const std = @import("std"); const sdl = @import("sdl"); const vkgen = @import("vulkan"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const exe = b.addExecutable(.{ .name = "vulkan-test", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, .link_libc = true, }); // --- Dependencies --- // Vulkan const vkzig_dep = b.dependency("vulkan", .{ .registry = @as([]const u8, b.pathFromRoot("./vk.xml")), }); const vkzig_bindings = vkzig_dep.module("vulkan-zig"); exe.root_module.addImport("vulkan", vkzig_bindings); // Shaders compileShader(b, exe, "shader_frag", "shader.frag"); compileShader(b, exe, "shader_vert", "shader.vert"); compileShader(b, exe, "second_frag", "second.frag"); compileShader(b, exe, "second_vert", "second.vert"); // SDL2 const sdl_sdk = sdl.init(b, .{}); sdl_sdk.link(exe, .dynamic, sdl.Library.SDL2); exe.root_module.addImport("sdl", sdl_sdk.getWrapperModuleVulkan(vkzig_bindings)); // zmath const zmath = b.dependency("zmath", .{}); exe.root_module.addImport("zmath", zmath.module("root")); // zstbi const zstbi = b.dependency("zstbi", .{}); exe.root_module.addImport("zstbi", zstbi.module("root")); exe.linkLibrary(zstbi.artifact("zstbi")); // Assimp exe.linkSystemLibrary("assimp"); // --- b.installArtifact(exe); const exe_check = b.addExecutable(.{ .name = "vulkan-test", .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); const check = b.step("check", "Check if vulkan-test compiles"); check.dependOn(&exe_check.step); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); const exe_unit_tests = b.addTest(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests); const test_step = b.step("test", "Run unit tests"); test_step.dependOn(&run_exe_unit_tests.step); } fn compileShader( b: *std.Build, exe: *std.Build.Step.Compile, comptime name: []const u8, comptime file_name: []const u8, ) void { const cmd = b.addSystemCommand(&.{ "glslc", "--target-env=vulkan1.3", "-o" }); const spv = cmd.addOutputFileArg(name ++ ".spv"); cmd.addFileArg(b.path("src/shaders/" ++ file_name)); exe.root_module.addAnonymousImport(name, .{ .root_source_file = spv }); }