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No commits in common. "61a18e6f0bd9af3773ff82fa5b62c05965ccb48a" and "56ec32fcf2b25f3eb65cebd721ed83369cbd9cb1" have entirely different histories.
61a18e6f0b
...
56ec32fcf2
14 changed files with 238 additions and 2198 deletions
24
assets/models/cornell_box.mtl
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24
assets/models/cornell_box.mtl
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@ -0,0 +1,24 @@
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newmtl white
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Ka 0 0 0
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Kd 1 1 1
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Ks 0 0 0
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||||||
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newmtl red
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Ka 0 0 0
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Kd 1 0 0
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Ks 0 0 0
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newmtl green
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Ka 0 0 0
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Kd 0 1 0
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Ks 0 0 0
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newmtl blue
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Ka 0 0 0
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Kd 0 0 1
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Ks 0 0 0
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newmtl light
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Ka 20 20 20
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Kd 1 1 1
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||||||
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Ks 0 0 0
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145
assets/models/cornell_box.obj
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145
assets/models/cornell_box.obj
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@ -0,0 +1,145 @@
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# cornell_box.obj and cornell_box.mtl are grabbed from Intel's embree project.
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# original cornell box data
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# comment
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# empty line including some space
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mtllib cornell_box.mtl
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o floor
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usemtl white
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v 552.8 0.0 0.0
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v 0.0 0.0 0.0
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v 0.0 0.0 559.2
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v 549.6 0.0 559.2
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v 130.0 0.0 65.0
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v 82.0 0.0 225.0
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v 240.0 0.0 272.0
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v 290.0 0.0 114.0
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v 423.0 0.0 247.0
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v 265.0 0.0 296.0
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v 314.0 0.0 456.0
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v 472.0 0.0 406.0
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f 1 2 3 4
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f 8 7 6 5
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f 12 11 10 9
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o light
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usemtl light
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v 343.0 548.0 227.0
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v 343.0 548.0 332.0
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v 213.0 548.0 332.0
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v 213.0 548.0 227.0
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f -4 -3 -2 -1
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o ceiling
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usemtl white
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v 556.0 548.8 0.0
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v 556.0 548.8 559.2
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v 0.0 548.8 559.2
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v 0.0 548.8 0.0
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f -4 -3 -2 -1
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o back_wall
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usemtl white
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v 549.6 0.0 559.2
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v 0.0 0.0 559.2
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v 0.0 548.8 559.2
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v 556.0 548.8 559.2
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f -4 -3 -2 -1
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o front_wall
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usemtl blue
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v 549.6 0.0 0
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v 0.0 0.0 0
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v 0.0 548.8 0
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v 556.0 548.8 0
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#f -1 -2 -3 -4
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o green_wall
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usemtl green
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v 0.0 0.0 559.2
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v 0.0 0.0 0.0
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v 0.0 548.8 0.0
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v 0.0 548.8 559.2
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f -4 -3 -2 -1
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o red_wall
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usemtl red
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v 552.8 0.0 0.0
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v 549.6 0.0 559.2
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v 556.0 548.8 559.2
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v 556.0 548.8 0.0
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f -4 -3 -2 -1
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o short_block
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usemtl white
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v 130.0 165.0 65.0
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v 82.0 165.0 225.0
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v 240.0 165.0 272.0
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v 290.0 165.0 114.0
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f -4 -3 -2 -1
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v 290.0 0.0 114.0
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v 290.0 165.0 114.0
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v 240.0 165.0 272.0
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v 240.0 0.0 272.0
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f -4 -3 -2 -1
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v 130.0 0.0 65.0
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v 130.0 165.0 65.0
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v 290.0 165.0 114.0
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v 290.0 0.0 114.0
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f -4 -3 -2 -1
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v 82.0 0.0 225.0
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v 82.0 165.0 225.0
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v 130.0 165.0 65.0
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v 130.0 0.0 65.0
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f -4 -3 -2 -1
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v 240.0 0.0 272.0
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v 240.0 165.0 272.0
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v 82.0 165.0 225.0
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v 82.0 0.0 225.0
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f -4 -3 -2 -1
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o tall_block
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usemtl white
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v 423.0 330.0 247.0
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v 265.0 330.0 296.0
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v 314.0 330.0 456.0
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v 472.0 330.0 406.0
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f -4 -3 -2 -1
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usemtl white
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v 423.0 0.0 247.0
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v 423.0 330.0 247.0
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v 472.0 330.0 406.0
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v 472.0 0.0 406.0
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f -4 -3 -2 -1
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v 472.0 0.0 406.0
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v 472.0 330.0 406.0
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v 314.0 330.0 456.0
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v 314.0 0.0 456.0
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f -4 -3 -2 -1
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v 314.0 0.0 456.0
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v 314.0 330.0 456.0
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v 265.0 330.0 296.0
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v 265.0 0.0 296.0
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f -4 -3 -2 -1
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v 265.0 0.0 296.0
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v 265.0 330.0 296.0
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v 423.0 330.0 247.0
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v 423.0 0.0 247.0
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f -4 -3 -2 -1
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@ -1,13 +0,0 @@
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# Blender 4.2.0 MTL File: 'tescoPiwo.blend'
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|
||||||
# www.blender.org
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newmtl Material.001
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|
||||||
Ns 360.000000
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Ka 0.500000 0.500000 0.500000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
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d 1.000000
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illum 3
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map_Kd tescoPiwoTexture.png
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map_Bump -bm 1.000000 /home/przmk/Downloads/Downloads/tescoPiwoNormal.png
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|
File diff suppressed because it is too large
Load diff
Binary file not shown.
