1) continue; + const w = 2 + Math.random() * 4; + const h = 2 + Math.random() * 4; + ctx.fillStyle = colors[1 + Math.floor(Math.random() * 2)]; + ctx.fillRect(x - w / 2, y - h / 2, w, h); + } + } + + function drawSwampFrame(ctx, frame, width, height) { + const colors = ['#526044', '#36402D', '#6A994E']; + ctx.fillStyle = colors[1]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + + for (let i = 0; i < 3; i++) { + ctx.strokeStyle = colors[0]; + ctx.lineWidth = 1; + ctx.beginPath(); + const startY = (height / 4) * (i + 1); + const offset = (frame * 0.05) + i * 2.5; + ctx.moveTo(0, startY + Math.sin(offset) * 1); + for (let x = 0; x < width; x++) { + const y = startY + Math.sin(x * 0.1 + offset) * 1; + if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) < 1) { + ctx.lineTo(x, y); + } + } + ctx.stroke(); + } + } + + function drawBeachFrame(ctx, frame, width, height) { + const colors = ['#E9D9A1', '#D4C092', '#FFFFFF']; + ctx.fillStyle = colors[0]; + ctx.beginPath(); + ctx.moveTo(width / 2, 0); ctx.lineTo(width, height / 2); ctx.lineTo(width / 2, height); ctx.lineTo(0, height / 2); + ctx.closePath(); + ctx.fill(); + + for (let i = 0; i < 10; i++) { + const x = Math.random() * width; + const y = Math.random() * height; + if (Math.abs(x - width / 2) / (width / 2) + Math.abs(y - height / 2) / (height / 2) > 0.9) continue; + ctx.fillStyle = colors[2]; + ctx.fillRect(x, y, 1, 1); + } + } + + // --- Biome Configuration --- + const Biome = { + WATER_DEEP: { sprite: null, design: { frames: 8, duration: 250, drawer: drawDeepWaterFrame }, acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:0,minElevation:0 }, + WATER_SHALLOW: { sprite: null, design: { frames: 6, duration: 150, drawer: drawWaterFrame }, acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:1 }, + BEACH: { sprite: null, design: { frames: 8, duration: 200, drawer: drawBeachFrame }, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:2 }, + GRASSLAND: { sprite: null, design: { frames: 4, duration: 200, drawer: drawGrasslandFrame }, acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:2 }, + FOREST: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:2 }, + ENCHANTED_FOREST: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2),('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:2 }, + MOUNTAIN: { sprite: null, design: { frames: 1, duration: 99999, drawer: drawMountainFrame }, acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:5,minElevation:3 }, + SNOWLAND: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:2 }, + SNOWMOUNTAIN: { sprite: null, acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:8,minElevation:4 }, + DESERT: { sprite: null, acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:2 }, + RIVER: { sprite: null, acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:2 }, + SWAMP: { sprite: null, design: { frames: 10, duration: 300, drawer: drawSwampFrame }, acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:1 } + } + + const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"]; + const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"]; + + const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit']; + + const RACE = { + HUMAN: {strength:1,vitality:1,dexterity:1,intelligence:1,wisdom:1,luck:1} + }; + + const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2']; + + const ItemType = { + lightWeapon:{slot:['right-hand','left-hand','backpack'],soul:true,enchant:true}, + heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true}, + heavyArmor:{slot:('body','backpack'),soul:true,enchant:true}, + lightArmor:{slot:('body','backpack'),soul:true,enchant:true}, + shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true}, + shoes:{slot:('foot','backpack'),soul:true,enchant:true}, + pant:{slot:('leg','backpack'),soul:true,enchant:true}, + helmet:{slot:('leg','backpack'),soul:true,enchant:true}, + potion:{slot:('heal','backpack'),soul:false,enchant:false}, + throwable:{slot:('belt','backpack'),soul:true,enchant:true}, + craftMaterial:{slot:('backpack'),soul:false,enchant:false}, + ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true}, + amulet:{slot:('neck','backpack'),soul:true,enchant:true}, + currency:{slot:('purse'),soul:true,enchant:true}, + enchantMaterial:{slot:('backpack'),soul:false,enchant:false}, + mercantMaterial:{slot:('backpack'),soul:false,enchant:false} + } + + const Items = { + 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] }, + 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] }, + 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] }, + 'Bois': { name: 'Bois', itemType: 'craftMaterial', icon: '🌲',biome:['FOREST'],occurence:0.9}, + 'stone': { name: 'Pierre', itemType: 'craftMaterial', icon: '🗿',biome:['MOUNTAIN'],occurence:0.4}, + 'Herbes': { name: 'Herbes', itemType: 'craftMaterial', icon: '🌿',biome:['GRASSLAND'],occurence:0.4}, + 'Cristaux Magiques': { name: ' enchantMaterial',icon: '💎',biome:['MOUNTAIN','ENCHANTED_FOREST'],occurence:0.005}, + 'Fer': { name: 'Fer', itemType: 'craftMaterial', icon: '🔩',biome:['MOUNTAIN'],occurence:0.001}, + 'Mushroom': { name: 'Champignons', itemType: 'craftMaterial', icon: '🍄',biome:['FOREST'],occurence:0.01}, + 'gold': { name: 'Champignons', itemType: 'mercantMaterial', icon: '💰',biome:['MOUNTAIN','RIVER'],occurence:0.001} + }; + + + const STRUCTURE_TYPE = { + CITY: { name: 'Ville', population: 15, spawnChance: 0.005, svg: () => citySVG }, + VILLAGE: { name: 'Village', population: 5, spawnChance: 0.02, svg: () => villageSVG}, + FARM: { name: 'Ferme', population: 3, spawnChance: 0.01, svg: () => farmSVG }, + CAMP: { name: 'Campement', population: 2, spawnChance: 0.002, svg: () => campSVG }, + }; + + const NPC_TYPES = { + VILLAGER: { + name: "Habitant", + dialogues: [ + "Bien le bonjour, étranger.", "J'espère que la récolte sera bonne cette année.", "Faites attention aux loups dans la forêt.", "Le forgeron a de nouvelles marchandises, je crois." + ] + }, + FARMER: { + name: "Fermier", + dialogues: [ + "Le temps est parfait pour les cultures.", "Ces sangliers n'arrêtent pas de saccager mes champs !", "Une bonne terre, c'est tout ce qui compte." + ] + }, + BANDIT: { + name: "Bandit", + dialogues: [ + "Qu'est-ce que tu regardes ?", "Dégage d'ici avant que je me fâche.", "Ta bourse ou la vie !" + ] + } + }; + + const MONSTER_TYPES = { + GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } }, + ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } }, + }; + + const ANIMAL_TYPES = { + WOLF: { name: 'Loup', movementClass: 'ground', svgAsset: () => wolfPackSVG, hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, biomes: [Biome.FOREST, Biome.MOUNTAIN, Biome.SNOWLAND], spawnChance: 0.01, size: { w: 40, h: 40 }, offset: { x: -20, y: -35 } }, + BOAR: { name: 'Sanglier', movementClass: 'ground', svgAsset: () => boarSVG, hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 }, biomes: [Biome.FOREST, Biome.GRASSLAND], spawnChance: 0.02, size: { w: 30, h: 30 }, offset: { x: -15, y: -28 } }, + BIRD: { name: 'Aigle', movementClass: 'fly', svgAsset: () => birdSVG, hp: 10, strength: 1, xp: 5, loot: { 'Plume': 1 }, biomes: [Biome.FOREST, Biome.GRASSLAND, Biome.MOUNTAIN, Biome.BEACH], spawnChance: 0.03, size: { w: 45, h: 40 }, offset: { x: -22, y: -45 }, flightHeight: 40 }, + }; + + // --- Global Asset Variables --- + let forestSVG, villageSVG, citySVG, playerSVG, enchantedForestSVG, swampSVG, wolfPackSVG, boarSVG, birdSVG, farmSVG, campSVG, npcSVG; + let geminiApiKey = ""; + + // --- QUEST DATABASE --- + const QUEST_DATABASE = { + 'WOLF_MENACE': { + title: "La menace des loups", + stages: { + 0: { + text: "Les loups sont devenus bien trop agressifs ces derniers temps. Ils s'approchent du village et effraient les enfants. Pourriez-vous nous aider à chasser quelques-uns d'entre eux ?", + choices: [ + { text: "J'accepte de vous aider.", nextStage: 1 }, + { text: "Désolé, je n'ai pas le temps.", nextStage: null } + ] + }, + 1: { + text: "Merci ! S'il vous plaît, éliminez 3 meutes de loups dans les environs et revenez me voir. Soyez prudent.", + objective: { type: 'kill', target: 'WOLF', count: 3 }, + choices: [ + { text: "Je suis dessus.", nextStage: null } + ] + }, + 2: { + text: "Vous l'avez fait ! Merci, vous avez rendu un grand service au village.", + choices: [ + { text: "Ce n'était rien.", nextStage: 3 } + ] + }, + 3: { + text: "Voici une petite récompense pour vos efforts. Revenez nous voir quand vous voulez !", + reward: { xp: 100, items: [] }, + isEnd: true + } + } + } + }; + + + class Sprite { + constructor(sheet, frameWidth, frameHeight, frameCount, animationSpeed) { + this.sheet = sheet; + this.frameWidth = frameWidth; + this.frameHeight = frameHeight; + this.frameCount = frameCount; + this.animationSpeed = animationSpeed; + this.currentFrame = 0; + this.lastFrameTime = 0; + } + + update(currentTime) { + if (this.frameCount <= 1) return; + if (currentTime - this.lastFrameTime > this.animationSpeed) { + this.currentFrame = (this.currentFrame + 1) % this.frameCount; + this.lastFrameTime = currentTime; + } + } + + draw(ctx, dx, dy) { + if (!this.sheet) return; + const sx = 0; + const sy = this.currentFrame * this.frameHeight; + ctx.drawImage(this.sheet, + sx, sy, this.frameWidth, this.frameHeight, + dx, dy, this.frameWidth, this.frameHeight + ); + } + } + + class Position{ + constructor(x,y,h=0) { + this.x = x; + this.y = y; + this.h = h; + } + + cartToIso() { + return { + x: (this.x - this.y) * (TILE_WIDTH / 2), + y: (this.x + this.y) * (TILE_HEIGHT / 2) + } + } + } + + class Animal { + constructor(type, tile) { + this.type = type; + this.tile = tile; + this.lastMoveTime = 0; + this.moveCooldown = 2000 + Math.random() * 3000; + } + + update(currentTime, gameMap) { + if (currentTime - this.lastMoveTime > this.moveCooldown) { + this.move(gameMap); + this.lastMoveTime = currentTime; + this.moveCooldown = 2000 + Math.random() * 3000; + } + } + + move(gameMap) { + const possibleMoves = [ { dx: 0, dy: -1 }, { dx: 0, dy: 1 }, { dx: -1, dy: 0 }, { dx: 1, dy: 0 }]; + const move = possibleMoves[Math.floor(Math.random() * possibleMoves.length)]; + const newX = this.tile.position.x + move.dx; + const newY = this.tile.position.y + move.dy; + + if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) { + const targetTile = gameMap.tiles[newY][newX]; + const canMoveGround = this.type.movementClass === 'ground' && targetTile.biome && (targetTile.biome.movements.includes('walk') || targetTile.biome.movements.includes('climb')); + const canFly = this.type.movementClass === 'fly' && targetTile.biome; + + if ((canMoveGround || canFly) && this.type.biomes.includes(targetTile.biome)) { + this.tile = targetTile; + } + } + } + + setDesign(ctx) { + if (!this.tile || this.tile.visibility !