diff --git a/js/script.js b/js/script.js
index 0a69708..2b15b34 100644
--- a/js/script.js
+++ b/js/script.js
@@ -1,87 +1,83 @@
const Biome = {
- WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:-1,minElevation:-4 },
- WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:-2 },
- BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:0 },
- GRASSLAND: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:-1 },
- FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:0 },
- ENCHANTED_FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2)('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:0 },
- MOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:4,minElevation:3 },
- SNOWLAND: { acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:-1 },
- SNOWMOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:4,minElevation:3 },
- DESERT: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:0 },
- RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:-2 },
- SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:-1 }
-
+ WATER_DEEP: { acceptStructure:false, movements:['swim'], affinities:[('water',0.8),('dark',0.2)], name: 'Eau Profonde', winterColor: '#3D5A80', fallColor: '#3D5A80', summerColor: '#3D5A80', autumnColor: '#3D5A80',maxElevation:-1,minElevation:-4 },
+ WATER_SHALLOW: { acceptStructure:false,movements:['swim','ride','navigate','fly'], affinities:[('water',0.8),('life',0.2)],name: 'Eau Peu Profonde', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:1,minElevation:-2 },
+ BEACH: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('sand',0.8),('water',0.2)],name: 'Sable', winterColor: '#E9D9A1', fallColor: '#E9D9A1', summerColor: '#E9D9A1', autumnColor: '#E9D9A1',maxElevation:2 ,minElevation:0 },
+ GRASSLAND: { acceptStructure:true, movements:['walk','ride','fly'],affinities:[('life',0.6),('earth',0.2)],name: 'Plaine', winterColor: '#ecf1e3ff', fallColor: '#98C159', summerColor: '#a5a450ff', autumnColor: '#455e21ff',maxElevation:3,minElevation:-1 },
+ FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.6),('earth',0.4)], name: 'Forêt', winterColor: '#92ac83ff', fallColor: '#21a32cff', summerColor: '#6A994E', autumnColor: '#b88a28ff',maxElevation:3,minElevation:0 },
+ ENCHANTED_FOREST: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('wood',0.8),('dark',0.2)('life',0.2)], name: 'Forêt Enchantée', winterColor: '#7B6094', fallColor: '#7B6094', summerColor: '#7B6094', autumnColor: '#7B6094',maxElevation:3,minElevation:0 },
+ MOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('rock',0.6),('wind',0.4)],name: 'Montagne', winterColor: '#F7F7F7', fallColor: '#A9A9A9', summerColor: '#A9A9A9', autumnColor: '#A9A9A9',maxElevation:4,minElevation:3 },
+ SNOWLAND: { acceptStructure:true,movements:['walk','ride','fly'], affinities:[('ice',0.8),('earth',0.2)],name: 'Toundra', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:2,minElevation:-1 },
+ SNOWMOUNTAIN: { acceptStructure:false, movements:['climb','fly'],affinities:[('ice',0.4),('rock',0.4),('wind',0.2)],name: 'Mont enneigé', winterColor: '#F7F7F7', fallColor: '#F7F7F7', summerColor: '#F7F7F7', autumnColor: '#F7F7F7',maxElevation:4,minElevation:3 },
+ DESERT: { acceptStructure:true,movements:['walk','ride','fly'],affinities:[('sand',0.8),('life',0.1),('fire',0.1)], name: 'Désert', winterColor: '#D4A373', fallColor: '#D4A373', summerColor: '#D4A373', autumnColor: '#D4A373',maxElevation:2,minElevation:0 },