Before Width: | Height: | Size: 98 KiB |
Binary file not shown.
Before Width: | Height: | Size: 179 KiB |
13
build.zig
13
build.zig
|
@ -1,6 +1,6 @@
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||||||
const std = @import("std");
|
const std = @import("std");
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||||||
const sdl = @import("sdl");
|
const sdl = @import("libs/sdl/build.zig");
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||||||
const vkgen = @import("vulkan");
|
const vkgen = @import("vulkan_zig");
|
||||||
|
|
||||||
pub fn build(b: *std.Build) void {
|
pub fn build(b: *std.Build) void {
|
||||||
const target = b.standardTargetOptions(.{});
|
const target = b.standardTargetOptions(.{});
|
||||||
|
@ -20,7 +20,7 @@ pub fn build(b: *std.Build) void {
|
||||||
// --- Dependencies ---
|
// --- Dependencies ---
|
||||||
|
|
||||||
// Vulkan
|
// Vulkan
|
||||||
const vkzig_dep = b.dependency("vulkan", .{
|
const vkzig_dep = b.dependency("vulkan_zig", .{
|
||||||
.registry = @as([]const u8, b.pathFromRoot("./vk.xml")),
|
.registry = @as([]const u8, b.pathFromRoot("./vk.xml")),
|
||||||
});
|
});
|
||||||
const vkzig_bindings = vkzig_dep.module("vulkan-zig");
|
const vkzig_bindings = vkzig_dep.module("vulkan-zig");
|
||||||
|
@ -28,18 +28,15 @@ pub fn build(b: *std.Build) void {
|
||||||
|
|
||||||
const shader_comp = vkgen.ShaderCompileStep.create(
|
const shader_comp = vkgen.ShaderCompileStep.create(
|
||||||
b,
|
b,
|
||||||
.{ .real_path = "glslc" },
|
&[_][]const u8{ "glslc", "--target-env=vulkan1.3" },
|
||||||
&[_][]const u8{"--target-env=vulkan1.3"},
|
|
||||||
"-o",
|
"-o",
|
||||||
);
|
);
|
||||||
shader_comp.add("shader_frag", "src/shaders/shader.frag", .{});
|
shader_comp.add("shader_frag", "src/shaders/shader.frag", .{});
|
||||||
shader_comp.add("shader_vert", "src/shaders/shader.vert", .{});
|
shader_comp.add("shader_vert", "src/shaders/shader.vert", .{});
|
||||||
shader_comp.add("second_frag", "src/shaders/second.frag", .{});
|
|
||||||
shader_comp.add("second_vert", "src/shaders/second.vert", .{});
|
|
||||||
exe.root_module.addImport("shaders", shader_comp.getModule());
|
exe.root_module.addImport("shaders", shader_comp.getModule());
|
||||||
|
|
||||||
// SDL2
|
// SDL2
|
||||||
const sdl_sdk = sdl.init(b, .{});
|
const sdl_sdk = sdl.init(b, null, null);
|
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sdl_sdk.link(exe, .dynamic, sdl.Library.SDL2);
|
sdl_sdk.link(exe, .dynamic, sdl.Library.SDL2);
|
||||||
exe.root_module.addImport("sdl2", sdl_sdk.getWrapperModuleVulkan(vkzig_bindings));
|
exe.root_module.addImport("sdl2", sdl_sdk.getWrapperModuleVulkan(vkzig_bindings));
|
||||||
|
|
||||||
|
|
|
@ -6,10 +6,9 @@
|
||||||
.dependencies = .{
|
.dependencies = .{
|
||||||
.zmath = .{ .path = "libs/zmath" },
|
.zmath = .{ .path = "libs/zmath" },
|
||||||
.zstbi = .{ .path = "libs/zstbi" },
|
.zstbi = .{ .path = "libs/zstbi" },
|
||||||
.sdl = .{ .path = "libs/sdl" },
|
.vulkan_zig = .{
|
||||||
.vulkan = .{
|
.url = "https://github.com/Snektron/vulkan-zig/archive/9f6e6177b1fdb3ed22231d9216a24480e84cfa5e.tar.gz",
|
||||||
.url = "https://github.com/Snektron/vulkan-zig/archive/f7b21d034f527765f62935de1b62855033621989.tar.gz",
|
.hash = "1220f2961df224f7d35dee774b26194b8b937cc252fa8e4023407776c58521d53e38",
|
||||||
.hash = "12201e484e173e70634e664864763223427703e677f28c63ebec9332513c8ca5121c",
|
|
||||||
},
|
},
|
||||||
.obj = .{
|
.obj = .{
|
||||||
.url = "https://github.com/chip2n/zig-obj/archive/58f524ed6834790b29ac1e97b2f9e6b7de7b5346.tar.gz",
|
.url = "https://github.com/chip2n/zig-obj/archive/58f524ed6834790b29ac1e97b2f9e6b7de7b5346.tar.gz",
|
||||||
|
|
2
libs/sdl
2
libs/sdl
|
@ -1 +1 @@
|
||||||
Subproject commit 172a84e7b5ce7d4891b8b970c68f4532f96aa7e9
|
Subproject commit 9663dc70c19b13afcb4b9f596c928d7b2838e548
|
|
@ -329,7 +329,7 @@ pub inline fn boolx16(
|
||||||