== 2) return; + const svgImage = this.type.svgAsset(); + if (!svgImage) return; + + const screenPos = this.tile.position.cartToIso(); + const elevationHeight = this.tile.position.h * ELEVATION_STEP; + const flightHeight = this.type.flightHeight || 0; + const size = this.type.size || { w: 40, h: 40 }; + const offset = this.type.offset || { x: -20, y: -35 }; + + ctx.save(); + ctx.translate(screenPos.x, screenPos.y - elevationHeight - flightHeight); + if (flightHeight > 0) { + ctx.fillStyle = 'rgba(0,0,0,0.2)'; + ctx.beginPath(); + ctx.ellipse(0, flightHeight, 8, 4, 0, 0, 2 * Math.PI); + ctx.fill(); + } + ctx.drawImage(svgImage, offset.x, offset.y, size.w, size.h); + ctx.restore(); + } + } + + class Tile { + + constructor(x, y) { + this.position = new Position(x, y); + this.biome = null; + this.structure = null; + this.visibility = 0; // 0: Unseen, 1: Seen, 2: Visible + this.setBiome(); + this.setElevation(); + this.setStructure(); + } + + setBiome() { + let scale = 0.05; + let eRaw = (simplex.noise2D(this.position.x * scale, this.position.y * scale) + 1) / 2; + let tRaw = (simplex.noise2D(this.position.x * scale * 0.8, this.position.y * scale * 0.8) + 1) / 2; + let mRaw = (simplex.noise2D(this.position.x * scale * 1.5, this.position.y * scale * 1.5) + 1) / 2; + if (eRaw < 0.25) this.biome = Biome.WATER_DEEP; + else if (eRaw < 0.3) this.biome = Biome.WATER_SHALLOW; + else if (eRaw < 0.32) this.biome = Biome.SWAMP; + else if (eRaw < 0.35) this.biome = Biome.BEACH; + else if (eRaw > 0.85) this.biome = Biome.SNOWMOUNTAIN; + else if (eRaw > 0.75) this.biome = Biome.MOUNTAIN; + else { + if (tRaw < 0.3) this.biome = Biome.DESERT; + else if (tRaw > 0.6) this.biome = (mRaw > 0.7) ? Biome.ENCHANTED_FOREST : Biome.FOREST; + else this.biome = Biome.GRASSLAND; + } + } + + setDesign(ctx){ + if (!this.biome || this.visibility === 0) return; + + const screenPos = this.position.cartToIso(); + const elevationHeight = this.position.h * ELEVATION_STEP; + + ctx.save(); + ctx.translate(screenPos.x, screenPos.y - elevationHeight); + + const baseColor = this.biome.summerColor; + const shadowColor = shadeColor(baseColor, -30); + + ctx.fillStyle = shadowColor; + ctx.beginPath(); + ctx.moveTo(0, TILE_HEIGHT); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2 + elevationHeight); ctx.lineTo(0, TILE_HEIGHT + elevationHeight); + ctx.closePath(); + ctx.fill(); + + ctx.fillStyle = shadeColor(shadowColor, -10); + ctx.beginPath(); + ctx.moveTo(0, TILE_HEIGHT); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2 + elevationHeight); ctx.lineTo(0, TILE_HEIGHT + elevationHeight); + ctx.closePath(); + ctx.fill(); + + if (this.biome.sprite) { + this.biome.sprite.draw(ctx, -TILE_WIDTH / 2, 0); + } else { + ctx.fillStyle = baseColor; + ctx.beginPath(); + ctx.moveTo(0, 0); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(0, TILE_HEIGHT); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2); + ctx.closePath(); + ctx.fill(); + } + + if(this.visibility === 2) { + if (this.biome === Biome.FOREST && forestSVG) { + ctx.drawImage(forestSVG, -25, -25, 50, 50); + } else if (this.biome === Biome.ENCHANTED_FOREST && enchantedForestSVG) { + ctx.drawImage(enchantedForestSVG, -25, -25, 50, 50); + } else if (this.biome === Biome.SWAMP && swampSVG) { + ctx.drawImage(swampSVG, -25, -5, 50, 30); + } + + if (this.structure) { + const svg = this.structure.type.svg(); + ctx.drawImage(svg, -20, -20, 40, 40); + } + } + + if (this.visibility === 1) { + ctx.fillStyle = 'rgba(0,0,0,0.5)'; + ctx.beginPath(); + ctx.moveTo(0, 0); ctx.lineTo(TILE_WIDTH / 2, TILE_HEIGHT / 2); ctx.lineTo(0, TILE_HEIGHT); ctx.lineTo(-TILE_WIDTH / 2, TILE_HEIGHT / 2); + ctx.closePath(); + ctx.fill(); + } + + ctx.restore(); + } + + setElevation(){ + if (!this.biome) return; + this.position.h = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation); + } + + setStructure(){ + if (!this.biome || !this.biome.acceptStructure) return; + var rand = seededRandom(this.position.x * 13 + this.position.y * 59); + + let chance = rand(); + let cumulativeChance = 0; + + for(const key in STRUCTURE_TYPE) { + const type = STRUCTURE_TYPE[key]; + cumulativeChance += type.spawnChance; + if (chance < cumulativeChance) { + this.structure = { + type: type, + name: type.name === 'Campement' ? 'Campement de bandits' : (NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + " " + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)]) + }; + return; + } + } + } + } + class Map { + constructor(size) { + this.size = size; + this.tiles = []; + this.initializeMap(); + } + + initializeMap(){ + console.time('Map Generation'); + this.tiles = Array(this.size).fill(null).map((_, y) => Array(this.size).fill(null).map((_, x) => new Tile(x, y))); + console.timeEnd('Map Generation'); + } + + generateRivers() { + const numRivers = 10; + for (let i = 0; i < numRivers; i++) { + let currentX = Math.floor(Math.random() * this.size); + let currentY = Math.floor(Math.random() * this.size); + let sourceTile = this.tiles[currentY][currentX]; + + if (sourceTile.biome !== Biome.MOUNTAIN) continue; + + let maxLength = 200; + while (maxLength > 0) { + maxLength--; + const currentTile = this.tiles[currentY][currentX]; + if (currentTile.biome === Biome.WATER_DEEP || currentTile.biome === Biome.WATER_SHALLOW) break; + + currentTile.biome = Biome.RIVER; + currentTile.elevation = Math.max(1, currentTile.elevation -1); + + const neighbors = [ {x:0, y:-1}, {x:0, y:1}, {x:-1, y:0}, {x:1, y:0} ]; + let lowestNeighbor = null; + let lowestElevation = currentTile.elevation; + + for (const n of neighbors) { + const nx = currentX + n.x; + const ny = currentY + n.y; + if (nx >= 0 && nx < this.size && ny >= 0 && ny < this.size) { + const neighborTile = this.tiles[ny][nx]; + if (neighborTile.elevation < lowestElevation) { + lowestElevation = neighborTile.elevation; + lowestNeighbor = {x: nx, y: ny}; + } + } + } + + if (lowestNeighbor) { + currentX = lowestNeighbor.x; + currentY = lowestNeighbor.y; + } else { + break; + } + } + } + } + + generateRoads(locations) { + //Location to transform into settlement + if (locations.length < 2) return; + for (let i = 0; i < locations.length - 1; i++) { + let start = locations[i]; + let end = locations[i+1]; + let currentX = start.x; + let currentY = start.y; + while(Math.abs(currentX - end.x) > 0 || Math.abs(currentY - end.y) > 0) { + if (Math.abs(currentX - end.x) > Math.abs(currentY - end.y)) { + currentX += Math.sign(end.x - currentX); + } else { + currentY += Math.sign(end.y - currentY); + } + if (currentX >= 0 && currentX < this.size && currentY >= 0 && currentY < this.size) { + const tile = this.tiles[currentY][currentX]; + if (tile.biome === Biome.RIVER) { + tile.hasBridge = true; + } else if (tile.biome !