+ RIVER: { acceptStructure:false,movements:['navigate','swim','fly'],affinities:[('water',0.6),('earth',0.2),('life',0.2)],name: 'Rivière', winterColor: '#97aabdff', fallColor: '#5A8AB8', summerColor: '#5A8AB8', autumnColor: '#5A8AB8',maxElevation:2,minElevation:-2 },
+ SWAMP: { acceptStructure:false, movements:['fly'],affinities:[('water',0.6),('earth',0.2),('dark',0.2)],name: 'Marais', winterColor: '#0b2e10ff', fallColor: '#0b2e10ff', summerColor: '#0b2e10ff', autumnColor: '#0b2e10ff',maxElevation:1,minElevation:-1 }
+
}
+const NAME_PREFIXES = ["Chêne", "Sombre", "Pierre", "Haut", "Val", "Mur", "Guet", "Clair"];
+const NAME_SUFFIXES = ["bourg", "fort", "ville", "mont", "port", "bois", "rivage", "gard"];
+
+const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit'];
+
+const RACE = {
+ HUMAN: {strength:1,vitality:1,dexterity:1,intelligence:1,wisdom:1,luck:1}
+};
-const Affinities = ['water','fire','sand','rock','dark','life','ice','wood','wind','metal','time','space','lava','light','spirit']
-const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2']
+const Slot = ['head','body','leg','foot','right-hand','left-hand','two-hands','finger1','finger2','neck','purse','backpack','belt1','belt2'];
const ItemType = {lightWeapon:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
- heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true},
- heavyArmor:{slot:('body','backpack'),soul:true,enchant:true},
- lightArmor:{slot:('body','backpack'),soul:true,enchant:true},
- shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
- shoes:{slot:('foot','backpack'),soul:true,enchant:true},
- pant:{slot:('leg','backpack'),soul:true,enchant:true},
- helmet:{slot:('leg','backpack'),soul:true,enchant:true},
- potion:{slot:('heal','backpack'),soul:false,enchant:false},
- throwable:{slot:('belt','backpack'),soul:true,enchant:true},
- craftMaterial:{slot:('right-hand','left-hand','backpack'),soul:false,enchant:false},
- ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true},
- amulet:{slot:('neck','backpack'),soul:true,enchant:true},
- currency:{slot:('purse'),soul:true,enchant:true},
- enchantMaterial:{slot:('backpack'),soul:false,enchant:false},
- mercantMaterial:{slot:('backpack'),soul:false,enchant:false}
+heavyWeapon:{slot:('two-hands','backpack'),soul:true,enchant:true},
+heavyArmor:{slot:('body','backpack'),soul:true,enchant:true},
+lightArmor:{slot:('body','backpack'),soul:true,enchant:true},
+shield:{slot:('right-hand','left-hand','backpack'),soul:true,enchant:true},
+shoes:{slot:('foot','backpack'),soul:true,enchant:true},
+pant:{slot:('leg','backpack'),soul:true,enchant:true},
+helmet:{slot:('leg','backpack'),soul:true,enchant:true},
+potion:{slot:('heal','backpack'),soul:false,enchant:false},
+throwable:{slot:('belt','backpack'),soul:true,enchant:true},
+craftMaterial:{slot:('backpack'),soul:false,enchant:false},
+ring:{slot:('finger1','finger2','backpack'),soul:true,enchant:true},
+amulet:{slot:('neck','backpack'),soul:true,enchant:true},
+currency:{slot:('purse'),soul:true,enchant:true},
+enchantMaterial:{slot:('backpack'),soul:false,enchant:false},
+mercantMaterial:{slot:('backpack'),soul:false,enchant:false}
}
const Items = {
- 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
- 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