// zig fmt: on
|
// zig fmt: on
|
||||||
|
|
||||||
pub inline fn veclen(comptime T: type) comptime_int {
|
pub inline fn veclen(comptime T: type) comptime_int {
|
||||||
return @typeInfo(T).vector.len;
|
return @typeInfo(T).Vector.len;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub inline fn splat(comptime T: type, value: f32) T {
|
pub inline fn splat(comptime T: type, value: f32) T {
|
||||||
|
@ -413,14 +413,14 @@ pub inline fn storeArr4(arr: *[4]f32, v: F32x4) void {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub inline fn arr3Ptr(ptr: anytype) *const [3]f32 {
|
pub inline fn arr3Ptr(ptr: anytype) *const [3]f32 {
|
||||||
comptime assert(@typeInfo(@TypeOf(ptr)) == .pointer);
|
comptime assert(@typeInfo(@TypeOf(ptr)) == .Pointer);
|
||||||
const T = std.meta.Child(@TypeOf(ptr));
|
const T = std.meta.Child(@TypeOf(ptr));
|
||||||
comptime assert(T == F32x4);
|
comptime assert(T == F32x4);
|
||||||
return @as(*const [3]f32, @ptrCast(ptr));
|
return @as(*const [3]f32, @ptrCast(ptr));
|
||||||
}
|
}
|
||||||
|
|
||||||
pub inline fn arrNPtr(ptr: anytype) [*]const f32 {
|
pub inline fn arrNPtr(ptr: anytype) [*]const f32 {
|
||||||
comptime assert(@typeInfo(@TypeOf(ptr)) == .pointer);
|
comptime assert(@typeInfo(@TypeOf(ptr)) == .Pointer);
|
||||||
const T = std.meta.Child(@TypeOf(ptr));
|
const T = std.meta.Child(@TypeOf(ptr));
|
||||||
comptime assert(T == Mat or T == F32x4 or T == F32x8 or T == F32x16);
|
comptime assert(T == Mat or T == F32x4 or T == F32x8 or T == F32x16);
|
||||||
return @as([*]const f32, @ptrCast(ptr));
|
return @as([*]const f32, @ptrCast(ptr));
|
||||||
|
|
|
@ -71,7 +71,7 @@ pub fn main() !void {
|
||||||
var angle: f32 = 0.0;
|
var angle: f32 = 0.0;
|
||||||
const move_speed: f32 = 1000;
|
const move_speed: f32 = 1000;
|
||||||
|
|
||||||
const model_handle = try vulkan_renderer.createMeshModel("tescoPiwo.obj");
|
const model_handle = try vulkan_renderer.createMeshModel("teapot.obj");
|
||||||
|
|
||||||
mainLoop: while (true) {
|
mainLoop: while (true) {
|
||||||
while (sdl.pollEvent()) |ev| {
|
while (sdl.pollEvent()) |ev| {
|
||||||
|
|
|
@ -1,22 +0,0 @@
|
||||||
#version 450
|
|
||||||
|
|
||||||
// Colour output from subpass 1
|
|
||||||
layout(input_attachment_index = 0, binding = 0) uniform subpassInput inputColour;
|
|
||||||
// Depth output from subpass 1
|
|
||||||
layout(input_attachment_index = 1, binding = 1) uniform subpassInput inputDepth;
|
|
||||||
|
|
||||||
layout(location = 0) out vec4 colour;
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
int xHalf = 800 / 2;
|
|
||||||
if (gl_FragCoord.x > xHalf) {
|
|
||||||
float lowerBound = 0.98;
|
|
||||||
float upperBound = 1;
|
|
||||||
|
|
||||||
float depth = subpassLoad(inputDepth).r;
|
|
||||||
float depthColourScaled = 1.0f - ((depth - lowerBound) / (upperBound - lowerBound));
|
|
||||||
colour = vec4(subpassLoad(inputColour).rgb * depthColourScaled, 1.0f);
|
|
||||||
} else {
|
|
||||||
colour = subpassLoad(inputColour).rgba;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,12 +0,0 @@
|
||||||
#version 450
|
|
||||||
|
|
||||||
// Array for triangle that fills screen
|
|
||||||
vec2 positions[3] = vec2[](
|
|
||||||
vec2(3.0, -1.0),
|
|
||||||
vec2(-1.0, -1.0),
|
|
||||||
vec2(-1.0, 3.0)
|
|
||||||
);
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
|
||||||
}
|
|
|
@ -82,26 +82,19 @@ pub const VulkanRenderer = struct {
|
||||||
swapchain_framebuffers: []vk.Framebuffer,
|
swapchain_framebuffers: []vk.Framebuffer,
|
||||||
command_buffers: []CommandBuffer,
|
command_buffers: []CommandBuffer,
|
||||||
|
|
||||||
depth_buffer_image: []vk.Image,
|
depth_buffer_image: vk.Image,
|
||||||
depth_buffer_image_memory: []vk.DeviceMemory,
|
depth_buffer_image_memory: vk.DeviceMemory,
|
||||||
depth_buffer_image_view: []vk.ImageView,
|
depth_buffer_image_view: vk.ImageView,
|
||||||
|
|
||||||
