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2 commits

Author SHA1 Message Date
849f6b2dae Implement push constants 2024-07-26 00:11:39 +02:00
32a3accb85 Use local sdl dependency 2024-07-25 23:38:44 +02:00
7 changed files with 445 additions and 337 deletions

View file

@ -1,5 +1,5 @@
const std = @import("std");
const sdl = @import("sdl");
const sdl = @import("libs/sdl/build.zig");
const vkgen = @import("vulkan_zig");
pub fn build(b: *std.Build) void {
@ -34,7 +34,7 @@ pub fn build(b: *std.Build) void {
// SDL2
const sdl_sdk = sdl.init(b, null, null);
sdl_sdk.link(exe, .dynamic, .SDL2);
sdl_sdk.link(exe, .dynamic, sdl.Library.SDL2);
exe.root_module.addImport("sdl2", sdl_sdk.getWrapperModuleVulkan(vkzig_bindings));
// zmath

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@ -9,18 +9,15 @@
.url = "https://github.com/Snektron/vulkan-zig/archive/9f6e6177b1fdb3ed22231d9216a24480e84cfa5e.tar.gz",
.hash = "1220f2961df224f7d35dee774b26194b8b937cc252fa8e4023407776c58521d53e38",
},
.sdl = .{
.url = "https://github.com/MasterQ32/SDL.zig/archive/1432ed3f6a020973906fbc996868131ae1d631be.tar.gz",
.hash = "1220ebeeaade31e207a56977aff537a65e6338cddc68d50217ddf30bbc58fb27d367",
},
// .sdl = .{
// .url = "https://github.com/ikskuh/SDL.zig/archive/9663dc70c19b13afcb4b9f596c928d7b2838e548.tar.gz",
// .hash = "12202141beb92d68ef5088538ff761d5c3ecd2d4e11867c89fbbdcd9f814b8cba8ee",
// },
},
.paths = .{
"build.zig",
"build.zig.zon",
"src",
// For example...
//"LICENSE",
//"README.md",
},
}

1
libs/sdl Submodule

@ -0,0 +1 @@
Subproject commit 9663dc70c19b13afcb4b9f596c928d7b2838e548

View file

@ -6,11 +6,11 @@ const Utilities = @import("utilities.zig");
const Vertex = Utilities.Vertex;
const Device = @import("vulkan_renderer.zig").Device;
const Instance = @import("vulkan_renderer.zig").Instance;
const UboModel = @import("vulkan_renderer.zig").UboModel;
const Model = @import("vulkan_renderer.zig").Model;
const Self = @This();
ubo_model: UboModel,
ubo_model: Model,
vertex_count: u32,
vertex_buffer: vk.Buffer,

View file

@ -3,18 +3,18 @@
layout(location = 0) in vec3 pos;
layout(location = 1) in vec3 col;
layout(location = 0) out vec3 fragCol;
layout(binding = 0) uniform UboViewProjection {
mat4 projection;
mat4 view;
} uboViewProjection;
layout(binding = 1) uniform UboModel {
layout(push_constant) uniform PushModel {
mat4 model;
} uboModel;
layout(location = 0) out vec3 fragCol;
} pushModel;
void main() {
gl_Position = uboViewProjection.projection * uboViewProjection.view * uboModel.model * vec4(pos, 1.0);
gl_Position = uboViewProjection.projection * uboViewProjection.view * pushModel.model * vec4(pos, 1.0);
fragCol = col;
}

