Compare commits
7 commits
Author | SHA1 | Date | |
---|---|---|---|
525fe1cc25 | |||
34135fa83e | |||
0134da7d95 | |||
31da379b40 | |||
0d4478acc6 | |||
d318dfa4a2 | |||
401f82c523 |
16 changed files with 1360 additions and 1152 deletions
33
build.zig
33
build.zig
|
@ -15,8 +15,6 @@ pub fn build(b: *std.Build) void {
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.link_libc = true,
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});
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// exe.addIncludePath(b.path("include/"));
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// --- Dependencies ---
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// Vulkan
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@ -26,22 +24,16 @@ pub fn build(b: *std.Build) void {
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const vkzig_bindings = vkzig_dep.module("vulkan-zig");
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exe.root_module.addImport("vulkan", vkzig_bindings);
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const shader_comp = vkgen.ShaderCompileStep.create(
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b,
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.{ .real_path = "glslc" },
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&[_][]const u8{"--target-env=vulkan1.3"},
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"-o",
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);
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shader_comp.add("shader_frag", "src/shaders/shader.frag", .{});
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shader_comp.add("shader_vert", "src/shaders/shader.vert", .{});
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shader_comp.add("second_frag", "src/shaders/second.frag", .{});
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shader_comp.add("second_vert", "src/shaders/second.vert", .{});
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exe.root_module.addImport("shaders", shader_comp.getModule());
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// Shaders
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compileShader(b, exe, "shader_frag", "shader.frag");
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compileShader(b, exe, "shader_vert", "shader.vert");
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compileShader(b, exe, "second_frag", "second.frag");
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compileShader(b, exe, "second_vert", "second.vert");
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// SDL2
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const sdl_sdk = sdl.init(b, .{});
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sdl_sdk.link(exe, .dynamic, sdl.Library.SDL2);
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exe.root_module.addImport("sdl2", sdl_sdk.getWrapperModuleVulkan(vkzig_bindings));
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exe.root_module.addImport("sdl", sdl_sdk.getWrapperModuleVulkan(vkzig_bindings));
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// zmath
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const zmath = b.dependency("zmath", .{});
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@ -91,3 +83,16 @@ pub fn build(b: *std.Build) void {
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&run_exe_unit_tests.step);
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}
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fn compileShader(
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b: *std.Build,
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exe: *std.Build.Step.Compile,
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comptime name: []const u8,
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comptime file_name: []const u8,
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) void {
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const cmd = b.addSystemCommand(&.{ "glslc", "--target-env=vulkan1.3", "-o" });
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const spv = cmd.addOutputFileArg(name ++ ".spv");
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cmd.addFileArg(b.path("src/shaders/" ++ file_name));
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exe.root_module.addAnonymousImport(name, .{ .root_source_file = spv });
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}
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|
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@ -8,13 +8,13 @@
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.zstbi = .{ .path = "libs/zstbi" },
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.sdl = .{ .path = "libs/sdl" },
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.vulkan = .{
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.url = "https://github.com/Snektron/vulkan-zig/archive/f7b21d034f527765f62935de1b62855033621989.tar.gz",
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.hash = "12201e484e173e70634e664864763223427703e677f28c63ebec9332513c8ca5121c",
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},
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.obj = .{
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.url = "https://github.com/chip2n/zig-obj/archive/58f524ed6834790b29ac1e97b2f9e6b7de7b5346.tar.gz",
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.hash = "1220ff46dcbeb40677c0ce8560b954885beec8b699835d9e6686beab72aa9d422c79",
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.url = "https://github.com/Snektron/vulkan-zig/archive/06dae6c9201863837a92064e2e7814aa71064067.tar.gz",
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.hash = "1220edeb3fc7dfc40e6fde705a108edce0a3cc76d165a7c9919d1fb037eccec43372",
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},
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// .obj = .{
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// .url = "https://github.com/chip2n/zig-obj/archive/58f524ed6834790b29ac1e97b2f9e6b7de7b5346.tar.gz",
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// .hash = "1220ff46dcbeb40677c0ce8560b954885beec8b699835d9e6686beab72aa9d422c79",
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// },
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},
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.paths = .{
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340
src/Context.zig
Normal file
340
src/Context.zig
Normal file
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@ -0,0 +1,340 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const vk = @import("vulkan");
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const sdl = @import("sdl");
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const img = @import("zstbi");
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const validation = @import("validation_layers.zig");
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const Swapchain = @import("Swapchain.zig");
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const QueueUtils = @import("queue_utils.zig");
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const device_extensions = [_][*:0]const u8{vk.extensions.khr_swapchain.name};
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pub const apis: []const vk.ApiInfo = &.{
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vk.features.version_1_0,
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vk.features.version_1_1,
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vk.features.version_1_2,
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vk.features.version_1_3,
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vk.extensions.khr_surface,
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vk.extensions.khr_swapchain,
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vk.extensions.ext_debug_utils,
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};
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const enable_validation_layers = builtin.mode == .Debug;
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const validation_layers = [_][*:0]const u8{"VK_LAYER_KHRONOS_validation"};
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const BaseDispatch = vk.BaseWrapper(apis);
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const InstanceDispatch = vk.InstanceWrapper(apis);
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const DeviceDispatch = vk.DeviceWrapper(apis);
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pub const Instance = vk.InstanceProxy(apis);
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pub const Device = vk.DeviceProxy(apis);
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pub const Queue = vk.QueueProxy(apis);
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// ---
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const Self = @This();
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allocator: std.mem.Allocator,
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vkb: BaseDispatch,
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window: sdl.Window,
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instance: Instance,
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physical_device: vk.PhysicalDevice,
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device: Device,
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command_pool: vk.CommandPool,
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graphics_queue: Queue,
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presentation_queue: Queue,
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surface: vk.SurfaceKHR,
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swapchain: Swapchain,
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debug_utils: ?vk.DebugUtilsMessengerEXT,
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pub fn init(allocator: std.mem.Allocator, window: sdl.Window) !Self {
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var self: Self = undefined;
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self.window = window;
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self.allocator = allocator;
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self.vkb = try BaseDispatch.load(try sdl.vulkan.getVkGetInstanceProcAddr());
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img.init(allocator);
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try self.createInstance();
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if (enable_validation_layers) {
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self.debug_utils = try validation.createDebugMessenger(self.instance);
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}
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try self.createSurface();
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try self.getPhysicalDevice();
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try self.createLogicalDevice();
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self.swapchain = try Swapchain.create(allocator, self);
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return self;
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}
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pub fn deinit(self: *Self) void {
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if (enable_validation_layers) {
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self.instance.destroyDebugUtilsMessengerEXT(self.debug_utils.?, null);
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}
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self.device.destroyDevice(null);
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self.instance.destroySurfaceKHR(self.surface, null);
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self.instance.destroyInstance(null);
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self.allocator.destroy(self.device.wrapper);
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self.allocator.destroy(self.instance.wrapper);
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img.deinit();
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}
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fn createInstance(self: *Self) !void {
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if (enable_validation_layers and !self.checkValidationLayersSupport()) {
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// TODO Better error
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return error.LayerNotPresent;
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}
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const extensions = try self.getRequiredExtensions();
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defer self.allocator.free(extensions);
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std.debug.print("[Required instance extensions]\n", .{});
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for (extensions) |ext| {
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std.debug.print("\t- {s}\n", .{ext});
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}
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if (!try self.checkInstanceExtensions(&extensions)) {
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return error.ExtensionNotPresent;
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}
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const app_info = vk.ApplicationInfo{
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.p_application_name = "Vulkan SDL Test",
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.application_version = vk.makeApiVersion(0, 0, 1, 0),
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.p_engine_name = "Vulkan SDL Test",
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.engine_version = vk.makeApiVersion(0, 0, 1, 0),
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.api_version = vk.API_VERSION_1_3,
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};
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var instance_create_info: vk.InstanceCreateInfo = .{
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.p_application_info = &app_info,
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.enabled_extension_count = @intCast(extensions.len),
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.pp_enabled_extension_names = @ptrCast(extensions),
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};
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if (enable_validation_layers) {
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const debug_create_info = validation.getDebugUtilsCreateInfo();
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instance_create_info.enabled_layer_count = @intCast(validation_layers.len);
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instance_create_info.pp_enabled_layer_names = &validation_layers;
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instance_create_info.p_next = &debug_create_info;
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}
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const instance_handle = try self.vkb.createInstance(&instance_create_info, null);
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const vki = try self.allocator.create(InstanceDispatch);
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errdefer self.allocator.destroy(vki);
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vki.* = try InstanceDispatch.load(instance_handle, self.vkb.dispatch.vkGetInstanceProcAddr);
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self.instance = Instance.init(instance_handle, vki);
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}
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fn createSurface(self: *Self) !void {
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self.surface = try sdl.vulkan.createSurface(self.window, self.instance.handle);
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}
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fn getPhysicalDevice(self: *Self) !void {
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var pdev_count: u32 = 0;
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_ = try self.instance.enumeratePhysicalDevices(&pdev_count, null);
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const pdevs = try self.allocator.alloc(vk.PhysicalDevice, pdev_count);
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defer self.allocator.free(pdevs);
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_ = try self.instance.enumeratePhysicalDevices(&pdev_count, pdevs.ptr);
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for (pdevs) |pdev| {
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if (self.checkDeviceSuitable(pdev)) {
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self.physical_device = pdev;
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break;
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}
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} else {
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// TODO Obviously needs to be something else
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unreachable;
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}
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}
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fn createLogicalDevice(self: *Self) !void {
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const indices = try QueueUtils.getQueueFamilies(self.*, self.physical_device);
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// 1 is the highest priority
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const priority = [_]f32{1};
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const qci = [_]vk.DeviceQueueCreateInfo{
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.{
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.queue_family_index = indices.graphics_family.?,
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.queue_count = 1,
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.p_queue_priorities = &priority,
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},
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.{
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.queue_family_index = indices.presentation_family.?,
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.queue_count = 1,
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.p_queue_priorities = &priority,
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},
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};
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const queue_count: u32 = if (indices.graphics_family.? == indices.presentation_family.?)