colour_buffer_image: []vk.Image,
|
|
||||||
colour_buffer_image_memory: []vk.DeviceMemory,
|
|
||||||
colour_buffer_image_view: []vk.ImageView,
|
|
||||||
|
|
||||||
// Descriptors
|
// Descriptors
|
||||||
descriptor_set_layout: vk.DescriptorSetLayout,
|
descriptor_set_layout: vk.DescriptorSetLayout,
|
||||||
sampler_set_layout: vk.DescriptorSetLayout,
|
sampler_set_layout: vk.DescriptorSetLayout,
|
||||||
input_set_layout: vk.DescriptorSetLayout,
|
|
||||||
push_constant_range: vk.PushConstantRange,
|
push_constant_range: vk.PushConstantRange,
|
||||||
|
|
||||||
descriptor_pool: vk.DescriptorPool,
|
descriptor_pool: vk.DescriptorPool,
|
||||||
sampler_descriptor_pool: vk.DescriptorPool,
|
sampler_descriptor_pool: vk.DescriptorPool,
|
||||||
input_descriptor_pool: vk.DescriptorPool,
|
|
||||||
descriptor_sets: []vk.DescriptorSet,
|
descriptor_sets: []vk.DescriptorSet,
|
||||||
sampler_descriptor_sets: std.ArrayList(vk.DescriptorSet),
|
sampler_descriptor_sets: std.ArrayList(vk.DescriptorSet),
|
||||||
input_descriptor_sets: []vk.DescriptorSet,
|
|
||||||
|
|
||||||
vp_uniform_buffer: []vk.Buffer,
|
vp_uniform_buffer: []vk.Buffer,
|
||||||
vp_uniform_buffer_memory: []vk.DeviceMemory,
|
vp_uniform_buffer_memory: []vk.DeviceMemory,
|
||||||
|
@ -116,10 +109,6 @@ pub const VulkanRenderer = struct {
|
||||||
// Pipeline
|
// Pipeline
|
||||||
graphics_pipeline: vk.Pipeline,
|
graphics_pipeline: vk.Pipeline,
|
||||||
pipeline_layout: vk.PipelineLayout,
|
pipeline_layout: vk.PipelineLayout,
|
||||||
|
|
||||||
second_pipeline: vk.Pipeline,
|
|
||||||
second_pipeline_layout: vk.PipelineLayout,
|
|
||||||
|
|
||||||
render_pass: vk.RenderPass,
|
render_pass: vk.RenderPass,
|
||||||
|
|
||||||
// Pools
|
// Pools
|
||||||
|
@ -157,7 +146,6 @@ pub const VulkanRenderer = struct {
|
||||||
try self.getPhysicalDevice();
|
try self.getPhysicalDevice();
|
||||||
try self.createLogicalDevice();
|
try self.createLogicalDevice();
|
||||||
try self.createSwapchain();
|
try self.createSwapchain();
|
||||||
try self.createColourBufferImage();
|
|
||||||
try self.createDepthBufferImage();
|
try self.createDepthBufferImage();
|
||||||
try self.createRenderPass();
|
try self.createRenderPass();
|
||||||
try self.createDescriptorSetLayout();
|
try self.createDescriptorSetLayout();
|
||||||
|
@ -166,14 +154,12 @@ pub const VulkanRenderer = struct {
|
||||||
try self.createFramebuffers();
|
try self.createFramebuffers();
|
||||||
try self.createCommandPool();
|
try self.createCommandPool();
|
||||||
|
|
||||||
self.sampler_descriptor_sets = try std.ArrayList(vk.DescriptorSet).initCapacity(self.allocator, self.swapchain_images.len);
|
|
||||||
|
|
||||||
try self.createCommandBuffers();
|
try self.createCommandBuffers();
|
||||||
try self.createTextureSampler();
|
try self.createTextureSampler();
|
||||||
try self.createUniformBuffers();
|
try self.createUniformBuffers();
|
||||||
try self.createDescriptorPool();
|
try self.createDescriptorPool();
|
||||||
try self.createDescriptorSets();
|
try self.createDescriptorSets();
|
||||||
try self.createInputDescriptorSets();
|
|
||||||
try self.createSynchronisation();
|
try self.createSynchronisation();
|
||||||
|
|
||||||
self.image_files = std.ArrayList(img.Image).init(self.allocator);
|
self.image_files = std.ArrayList(img.Image).init(self.allocator);
|
||||||
|
@ -181,6 +167,7 @@ pub const VulkanRenderer = struct {
|
||||||
self.texture_image_memory = std.ArrayList(vk.DeviceMemory).init(self.allocator);
|
self.texture_image_memory = std.ArrayList(vk.DeviceMemory).init(self.allocator);
|
||||||
self.texture_image_views = std.ArrayList(vk.ImageView).init(self.allocator);
|
self.texture_image_views = std.ArrayList(vk.ImageView).init(self.allocator);
|
||||||
self.model_list = std.ArrayList(MeshModel).init(allocator);
|
self.model_list = std.ArrayList(MeshModel).init(allocator);
|
||||||
|