- 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')}
- };
+ 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
+ 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
+ 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')},
+ 'Bois': { name: 'Bois', itemType: 'craftMaterial', icon: '🌲',biome:['FOREST'],occurence:0.9},
+ 'stone': { name: 'Pierre', itemType: 'craftMaterial', icon: '🗿',biome:['MOUNTAIN'],occurence:0.4},
+ 'Herbes': { name: 'Herbes', itemType: 'craftMaterial', icon: '🌿',biome:['GRASSLAND'],occurence:0.4},
+ 'Cristaux Magiques': { name: ' enchantMaterial',icon: '💎',biome:['MOUNTAIN','ENCHANTED_FOREST'],occurence:0.005},
+ 'Fer': { name: 'Fer', itemType: 'craftMaterial', icon: '🔩',biome:['MOUNTAIN'],occurence:0.001},
+ 'Mushroom': { name: 'Champignons', itemType: 'craftMaterial', icon: '🍄',biome:['FOREST'],occurence:0.01},
+ 'gold': { name: 'Champignons', itemType: 'mercantMaterial', icon: '💰',biome:['MOUNTAIN','RIVER'],occurence:0.001}
+};
- const StructureType = {
- 'Épée en Bois': { name: 'Épée en Bois', itemType: 'lightWeapon', stats: { strength: 2 }, icon: '🗡️' ,enchantments:[] },
- 'Armure de Cuir': { name: 'Armure de Cuir', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:[] },
- 'Claymore': { name: 'Claymore', itemType: 'lightArmor', stats: { vitality: 2 }, icon: '🧥',enchantments:['primal'] ,soul:new soul('cleaver','test')}
- };
+const StructureType = {
+ TOWN: { name: 'Ville', population:15, icon: '🗡️', occurence:0.001,design: ``},
+ VILLAGE: { name: 'Village', population:5, icon: '🗡️',occurence:0.005, design: ``},
+ FARM: { name: 'Ferme', population:5, icon: '🗡️',occurence:0.010 },
+ CAMP:{ name: 'Campement', population:2, icon: '⛺',occurence:0.002 },
+};
const MONSTER_TYPES = {
- GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } },
- ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } },
+ GOBLIN: { name: 'Gobelin', icon: '👺', hp: 30, strength: 3, xp: 25, loot: { 'Or': 5 } },
+ ORC: { name: 'Orc', icon: '👹', hp: 60, strength: 6, xp: 50, loot: { 'Or': 15, 'Fer': 1 } },
};
-
+
const ANIMAL_TYPES = {
- WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 } },
- BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } },
+ WOLF: { name: 'Loup', icon: '🐺', hp: 20, strength: 4, xp: 15, loot: { 'Cuir': 1, 'Os': 1 }, design: ``},
+ BOAR: { name: 'Sanglier', icon: '🐗', hp: 25, strength: 5, xp: 20, loot: { 'Cuir': 2 } },
};
-class world {
-
- constructor() {
- this.x = x;
- this.y = y;
- this.h = h;
- }
- setPosition(x,y,z) {
- this.x = x;
- this.y = y;
- this.h = h;
- }
-
- getPosition() {
- return { x: this.x, y: this.y, z: this.z };
- }
- // Méthode de l'objet
-}
-
class position {
-
+
constructor(x,y,z) {
this.x = x;
this.y = y;
@@ -92,26 +88,31 @@ class position {
this.y = y;
this.h = h;
}
-
+
getPosition() {
- return { x: this.x, y: this.y, z: this.z };
- }
+ return { x: this.x, y: this.y, z: this.z };
+ }
+
+ cartToIso() {
+ return {
+ x: (this.x - this.y) * 32,
+ y: (this.x + this.y) * 16
+ }
+ }
// Méthode de l'objet
}
class tile {
-
- constructor(position,biome,elevation) {
+
+ constructor(position,elevation) {
this.position = position;
- if (!Object.values(Biome).includes(biome)) {
- throw new Error('Biome invalide !');
- }
- this.biome = setBiome();
- this.elevation = elevation;
- this.structures = null;
+ this.biome = this.setBiome();
+ this.elevation = this.setElevation();