View file

@ -43,7 +43,7 @@ const UboViewProjection = struct {
view: zm.Mat align(16),
};
pub const UboModel = struct {
pub const Model = struct {
model: zm.Mat align(16),
};
@ -81,6 +81,7 @@ pub const VulkanRenderer = struct {
// Descriptors
descriptor_set_layout: vk.DescriptorSetLayout,
push_constant_range: vk.PushConstantRange,
descriptor_pool: vk.DescriptorPool,
descriptor_sets: []vk.DescriptorSet,
@ -88,9 +89,6 @@ pub const VulkanRenderer = struct {
vp_uniform_buffer: []vk.Buffer,
vp_uniform_buffer_memory: []vk.DeviceMemory,
model_duniform_buffer: []vk.Buffer,
model_duniform_buffer_memory: []vk.DeviceMemory,
// Pipeline
graphics_pipeline: vk.Pipeline,
pipeline_layout: vk.PipelineLayout,
@ -103,10 +101,6 @@ pub const VulkanRenderer = struct {
swapchain_image_format: vk.Format,
extent: vk.Extent2D,
min_uniform_buffer_offset: vk.DeviceSize,
model_uniform_alignment: usize,
model_transfer_space: [MAX_OBJECTS]UboModel,
// Synchronisation
image_available: [MAX_FRAME_DRAWS]vk.Semaphore,
render_finished: [MAX_FRAME_DRAWS]vk.Semaphore,
@ -134,6 +128,7 @@ pub const VulkanRenderer = struct {
try self.createSwapchain();
try self.createRenderPass();
try self.createDescriptorSetLayout();
try self.createPushConstantRange();
try self.createGraphicsPipeline();
try self.createFramebuffers();
try self.createCommandPool();
@ -201,12 +196,10 @@ pub const VulkanRenderer = struct {
self.meshes = [_]Mesh{ first_mesh, second_mesh };
try self.createCommandBuffers();
try self.allocateDynamicBufferTransferSpace();
try self.createUniformBuffers();
try self.createDescriptorPool();
try self.createDescriptorSets();
try self.recordCommands();
try self.createSynchronisation();
return self;
@ -220,7 +213,12 @@ pub const VulkanRenderer = struct {
pub fn draw(self: *Self) !void {
// Wait for given fence to signal (open) from last draw before continuing
_ = try self.device.waitForFences(1, @ptrCast(&self.draw_fences[self.current_frame]), vk.TRUE, std.math.maxInt(u64));
_ = try self.device.waitForFences(
1,
@ptrCast(&self.draw_fences[self.current_frame]),
vk.TRUE,
std.math.maxInt(u64),
);
// Manually reset (close) fences
try self.device.resetFences(1, @ptrCast(&self.draw_fences[self.current_frame]));
@ -233,6 +231,7 @@ pub const VulkanRenderer = struct {
.null_handle,
);
try self.recordCommands(image_index_result.image_index);
try self.updateUniformBuffers(image_index_result.image_index);
// -- Submit command buffer to render
@ -281,13 +280,9 @@ pub const VulkanRenderer = struct {
for (0..self.swapchain_images.len) |i| {
self.device.destroyBuffer(self.vp_uniform_buffer[i], null);
self.device.freeMemory(self.vp_uniform_buffer_memory[i], null);
self.device.destroyBuffer(self.model_duniform_buffer[i], null);
self.device.freeMemory(self.model_duniform_buffer_memory[i], null);
}
self.allocator.free(self.vp_uniform_buffer);
self.allocator.free(self.vp_uniform_buffer_memory);
self.allocator.free(self.model_duniform_buffer);
self.allocator.free(self.model_duniform_buffer_memory);
self.allocator.free(self.descriptor_sets);
for (self.meshes) |mesh| {
@ -576,16 +571,7 @@ pub const VulkanRenderer = struct {
.p_immutable_samplers = null, // For texture: can make smapler data immutable by specifying in layout
};
// Model binding info
const model_layout_binding: vk.DescriptorSetLayoutBinding = .{
.binding = 1,
.descriptor_type = .uniform_buffer_dynamic,
.descriptor_count = 1,
.stage_flags = .{ .vertex_bit = true },
.p_immutable_samplers = null,
};
const layout_bindings = [_]vk.DescriptorSetLayoutBinding{ vp_layout_binding, model_layout_binding };
const layout_bindings = [_]vk.DescriptorSetLayoutBinding{vp_layout_binding};
// Create descriptor set layout with given bindings
const layout_create_info: vk.DescriptorSetLayoutCreateInfo = .{
@ -597,6 +583,15 @@ pub const VulkanRenderer = struct {
self.descriptor_set_layout = try self.device.createDescriptorSetLayout(&layout_create_info, null);
}
fn createPushConstantRange(self: *Self) !void {
// Define push constant values (no 'create' needed)
self.push_constant_range = .{
.stage_flags = .{ .vertex_bit = true }, // Shader stage push constant will go to
.offset = 0, // Offset into given data to pass to push constant
.size = @sizeOf(Model), // Size of data being passed
};
}
fn createGraphicsPipeline(self: *Self) !void {
// Create shader modules
const vert = try self.device.createShaderModule(&.{
@ -757,6 +752,8 @@ pub const VulkanRenderer = struct {