self.sampler_descriptor_sets = std.ArrayList(vk.DescriptorSet).init(self.allocator);
|
||||||
|
|
||||||
const aspect: f32 = @as(f32, @floatFromInt(self.extent.width)) / @as(f32, @floatFromInt(self.extent.height));
|
const aspect: f32 = @as(f32, @floatFromInt(self.extent.width)) / @as(f32, @floatFromInt(self.extent.height));
|
||||||
self.ubo_view_projection.projection = zm.perspectiveFovRh(
|
self.ubo_view_projection.projection = zm.perspectiveFovRh(
|
||||||
|
@ -302,34 +289,15 @@ pub const VulkanRenderer = struct {
|
||||||
self.texture_image_memory.deinit();
|
self.texture_image_memory.deinit();
|
||||||
self.texture_image_views.deinit();
|
self.texture_image_views.deinit();
|
||||||
|
|
||||||
for (0..self.depth_buffer_image.len) |i| {
|
self.device.destroyImageView(self.depth_buffer_image_view, null);
|
||||||
self.device.destroyImageView(self.depth_buffer_image_view[i], null);
|
self.device.destroyImage(self.depth_buffer_image, null);
|
||||||
self.device.destroyImage(self.depth_buffer_image[i], null);
|
self.device.freeMemory(self.depth_buffer_image_memory, null);
|
||||||
self.device.freeMemory(self.depth_buffer_image_memory[i], null);
|
|
||||||
}
|
|
||||||
|
|
||||||
self.allocator.free(self.depth_buffer_image);
|
|
||||||
self.allocator.free(self.depth_buffer_image_memory);
|
|
||||||
self.allocator.free(self.depth_buffer_image_view);
|
|
||||||
|
|
||||||
for (0..self.colour_buffer_image.len) |i| {
|
|
||||||
self.device.destroyImageView(self.colour_buffer_image_view[i], null);
|
|
||||||
self.device.destroyImage(self.colour_buffer_image[i], null);
|
|
||||||
self.device.freeMemory(self.colour_buffer_image_memory[i], null);
|
|
||||||
}
|
|
||||||
|
|
||||||
self.allocator.free(self.colour_buffer_image);
|
|
||||||
self.allocator.free(self.colour_buffer_image_memory);
|
|
||||||
self.allocator.free(self.colour_buffer_image_view);
|
|
||||||
|
|
||||||
self.device.destroyDescriptorPool(self.input_descriptor_pool, null);
|
|
||||||
self.device.destroyDescriptorPool(self.descriptor_pool, null);
|
self.device.destroyDescriptorPool(self.descriptor_pool, null);
|
||||||
self.device.destroyDescriptorSetLayout(self.descriptor_set_layout, null);
|
self.device.destroyDescriptorSetLayout(self.descriptor_set_layout, null);
|
||||||
self.device.destroyDescriptorPool(self.sampler_descriptor_pool, null);
|
self.device.destroyDescriptorPool(self.sampler_descriptor_pool, null);
|
||||||
self.device.destroyDescriptorSetLayout(self.sampler_set_layout, null);
|
self.device.destroyDescriptorSetLayout(self.sampler_set_layout, null);
|
||||||
self.device.destroyDescriptorSetLayout(self.input_set_layout, null);
|
|
||||||
self.sampler_descriptor_sets.deinit();
|
self.sampler_descriptor_sets.deinit();
|
||||||
self.allocator.free(self.input_descriptor_sets);
|
|
||||||
|
|
||||||
for (0..self.swapchain_images.len) |i| {
|
for (0..self.swapchain_images.len) |i| {
|
||||||
self.device.destroyBuffer(self.vp_uniform_buffer[i], null);
|
self.device.destroyBuffer(self.vp_uniform_buffer[i], null);
|
||||||
|
@ -354,8 +322,6 @@ pub const VulkanRenderer = struct {
|
||||||
|
|
||||||
self.allocator.free(self.swapchain_framebuffers);
|
self.allocator.free(self.swapchain_framebuffers);
|
||||||
|
|
||||||
self.device.destroyPipeline(self.second_pipeline, null);
|
|
||||||
self.device.destroyPipelineLayout(self.second_pipeline_layout, null);
|
|
||||||
self.device.destroyPipeline(self.graphics_pipeline, null);
|
self.device.destroyPipeline(self.graphics_pipeline, null);
|
||||||
self.device.destroyPipelineLayout(self.pipeline_layout, null);
|
self.device.destroyPipelineLayout(self.pipeline_layout, null);
|
||||||
self.device.destroyRenderPass(self.render_pass, null);
|
self.device.destroyRenderPass(self.render_pass, null);
|
||||||
|
@ -557,65 +523,8 @@ pub const VulkanRenderer = struct {
|
||||||
|
|
||||||
fn createRenderPass(self: *Self) !void {
|