== Biome.WATER_DEEP && tile.biome !== Biome.WATER_SHALLOW) { + tile.isRoad = true; + } + } + } + } + } + } + class Time { + constructor() { + this.year = 812; + this.month = 1; + this.day = 13; + this.season = 'winter'; + this.hour = 12; + this.daylight = true; + this.minute=2 + } + + tick(){ + this.minute=(this.minute+1) % 60 + if (this.minute==0) this.hour=(this.hour+1) % 24 + if (this.hour==0 && this.minute == 0) this.day=(this.day+1) % 31; + if (this.day==1 && this.hour == 0 && this.minute == 0) this.month=(this.month+1) % 13; + if (this.month==1 && this.day == 1 && this.hour == 0 && this.minute == 0) this.year++; + + const timeStr = `${this.hour.toString().padStart(2, '0')}:${this.minute.toString().padStart(2, '0')}`; + document.getElementById('time-display').textContent = `Jour ${this.day}, ${timeStr}`; + document.getElementById('season-display').textContent = this.season; + } + + + setDesign(ctx){ + let opacity = 0; + + if (this.hour >= 20 || this.hour < 6) { + opacity = 0.5; + } else if (this.hour >= 18) { + opacity = 0.3 * ( (this.hour - 18) / 2 ); + } else if (this.hour < 8) { + opacity = 0.3 * ( (8 - this.hour) / 2 ); + } + + if (opacity > 0) { + ctx.fillStyle = '#000033'; + ctx.globalAlpha = opacity; + ctx.fillRect(0, 0, canvas.width, canvas.height); + ctx.globalAlpha = 1.0; + } + } + + } + class Attributes { + constructor(race) { + this.strength = race.strength; + this.vitality = race.vitality; + this.dexterity = race.dexterity; + this.intelligence = race.intelligence; + this.wisdom = race.wisdom; + this.luck = race.luck; + this.defense=race.defense; + } + } + + class Creature { + constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) { + this.name = name; + this.attributes = attributes; + this.level = level; + this.affinities = affinities; + this.name = name; + this.alignments = alignments; + this.species = species; + this.race = race; + this.tile=tile; + this.items=items; + this.hp=hp; + } + } + + class Npc { + constructor(type, homeTile) { + this.type = type; + this.tile = homeTile; + this.homeTile = homeTile; + this.lastMoveTime = 0; + this.moveCooldown = 3000 + Math.random() * 4000; + this.questId = null; + } + + assignQuest(questId) { + this.questId = questId; + } + + update(currentTime, gameMap) { + if (currentTime - this.lastMoveTime > this.moveCooldown) { + this.move(gameMap); + this.lastMoveTime = currentTime; + } + } + + move(gameMap) { + const wanderRadius = 3; + const possibleMoves = []; + for (let y = -wanderRadius; y <= wanderRadius; y++) { + for (let x = -wanderRadius; x <= wanderRadius; x++) { + const newX = this.homeTile.position.x + x; + const newY = this.homeTile.position.y + y; + if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) { + const targetTile = gameMap.tiles[newY][newX]; + if(targetTile.biome.movements.includes('walk') && !targetTile.structure) { + possibleMoves.push(targetTile); + } + } + } + } + if(possibleMoves.length > 0) { + this.tile = possibleMoves[Math.floor(Math.random() * possibleMoves.length)]; + } + } + + setDesign(ctx) { + if (!this.tile || this.tile.visibility !== 2) return; + + const screenPos = this.tile.position.cartToIso(); + const elevationHeight = this.tile.position.h * ELEVATION_STEP; + + ctx.save(); + ctx.translate(screenPos.x, screenPos.y - elevationHeight); + ctx.drawImage(npcSVG, -25, -50, 50, 60); + ctx.restore(); + } + + getDialogue(quests) { + if(this.questId) { + let quest = quests[this.questId]; + if(quest && quest.status !== 'completed') { + return { name: this.type.name, ...quest.getCurrentStage() }; + } + } + const randomDialogue = this.type.dialogues[Math.floor(Math.random() * this.type.dialogues.length)]; + return { name: this.type.name, text: randomDialogue, choices: [] }; + } + } + + class Player { + constructor(creature,equipments) { + this.creature=creature; + this.equipments=equipments; + this.quests={}; + } + get position() { + return this.creature.tile.position; + } + + setDesign(ctx) { + const tile = this.creature.tile + if(!tile) return; + + const screenPos = tile.position.cartToIso(); + const elevationHeight = tile.position.h * ELEVATION_STEP; + + ctx.save(); + ctx.translate(screenPos.x, screenPos.y - elevationHeight); + + if (playerSVG) { + ctx.drawImage(playerSVG, -25, -50, 50, 60); + } else { + ctx.fillStyle = '#E53E3E'; ctx.beginPath(); ctx.arc(0, TILE_HEIGHT / 2 - 6, 8, 0, Math.PI * 2); ctx.fill(); + } + ctx.restore(); + } + move(dx, dy, gameMap) { + const newX = this.position.x + dx; + const newY = this.position.y + dy; + if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) { + const targetTile = gameMap.tiles[newY][newX]; + if (targetTile.biome && targetTile.biome.movements.includes('walk')) { + this.creature.tile = targetTile; + } + } + } + + setQuest(questDefinition,questId) { + if(!this.quests[questId]) { + this.quests[questId] = new Quest(questId, questDefinition); + } + this.quests[questId]; + } + } + + class Combat { + constructor(player, opponent) { + this.player=player; + this.opponent=opponent; + this.state='initiating' + this.startCombat(); + } + startCombat() { + this.state= 'started'; + document.getElementById('combat-screen').classList.remove('hidden'); + document.getElementById('combat-screen').classList.add('flex'); + updateCombatUI(); + document.getElementById('combat-log').textContent = `Le combat commence`; + document.getElementById('attack-btn').addEventListener('click', handleAttack); + } + + handleAttack(camera) { + + const playerDamage = Math.max(1, player.attributes.strength + Math.floor(Math.random() * 4) - this.opponent.attributes.defense); + this.opponent.currentHp = Math.max(0, this.opponent.currentHp - playerDamage); + document.getElementById('combat-log').textContent = `Vous infligez ${playerDamage} dégâts.