vulkan-zig/src/shaders/shader.vert

12 lines
192 B
GLSL

#version 450
layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 col;
layout(location = 0) out vec3 fragCol;
void main() {
gl_Position = vec4(pos, 1.0);
fragCol = col;
}