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1
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else
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2;
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// Device features
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const device_features: vk.PhysicalDeviceFeatures = .{
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.sampler_anisotropy = vk.TRUE, // Enable anisotropy
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};
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const device_create_info: vk.DeviceCreateInfo = .{
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.queue_create_info_count = queue_count,
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.p_queue_create_infos = &qci,
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.pp_enabled_extension_names = &device_extensions,
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.enabled_extension_count = @intCast(device_extensions.len),
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.p_enabled_features = &device_features,
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};
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const device_handle = try self.instance.createDevice(self.physical_device, &device_create_info, null);
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const vkd = try self.allocator.create(DeviceDispatch);
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errdefer self.allocator.destroy(vkd);
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vkd.* = try DeviceDispatch.load(device_handle, self.instance.wrapper.dispatch.vkGetDeviceProcAddr);
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self.device = Device.init(device_handle, vkd);
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const queues = try QueueUtils.getDeviceQueues(self.*);
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self.graphics_queue = Queue.init(queues[0], self.device.wrapper);
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self.presentation_queue = Queue.init(queues[1], self.device.wrapper);
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}
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fn createCommandPool(self: *Self) !void {
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// Get indices of queue families from device
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const queue_family_indices = try QueueUtils.getQueueFamilies(self.*, self.physical_device);
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const pool_create_info: vk.CommandPoolCreateInfo = .{
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// Queue family type that buffers from this command pool will use
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.queue_family_index = queue_family_indices.graphics_family.?,
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.flags = .{ .reset_command_buffer_bit = true },
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};
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// Create a graphics queue family command pool
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self.graphics_command_pool = try self.device.createCommandPool(&pool_create_info, null);
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}
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fn getRequiredExtensions(self: Self) ![][*:0]const u8 {
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var ext_count = sdl.vulkan.getInstanceExtensionsCount(self.window);
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if (enable_validation_layers) {
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ext_count += 1;
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}
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var extensions = try self.allocator.alloc([*:0]const u8, ext_count);
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_ = try sdl.vulkan.getInstanceExtensions(self.window, extensions);
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if (enable_validation_layers) {
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extensions[extensions.len - 1] = vk.extensions.ext_debug_utils.name;
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}
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return extensions;
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}
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fn checkInstanceExtensions(self: Self, required_extensions: *const [][*:0]const u8) !bool {
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var prop_count: u32 = 0;
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_ = try self.vkb.enumerateInstanceExtensionProperties(null, &prop_count, null);
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const props = try self.allocator.alloc(vk.ExtensionProperties, prop_count);
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defer self.allocator.free(props);
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_ = try self.vkb.enumerateInstanceExtensionProperties(null, &prop_count, props.ptr);
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|
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for (required_extensions.*) |required_extension| {
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for (props) |prop| {
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if (std.mem.eql(u8, std.mem.sliceTo(&prop.extension_name, 0), std.mem.span(required_extension))) {
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break;
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}
|
||||
} else {
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return false;
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||||
}
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||||
}
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||||
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return true;
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||||
}
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||||
|
||||
fn checkDeviceExtensions(self: Self, pdev: vk.PhysicalDevice) !bool {
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var prop_count: u32 = 0;
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_ = try self.instance.enumerateDeviceExtensionProperties(pdev, null, &prop_count, null);
|
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|
||||
if (prop_count == 0) {
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return false;
|
||||
}
|
||||
|
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const props = try self.allocator.alloc(vk.ExtensionProperties, prop_count);
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defer self.allocator.free(props);
|
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|
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_ = try self.instance.enumerateDeviceExtensionProperties(pdev, null, &prop_count, props.ptr);
|
||||
|
||||
for (device_extensions) |device_extension| {
|
||||
for (props) |prop| {
|
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if (std.mem.eql(u8, std.mem.sliceTo(&prop.extension_name, 0), std.mem.span(device_extension))) {
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
fn checkDeviceSuitable(self: Self, pdev: vk.PhysicalDevice) bool {
|
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const pdev_properties = self.instance.getPhysicalDeviceProperties(pdev);
|
||||
|
||||
if (pdev_properties.device_type == .cpu) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const pdev_features = self.instance.getPhysicalDeviceFeatures(pdev);
|
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const queue_family_indices = QueueUtils.getQueueFamilies(self, pdev) catch return false;
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const extension_support = self.checkDeviceExtensions(pdev) catch return false;
|
||||
|
||||
const swapchain_details = Swapchain.getSwapchainDetails(
|
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self.allocator,
|
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self.instance,
|
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pdev,
|
||||
self.surface,
|
||||
) catch return false;
|
||||
defer self.allocator.free(swapchain_details.formats);
|