const pipeline_layout_create_info: vk.PipelineLayoutCreateInfo = .{
.set_layout_count = 1,
.p_set_layouts = @ptrCast(&self.descriptor_set_layout),
.push_constant_range_count = 1,
.p_push_constant_ranges = @ptrCast(&self.push_constant_range),
};
self.pipeline_layout = try self.device.createPipelineLayout(&pipeline_layout_create_info, null);
@ -820,6 +817,7 @@ pub const VulkanRenderer = struct {
const pool_create_info: vk.CommandPoolCreateInfo = .{
// Queue family type that buffers from this command pool will use
.queue_family_index = queue_family_indices.graphics_family.?,
.flags = .{ .reset_command_buffer_bit = true },
};
// Create a graphics queue family command pool
@ -861,14 +859,9 @@ pub const VulkanRenderer = struct {
// View projection buffer size
const vp_buffer_size: vk.DeviceSize = @sizeOf(UboViewProjection);
// Model buffer size
const model_buffer_size: vk.DeviceSize = self.model_uniform_alignment * MAX_OBJECTS;
// One uniform buffer for each image (and by extension, command buffer)
self.vp_uniform_buffer = try self.allocator.alloc(vk.Buffer, self.swapchain_images.len);
self.vp_uniform_buffer_memory = try self.allocator.alloc(vk.DeviceMemory, self.swapchain_images.len);
self.model_duniform_buffer = try self.allocator.alloc(vk.Buffer, self.swapchain_images.len);
self.model_duniform_buffer_memory = try self.allocator.alloc(vk.DeviceMemory, self.swapchain_images.len);
// Create the uniform buffers
for (0..self.vp_uniform_buffer.len) |i| {
@ -882,17 +875,6 @@ pub const VulkanRenderer = struct {
&self.vp_uniform_buffer[i],
&self.vp_uniform_buffer_memory[i],
);
try Utilities.createBuffer(
self.physical_device,
self.instance,
self.device,
model_buffer_size,
.{ .uniform_buffer_bit = true },
.{ .host_visible_bit = true, .host_coherent_bit = true },
&self.model_duniform_buffer[i],
&self.model_duniform_buffer_memory[i],
);
}
}
@ -904,14 +886,8 @@ pub const VulkanRenderer = struct {
.descriptor_count = @intCast(self.vp_uniform_buffer.len),
};
// Model pool (dynamic)
const model_pool_size: vk.DescriptorPoolSize = .{
.type = .uniform_buffer_dynamic,
.descriptor_count = @intCast(self.model_duniform_buffer.len),
};
// List of pool sizes
const descriptor_pool_sizes = [_]vk.DescriptorPoolSize{ vp_pool_size, model_pool_size };
const descriptor_pool_sizes = [_]vk.DescriptorPoolSize{vp_pool_size};
// Data to create descriptor pool
const pool_create_info: vk.DescriptorPoolCreateInfo = .{
@ -966,27 +942,8 @@ pub const VulkanRenderer = struct {
.p_texel_buffer_view = undefined,
};
// -- Model descriptor
// Model buffer binding info
const model_buffer_info: vk.DescriptorBufferInfo = .{
.buffer = self.model_duniform_buffer[i],
.offset = 0,
.range = self.model_uniform_alignment,
};
const model_set_write: vk.WriteDescriptorSet = .{
.dst_set = self.descriptor_sets[i],
.dst_binding = 1,
.dst_array_element = 0,
.descriptor_type = .uniform_buffer_dynamic,
.descriptor_count = 1,
.p_buffer_info = @ptrCast(&model_buffer_info),
.p_image_info = undefined,
.p_texel_buffer_view = undefined,
};
// List of descriptor set writes
const set_writes = [_]vk.WriteDescriptorSet{ vp_set_write, model_set_write };
const set_writes = [_]vk.WriteDescriptorSet{vp_set_write};
// Update the descriptor sets with new buffer/binding info
self.device.updateDescriptorSets(@intCast(set_writes.len), &set_writes, 0, null);
@ -995,7 +952,7 @@ pub const VulkanRenderer = struct {
fn updateUniformBuffers(self: *Self, image_index: u32) !void {
// Copy VP data
var data = try self.device.mapMemory(
const data = try self.device.mapMemory(
self.vp_uniform_buffer_memory[image_index],
0,
@sizeOf(UboViewProjection),
@ -1005,26 +962,9 @@ pub const VulkanRenderer = struct {
const vp_data: *UboViewProjection = @ptrCast(@alignCast(data));
vp_data.* = self.ubo_view_projection;
self.device.unmapMemory(self.vp_uniform_buffer_memory[image_index]);
// Copy model data
for (self.meshes, 0..) |mesh, i| {
self.model_transfer_space[i] = mesh.ubo_model;
}
// Map the list of model data
data = try self.device.mapMemory(
self.model_duniform_buffer_memory[image_index],
0,
self.model_uniform_alignment * self.meshes.len,
.{},
);
const model_data: [*]UboModel = @ptrCast(@alignCast(data));
@memcpy(model_data, self.model_transfer_space[0..self.meshes.len]);
self.device.unmapMemory(self.model_duniform_buffer_memory[image_index]);
}
fn recordCommands(self: *Self) !void {
fn recordCommands(self: *Self, current_image: u32) !void {
// Information about how to begin each command