+ this.structure = this.setStructure();
this.explored = false;
+ this.design=null;
}
-
+
// Méthode de l'objet
setBiome(biome) {
if (!Object.values(Biome).includes(biome)) {
@@ -124,18 +125,62 @@ class tile {
let eRaw = (simplex.noise2D(x * scale, y * scale) + 1) / 2;
let tRaw = (simplex.noise2D(x * scale * 0.8, y * scale * 0.8) + 1) / 2;
let mRaw = (simplex.noise2D(x * scale * 1.5, y * scale * 1.5) + 1) / 2;
-
- if (eRaw < 0.25) biome = BIOMES.WATER_DEEP;
- else if (eRaw < 0.3) biome = BIOMES.WATER_SHALLOW;
- else if (eRaw < 0.35) biome = BIOMES.SAND;
- else if (eRaw > 0.85) biome = BIOMES.SNOW;
- else if (eRaw > 0.75) biome = BIOMES.MOUNTAIN;
+
+ if (eRaw < 0.25) this.biome = BIOMES.WATER_DEEP;
+ else if (eRaw < 0.3) this.biome = BIOMES.WATER_SHALLOW;
+ else if (eRaw < 0.35) this.biome = BIOMES.SAND;
+ else if (eRaw > 0.85) this.biome = BIOMES.SNOW;
+ else if (eRaw > 0.75) this.biome = BIOMES.MOUNTAIN;
else {
- if (tRaw < 0.3) biome = BIOMES.DESERT;
- else if (tRaw > 0.6) biome = (mRaw > 0.7) ? BIOMES.ENCHANTED_FOREST : BIOMES.FOREST;
- else biome = BIOMES.GRASSLAND;
- }
+ if (tRaw < 0.3) this.biome = BIOMES.DESERT;
+ else if (tRaw > 0.6) this.biome = (mRaw > 0.7) ? BIOMES.ENCHANTED_FOREST : BIOMES.FOREST;
+ else this.biome = BIOMES.GRASSLAND;
+ }
}
+ setDesign(ctx){
+ if (!this.biome) return;
+ const screenPos = this.position.cartToIso();
+ const elevationHeight = this.position.h * 8;
+
+ ctx.save();
+ ctx.translate(screenPos.x, screenPos.y - elevationHeight);
+ const baseColor = this.biome.color;
+ const shadowColor = shadeColor(baseColor, -30);
+ ctx.fillStyle = shadowColor;
+ ctx.beginPath();
+ ctx.moveTo(0, 32); ctx.lineTo(32, 16); ctx.lineTo(32, 16 + elevationHeight); ctx.lineTo(0, 32 + elevationHeight);
+ ctx.closePath();
+ ctx.fill();
+ ctx.fillStyle = shadeColor(shadowColor, -10);
+ ctx.beginPath();
+ ctx.moveTo(0, 32); ctx.lineTo(-32, 16); ctx.lineTo(-32, 16 + elevationHeight); ctx.lineTo(0, 32 + elevationHeight);
+ ctx.closePath();
+ ctx.fill();
+ ctx.fillStyle = baseColor;
+ ctx.beginPath();
+ ctx.moveTo(0, 0); ctx.lineTo(32, 16); ctx.lineTo(0, 32); ctx.lineTo(-32, 16);
+ ctx.closePath();
+ ctx.fill();
+ if (this.structure.type === 'village') {
+ ctx.fillStyle = '#D4A373';
+ ctx.fillRect(-8, -12, 16, 12);
+ ctx.fillStyle = '#8B4513';
+ ctx.beginPath();
+ ctx.moveTo(0, -22); ctx.lineTo(-10, -12); ctx.lineTo(10, -12);
+ ctx.closePath();
+ ctx.fill();
+ } else if (this.structure.type === 'city') {
+ ctx.fillStyle = '#C0C0C0';
+ ctx.fillRect(-10, -20, 20, 20);
+ ctx.fillStyle = '#808080';
+ ctx.beginPath();
+ ctx.moveTo(-10, -20); ctx.lineTo(-12, -22); ctx.lineTo(22, -22); ctx.lineTo(20, -20);
+ ctx.closePath();
+ ctx.fill();
+ }
+ ctx.restore();
+ }
+
setExplored(explored) {
this.explored=explored;
}
@@ -143,40 +188,31 @@ class tile {
this.elevation = Math.floor(Math.random() * (this.biome.maxElevation - this.biome.minElevation+ 1) + this.biome.minElevation);
}
setStructure(){
- var structureChance = rand();
- if (structureChance < 0.005) {
- structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 100 + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] };
- structureLocations.push({x, y, type: 'city'});
- } else if (structureChance < 0.02) {
- structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: 20 + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] };
- structureLocations.push({x, y, type: 'village'});