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defer self.allocator.free(swapchain_details.presentation_modes);
|
||||
|
||||
const swapchain_valid = swapchain_details.formats.len != 0 and swapchain_details.formats.len != 0;
|
||||
|
||||
return queue_family_indices.isValid() and extension_support and swapchain_valid and pdev_features.sampler_anisotropy == vk.TRUE;
|
||||
}
|
||||
|
||||
fn checkValidationLayersSupport(self: Self) bool {
|
||||
var layer_count: u32 = undefined;
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_ = self.vkb.enumerateInstanceLayerProperties(&layer_count, null) catch return false;
|
||||
|
||||
const available_layers = self.allocator.alloc(vk.LayerProperties, layer_count) catch unreachable;
|
||||
defer self.allocator.free(available_layers);
|
||||
|
||||
_ = self.vkb.enumerateInstanceLayerProperties(&layer_count, available_layers.ptr) catch return false;
|
||||
|
||||
for (validation_layers) |validation_layer| {
|
||||
for (available_layers) |available_layer| {
|
||||
if (std.mem.eql(u8, std.mem.span(validation_layer), std.mem.sliceTo(&available_layer.layer_name, 0))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
12
src/Material.zig
Normal file
12
src/Material.zig
Normal file
|
@ -0,0 +1,12 @@
|
|||
const std = @import("std");
|
||||
const vk = @import("vulkan");
|
||||
|
||||
const Context = @import("Context.zig");
|
||||
|
||||
const Self = @This();
|
||||
|
||||
allocator: std.mem.Allocator,
|
||||
|
||||
ctx: Context,
|
||||
|
||||
pub fn new(allocator: std.mem.Allocator, ctx: Context) Self {}
|
71
src/Mesh.zig
71
src/Mesh.zig
|
@ -2,16 +2,16 @@ const std = @import("std");
|
|||
const vk = @import("vulkan");
|
||||
const zm = @import("zmath");
|
||||
|
||||
const Context = @import("Context.zig");
|
||||
const Utilities = @import("utilities.zig");
|
||||
const Vertex = Utilities.Vertex;
|
||||
const Device = @import("vulkan_renderer.zig").Device;
|
||||
const Instance = @import("vulkan_renderer.zig").Instance;
|
||||
const Device = @import("Context.zig").Device;
|
||||
const Instance = @import("Context.zig").Instance;
|
||||
const Model = @import("vulkan_renderer.zig").Model;
|
||||
|
||||
const Self = @This();
|
||||
|
||||
ubo_model: Model,
|
||||
tex_id: u32,
|
||||
|
||||
vertex_count: u32,
|
||||
vertex_buffer: vk.Buffer,
|
||||
|
@ -21,32 +21,27 @@ index_count: u32,
|
|||
index_buffer: vk.Buffer,
|
||||
index_buffer_memory: vk.DeviceMemory,
|
||||
|
||||
instance: Instance,
|
||||
physical_device: vk.PhysicalDevice,
|
||||
device: Device,
|
||||
ctx: Context,
|
||||
|
||||
allocator: std.mem.Allocator,
|
||||
|
||||
pub fn new(
|
||||
instance: Instance,
|
||||
pdev: vk.PhysicalDevice,
|
||||
device: Device,
|
||||
pub fn create(
|
||||
allocator: std.mem.Allocator,
|
||||
ctx: Context,
|
||||
transfer_queue: vk.Queue,
|
||||
transfer_command_pool: vk.CommandPool,
|
||||
vertices: []const Vertex,
|
||||
indices: []const u32,
|
||||
tex_id: u32,
|
||||
allocator: std.mem.Allocator,
|
||||
) !Self {
|
||||
var self: Self = undefined;
|
||||
|
||||
self.allocator = allocator;
|
||||
|
||||
self.vertex_count = @intCast(vertices.len);
|
||||
self.index_count = @intCast(indices.len);
|
||||
|
||||
self.instance = instance;
|
||||
self.physical_device = pdev;
|
||||
self.device = device;
|
||||
self.allocator = allocator;
|
||||
self.ctx = ctx;
|
||||
|
||||
try self.createVertexBuffer(transfer_queue, transfer_command_pool, vertices);
|
||||
try self.createIndexBuffer(transfer_queue, transfer_command_pool, indices);
|
||||
|
@ -57,12 +52,12 @@ pub fn new(
|
|||
return self;
|
||||
}
|
||||
|
||||
pub fn destroyBuffers(self: Self) void {
|
||||
self.device.destroyBuffer(self.vertex_buffer, null);
|
||||
self.device.freeMemory(self.vertex_buffer_memory, null);
|
||||
pub fn destroy(self: Self) void {
|
||||
self.ctx.device.destroyBuffer(self.vertex_buffer, null);
|
||||
self.ctx.device.freeMemory(self.vertex_buffer_memory, null);
|
||||
|
||||
self.device.destroyBuffer(self.index_buffer, null);
|
||||
self.device.freeMemory(self.index_buffer_memory, null);
|
||||
self.ctx.device.destroyBuffer(self.index_buffer, null);
|
||||
self.ctx.device.freeMemory(self.index_buffer_memory, null);
|
||||
}
|
||||
|
||||
fn createVertexBuffer(
|
||||
|
@ -77,14 +72,12 @@ fn createVertexBuffer(
|
|||
// Temporary buffer to "stage" vertex data before transfering to GPU
|
||||
var staging_buffer: vk.Buffer = undefined;
|
||||
var staging_buffer_memory: vk.DeviceMemory = undefined;
|
||||
defer self.device.destroyBuffer(staging_buffer, null);
|
||||
defer self.device.freeMemory(staging_buffer_memory, null);
|
||||
defer self.ctx.device.destroyBuffer(staging_buffer, null);
|
||||
defer self.ctx.device.freeMemory(staging_buffer_memory, null);
|
||||
|
||||
// Create buffer and allocate memory to it
|
||||
try Utilities.createBuffer(
|
||||
self.physical_device,
|
||||
self.instance,
|
||||
self.device,
|
||||
self.ctx,
|
||||
buffer_size,
|
||||
.{ .transfer_src_bit = true },
|
||||
.{ .host_visible_bit = true, .host_coherent_bit = true },
|
||||
|
@ -95,21 +88,19 @@ fn createVertexBuffer(
|
|||
// Map memory to vertex
|
||||
// 1. Create pointer to a point in normal memory
|
||||
// 2. Map the vertex buffer memory to that point
|
||||
const data = try self.device.mapMemory(staging_buffer_memory, 0, buffer_size, .{});
|
||||
const data = try self.ctx.device.mapMemory(staging_buffer_memory, 0, buffer_size, .{});
|
||||
// 3. Copy memory from vertices vector to the point in memory
|
||||
const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(data));
|
||||
@memcpy(gpu_vertices, vertices[0..]);
|
||||
// 4. Unmap the vertex buffer memory
|
||||
self.device.unmapMemory(staging_buffer_memory);
|
||||
self.ctx.device.unmapMemory(staging_buffer_memory);
|
||||
|
||||
// ---
|
||||
|
||||
// Create buffer with TRANSFER_DST_BIT to mark as recipient of transfer data (also VERTEX_BUFFER)
|
||||
// Buffer memory is to be DEVICE_LOCAL_BIT meaning memory is on the GPU and only accessible by it and not CPU (host)
|
||||
try Utilities.createBuffer(
|
||||
self.physical_device,
|
||||
self.instance,
|
||||
self.device,
|
||||
self.ctx,
|
||||
buffer_size,
|
||||
.{ .transfer_dst_bit = true, .vertex_buffer_bit = true },
|
||||
.{ .device_local_bit = true },
|
||||
|
@ -119,7 +110,7 @@ fn createVertexBuffer(
|
|||
|
||||
// Copy staging buffer to vertex buffer on GPU
|
||||
try Utilities.copyBuffer(
|
||||
self.device,
|
||||
self.ctx,
|
||||
transfer_queue,
|
||||
transfer_command_pool,
|
||||
staging_buffer,
|
||||
|
@ -140,13 +131,11 @@ fn createIndexBuffer(
|
|||
// Temporary buffer to "stage" vertex data before transfering to GPU
|
||||
var staging_buffer: vk.Buffer = undefined;
|
||||
var staging_buffer_memory: vk.DeviceMemory = undefined;
|
||||
defer self.device.destroyBuffer(staging_buffer, null);
|
||||
defer self.device.freeMemory(staging_buffer_memory, null);
|
||||
defer self.ctx.device.destroyBuffer(staging_buffer, null);
|
||||
defer self.ctx.device.freeMemory(staging_buffer_memory, null);
|
||||
|
||||
try Utilities.createBuffer(
|
||||
self.physical_device,
|
||||
self.instance,
|
||||
self.device,
|
||||
self.ctx,
|
||||
buffer_size,
|
||||
.{ .transfer_src_bit = true },
|
||||
.{ .host_visible_bit = true, .host_coherent_bit = true },
|
||||
|
@ -155,16 +144,14 @@ fn createIndexBuffer(
|
|||
);
|
||||
|
||||
// Map memory to index buffer
|
||||
const data = try self.device.mapMemory(staging_buffer_memory, 0, buffer_size, .{});
|
||||
const data = try self.ctx.device.mapMemory(staging_buffer_memory, 0, buffer_size, .{});
|
||||
const gpu_vertices: [*]u32 = @ptrCast(@alignCast(data));
|
||||
@memcpy(gpu_vertices, indices[0..]);
|
||||
self.device.unmapMemory(staging_buffer_memory);
|
||||
self.ctx.device.unmapMemory(staging_buffer_memory);
|
||||
|
||||
// Create buffer for index data on GPU access only
|
||||
try Utilities.createBuffer(
|
||||
self.physical_device,
|
||||
self.instance,
|
||||
self.device,
|
||||
self.ctx,
|
||||
buffer_size,
|
||||
.{ .transfer_dst_bit = true, .index_buffer_bit = true },
|
||||
.{ .device_local_bit = true },
|
||||
|
@ -174,7 +161,7 @@ fn createIndexBuffer(
|
|||
|
||||
// Copy from staging buffer to GPU access buffer
|
||||