`; + floatingTexts.push({ content: `-${playerDamage}`, x: camera.x + canvas.width * 0.7, y: camera.y + canvas.height * 0.4, endTime: performance.now() + 1000, duration: 1000, color: '#ff4444' }); + + updateCombatUI(); + + if (this.opponent.currentHp <= 0) { + endCombat(true); + return; + } + + setTimeout(() => { + const opponentDamage = Math.max(1, this.opponent.attributes.strength + Math.floor(Math.random() * 4) - 2); + this.player.creature.hp = Math.max(0, this.player.creature.hp - opponentDamage); + document.getElementById('combat-log').textContent += `\nLe ${this.opponent.name} riposte et vous inflige ${opponentDamage} dégâts.`; + floatingTexts.push({ content: `-${opponentDamage}`, x: camera.x + canvas.width * 0.3, y: camera.y + canvas.height * 0.4, endTime: performance.now() + 1000, duration: 1000, color: '#ff4444' }); + + updateCombatUI(); + updateAllInfoPanels(); + + if ( this.player.creature.hp <= 0) { + endCombat(false); + } + }, 500); + } + endCombat(isVictory) { + const combatLog = document.getElementById('combat-log'); + if (isVictory) { + combatLog.textContent = `Vous avez vaincu le ${currentOpponent.name} !`; + addXp(currentOpponent.xp); + Object.entries(currentOpponent.loot).forEach(([item, amount]) => { + player.inventory[item] = (player.inventory[item] || 0) + amount; + combatLog.textContent += `\nVous trouvez ${amount} ${item}.`; + }); + + const opponentTile = mapData[player.y][player.x]; + if (currentOpponent.isAnimal) { + opponentTile.animals.shift(); + } else { + opponentTile.monsters.shift(); + } + } else { + combatLog.textContent = `Vous avez été vaincu...`; + player.derivedStats.currentHp = 1; + } + + currentOpponent = null; + setTimeout(() => { + document.getElementById('combat-screen').classList.add('hidden'); + document.getElementById('combat-screen').classList.remove('flex'); + gameState = 'exploring'; + updateAllInfoPanels(); + }, 2000); + } + + updateCombatUI() { + document.getElementById('combat-player-hp-text').textContent = `${this.player.creature.hp} / ${player.derivedStats.maxHp}`; + document.getElementById('combat-player-hp-bar').style.width = `${(this.player.creature.hp / player.derivedStats.maxHp) * 100}%`; + if (this.opponent) { + document.getElementById('combat-opponent-name').textContent = this.opponent.name; + document.getElementById('combat-opponent-icon').textContent = currentOpponent.icon; + document.getElementById('combat-opponent-hp-text').textContent = `${this.opponent.currentHp} / ${this.opponent.hp}`; + document.getElementById('combat-opponent-hp-bar').style.width = `${(this.opponent.currentHp / this.opponent.hp) * 100}%`; + } + } + + } + class Quest { + constructor( ) { + this.id = null; + this.definition = null; + this.currentStage = 0; + this.status = 'inactive'; // inactive, active, completed + + } + + getCurrentStage() { + return this.definition.stages[this.currentStage]; + } + + advance(choiceIndex) { + const stage = this.getCurrentStage(); + if(stage.choices && stage.choices[choiceIndex]) { + const nextStageIndex = stage.choices[choiceIndex].nextStage; + if (nextStageIndex !== null) { + this.currentStage = nextStageIndex; + if(this.status === 'inactive') this.status = 'active'; + if(this.getCurrentStage().isEnd) { + this.status = 'completed'; + } + } + } + } + async setQuest(npc) { + if(npc.questId && this.quests[npc.questId]) { + return this.quests[npc.questId]; + } + try { + const questDefinition = await this.generateQuestForNpc(npc); + if(questDefinition) { + const questId = `GEMINI_${Date.now()}`; + npc.assignQuest(questId); + this.id=questId; + this.definition=questDefinition; + } + } catch(e) { + console.error("Gemini quest generation failed, using fallback.", e); + const fallbackId = 'WOLF_MENACE'; + npc.assignQuest(fallbackId); + this.id=fallbackId; + this.definition=QUEST_DATABASE[fallbackId]; + } + return null; + } + async generateQuestForNpc(npc) { + if (!geminiApiKey) { + throw new Error("API key is missing."); + } + + const prompt = `Génère une quête simple pour un jeu RPG en 2D isométrique. + Le PNJ est un "${npc.type.name}". + Il se trouve près d'une structure de type "${npc.homeTile.structure.type.name}" dans un biome de type "${npc.homeTile.biome.name}". + + Crée une quête avec un titre, et 3 à 4 étapes. + La première étape (index 0) doit proposer d'accepter ou de refuser la quête. + L'étape suivante (index 1) doit décrire l'objectif. L'objectif doit être simple, comme tuer un certain nombre de monstres ou collecter des objets. + La dernière étape doit être la récompense (isEnd: true). + + Réponds UNIQUEMENT avec un objet JSON valide qui suit le schéma ci-dessous. N'ajoute aucun texte avant ou après le JSON. + `; + + const payload = { + contents: [{ parts: [{ text: prompt }] }], + generationConfig: { + responseMimeType: "application/json", + responseSchema: { + type: "OBJECT", + properties: { + "title": { "type": "STRING" }, + "stages": { + "type": "ARRAY", + "items": { + "type": "OBJECT", + "properties": { + "text": { "type": "STRING" }, + "choices": { + "type": "ARRAY", + "items": { + "type": "OBJECT", + "properties": { + "text": { "type": "STRING" }, + "nextStage": { "type": ["NUMBER", "NULL"] } + }, + "required": ["text"] + } + }, + "objective": { "type": ["OBJECT", "NULL"], "properties": {"type": {"type": "STRING"}, "target": {"type": "STRING"}, "count": {"type": "NUMBER"}} }, + "reward": { "type": ["OBJECT", "NULL"], "properties": {"xp": {"type": "NUMBER"}, "items": {"type": "ARRAY", "items": { "type": "STRING" }}} }, + "isEnd": { "type": ["BOOLEAN", "NULL"] } + }, + "required": ["text", "choices"] + } + } + }, + "required": ["title", "stages"] + } + } + }; + + const apiUrl = `https://generativelanguage.googleapis.com/v1beta/models/gemini-2.5-flash-preview-05-20:generateContent?key=${geminiApiKey}`; + + const response = await fetch(apiUrl, { + method: 'POST', + headers: { 'Content-Type': 'application/json' }, + body: JSON.stringify(payload) + }); + + if (!response.ok) { + const errorBody = await response.text(); + console.error("API Error Body:", errorBody); + throw new Error(`API call failed with status: ${response.status}`); + } + + const result = await response.json(); + const jsonText = result.candidates?.[0]?.content?.parts?.[0]?.text; + if(jsonText) { + return JSON.parse(jsonText); + } + throw new Error("Invalid response from API."); + } + } + + + class World { + constructor(name) { + this.name = name; + this.map = new Map(200); + this.currentTime=new Time(); + this.animals = []; + this.npcs = []; + this.quests = []; + this.spawnEntities(); + } + + spawnEntities() { + console.time('Entity Spawning'); + for (let y = 0; y < this.map.size; y++) { + for (let x = 0; x < this.map.size; x++) { + const tile = this.map.tiles[y][x]; + + if(tile.structure) { + const structureType = tile.structure.type; + let npcType = NPC_TYPES.VILLAGER; + if(structureType === STRUCTURE_TYPE.FARM) npcType = NPC_TYPES.FARMER; + if(structureType === STRUCTURE_TYPE.CAMP) npcType = NPC_TYPES.BANDIT; + + for(let i = 0; i < structureType.population; i++) { + this.npcs.push(new Npc(npcType, tile)); + } + } + + if (tile.biome) { + for (const key in ANIMAL_TYPES) { + const animalType = ANIMAL_TYPES[key]; + if (animalType.biomes.includes(tile.biome) && Math.random() < animalType.spawnChance) { + if(animalType.movementClass === 'ground' && tile.biome.movements.includes('walk')) { + this.animals.push(new Animal(animalType, tile)); + } else if (animalType.movementClass === 'fly') { + this.animals.push(new Animal(animalType, tile)); + } + } + } + } + } + } + console.log(`Spawned ${this.animals.length} animals and ${this.npcs.length} NPCs.`); + console.timeEnd('Entity Spawning'); + } + } + class Camera { + constructor(x=0,y=0,canvas) { + this.x=x; + this.y=y; + this.canvas = canvas; + } + setCamera(position) { + var target = position.cartToIso(); + var perspective = position.h * ELEVATION_STEP; + this.x = this.canvas.width / 2 - target.x; + this.y = this.canvas.height / 2 - (target.y - perspective); + } + } + class Session { + + constructor() { + this.world = new World('Defiance'); + this.camera = new Camera(0,0, canvas); + this.isDialogueActive = false; + this.setControls(); + this.loop = this.loop.bind(this); + this.player=null; + this.setInitial(); + } + loop(currentTime) { + this.update(currentTime); + this.setDesign(); + requestAnimationFrame(this.loop); + } + + update(currentTime) { + if(this.isDialogueActive) return; + + this.handleMovement(currentTime); + this.updateVisibility(); + + this.world.animals.forEach(animal => animal.update(currentTime, this.world.map)); + this.world.npcs.forEach(npc => npc.update(currentTime, this.world.map)); + + this.camera.setCamera(this.player.position); + + for (const key in Biome) { + if (Biome[key].sprite) { + Biome[key].sprite.update(currentTime); + } + } + + this.world.currentTime.tick(); + } + + updateVisibility() { + const map = this.world.map; + const px = this.player.position.x; + const py = this.player.position.y; + const radius = VISION_RADIUS; + const radiusSq = radius * radius; + + const viewBox = { + minX: Math.max(0, px - radius - 2), + maxX: Math.min(map.size - 1, px + radius + 2), + minY: Math.max(0, py - radius - 2), + maxY: Math.min(map.size - 1, py + radius + 2) + }; + + for(let y = viewBox.minY; y <= viewBox.maxY; y++) { + for(let x = viewBox.minX; x <= viewBox.maxX; x++) { + const tile = map.tiles[y][x]; + if(tile.visibility === 2) tile.visibility = 1; + + const dx = px - x; + const dy = py - y; + if (dx * dx + dy * dy <= radiusSq) { + tile.visibility = 2; + } + } + } + } + + + setInitial(){ + let spawnX, spawnY; + do { + spawnX = Math.floor(Math.random() * this.world.map.size); + spawnY = Math.floor(Math.random() * this.world.map.size); + } while (!this.world.map.tiles[spawnY][spawnX].biome || !this.world.map.tiles[spawnY][spawnX].biome.movements.includes('walk') ); + this.player = new Player(new Creature('player',new Attributes(RACE.HUMAN),1,null,null,this.world.map.tiles[spawnY][spawnX],'human',RACE.HUMAN,10,null),); + this.updateVisibility(); + } + setControls() { + document.addEventListener('keydown', e => { + const key = e.key.toLowerCase(); + if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = true; } + else if (['w', 'z'].includes(key)) { controls.up = true; } + else if (['s'].includes(key)) { controls.down = true; } + else if (['a', 'q'].includes(key)) { controls.left = true; } + else if (['d'].includes(key)) { controls.right = true; } + else if (key === 'e') { + if(!this.isDialogueActive) this.handleInteraction(); + } + }); + document.addEventListener('keyup', e => { + const key = e.key.toLowerCase(); + if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = false; } + else if (['w', 