- }
- if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) {
- tile.isFarm = true;
- tile.farmCrop = null;
- tile.farmHarvested = false;
- // npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑🌾' });
- }
+ var structureChance = rand();
+ if (structureChance < 0.005 && this.tile.biome.acceptStructure) {
+ this.structure = { type: 'city', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: TOWN.population + Math.floor(rand() * 150), buildings: ['Remparts', 'Place Forte (Château)', 'Grand Marché', 'Forge', 'Alchimiste', 'Enchanteur', 'Écurie', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Ferme', 'Lieu de Culte', 'Nombreuses Maisons'] };
+ } else if (structureChance < 0.02 && this.tile.biome.acceptStructure) {
+ this.structure = { type: 'village', name: NAME_PREFIXES[Math.floor(rand() * NAME_PREFIXES.length)] + NAME_SUFFIXES[Math.floor(rand() * NAME_SUFFIXES.length)], population: VILLAGE.population + Math.floor(rand() * 20), buildings: ['Maison du Chef', 'Marchand', 'Lieu de Culte', 'Ferme', 'Ferme', 'Plusieurs Maisons'] };
}
+ if (!this.tile && this.tile.biome === BIOMES.GRASSLAND && Math.random() < 0.2) {
+ this.structure={type:'farm', name: 'farm', population: 2, buildings: []}
+ // npcs.push({ x: nx, y: ny, homeX: loc.x, homeY: loc.y, workX: nx, workY: ny, type: 'farmer', icon: '🧑🌾' });
+ }
}
+}
class map {
- constructor() {
- this.tiles = null;
- this.map_size = 200;
- this.tile_width = 64;
- this.tile_height = 32;
- this.elevation = 8;
+ constructor(size) {
+ this.map_size = size;
+ this.tiles = initializeMap();
}
-
+
initializeMap(){
console.time('Map Generation');
const simplex = new SimplexNoise();
- mapData = Array(this.map_size).fill(null).map((_, y) => Array(this.map_size).fill(null).map((_, x) => {
-
+ this.tiles = Array(size).fill(null).map((_, y) => Array(size).fill(null).map((_, x) => new Tile(new Position(x, y))));
}
}
-}
-class time {
+class Time {
constructor() {
this.year = 812;
this.month = 1;
@@ -185,7 +221,7 @@ class time {
this.hour=12;
this.day=true;
}
-
+
tick(){
this.hour=(this.hour+1) % 24
if (this.hour==1) this.day=(this.day+1) % 30
@@ -196,14 +232,14 @@ class time {
if (this.month==12 && this.day==21) {this.season='winter'; }
if (this.month==3 && this.day==21) {this.season='fall'; }
}
-
+
wait(nbrHour){
- for (let i = 0; i < nbrHour; i++) {
- this.tick();
+ for (let i = 0; i < nbrHour; i++) {
+ this.tick();
}
}
// Méthode de l'objet
-
+
}
class attributes {
constructor(race) {
@@ -214,13 +250,13 @@ class attributes {
this.wisdom=race.wisdom;
this.luck=rand();
}
-
+
// Méthode de l'objet
-
+
}
class creature {
- constructor(name,attributes,level,affinities,name,alignments,position,species,race,hp,items) {
+ constructor(name,attributes,level,affinities,alignments,tile,species,race,hp,items) {
this.name = name;
this.attributes = attributes;
this.level = level;
@@ -229,14 +265,16 @@ class creature {
this.alignments = alignments;
this.species = species;
this.race = race;
+ this.tile=tile;
+ this.items=items;
this.hp=hp;
}
-
+
fight(){
-
+
}
// Méthode de l'objet
-
+
}
class npc {
constructor(name,creature,settlement,equipments) {
@@ -244,41 +282,72 @@ class npc {
this.settlement=settlement;
this.equipments=equipments;
}
-
+
talk() {
-
+
}
-
+
steal() {
-
+
}
-
+
trade() {
-
+
}
// Méthode de l'objet
-
+
}
class player {
- constructor(name,creature,equipments) {