try Utilities.copyBuffer(
|
||||
self.device,
|
||||
self.ctx,
|
||||
transfer_queue,
|
||||
transfer_command_pool,
|
||||
staging_buffer,
|
||||
|
|
|
@ -4,30 +4,93 @@ const zm = @import("zmath");
|
|||
const ai = @import("assimp.zig").c;
|
||||
|
||||
const Mesh = @import("Mesh.zig");
|
||||
const Device = @import("vulkan_renderer.zig").Device;
|
||||
const Instance = @import("vulkan_renderer.zig").Instance;
|
||||
const Context = @import("Context.zig");
|
||||
const Device = Context.Device;
|
||||
const Instance = @import("Context.zig").Instance;
|
||||
const Vertex = @import("utilities.zig").Vertex;
|
||||
const StringUtils = @import("string_utils.zig");
|
||||
const Texture = @import("Texture.zig");
|
||||
|
||||
const Self = @This();
|
||||
|
||||
allocator: std.mem.Allocator,
|
||||
|
||||
mesh_list: std.ArrayList(Mesh),
|
||||
textures: std.ArrayList(Texture),
|
||||
model: zm.Mat,
|
||||
|
||||
pub fn new(allocator: std.mem.Allocator, mesh_list: std.ArrayList(Mesh)) Self {
|
||||
sampler_descriptor_sets: std.ArrayList(vk.DescriptorSet),
|
||||
|
||||
pub fn new(
|
||||
allocator: std.mem.Allocator,
|
||||
ctx: Context,
|
||||
graphics_command_pool: vk.CommandPool,
|
||||
texture_sampler: vk.Sampler,
|
||||
model_file: []const u8,
|
||||
) Self {
|
||||
_ = texture_sampler;
|
||||
var new_mesh_model: Self = undefined;
|
||||
|
||||
new_mesh_model.allocator = allocator;
|
||||
new_mesh_model.mesh_list = mesh_list;
|
||||
new_mesh_model.model = zm.identity();
|
||||
|
||||
new_mesh_model.sampler_descriptor_sets = try std.ArrayList(vk.DescriptorSet)
|
||||
.init(allocator);
|
||||
|
||||
const path = try StringUtils.concat("assets/models/", model_file, allocator);
|
||||
defer allocator.free(path);
|
||||
|
||||
// Import model scene
|
||||
const scene = ai.aiImportFile(
|
||||
path.ptr,
|
||||
ai.aiProcess_Triangulate | ai.aiProcess_FlipUVs | ai.aiProcess_JoinIdenticalVertices,
|
||||
);
|
||||
defer ai.aiReleaseImport(scene);
|
||||
|
||||
// Get array of all materials with 1:1 ID placement
|
||||
const texture_names = try ai.loadMaterials(allocator, scene);
|
||||
defer {
|
||||
for (0..texture_names.items.len) |i| {
|
||||
if (texture_names.items[i]) |texture_name| {
|
||||
allocator.free(texture_name);
|
||||
}
|
||||
}
|
||||
texture_names.deinit();
|
||||
}
|
||||
|
||||
// Conversion from the material list IDs to our descriptor array IDs
|
||||
new_mesh_model.textures = try std.ArrayList(Texture).initCapacity(allocator, texture_names.items.len);
|
||||
|
||||
// Loop over texture names and create textures for them
|
||||
for (texture_names.items) |texture_name| {
|
||||
if (texture_name != null) {
|
||||
// Create texture and set value to index of new texture
|
||||
new_mesh_model.textures.appendAssumeCapacity(try Texture.create(texture_name.?));
|
||||
} else {
|
||||
// If material had no texture, set to 0 to indicate no texture. Texture 0 will be reserver for a default texture
|
||||
// TODO Put the default texture somewhere else where it's shared
|
||||
new_mesh_model.textures.appendAssumeCapacity(try Texture.create("giraffe.png"));
|
||||
}
|
||||
}
|
||||
|
||||
// Load in all our meshes
|
||||
new_mesh_model.mesh_list = try loadNode(
|
||||
allocator,
|
||||
ctx.instance,
|
||||
ctx.physical_device,
|
||||
ctx.device,
|
||||
ctx.graphics_queue.handle,
|
||||
graphics_command_pool,
|
||||
scene.*.mRootNode,
|
||||
scene,
|
||||
);
|
||||
|
||||
return new_mesh_model;
|
||||
}
|
||||
|
||||
pub fn destroy(self: *Self) void {
|
||||
for (0..self.mesh_list.items.len) |i| {
|
||||
self.mesh_list.items[i].destroyBuffers();
|
||||
self.mesh_list.items[i].destroy();
|
||||
}
|
||||
self.mesh_list.deinit();
|
||||
}
|
||||
|
@ -40,50 +103,6 @@ pub fn getMesh(self: Self, idx: usize) !Mesh {
|
|||
return self.mesh_list.items[idx];
|
||||
}
|
||||
|
||||
pub fn loadMaterials(allocator: std.mem.Allocator, scene: *const ai.aiScene) !std.ArrayList(?[]const u8) {
|
||||
// Create 1:1 sized list of textures
|
||||
var texture_list = try std.ArrayList(?[]const u8).initCapacity(allocator, scene.mNumMaterials);
|
||||
|
||||
// Go through each material and copy its texture file name (if it exists)
|
||||
for (0..scene.mNumMaterials) |i| {
|
||||
// Get the material
|
||||
const material = scene.mMaterials[i];
|
||||
|
||||
// Initialise the texture to empty string (will be replaced if the texture exists)
|
||||
// try texture_list.append("");
|
||||
|
||||
// Check for diffuse texture (standard detail texture)
|
||||
if (ai.aiGetMaterialTextureCount(material, ai.aiTextureType_DIFFUSE) != 0) {
|
||||
// Get the path of the texture file
|
||||
var path: ai.aiString = undefined;
|
||||
if (ai.aiGetMaterialTexture(
|
||||
material,
|
||||
ai.aiTextureType_DIFFUSE,
|
||||
0,
|
||||
&path,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
) == ai.AI_SUCCESS) {
|
||||
// Cut of any directory information already present
|
||||
var it = std.mem.splitBackwardsAny(u8, &path.data, "\\/");
|
||||
if (it.next()) |filename| {
|
||||
texture_list.appendAssumeCapacity(try allocator.dupe(u8, filename));
|
||||
}
|
||||
} else {
|
||||
texture_list.appendAssumeCapacity(null);
|
||||
}
|
||||
} else {
|
||||
texture_list.appendAssumeCapacity(null);
|
||||
}
|
||||
}
|
||||
|
||||
return texture_list;
|
||||
}
|
||||
|
||||
pub fn loadNode(
|
||||
allocator: std.mem.Allocator,
|
||||
instance: Instance,
|
||||
|
@ -93,7 +112,6 @@ pub fn loadNode(
|
|||
transfer_command_pool: vk.CommandPool,
|
||||
node: *const ai.aiNode,
|
||||
scene: *const ai.aiScene,
|
||||
mat_to_tex: []u32,
|
||||
) !std.ArrayList(Mesh) {
|
||||
var mesh_list = std.ArrayList(Mesh).init(allocator);
|
||||
|
||||
|
@ -108,7 +126,6 @@ pub fn loadNode(
|
|||
transfer_queue,
|
||||
transfer_command_pool,
|
||||
scene.mMeshes[node.mMeshes[i]],
|
||||
mat_to_tex,
|
||||
));
|
||||
}
|
||||
|
||||
|
@ -123,7 +140,6 @@ pub fn loadNode(
|
|||
transfer_command_pool,
|
||||
node.mChildren[i],
|
||||
scene,
|
||||
mat_to_tex,
|
||||
);
|
||||
defer new_list.deinit();
|
||||
|
||||
|
@ -141,7 +157,6 @@ pub fn loadMesh(
|
|||
transfer_queue: vk.Queue,
|
||||
transfer_command_pool: vk.CommandPool,
|
||||
mesh: *const ai.aiMesh,
|
||||
mat_to_tex: []u32,
|
||||
) !Mesh {
|
||||
var vertices = try std.ArrayList(Vertex).initCapacity(allocator, mesh.mNumVertices);
|
||||
var indices = std.ArrayList(u32).init(allocator);
|
||||
|
@ -180,7 +195,8 @@ pub fn loadMesh(
|
|||
}
|
||||
}
|
||||
|
||||
return try Mesh.new(
|
||||
return try Mesh.create(
|
||||
allocator,
|
||||
instance,
|
||||
pdev,
|
||||
device,
|
||||
|
@ -188,7 +204,6 @@ pub fn loadMesh(
|
|||
transfer_command_pool,
|
||||
vertices.items,
|
||||
indices.items,
|
||||
mat_to_tex[mesh.mMaterialIndex],
|
||||
allocator,
|
||||
mesh.mMaterialIndex,
|
||||
);
|
||||
}
|
||||
|
|
55
src/ResourceManager.zig
Normal file
55
src/ResourceManager.zig
Normal file
|
@ -0,0 +1,55 @@
|
|||
const std = @import("std");
|
||||
const vk = @import("vulkan");
|
||||
|
||||
const Context = @import("Context.zig");
|
||||
const Mesh = @import("Mesh.zig");
|
||||
const Material = @import("Material.zig");
|
||||
|
||||
const Self = @This();
|
||||
|
||||
allocator: std.mem.Allocator,
|
||||
|
||||
ctx: Context,
|
||||
|
||||
sampler_descriptor_pool: vk.DescriptorPool,
|
||||
sampler_descriptor_set_layout: vk.DescriptorSetLayout,
|
||||
|
||||
mesh_cache: std.AutoArrayHashMap([]const u8, Mesh),
|
||||
material_cache: std.AutoArrayHashMap([]const u8, Material),
|
||||
|
||||
pub fn new(allocator: std.mem.Allocator, ctx: Context) Self {
|
||||
var self: Self = undefined;
|
||||
|
||||
self.allocator = allocator;
|
||||
self.ctx = ctx;
|
||||
|
||||
self.mesh_cache = std.AutoArrayHashMap([]const u8, Mesh).init(allocator);
|
||||
self.material_cache = std.AutoArrayHashMap([]const u8, Material).init(allocator);
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
// TODO Release resources properly
|
||||
self.mesh_cache.deinit();
|
||||
self.material_cache.deinit();
|
||||
}
|
||||
|
||||
pub fn getMesh(self: *Self, file_name: []const u8) !Mesh {
|
||||
if (self.mesh_cache.get(file_name)) |mesh| {
|
||||
return mesh;
|
||||
}
|
||||
|
||||
// TODO Create mesh
|
||||
// load mesh
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