fn createRenderPass(self: *Self) !void {
|
||||||
// -- Attachments --
|
// -- Attachments --
|
||||||
|
|
||||||
var subpasses: [2]vk.SubpassDescription = undefined;
|
|
||||||
|
|
||||||
// Subpass 1 attachments and references (input attachments)
|
|
||||||
|
|
||||||
// Colour attachment (input)
|
|
||||||
const colour_format = chooseSupportedFormat(
|
|
||||||
self.physical_device,
|
|
||||||
self.instance,
|
|
||||||
&[_]vk.Format{.r8g8b8a8_srgb},
|
|
||||||
.optimal,
|
|
||||||
.{ .color_attachment_bit = true },
|
|
||||||
);
|
|
||||||
const colour_attachment: vk.AttachmentDescription = .{
|
|
||||||
.format = colour_format.?,
|
|
||||||
.samples = .{ .@"1_bit" = true },
|
|
||||||
.load_op = .clear,
|
|
||||||
.store_op = .dont_care,
|
|
||||||
.stencil_load_op = .dont_care,
|
|
||||||
.stencil_store_op = .dont_care,
|
|
||||||
.initial_layout = .undefined,
|
|
||||||
.final_layout = .color_attachment_optimal,
|
|
||||||
};
|
|
||||||
|
|
||||||
// Depth attachment (input)
|
|
||||||
const depth_attachment: vk.AttachmentDescription = .{
|
|
||||||
.format = self.depth_format,
|
|
||||||
.samples = .{ .@"1_bit" = true },
|
|
||||||
.load_op = .clear,
|
|
||||||
.store_op = .dont_care,
|
|
||||||
.stencil_load_op = .dont_care,
|
|
||||||
.stencil_store_op = .dont_care,
|
|
||||||
.initial_layout = .undefined,
|
|
||||||
.final_layout = .depth_stencil_attachment_optimal,
|
|
||||||
};
|
|
||||||
|
|
||||||
// Colour attachment (input) reference
|
|
||||||
const colour_attachment_reference: vk.AttachmentReference = .{
|
|
||||||
.attachment = 1,
|
|
||||||
.layout = .color_attachment_optimal,
|
|
||||||
};
|
|
||||||
|
|
||||||
// Depth attachment (input) reference
|
|
||||||
const depth_attachment_reference: vk.AttachmentReference = .{
|
|
||||||
.attachment = 2,
|
|
||||||
.layout = .depth_stencil_attachment_optimal,
|
|
||||||
};
|
|
||||||
|
|
||||||
subpasses[0] = .{
|
|
||||||
.pipeline_bind_point = .graphics, // Pipeline type subpass is to be bound to
|
|
||||||
.color_attachment_count = 1,
|
|
||||||
.p_color_attachments = @ptrCast(&colour_attachment_reference),
|
|
||||||
.p_depth_stencil_attachment = &depth_attachment_reference,
|
|
||||||
};
|
|
||||||
|
|
||||||
// Subpass 2 attachments and references
|
|
||||||
|
|
||||||
// Colour attachment of the render pass
|
// Colour attachment of the render pass
|
||||||
const swapchain_colour_attachment: vk.AttachmentDescription = .{
|
const colour_attachment: vk.AttachmentDescription = .{
|
||||||
.format = self.swapchain_image_format, // Format to use for attachment
|
.format = self.swapchain_image_format, // Format to use for attachment
|
||||||
.samples = .{ .@"1_bit" = true }, // Number of samples to write for multisampling
|
.samples = .{ .@"1_bit" = true }, // Number of samples to write for multisampling
|
||||||
.load_op = .clear, // Describes what to do with attachment before rendering
|
.load_op = .clear, // Describes what to do with attachment before rendering
|
||||||
|
@ -628,38 +537,42 @@ pub const VulkanRenderer = struct {
|
||||||
.final_layout = vk.ImageLayout.present_src_khr, // Image data layout after render pass (to change to)
|
.final_layout = vk.ImageLayout.present_src_khr, // Image data layout after render pass (to change to)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Depth attachment of render pass
|
||||||
|
const depth_attachment: vk.AttachmentDescription = .{
|
||||||
|
.format = self.depth_format,
|
||||||
|
.samples = .{ .@"1_bit" = true },
|
||||||
|
.load_op = .clear,
|
||||||
|
.store_op = .dont_care,
|
||||||
|
.stencil_load_op = .dont_care,
|
||||||
|
.stencil_store_op = .dont_care,
|
||||||
|
.initial_layout = .undefined,
|
||||||
|
.final_layout = .depth_stencil_attachment_optimal,
|
||||||
|
};
|
||||||
|
|
||||||
|
// -- References --
|
||||||
// Attachment reference uses an attachment index that refers to index in the attachment list passed to render pass create info