+ constructor(creature,equipments) {
this.creature=creature;
this.equipments=equipments;
-
+ this.color = '#E53E3E';
}
- move(position) {
- this.position=position
+ draw(ctx) {
+ const tile = this.creature.tile
+ if(!tile) return;
+
+ const screenPos = tile.cartToIso();
+ const elevationHeight = tile.position.h * 8;
+
+ ctx.save();
+ ctx.translate(screenPos.x, screenPos.y - elevationHeight);
+ ctx.fillStyle = 'rgba(0, 0, 0, 0.4)';
+ ctx.beginPath();
+ ctx.ellipse(0, 16 + 2, 6, 3, 0, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.fillStyle = this.color;
+ ctx.beginPath();
+ ctx.arc(0, 16 - 6, 8, 0, Math.PI * 2);
+ ctx.fill();
+ ctx.strokeStyle = shadeColor(this.color, -30);
+ ctx.lineWidth = 2;
+ ctx.stroke();
+ ctx.restore();
}
-
+ move(dx, dy) {
+ const newX = this.position.x + dx;
+ const newY = this.position.y + dy;
+ if (newX >= 0 && newX < gameMap.size && newY >= 0 && newY < gameMap.size) {
+ const targetTile = gameMap.tiles[newY][newX];
+ if (targetTile.biome && targetTile.biome.movements.includes('walk')) {
+ this.position.x = newX;
+ this.position.y = newY;
+ centerCameraOnPlayer();
+ }
+ }
+ }
+
rename(name) {
this.name=name;
}
-
+
equipItem(item,slot) {
equipment.equip(item,slot);
updateAttribute();
- }
- }
+ }
+}
class settlement {
constructor(level,affinities,name,alignments,position,structures) {
@@ -288,31 +357,33 @@ class settlement {
this.alignments = alignments;
this.structures = structures;
}
-
+
// Méthode de l'objet
-
+
}
class resource {
constructor(resourceType,position) {
this.resourceType = resourceType;
this.position = position;
}
-
+ collect(tile){
+
+ }
collect(creature){
// check if creature can collect
// transfer resulting items creature.items[]=this.resourceType.item
- this = null;//end object
+ this = null;//end object
}
// Méthode de l'objet
-
+
}
class equipment {
-
+
constructor(item,slot) {
this.item = item;
this.slot = slot;
}
- // Méthode de l'objet
+ // Méthode de l'objet
equip(slot) {
//replace current equipment
//check if compatible
@@ -321,23 +392,23 @@ class equipment {
}
unequip() {
this.slot = null;
-
+
}
}
class soul {
-
+
constructor(name,description) {
this.name = name;
this.description = description;
}
- // Méthode de l'objet
+ // Méthode de l'objet
invoke() {
- //replace current equipment
+ //
}
}
class item {
-
+
constructor(name,duration,itemType) {
this.name = name;
if (!Object.values(ItemType).includes(itemType)) {
@@ -345,13 +416,13 @@ class item {
}
this.itemType = itemType;
if (duration){
- this.duration = itemType.duration
+ this.duration = itemType.duration
} else {
- this.duration = duration
+ this.duration = duration
}
-
+
}
- // Méthode de l'objet
+ // Méthode de l'objet
throw() {
// delete after x Tick
}
@@ -360,10 +431,112 @@ class item {
}
use(){
if (this.duration >1) {
- this.duration = this.duration-1
- }
+ this.duration = this.duration-1
+ }
else {
- this.destroy();
+ this.destroy();
}
}
+}
+class Camera {
+
+ constructor(x=0,y=0) {
+ this.x = x;
+ this.y = y
+ }
+ // Méthode de l'objet
+ setPosition(positon) {
+ if (!isGameReady) return;
+ const screenPos = positon.cartToIso();
+ const elevationHeight = position.h * 8;
+ this.x = canvas.width / 2 - screenPos.x;
+ this.y = canvas.height / 2 - (screenPos.y - elevationHeight);
+ }
+
+}
+class world {
+
+ constructor(name) {
+ this.name = name;
+ this.map = new map(1000)
+ let spawnX, spawnY;