fn allocateDescriptorSet(self: *Self) !void {
|
||||
// TODO
|
||||
}
|
||||
|
||||
fn createDescriptorSetLayout(self: *Self) !void {
|
||||
// TODO
|
||||
}
|
209
src/Swapchain.zig
Normal file
209
src/Swapchain.zig
Normal file
|
@ -0,0 +1,209 @@
|
|||
const std = @import("std");
|
||||
const vk = @import("vulkan");
|
||||
const sdl = @import("sdl");
|
||||
|
||||
const Context = @import("Context.zig");
|
||||
const Instance = Context.Instance;
|
||||
const QueueUtils = @import("queue_utils.zig");
|
||||
const Utilities = @import("utilities.zig");
|
||||
const Image = @import("image.zig");
|
||||
|
||||
pub const SwapchainDetails = struct {
|
||||
surface_capabilities: vk.SurfaceCapabilitiesKHR,
|
||||
formats: []vk.SurfaceFormatKHR,
|
||||
presentation_modes: []vk.PresentModeKHR,
|
||||
};
|
||||
|
||||
pub const SwapchainImage = struct {
|
||||
image: vk.Image,
|
||||
image_view: vk.ImageView,
|
||||
};
|
||||
|
||||
const Self = @This();
|
||||
|
||||
allocator: std.mem.Allocator,
|
||||
|
||||
ctx: Context,
|
||||
|
||||
handle: vk.SwapchainKHR,
|
||||
|
||||
swapchain_images: []SwapchainImage,
|
||||
swapchain_framebuffers: []vk.Framebuffer,
|
||||
|
||||
swapchain_image_format: vk.Format,
|
||||
extent: vk.Extent2D,
|
||||
|
||||
pub fn create(allocator: std.mem.Allocator, context: Context) !Self {
|
||||
var self: Self = undefined;
|
||||
|
||||
self.allocator = allocator;
|
||||
self.ctx = context;
|
||||
|
||||
const swapchain_details = try getSwapchainDetails(allocator, context.instance, context.physical_device, context.surface);
|
||||
defer self.allocator.free(swapchain_details.formats);
|
||||
defer self.allocator.free(swapchain_details.presentation_modes);
|
||||
|
||||
// 1. Choose best surface format
|
||||
const surface_format = chooseBestSurfaceFormat(swapchain_details.formats);
|
||||
// 2. Choose best presentation mode
|
||||
const present_mode = chooseBestPresentationMode(swapchain_details.presentation_modes);
|
||||
// 3. Choose swapchain image resolution
|
||||
const extent = chooseSwapExtent(&self.ctx.window, swapchain_details.surface_capabilities);
|
||||
|
||||
// How many images are in the swapchain? Get 1 more than the minimum to allow triple buffering
|
||||
var image_count: u32 = swapchain_details.surface_capabilities.min_image_count + 1;
|
||||
const max_image_count = swapchain_details.surface_capabilities.max_image_count;
|
||||
|
||||
// Clamp down if higher
|
||||
// If 0, it means it's limitless
|
||||
if (max_image_count != 0 and image_count > max_image_count) {
|
||||
image_count = max_image_count;
|
||||
}
|
||||
|
||||
var swapchain_create_info: vk.SwapchainCreateInfoKHR = .{
|
||||
.image_format = surface_format.format,
|
||||
.image_color_space = surface_format.color_space,
|
||||
.present_mode = present_mode,
|
||||
.image_extent = extent,
|
||||
.min_image_count = image_count,
|
||||
.image_array_layers = 1, // Number of layers for each image
|
||||
.image_usage = .{ .color_attachment_bit = true }, // What attachment will images be used as
|
||||
.pre_transform = swapchain_details.surface_capabilities.current_transform, // Transform to perform on swapchain images
|
||||
.composite_alpha = .{ .opaque_bit_khr = true }, // How to handle blending images with external graphics (e.g.: other windows)
|
||||
.clipped = vk.TRUE, // Whether to clip parts of images not in view (e.g.: behind another window, off-screen, etc...)
|
||||
.old_swapchain = .null_handle, // Links old one to quickly share responsibilities in case it's been destroyed and replaced
|
||||
.surface = context.surface,
|
||||
.image_sharing_mode = .exclusive,
|
||||
};
|
||||
|
||||
// Get queue family indices
|
||||
const family_indices = try QueueUtils.getQueueFamilies(self.ctx, self.ctx.physical_device);
|
||||
|
||||
// If graphic and presentation families are different, then swapchain must let images be shared between families
|
||||
|
||||
if (family_indices.graphics_family.? != family_indices.presentation_family.?) {
|
||||
const qfi = [_]u32{
|
||||
family_indices.graphics_family.?,
|
||||
family_indices.presentation_family.?,
|
||||
};
|
||||
|
||||
swapchain_create_info.image_sharing_mode = .concurrent;
|
||||
swapchain_create_info.queue_family_index_count = @intCast(qfi.len); // Number of queues to share images between
|
||||
swapchain_create_info.p_queue_family_indices = &qfi;
|
||||
}
|
||||
|
||||
self.handle = try self.ctx.device.createSwapchainKHR(&swapchain_create_info, null);
|
||||
self.swapchain_image_format = surface_format.format;
|
||||
self.extent = extent;
|
||||
|
||||
// Swapchain images
|
||||
var swapchain_image_count: u32 = 0;
|
||||
_ = try self.ctx.device.getSwapchainImagesKHR(self.handle, &swapchain_image_count, null);
|
||||
|
||||
const images = try self.allocator.alloc(vk.Image, swapchain_image_count);
|
||||
defer self.allocator.free(images);
|
||||
|
||||
_ = try self.ctx.device.getSwapchainImagesKHR(self.handle, &swapchain_image_count, images.ptr);
|
||||
|
||||
self.swapchain_images = try self.allocator.alloc(SwapchainImage, swapchain_image_count);
|
||||
|
||||
for (images, 0..) |image, i| {
|
||||
self.swapchain_images[i] = .{
|
||||
.image = image,
|
||||
.image_view = try Image.createImageView(self.ctx, image, self.swapchain_image_format, .{ .color_bit = true }),
|
||||
};
|
||||
}
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn destroy(self: *Self) void {
|
||||
for (self.swapchain_framebuffers) |framebuffer| {
|
||||
self.ctx.device.destroyFramebuffer(framebuffer, null);
|
||||
}
|
||||
self.allocator.free(self.swapchain_framebuffers);
|
||||
|
||||
for (self.swapchain_images) |swapchain_image| {
|
||||
self.ctx.device.destroyImageView(swapchain_image.image_view, null);
|
||||
}
|
||||
self.allocator.free(self.swapchain_images);
|
||||
|
||||
self.ctx.device.destroySwapchainKHR(self.handle, null);
|
||||
}
|
||||
|
||||
pub fn getSwapchainDetails(allocator: std.mem.Allocator, instance: Instance, pdev: vk.PhysicalDevice, surface: vk.SurfaceKHR) !SwapchainDetails {
|
||||
// Capabilities
|
||||
const surface_capabilities = try instance.getPhysicalDeviceSurfaceCapabilitiesKHR(pdev, surface);
|
||||
|
||||
// Formats
|
||||
var format_count: u32 = 0;
|
||||
_ = try instance.getPhysicalDeviceSurfaceFormatsKHR(pdev, surface, &format_count, null);
|
||||
|
||||
const formats = try allocator.alloc(vk.SurfaceFormatKHR, format_count);
|
||||
_ = try instance.getPhysicalDeviceSurfaceFormatsKHR(pdev, surface, &format_count, formats.ptr);
|
||||
|
||||
// Presentation modes
|
||||
var present_mode_count: u32 = 0;
|
||||
_ = try instance.getPhysicalDeviceSurfacePresentModesKHR(pdev, surface, &present_mode_count, null);
|
||||
|
||||
const presentation_modes = try allocator.alloc(vk.PresentModeKHR, format_count);
|
||||
_ = try instance.getPhysicalDeviceSurfacePresentModesKHR(pdev, surface, &present_mode_count, presentation_modes.ptr);
|
||||
|
||||
return .{
|
||||
.surface_capabilities = surface_capabilities,
|
||||
.formats = formats,
|
||||
.presentation_modes = presentation_modes,
|
||||
};
|
||||
}
|
||||
|
||||
// Format: VK_FORMAT_R8G8B8A8_UNORM (VK_FORMAT_B8G8R8A8_UNORM as backup)
|
||||
// Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
|
||||
fn chooseBestSurfaceFormat(formats: []vk.SurfaceFormatKHR) vk.SurfaceFormatKHR {
|
||||
// If only one format available and is undefined, then this means all formats are available
|
||||
if (formats.len == 1 and formats[0].format == vk.Format.undefined) {
|
||||
return .{
|
||||
.format = vk.Format.r8g8b8a8_srgb,
|
||||
.color_space = vk.ColorSpaceKHR.srgb_nonlinear_khr,
|
||||
};
|
||||
}
|
||||
|
||||
for (formats) |format| {
|
||||
if ((format.format == vk.Format.r8g8b8a8_srgb or format.format == vk.Format.b8g8r8a8_srgb) and format.color_space == vk.ColorSpaceKHR.srgb_nonlinear_khr) {
|
||||
return format;
|
||||
}
|
||||
}
|
||||
|
||||
return formats[0];
|
||||
}
|
||||
|
||||
fn chooseBestPresentationMode(presentation_modes: []vk.PresentModeKHR) vk.PresentModeKHR {
|
||||
for (presentation_modes) |presentation_mode| {
|
||||
if (presentation_mode == vk.PresentModeKHR.mailbox_khr) {
|
||||
return presentation_mode;
|
||||
}
|
||||
}
|
||||
|
||||