const buffer_begin_info: vk.CommandBufferBeginInfo = .{
// Buffer can be resubmitted when it has already been submitted and is awaiting execution
@ -1047,59 +987,64 @@ pub const VulkanRenderer = struct {
.framebuffer = undefined,
};
for (self.command_buffers, 0..) |command_buffer, i| {
render_pass_begin_info.framebuffer = self.swapchain_framebuffers[i];
render_pass_begin_info.framebuffer = self.swapchain_framebuffers[current_image];
const command_buffer = self.command_buffers[current_image];
// Start recording commands to command buffer
try command_buffer.beginCommandBuffer(&buffer_begin_info);
// Start recording commands to command buffer
try command_buffer.beginCommandBuffer(&buffer_begin_info);
{
// Begin render pass
command_buffer.beginRenderPass(&render_pass_begin_info, vk.SubpassContents.@"inline");
{
// Begin render pass
command_buffer.beginRenderPass(&render_pass_begin_info, vk.SubpassContents.@"inline");
// Needed when using dynamic state
command_buffer.setViewport(0, 1, @ptrCast(&self.viewport));
command_buffer.setScissor(0, 1, @ptrCast(&self.scissor));
// Needed when using dynamic state
command_buffer.setViewport(0, 1, @ptrCast(&self.viewport));
command_buffer.setScissor(0, 1, @ptrCast(&self.scissor));
for (self.meshes, 0..) |mesh, j| {
// Bind pipeline to be used in render pass
command_buffer.bindPipeline(.graphics, self.graphics_pipeline);
for (self.meshes) |mesh| {
// Bind pipeline to be used in render pass
command_buffer.bindPipeline(.graphics, self.graphics_pipeline);
// Buffers to bind
const vertex_buffers = [_]vk.Buffer{mesh.vertex_buffer};
// Offsets into buffers being bound
const offsets = [_]vk.DeviceSize{0};
// Command to bind vertex buffer before drawing with them
command_buffer.bindVertexBuffers(0, 1, &vertex_buffers, &offsets);
// Buffers to bind
const vertex_buffers = [_]vk.Buffer{mesh.vertex_buffer};
// Offsets into buffers being bound
const offsets = [_]vk.DeviceSize{0};
// Command to bind vertex buffer before drawing with them
command_buffer.bindVertexBuffers(0, 1, &vertex_buffers, &offsets);
// Bind mesh index buffer, with 0 offset and using the uint32 type
command_buffer.bindIndexBuffer(mesh.index_buffer, 0, .uint32);
// Bind mesh index buffer, with 0 offset and using the uint32 type
command_buffer.bindIndexBuffer(mesh.index_buffer, 0, .uint32);
// Dynamic offset amount
const dynamic_offset: u32 = @intCast(self.model_uniform_alignment * j);
// Push constants to given shader stage directly (no buffer)
command_buffer.pushConstants(
self.pipeline_layout,
.{ .vertex_bit = true }, // Stage to push constants to
0, // Offset of push constants to update
@sizeOf(Model), // Size of data being pushed
@ptrCast(&mesh.ubo_model.model), // Actual data being pushed (can be array)
);
// Bind descriptor sets
command_buffer.bindDescriptorSets(
.graphics,
self.pipeline_layout,
0,
1,
@ptrCast(&self.descriptor_sets[i]),
1,
@ptrCast(&dynamic_offset),
);
// Bind descriptor sets
command_buffer.bindDescriptorSets(
.graphics,
self.pipeline_layout,
0,
1,
@ptrCast(&self.descriptor_sets[current_image]),
0,
null,
);
// Execute a pipeline
command_buffer.drawIndexed(mesh.index_count, 1, 0, 0, 0);
}
// End render pass
command_buffer.endRenderPass();
// Execute a pipeline
command_buffer.drawIndexed(mesh.index_count, 1, 0, 0, 0);
}
// Stop recording to command buffer
try command_buffer.endCommandBuffer();
// End render pass
command_buffer.endRenderPass();
}
// Stop recording to command buffer
try command_buffer.endCommandBuffer();
}
fn getPhysicalDevice(self: *Self) !void {
@ -1120,21 +1065,6 @@ pub const VulkanRenderer = struct {
// TODO Obviously needs to be something else
unreachable;
}
// Get properties of our new device
const device_props = self.instance.getPhysicalDeviceProperties(self.physical_device);
self.min_uniform_buffer_offset = device_props.limits.min_uniform_buffer_offset_alignment;
}
fn allocateDynamicBufferTransferSpace(self: *Self) !void {
// TODO Needed in zig (we have align())?
// Calculate alignment of model data
self.model_uniform_alignment =
(@sizeOf(UboModel) + self.min_uniform_buffer_offset - 1) & ~(self.min_uniform_buffer_offset - 1);
// Create space in memory to hold dynamic buffer that is aligned to our required alignment and holds MAX_OBJECTS
// self.model_transfer_space = try self.allocator.create(UboModel);
}
fn getRequiredExtensions(self: Self) ![][*:0]const u8 {

536
vk.xml

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