12 lines
259 B
GLSL
12 lines
259 B
GLSL
#version 450
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// Interpolated colour from vertex (location must match)
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layout(location = 0) in vec3 fragColour;
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// Final output output (must also have location)
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layout(location = 0) out vec4 outColour;
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void main() {
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outColour = vec4(fragColour, 1.0);
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}
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