'z'].includes(key)) { controls.up = false; } + else if (['s'].includes(key)) { controls.down = false; } + else if (['a', 'q'].includes(key)) { controls.left = false; } + else if (['d'].includes(key)) { controls.right = false; } + }); + const controlMap = { 'btn-up': 'up', 'btn-down': 'down', 'btn-left': 'left', 'btn-right': 'right' }; + for (const [id, dir] of Object.entries(controlMap)) { + const btn = document.getElementById(id); + btn.addEventListener('touchstart', e => { e.preventDefault(); controls[dir] = true; }, { passive: false }); + btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; }); + } + document.getElementById('btn-action').addEventListener('click', () => { if(!this.isDialogueActive) this.handleInteraction(); }); + document.getElementById('dialogue-close').addEventListener('click', () => this.hideDialogue()); + + const apiKeyInputDesktop = document.getElementById('apiKeyInputDesktop'); + const apiKeyInputMobile = document.getElementById('apiKeyInputMobile'); + + apiKeyInputDesktop.addEventListener('input', (e) => { + geminiApiKey = e.target.value; + apiKeyInputMobile.value = geminiApiKey; + }); + apiKeyInputMobile.addEventListener('input', (e) => { + geminiApiKey = e.target.value; + apiKeyInputDesktop.value = geminiApiKey; + }); + } + setDesign(){ + ctx.fillStyle = '#000000'; + ctx.fillRect(0, 0, canvas.width, canvas.height); + + ctx.save(); + ctx.translate(this.camera.x, this.camera.y); + + const [startX, endX, startY, endY] = this.getVisibleTileBounds(); + + for (let y = startY; y < endY; y++) { + for (let x = startX; x < endX; x++) { + if (this.world.map.tiles[y] && this.world.map.tiles[y][x]) { + this.world.map.tiles[y][x].setDesign(ctx); + } + } + } + + this.world.animals.forEach(animal => animal.setDesign(ctx)); + this.world.npcs.forEach(npc => npc.setDesign(ctx)); + this.player.setDesign(ctx); + + ctx.restore(); + ctx.save(); + this.world.currentTime.setDesign(ctx); + ctx.restore(); + + } + + getVisibleTileBounds() { + const margin = 5; + const viewWidth = canvas.width; + const viewHeight = canvas.height; + + const isoToCart = (isoX, isoY) => { + const cartX = (isoX / (TILE_WIDTH / 2) + isoY / (TILE_HEIGHT / 2)) / 2; + const cartY = (isoY / (TILE_HEIGHT / 2) - isoX / (TILE_WIDTH / 2)) / 2; + return { x: Math.floor(cartX), y: Math.floor(cartY) }; + }; + + const topLeft = isoToCart(-this.camera.x, -this.camera.y); + const bottomRight = isoToCart(-this.camera.x + viewWidth, -this.camera.y + viewHeight); + + const startX = Math.max(0, topLeft.x - margin); + const endX = Math.min(this.world.map.size - 1, bottomRight.x + margin); + const startY = Math.max(0, topLeft.y - margin); + const endY = Math.min(this.world.map.size - 1, bottomRight.y + margin); + + return [startX, endX, startY, endY]; + } + + handleMovement(currentTime) { + if (currentTime - lastMoveTime < 150) return; + let moved = false; + if (controls.up) { this.player.move(0, -1,this.world.map); moved = true; } + if (controls.down) { this.player.move(0, 1,this.world.map); moved = true; } + if (controls.left) { this.player.move(-1, 0,this.world.map); moved = true; } + if (controls.right) { this.player.move(1, 0,this.world.map); moved = true; } + if(moved) lastMoveTime = currentTime; + } + + async handleInteraction() { + const px = this.player.position.x; + const py = this.player.position.y; + + let targetNpc = null; + for (const npc of this.world.npcs) { + const dx = Math.abs(npc.tile.position.x - px); + const dy = Math.abs(npc.tile.position.y - py); + if (dx <= 1 && dy <= 1) { + targetNpc = npc; + break; + } + } + + if(targetNpc) { + this.showDialogue(targetNpc, {name: targetNpc.type.name, text: "Laissez-moi réfléchir..."}); + const quest = await this.world.questManager.getQuestForNpc(targetNpc); + const dialogueData = targetNpc.getDialogue(this.world.questManager); + this.showDialogue(targetNpc, dialogueData); + } + } + + showDialogue(npc, dialogueData) { + this.isDialogueActive = true; + const dialogueBox = document.getElementById('dialogue-box'); + document.getElementById('dialogue-name').textContent = dialogueData.name; + document.getElementById('dialogue-text').textContent = dialogueData.text; + + const choicesContainer = document.getElementById('dialogue-choices'); + choicesContainer.innerHTML = ''; + + if(dialogueData.choices && dialogueData.choices.length > 0) { + document.getElementById('dialogue-close').classList.add('hidden'); + dialogueData.choices.forEach((choice, index) => { + const button = document.createElement('button'); + button.textContent = choice.text; + button.className = 'quest-choice-btn w-full'; + button.onclick = () => { + const quest = this.world.questManager.getQuest(npc.questId); + if (quest) { + quest.advance(index); + this.updateQuestLogUI(); + } + if(choice.nextStage !== null) { + const nextDialogue = npc.getDialogue(this.world.questManager); + this.showDialogue(npc, nextDialogue); + } else { + this.hideDialogue(); + } + }; + choicesContainer.appendChild(button); + }); + } else { + document.getElementById('dialogue-close').classList.remove('hidden'); + } + + dialogueBox.classList.remove('hidden'); + } + + hideDialogue() { + document.getElementById('dialogue-box').classList.add('hidden'); + this.isDialogueActive = false; + } + + updateQuestLogUI() { + const questLogDesktop = document.getElementById('quest-log-desktop'); + const questLogMobile = document.getElementById('quest-log-mobile'); + questLogDesktop.innerHTML = ''; + questLogMobile.innerHTML = ''; + + const activeQuests = Object.values(this.world.questManager.quests).filter(q => q.status === 'active'); + + if (activeQuests.length === 0) { + const noQuestText = '

Aucune quête active.