|
// Attachment reference uses an attachment index that refers to index in the attachment list passed to render pass create info
|
||||||
const swapchain_colour_attachment_reference: vk.AttachmentReference = .{
|
const colour_attachment_reference: vk.AttachmentReference = .{
|
||||||
.attachment = 0,
|
.attachment = 0,
|
||||||
.layout = vk.ImageLayout.color_attachment_optimal,
|
.layout = vk.ImageLayout.color_attachment_optimal,
|
||||||
};
|
};
|
||||||
|
|
||||||
// References to attachments that subpass will take input from
|
const depth_attachment_reference: vk.AttachmentReference = .{
|
||||||
const input_references = [_]vk.AttachmentReference{
|
.attachment = 1,
|
||||||
.{
|
.layout = vk.ImageLayout.depth_stencil_attachment_optimal,
|
||||||
.attachment = 1, // Colour attachment
|
|
||||||
.layout = .shader_read_only_optimal,
|
|
||||||
},
|
|
||||||
.{
|
|
||||||
.attachment = 2, // Depth attachment
|
|
||||||
.layout = .shader_read_only_optimal,
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
subpasses[1] = .{
|
// Information about a particular subpass the render pass is using
|
||||||
.pipeline_bind_point = .graphics,
|
const subpass: vk.SubpassDescription = .{
|
||||||
|
.pipeline_bind_point = .graphics, // Pipeline type subpass is to be bound to
|
||||||
.color_attachment_count = 1,
|
.color_attachment_count = 1,
|
||||||
.p_color_attachments = @ptrCast(&swapchain_colour_attachment_reference),
|
.p_color_attachments = @ptrCast(&colour_attachment_reference),
|
||||||
.input_attachment_count = @intCast(input_references.len),
|
.p_depth_stencil_attachment = &depth_attachment_reference,
|
||||||
.p_input_attachments = &input_references,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// -- Subpass dependencies
|
|
||||||
|
|
||||||
// Need to determine when layout transitions occur using subpass dependencies
|
// Need to determine when layout transitions occur using subpass dependencies
|
||||||
const subpass_dependencies = [_]vk.SubpassDependency{
|
const subpass_dependencies = [2]vk.SubpassDependency{
|
||||||
// Conversion from VK_IMAGE_LAYOUT_UNDEFINED to VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
|
// Conversion from VK_IMAGE_LAYOUT_UNDEFINED to VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
|
||||||
.{
|
vk.SubpassDependency{
|
||||||
// Transition must happen after...
|
// Transition must happen after...
|
||||||
.src_subpass = vk.SUBPASS_EXTERNAL, // Subpass index (VK_SUBPASS_EXTERNAL = outside of renderpass)
|
.src_subpass = vk.SUBPASS_EXTERNAL, // Subpass index (VK_SUBPASS_EXTERNAL = outside of renderpass)
|
||||||
.src_stage_mask = .{ .bottom_of_pipe_bit = true }, // Pipeline stage
|
.src_stage_mask = .{ .bottom_of_pipe_bit = true }, // Pipeline stage
|
||||||
|
@ -669,17 +582,8 @@ pub const VulkanRenderer = struct {
|
||||||
.dst_stage_mask = .{ .color_attachment_output_bit = true },
|
.dst_stage_mask = .{ .color_attachment_output_bit = true },
|
||||||
.dst_access_mask = .{ .color_attachment_read_bit = true, .color_attachment_write_bit = true },
|
.dst_access_mask = .{ .color_attachment_read_bit = true, .color_attachment_write_bit = true },
|
||||||
},
|
},
|
||||||
// Subpass 1 layout (colour/depth) to subpass 2 layout (shader read)
|
|
||||||
.{
|
|
||||||
.src_subpass = 0,
|
|
||||||
.src_stage_mask = .{ .color_attachment_output_bit = true },
|
|
||||||
.src_access_mask = .{ .color_attachment_write_bit = true },
|
|
||||||
.dst_subpass = 1,
|
|
||||||
.dst_stage_mask = .{ .fragment_shader_bit = true },
|
|
||||||
.dst_access_mask = .{ .shader_read_bit = true },
|
|
||||||
},
|
|
||||||
// Conversion from VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
|
// Conversion from VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
|
||||||
.{
|
vk.SubpassDependency{
|
||||||
// Transition must happen after...