+ do {
+ spawnX = Math.floor(Math.random() * this.map.size);
+ spawnY = Math.floor(Math.random() * this.map.size);
+ } while (!this.map.tiles[spawnY][spawnX].biome || !this.map.tiles[spawnY][spawnX].biome.movements.includes('walk') );
+ this.player = new player(new creature('player',new attributes(HUMAN),1,null,null,this.map.tiles[spawnY][spawnX],'human',HUMAN,10,null),null);
+ this.camera = new Camera();
+ this.camera.setPosition(player.position);
+ }
+ // Méthode de l'objet
+ save() {
+ // delete after x Tick
+ }
+
+}
+
+const controls = { up: false, down: false, left: false, right: false };
+let lastMoveTime = 0;
+let isGameReady = false;
+const canvas = document.getElementById('gameCanvas');
+const ctx = canvas.getContext('2d');
+const loadingScreen = document.getElementById('loading');
+
+function handleMovement(player,currentTime) {
+ if (currentTime - lastMoveTime < 150) return;
+ let moved = false;
+ if (controls.up) { player.move(0, -1); moved = true; }
+ if (controls.down) { player.move(0, 1); moved = true; }
+ if (controls.left) { player.move(-1, 0); moved = true; }
+ if (controls.right) { player.move(1, 0); moved = true; }
+ if(moved) lastMoveTime = currentTime;
+}
+function gameLoop(world,currentTime) {
+ handleMovement(world.player,currentTime);
+ draw(currentTime);
+ requestAnimationFrame(gameLoop);
+}
+function setupControls() {
+ document.addEventListener('keydown', e => {
+ const key = e.key.toLowerCase();
+ if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = true; }
+ else if (['w', 'z'].includes(key)) { controls.up = true; }
+ else if (['s'].includes(key)) { controls.down = true; }
+ else if (['a', 'q'].includes(key)) { controls.left = true; }
+ else if (['d'].includes(key)) { controls.right = true; }
+ });
+ document.addEventListener('keyup', e => {
+ const key = e.key.toLowerCase();
+ if (key.startsWith('arrow')) { controls[key.replace('arrow', '')] = false; }
+ else if (['w', 'z'].includes(key)) { controls.up = false; }
+ else if (['s'].includes(key)) { controls.down = false; }
+ else if (['a', 'q'].includes(key)) { controls.left = false; }
+ else if (['d'].includes(key)) { controls.right = false; }
+ });
+ const controlMap = { 'btn-up': 'up', 'btn-down': 'down', 'btn-left': 'left', 'btn-right': 'right' };
+ for (const [id, dir] of Object.entries(controlMap)) {
+ const btn = document.getElementById(id);
+ btn.addEventListener('touchstart', e => { e.preventDefault(); controls[dir] = true; }, { passive: false });
+ btn.addEventListener('touchend', e => { e.preventDefault(); controls[dir] = false; });
+ }
+}
+
+function shadeColor(c, p) {
+ let R=parseInt(c.substring(1,3),16),G=parseInt(c.substring(3,5),16),B=parseInt(c.substring(5,7),16);R=parseInt(R*(100+p)/100);G=parseInt(G*(100+p)/100);B=parseInt(B*(100+p)/100);R=(R<255)?R:255;G=(G<255)?G:255;B=(B<255)?B:255;
+ return "#"+("0"+R.toString(16)).slice(-2)+("0"+G.toString(16)).slice(-2)+("0"+B.toString(16)).slice(-2);
+}
+function resizeCanvas() {
+ canvas.width = canvas.parentElement.clientWidth;
+ canvas.height = canvas.parentElement.clientHeight;
+ if (isGameReady) centerCameraOnPlayer();
+}
+
+function initializeGame() {
+ resizeCanvas();
+ setupControls();
+ let world=new world('1sttest');
+ isGameReady = true;
+ centerCameraOnPlayer(world.player);
+ loadingScreen.style.display = 'none';
+ gameLoop(world);
}
\ No newline at end of file