// Use FIFO as Vulkan spec says it must be present
|
||||
return vk.PresentModeKHR.fifo_khr;
|
||||
}
|
||||
|
||||
fn chooseSwapExtent(window: *sdl.Window, surface_capabilities: vk.SurfaceCapabilitiesKHR) vk.Extent2D {
|
||||
// If the current extent is at max value, the extent can vary. Otherwise it's the size of the window
|
||||
if (surface_capabilities.current_extent.width != std.math.maxInt(u32)) {
|
||||
return surface_capabilities.current_extent;
|
||||
}
|
||||
|
||||
// If value can very, need to set the extent manually
|
||||
const framebuffer_size = sdl.vulkan.getDrawableSize(window);
|
||||
|
||||
var extent: vk.Extent2D = .{
|
||||
.width = @intCast(framebuffer_size.width),
|
||||
.height = @intCast(framebuffer_size.height),
|
||||
};
|
||||
|
||||
// Surface also defines max and min, so make sure it's within boundaries by clamping values
|
||||
extent.width = @max(surface_capabilities.min_image_extent.width, @min(surface_capabilities.max_image_extent.width, extent.width));
|
||||
extent.height = @max(surface_capabilities.min_image_extent.height, @min(surface_capabilities.max_image_extent.height, extent.height));
|
||||
|
||||
return extent;
|
||||
}
|
200
src/Texture.zig
Normal file
200
src/Texture.zig
Normal file
|
@ -0,0 +1,200 @@
|
|||
const std = @import("std");
|
||||
const vk = @import("vulkan");
|
||||
const img = @import("zstbi");
|
||||
|
||||
const Context = @import("Context.zig");
|
||||
const Image = @import("image.zig");
|
||||
const Utilities = @import("utilities.zig");
|
||||
|
||||
const Self = @This();
|
||||
|
||||
allocator: std.mem.Allocator,
|
||||
|
||||
ctx: Context,
|
||||
|
||||
idx: u32,
|
||||
texture_image: vk.Image,
|
||||
texture_image_memory: vk.DeviceMemory,
|
||||
texture_image_view: vk.ImageView,
|
||||
|
||||
sampler_descriptor_set: vk.DescriptorSet,
|
||||
|
||||
image_file: img.Image,
|
||||
|
||||
pub fn create(
|
||||
file_name: []const u8,
|
||||
ctx: Context,
|
||||
graphics_command_pool: vk.CommandPool,
|
||||
texture_sampler: vk.Sampler,
|
||||
sampler_set_layout: vk.DescriptorSetLayout,
|
||||
sampler_descriptor_pool: vk.DescriptorPool,
|
||||
) Self {
|
||||
var self: Self = undefined;
|
||||
|
||||
self.ctx = ctx;
|
||||
|
||||
// Create texture image and get its location in the array
|
||||
const texture_image_loc = try self.createTextureImage(file_name, graphics_command_pool);
|
||||
|
||||
// Create image view
|
||||
self.texture_image_view = try Image.createImageView(
|
||||
ctx,
|
||||
self.texture_images.items[texture_image_loc],
|
||||
.r8g8b8a8_srgb,
|
||||
.{ .color_bit = true },
|
||||
);
|
||||
|
||||
// Create texture descriptor
|
||||
try self.createTextureDescriptor(
|
||||
texture_sampler,
|
||||
sampler_set_layout,
|
||||
sampler_descriptor_pool,
|
||||
);
|
||||
|
||||
// Return location of set with texture
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn destroy(self: *Self) void {
|
||||
_ = self;
|
||||
}
|
||||
|
||||
fn createTextureImage(
|
||||
self: *Self,
|
||||
file_name: []const u8,
|
||||
graphics_command_pool: vk.CommandPool,
|
||||
) !u32 {
|
||||
// Load image file
|
||||
var width: u32 = undefined;
|
||||
var height: u32 = undefined;
|
||||
var image_size: vk.DeviceSize = undefined;
|
||||
const image = try self.loadTextureFile(file_name, &width, &height, &image_size);
|
||||
|
||||
// Create staging buffer to hold loaded data, ready to copy to device
|
||||
var image_staging_buffer: vk.Buffer = undefined;
|
||||
var image_staging_buffer_memory: vk.DeviceMemory = undefined;
|
||||
defer self.ctx.device.destroyBuffer(image_staging_buffer, null);
|
||||
defer self.ctx.device.freeMemory(image_staging_buffer_memory, null);
|
||||
|
||||
try Utilities.createBuffer(
|
||||
self.ctx.physical_device,
|
||||
self.ctx.instance,
|
||||
self.ctx.device,
|
||||
image_size,
|
||||
.{ .transfer_src_bit = true },
|
||||
.{ .host_visible_bit = true, .host_coherent_bit = true },
|
||||
&image_staging_buffer,
|
||||
&image_staging_buffer_memory,
|
||||
);
|
||||
|
||||
// Copy data to staging buffer
|
||||
const data = try self.ctx.device.mapMemory(image_staging_buffer_memory, 0, image_size, .{});
|
||||
const image_data: [*]u8 = @ptrCast(@alignCast(data));
|
||||
|
||||
@memcpy(image_data, image[0..]);
|
||||
self.ctx.device.unmapMemory(image_staging_buffer_memory);
|
||||
|
||||
// Create image to hold final texture
|
||||
var tex_image_memory: vk.DeviceMemory = undefined;
|
||||
const tex_image = try Image.createImage(
|
||||
self.ctx,
|
||||
width,
|
||||
height,
|
||||
.r8g8b8a8_srgb,
|
||||
.optimal,
|
||||
.{ .transfer_dst_bit = true, .sampled_bit = true },
|
||||
.{ .device_local_bit = true },
|
||||
&tex_image_memory,
|
||||
);
|
||||
|
||||
// Transition image to be DST for copy operation
|
||||
try Utilities.transitionImageLayout(
|
||||
self.ctx.device,
|
||||
self.ctx.graphics_queue.handle,
|
||||
graphics_command_pool,
|
||||
tex_image,
|
||||
.undefined,
|
||||
.transfer_dst_optimal,
|
||||
);
|
||||
|
||||
// Copy data to image
|
||||
try Utilities.copyImageBuffer(
|
||||
self.ctx.device,
|
||||
self.ctx.graphics_queue.handle,
|
||||
graphics_command_pool,
|
||||
image_staging_buffer,
|
||||
tex_image,
|
||||
width,
|
||||
height,
|
||||
);
|
||||
|
||||
// Transition image to be shader readable for shader usage
|
||||
try Utilities.transitionImageLayout(
|
||||
self.ctx.device,
|
||||
self.ctx.graphics_queue.handle,
|
||||
graphics_command_pool,
|
||||
tex_image,
|
||||
.transfer_dst_optimal,
|
||||
.shader_read_only_optimal,
|
||||
);
|
||||
|
||||
self.texture_image = tex_image;
|
||||
self.texture_image_memory = tex_image_memory;
|
||||
|
||||
// Return index of new texture image
|
||||
return @intCast(self.texture_images.items.len - 1);
|
||||
}
|
||||
|
||||
fn createTextureDescriptor(
|
||||
self: *Self,
|
||||
texture_sampler: vk.Sampler,
|
||||
sampler_set_layout: vk.DescriptorSetLayout,
|
||||
sampler_descriptor_pool: vk.DescriptorPool,
|
||||
) !u32 {
|
||||
// Descriptor set allocation info
|
||||
const set_alloc_info: vk.DescriptorSetAllocateInfo = .{
|
||||
.descriptor_pool = sampler_descriptor_pool,
|
||||
.descriptor_set_count = 1,
|
||||
.p_set_layouts = @ptrCast(&sampler_set_layout),
|
||||
};
|
||||
|
||||
// Allocate descriptor sets
|
||||
try self.ctx.device.allocateDescriptorSets(&set_alloc_info, @ptrCast(&self.sampler_descriptor_set));
|
||||
|
||||
const image_info: vk.DescriptorImageInfo = .{
|
||||
.image_layout = .shader_read_only_optimal, // Image layout when in use
|
||||
.image_view = self.texture_image_view, // Image to bind to set
|
||||
.sampler = texture_sampler, // Sampler to use for set
|
||||
};
|
||||
|
||||
// Descriptor write info
|
||||
const descriptor_write: vk.WriteDescriptorSet = .{
|
||||
.dst_set = self.sampler_descriptor_set,
|
||||
.dst_binding = 0,
|
||||
.dst_array_element = 0,
|
||||
.descriptor_type = .combined_image_sampler,
|
||||
.descriptor_count = 1,
|
||||
.p_image_info = @ptrCast(&image_info),
|
||||
.p_buffer_info = undefined,
|
||||
.p_texel_buffer_view = undefined,
|
||||
};
|
||||
|
||||
// Update the new descriptor set
|
||||
self.ctx.device.updateDescriptorSets(1, @ptrCast(&descriptor_write), 0, null);
|
||||
}
|
||||
|
||||
fn loadTextureFile(self: *Self, file_name: []const u8, width: *u32, height: *u32, image_size: *vk.DeviceSize) !void {
|
||||
const path_concat = [2][]const u8{ "./assets/textures/", file_name };
|
||||
const path = try std.mem.concatWithSentinel(self.allocator, u8, &path_concat, 0);
|
||||
defer self.allocator.free(path);
|
||||
|
||||
const image = try img.Image.loadFromFile(path, 0);
|
||||
|
||||
width.* = image.width;
|
||||
height.* = image.height;
|
||||
|
||||
// Calculate image size using given and known data
|
||||
image_size.* = width.* * height.* * 4;
|
||||
|
||||
self.image_file = image;
|
||||
}
|
|
@ -1,9 +1,53 @@
|
|||
const std = @import("std");
|
||||
|
||||
pub const c = @cImport({
|
||||
@cInclude("assimp/cimport.h");
|
||||
@cInclude("assimp/scene.h");
|
||||
@cInclude("assimp/postprocess.h");
|
||||
});
|
||||
|
||||
// pub fn importFile(path: [:0]const u8, flags: c_uint) *const c.aiScene {
|
||||
// return c.aiImportFile(path.ptr, flags);
|
||||
// }
|
||||
/// Load the texture material names in a scene.