'; + questLogDesktop.innerHTML = noQuestText; + questLogMobile.innerHTML = noQuestText; + return; + } + + activeQuests.forEach(quest => { + const stage = quest.getCurrentStage(); + const questElement = document.createElement('div'); + questElement.innerHTML = `

${quest.definition.title}

${stage.text}

`; + questLogDesktop.appendChild(questElement); + questLogMobile.appendChild(questElement.cloneNode(true)); + }); + } + } + + + const controls = { up: false, down: false, left: false, right: false, interact: false }; + const simplex = new SimplexNoise(); + let lastMoveTime = 0; + const canvas = document.getElementById('gameCanvas'); + const ctx = canvas.getContext('2d'); + const loadingScreen = document.getElementById('loading'); + const TILE_WIDTH = 64; + const TILE_HEIGHT = 32; + const ELEVATION_STEP = TILE_HEIGHT / 4; + const VISION_RADIUS = 8; + + + function seededRandom(seed) { + let s = seed; + return () => { s = (s * 9301 + 49297) % 233280; return s / 233280.0; }; + } + + function shadeColor(c, p) { + let R=parseInt(c.substring(1,3),16),G=parseInt(c.substring(3,5),16),B=parseInt(c.substring(5,7),16);R=parseInt(R*(100+p)/100);G=parseInt(G*(100+p)/100);B=parseInt(B*(100+p)/100);R=(R<255)?R:255;G=(G<255)?G:255;B=(B<255)?B:255; + return "#"+("0"+R.toString(16)).slice(-2)+("0"+G.toString(16)).slice(-2)+("0"+B.toString(16)).slice(-2); + } + + function createAnimatedSheet(width, height, frameCount, drawFrameFn) { + const sheetCanvas = document.createElement('canvas'); + sheetCanvas.width = width; + sheetCanvas.height = height * frameCount; + const sheetCtx = sheetCanvas.getContext('2d'); + sheetCtx.imageSmoothingEnabled = false; + + for (let frame = 0; frame < frameCount; frame++) { + sheetCtx.save(); + sheetCtx.translate(0, frame * height); + drawFrameFn(sheetCtx, frame, width, height); + sheetCtx.restore(); + } + return sheetCanvas; + } + + function loadSvgAsImage(gElement) { + return new Promise((resolve, reject) => { + if (!gElement) return reject(new Error("SVG element not found.")); + const viewBox = gElement.getAttribute('viewBox') || '0 0 100 100'; + const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'); + svg.setAttribute('viewBox', viewBox); + const defs = document.querySelector('svg > defs'); + if (defs) svg.appendChild(defs.cloneNode(true)); + svg.appendChild(gElement.cloneNode(true)); + const svgString = new XMLSerializer().serializeToString(svg); + const url = URL.createObjectURL(new Blob([svgString], { type: "image/svg+xml;charset=utf-8" })); + const img = new Image(); + img.onload = () => { URL.revokeObjectURL(url); resolve(img); }; + img.onerror = (err) => { URL.revokeObjectURL(url); reject(err); }; + img.src = url; + }); + } + + + async function initializeGame() { + canvas.width = canvas.parentElement.clientWidth; + canvas.height = canvas.parentElement.clientHeight; + + try { + for (const key in Biome) { + const biome = Biome[key]; + if (biome.design) { + const sheet = createAnimatedSheet(TILE_WIDTH, TILE_HEIGHT, biome.design.frames, biome.design.drawer); + biome.sprite = new Sprite(sheet, TILE_WIDTH, TILE_HEIGHT, biome.design.frames, biome.design.duration); + } + } + + const assetIds = ['forest-svg', 'village-svg', 'city-svg', 'player-svg', 'enchanted-forest-svg', 'swamp-svg', 'wolf-pack-svg', 'boar-svg', 'bird-svg', 'farm-svg', 'camp-svg', 'npc-svg']; + const assetElements = assetIds.map(id => document.getElementById(id)); + + [forestSVG, villageSVG, citySVG, playerSVG, enchantedForestSVG, swampSVG, wolfPackSVG, boarSVG, birdSVG, farmSVG, campSVG, npcSVG] = await Promise.all( + assetElements.map(el => loadSvgAsImage(el)) + ); + + console.log("All assets loaded."); + + let session = new Session(); + loadingScreen.style.display = 'none'; + session.loop(); + + } catch (error) { + console.error("Failed to load assets:", error); + loadingScreen.innerHTML = "Error loading assets. Please refresh."; + } + } + + initializeGame(); +}); +