|
||||
/// Don't forget to free each element after use.
|
||||
pub fn loadMaterials(allocator: std.mem.Allocator, scene: *const c.aiScene) !std.ArrayList(?[]const u8) {
|
||||
// Create 1:1 sized list of textures
|
||||
var texture_list = try std.ArrayList(?[]const u8).initCapacity(allocator, scene.mNumMaterials);
|
||||
|
||||
// Go through each material and copy its texture file name (if it exists)
|
||||
for (0..scene.mNumMaterials) |i| {
|
||||
// Get the material
|
||||
const material = scene.mMaterials[i];
|
||||
|
||||
// Initialise the texture to empty string (will be replaced if the texture exists)
|
||||
// try texture_list.append("");
|
||||
|
||||
// Check for diffuse texture (standard detail texture)
|
||||
if (c.aiGetMaterialTextureCount(material, c.aiTextureType_DIFFUSE) != 0) {
|
||||
// Get the path of the texture file
|
||||
var path: c.aiString = undefined;
|
||||
if (c.aiGetMaterialTexture(
|
||||
material,
|
||||
c.aiTextureType_DIFFUSE,
|
||||
0,
|
||||
&path,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
) == c.AI_SUCCESS) {
|
||||
// Cut of any directory information already present
|
||||
var it = std.mem.splitBackwardsAny(u8, &path.data, "\\/");
|
||||
if (it.next()) |filename| {
|
||||
texture_list.appendAssumeCapacity(try allocator.dupe(u8, filename));
|
||||
}
|
||||
} else {
|
||||
texture_list.appendAssumeCapacity(null);
|
||||
}
|
||||
} else {
|
||||
texture_list.appendAssumeCapacity(null);
|
||||
}
|
||||
}
|
||||
|
||||
return texture_list;
|
||||
}
|
||||
|
|
82
src/image.zig
Normal file
82
src/image.zig
Normal file
|
@ -0,0 +1,82 @@
|
|||
const std = @import("std");
|
||||
const vk = @import("vulkan");
|
||||
|
||||
const Context = @import("Context.zig");
|
||||
const Utilities = @import("utilities.zig");
|
||||
|
||||
pub fn createImage(
|
||||
ctx: Context,
|
||||
width: u32,
|
||||
height: u32,
|
||||
format: vk.Format,
|
||||
tiling: vk.ImageTiling,
|
||||
use_flags: vk.ImageUsageFlags,
|
||||
prop_flags: vk.MemoryPropertyFlags,
|
||||
image_memory: *vk.DeviceMemory,
|
||||
) !vk.Image {
|
||||
// -- Create Image --
|
||||
const image_create_info: vk.ImageCreateInfo = .{
|
||||
.image_type = .@"2d", // Type of image (1D, 2D or 3D)
|
||||
.extent = .{
|
||||
.width = width, // Width of image extent
|
||||
.height = height, // Height of image extent
|
||||
.depth = 1, // Depth of image (just 1, no 3D aspecct)
|
||||
},
|
||||
.mip_levels = 1, // Number of mipmap levels
|
||||
.array_layers = 1, // Number of level in image array
|
||||
.format = format, // Format type of image
|
||||
.tiling = tiling, // How image data should be tiled (arranged for optimal reading)
|
||||
.initial_layout = .undefined, // Layout of image data on creation
|
||||
.usage = use_flags, // Bit flags defining what image will be used for
|
||||
.samples = .{ .@"1_bit" = true }, // Number of samples for multi-sampling
|
||||
.sharing_mode = .exclusive, // Whether image can be shared between queues
|
||||
};
|
||||
|
||||
const image = try ctx.device.createImage(&image_create_info, null);
|
||||
|
||||
// -- Create memory for image --
|
||||
// Get memory requirements for a type of image
|
||||
const memory_requirements = ctx.device.getImageMemoryRequirements(image);
|
||||
|
||||
// Allocate memory using image requirements and user-defined properties
|
||||
const memory_alloc_info: vk.MemoryAllocateInfo = .{
|
||||
.allocation_size = memory_requirements.size,
|
||||
.memory_type_index = Utilities.findMemoryTypeIndex(ctx.physical_device, ctx.instance, memory_requirements.memory_type_bits, prop_flags),
|
||||
};
|
||||
|
||||
image_memory.* = try ctx.device.allocateMemory(&memory_alloc_info, null);
|
||||
|
||||
// Connect memory to image
|
||||
try ctx.device.bindImageMemory(image, image_memory.*, 0);
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
pub fn createImageView(
|
||||
ctx: Context,
|
||||
image: vk.Image,
|
||||
format: vk.Format,
|
||||
aspect_flags: vk.ImageAspectFlags,
|
||||
) !vk.ImageView {
|
||||
const image_view_create_info: vk.ImageViewCreateInfo = .{
|
||||
.image = image,
|
||||
.format = format,
|
||||
.view_type = .@"2d",
|
||||
.components = .{
|
||||
// Used for remapping rgba values to other rgba values
|
||||
.r = .identity,
|
||||
.g = .identity,
|
||||
.b = .identity,
|
||||
.a = .identity,
|
||||
},
|
||||
.subresource_range = .{
|
||||
.aspect_mask = aspect_flags, // Which aspect of image to view (e.g.: colour, depth, stencil, etc...)
|
||||
.base_mip_level = 0, // Start mipmap level to view from
|
||||
.level_count = 1, // Number of mipmap levels to view
|
||||
.base_array_layer = 0, // Start array level to view from
|
||||
.layer_count = 1, // Number of array levels to view
|
||||
},
|
||||
};
|
||||
|
||||
return try ctx.device.createImageView(&image_view_create_info, null);
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
const std = @import("std");
|
||||
const vk = @import("vulkan");
|
||||
const sdl = @import("sdl2");
|
||||
const sdl = @import("sdl");
|
||||
const zm = @import("zmath");
|
||||
|
||||
const VulkanRenderer = @import("vulkan_renderer.zig").VulkanRenderer;
|
||||
|
@ -62,7 +62,7 @@ pub fn main() !void {
|
|||
defer _ = gpa.deinit();
|
||||
const allocator = gpa.allocator();
|
||||
|
||||
var vulkan_renderer = try VulkanRenderer.init(window, allocator);
|
||||
var vulkan_renderer = try VulkanRenderer.init(allocator, window);
|
||||
defer vulkan_renderer.deinit();
|
||||
|
||||
var delta = Delta.new();
|
||||
|
|
53
src/queue_utils.zig
Normal file
53
src/queue_utils.zig
Normal file
|
@ -0,0 +1,53 @@
|
|||
const std = @import("std");
|
||||
|
||||
const vk = @import("vulkan");
|
||||
|
||||
const Context = @import("Context.zig");
|
||||
const Instance = Context.Instance;
|
||||
const Device = Context.Device;
|
||||
|
||||
pub const QueueFamilyIndices = struct {
|
||||
graphics_family: ?u32 = null,
|
||||
presentation_family: ?u32 = null,
|
||||
|
||||
pub fn isValid(self: QueueFamilyIndices) bool {
|
||||
return self.graphics_family != null and self.presentation_family != null;
|
||||
}
|
||||
};
|
||||
|
||||
pub fn getQueueFamilies(ctx: Context, pdev: vk.PhysicalDevice) !QueueFamilyIndices {
|
||||
var indices: QueueFamilyIndices = .{ .graphics_family = null };
|
||||
|
||||
var queue_family_count: u32 = 0;
|
||||
ctx.instance.getPhysicalDeviceQueueFamilyProperties(pdev, &queue_family_count, null);
|
||||
|
||||
const queue_family_list = try ctx.allocator.alloc(vk.QueueFamilyProperties, queue_family_count);
|
||||
defer ctx.allocator.free(queue_family_list);
|
||||
|
||||
ctx.instance.getPhysicalDeviceQueueFamilyProperties(pdev, &queue_family_count, queue_family_list.ptr);
|
||||
|
||||
for (queue_family_list, 0..) |queue_family, i| {
|
||||
if (queue_family.queue_count > 0 and queue_family.queue_flags.graphics_bit) {
|
||||
indices.graphics_family = @intCast(i);
|
||||
}
|
||||
|
||||
const presentation_support = try ctx.instance.getPhysicalDeviceSurfaceSupportKHR(pdev, @intCast(i), ctx.surface);
|
||||
if (queue_family.queue_count > 0 and presentation_support == vk.TRUE) {
|
||||
indices.presentation_family = @intCast(i);
|
||||
}
|
||||
|
||||
if (indices.isValid()) {
|
||||
return indices;
|
||||
}
|
||||
}
|
||||
|
||||
unreachable;
|
||||
}
|
||||
|
||||
pub fn getDeviceQueues(ctx: Context) ![2]vk.Queue {
|
||||
const indices = try getQueueFamilies(ctx, ctx.physical_device);
|
||||
|
||||
const graphics_queue = ctx.device.getDeviceQueue(indices.graphics_family.?, 0);
|
||||
const presentation_queue = ctx.device.getDeviceQueue(indices.presentation_family.?, 0);
|
||||
return .{ graphics_queue, presentation_queue };
|
||||
}
|
|
@ -1,12 +1,11 @@
|
|||
const std = @import("std");
|
||||
const vk = @import("vulkan");
|
||||
|
||||
const Instance = @import("vulkan_renderer.zig").Instance;
|
||||
const Device = @import("vulkan_renderer.zig").Device;
|
||||
const Context = @import("Context.zig");
|
||||
const Instance = @import("Context.zig").Instance;
|
||||
const Device = @import("Context.zig").Device;
|
||||
const CommandBuffer = @import("vulkan_renderer.zig").CommandBuffer;
|
||||
|
||||
pub const device_extensions = [_][*:0]const u8{vk.extensions.khr_swapchain.name};
|
||||
|
||||
pub const Vector3 = @Vector(3, f32);
|
||||
pub const Vector2 = @Vector(2, f32);
|
||||
|
||||
|
@ -17,29 +16,9 @@ pub const Vertex = struct {
|
|||
tex: Vector2, // Texture coords (u, v)
|
||||
};
|
||||
|
||||
pub const QueueFamilyIndices = struct {
|
||||
graphics_family: ?u32 = null,
|
||||
presentation_family: ?u32 = null,
|
||||
|
||||
pub fn isValid(self: QueueFamilyIndices) bool {
|
||||
return self.graphics_family != null and self.presentation_family != null;
|
||||
}
|
||||
};
|
||||
|
||||
pub const SwapchainDetails = struct {
|
||||
surface_capabilities: vk.SurfaceCapabilitiesKHR,
|
||||
formats: []vk.SurfaceFormatKHR,
|
||||
presentation_modes: []vk.PresentModeKHR,
|
||||
};
|
||||
|
||||
pub const SwapchainImage = struct {
|
||||
image: vk.Image,
|
||||
image_view: vk.ImageView,
|
||||
};
|
||||
|
||||
pub fn findMemoryTypeIndex(pdev: vk.PhysicalDevice, instance: Instance, allowed_types: u32, properties: vk.MemoryPropertyFlags) u32 {
|
||||
pub fn findMemoryTypeIndex(ctx: Context, allowed_types: u32, properties: vk.MemoryPropertyFlags) u32 {
|
||||
// Get properties of physical device memory
|
||||
const memory_properties = instance.getPhysicalDeviceMemoryProperties(pdev);
|
||||
const memory_properties = ctx.instance.getPhysicalDeviceMemoryProperties(ctx.physical_device);
|
||||
const mem_type_count = memory_properties.memory_type_count;
|
||||
|
||||
for (memory_properties.memory_types[0..mem_type_count], 0..mem_type_count) |mem_type, i| {
|
||||
|
@ -54,9 +33,7 @@ pub fn findMemoryTypeIndex(pdev: vk.PhysicalDevice, instance: Instance, allowed_
|
|||
}
|
||||
|
||||
pub fn createBuffer(
|
||||
pdev: vk.PhysicalDevice,
|
||||
instance: Instance,
|
||||
device: Device,
|
||||
ctx: Context,
|
||||
buffer_size: vk.DeviceSize,
|
||||
buffer_usage: vk.BufferUsageFlags,
|
||||
buffer_properties: vk.MemoryPropertyFlags,
|
||||
|
@ -72,17 +49,16 @@ pub fn createBuffer(
|
|||
.sharing_mode = .exclusive, // Similar to swapchain images, can share vertex buffers
|
||||
};
|
||||
|
||||
buffer.* = try device.createBuffer(&buffer_create_info, null);
|
||||
buffer.* = try ctx.device.createBuffer(&buffer_create_info, null);
|
||||
|
||||
// Get buffer memory requirements
|
||||
const mem_requirements = device.getBufferMemoryRequirements(buffer.*);
|
||||
const mem_requirements = ctx.device.getBufferMemoryRequirements(buffer.*);
|
||||
|
||||
// Allocate memory to buffer
|
||||
const allocate_info: vk.MemoryAllocateInfo = .{
|
||||
.allocation_size = mem_requirements.size,
|
||||
.memory_type_index = findMemoryTypeIndex(
|
||||
pdev,
|
||||
instance,
|
||||
ctx,
|
||||
mem_requirements.memory_type_bits, // Index of memory type of physical device that has required bit flags
|
||||
// Host visible: CPU can interact with memory
|
||||
// Host coherent: Allows placement of data straight into buffer after mapping (otherwise would have to specify manually)
|
||||
|
@ -91,10 +67,10 @@ pub fn createBuffer(
|
|||
};
|
||||
|
||||
// Allocate memory to vkDeviceMemory
|
||||
buffer_memory.* = try device.allocateMemory(&allocate_info, null);
|
||||
buffer_memory.* = try ctx.device.allocateMemory(&allocate_info, null);
|
||||
|
||||
// Allocate memory to given vertex buffer
|
||||
try device.bindBufferMemory(buffer.*, buffer_memory.*, 0);
|
||||
try ctx.device.bindBufferMemory(buffer.*, buffer_memory.*, 0);
|
||||
}
|
||||
|
||||
fn beginCommandBuffer(device: Device, command_pool: vk.CommandPool) !CommandBuffer {
|
||||
|
|
61
src/validation_layers.zig
Normal file
61
src/validation_layers.zig
Normal file
|
@ -0,0 +1,61 @@
|
|||
const std = @import("std");
|
||||
|
||||
const vk = @import("vulkan");
|
||||
const Instance = @import("Context.zig").Instance;
|
||||
|
||||
// Validation layers stuff
|
||||
pub fn createDebugMessenger(instance: Instance) !vk.DebugUtilsMessengerEXT {
|
||||
const debug_create_info = getDebugUtilsCreateInfo();
|
||||
|
||||
return try instance.createDebugUtilsMessengerEXT(&debug_create_info, null);
|
||||
}
|
||||
|
||||
pub fn getDebugUtilsCreateInfo() vk.DebugUtilsMessengerCreateInfoEXT {
|
||||
return vk.DebugUtilsMessengerCreateInfoEXT{
|
||||
.message_severity = .{ .verbose_bit_ext = true, .warning_bit_ext = true, .error_bit_ext = true },
|
||||
.message_type = .{ .general_bit_ext = true, .validation_bit_ext = true, .performance_bit_ext = true },
|
||||
.pfn_user_callback = debugCallback,
|
||||
};
|
||||
}
|
||||
|
||||
fn debugCallback(
|
||||
message_severity: vk.DebugUtilsMessageSeverityFlagsEXT,
|
||||
message_types: vk.DebugUtilsMessageTypeFlagsEXT,
|
||||
p_callback_data: ?*const vk.DebugUtilsMessengerCallbackDataEXT,
|
||||
p_user_data: ?*anyopaque,
|
||||
) callconv(vk.vulkan_call_conv) vk.Bool32 {
|
||||
_ = p_user_data;
|
||||
const severity = getMessageSeverityLabel(message_severity);
|
||||
const message_type = getMessageTypeLabel(message_types);
|
||||
|
||||
std.debug.print("[{s}] ({s}): {s}\n=====\n", .{ severity, message_type, p_callback_data.?.p_message.? });
|
||||
return vk.TRUE;
|
||||
}
|
||||
|
||||
inline fn getMessageSeverityLabel(message_severity: vk.DebugUtilsMessageSeverityFlagsEXT) []const u8 {
|
||||
if (message_severity.verbose_bit_ext) {
|
||||
return "VERBOSE";
|
||||
} else if (message_severity.info_bit_ext) {
|
||||
return "INFO";
|
||||
} else if (message_severity.warning_bit_ext) {
|
||||
return "WARNING";
|
||||
} else if (message_severity.error_bit_ext) {
|
||||
return "ERROR";
|
||||
} else {
|
||||
unreachable;
|
||||
}
|
||||
}
|
||||
|
||||
inline fn getMessageTypeLabel(message_types: vk.DebugUtilsMessageTypeFlagsEXT) []const u8 {
|
||||
if (message_types.general_bit_ext) {
|
||||
return "general";
|
||||
} else if (message_types.validation_bit_ext) {
|
||||
return "validation";
|
||||
} else if (message_types.performance_bit_ext) {
|
||||
return "performance";
|
||||
} else if (message_types.device_address_binding_bit_ext) {
|
||||
return "device_address_binding";
|
||||
} else {
|
||||
return "unknown";
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
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Reference in a new issue