|
// Transition must happen after...
|
||||||
.src_subpass = 0,
|
.src_subpass = 0,
|
||||||
.src_stage_mask = .{ .color_attachment_output_bit = true },
|
.src_stage_mask = .{ .color_attachment_output_bit = true },
|
||||||
|
@ -692,13 +596,13 @@ pub const VulkanRenderer = struct {
|
||||||
};
|
};
|
||||||
|
|
||||||
// Order matters
|
// Order matters
|
||||||
const render_pass_attachments = [_]vk.AttachmentDescription{ swapchain_colour_attachment, colour_attachment, depth_attachment };
|
const render_pass_attachments = [_]vk.AttachmentDescription{ colour_attachment, depth_attachment };
|
||||||
|
|
||||||
const render_pass_create_info: vk.RenderPassCreateInfo = .{
|
const render_pass_create_info: vk.RenderPassCreateInfo = .{
|
||||||
.attachment_count = @intCast(render_pass_attachments.len),
|
.attachment_count = @intCast(render_pass_attachments.len),
|
||||||
.p_attachments = &render_pass_attachments,
|
.p_attachments = &render_pass_attachments,
|
||||||
.subpass_count = @intCast(subpasses.len),
|
.subpass_count = 1,
|
||||||
.p_subpasses = &subpasses,
|
.p_subpasses = @ptrCast(&subpass),
|
||||||
.dependency_count = @intCast(subpass_dependencies.len),
|
.dependency_count = @intCast(subpass_dependencies.len),
|
||||||
.p_dependencies = &subpass_dependencies,
|
.p_dependencies = &subpass_dependencies,
|
||||||
};
|
};
|
||||||
|
@ -747,34 +651,6 @@ pub const VulkanRenderer = struct {
|
||||||
};
|
};
|
||||||
|
|
||||||
self.sampler_set_layout = try self.device.createDescriptorSetLayout(&texture_layout_info, null);
|
self.sampler_set_layout = try self.device.createDescriptorSetLayout(&texture_layout_info, null);
|
||||||
|
|
||||||
// -- Create input attachment image descriptor set layout
|
|
||||||
// Colour input binding
|
|
||||||
const colour_input_layout_binding: vk.DescriptorSetLayoutBinding = .{
|
|
||||||
.binding = 0,
|
|
||||||
.descriptor_type = .input_attachment,
|
|
||||||
.descriptor_count = 1,
|
|
||||||
.stage_flags = .{ .fragment_bit = true },
|
|
||||||
};
|
|
||||||
|
|
||||||
// Depth input binding
|
|
||||||
const depth_input_layout_binding: vk.DescriptorSetLayoutBinding = .{
|
|
||||||
.binding = 1,
|
|
||||||
.descriptor_type = .input_attachment,
|
|
||||||
.descriptor_count = 1,
|
|
||||||
.stage_flags = .{ .fragment_bit = true },
|
|
||||||
};
|
|
||||||
|
|
||||||
// Array of input attachment bindings
|
|
||||||
const input_bindings = [_]vk.DescriptorSetLayoutBinding{ colour_input_layout_binding, depth_input_layout_binding };
|
|
||||||
|
|
||||||
// Create a descriptor set layout for input attachments
|
|
||||||
const input_layout_create_info: vk.DescriptorSetLayoutCreateInfo = .{
|
|
||||||
.binding_count = @intCast(input_bindings.len),
|
|
||||||
.p_bindings = &input_bindings,
|
|
||||||
};
|
|
||||||
|
|
||||||
self.input_set_layout = try self.device.createDescriptorSetLayout(&input_layout_create_info, null);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn createPushConstantRange(self: *Self) !void {
|
fn createPushConstantRange(self: *Self) !void {
|
||||||
|
@ -786,45 +662,7 @@ pub const VulkanRenderer = struct {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
fn createColourBufferImage(self: *Self) !void {
|
|
||||||
self.colour_buffer_image = try self.allocator.alloc(vk.Image, self.swapchain_images.len);
|
|
||||||
self.colour_buffer_image_memory = try self.allocator.alloc(vk.DeviceMemory, self.swapchain_images.len);
|
|
||||||
self.colour_buffer_image_view = try self.allocator.alloc(vk.ImageView, self.swapchain_images.len);
|
|
||||||
|
|
||||||
// Get supported format for colour attachment
|
|
||||||
const colour_format = chooseSupportedFormat(
|
|
||||||
self.physical_device,
|
|
||||||
self.instance,
|
|
||||||
&[_]vk.Format{.r8g8b8a8_srgb},
|
|
||||||
.optimal,
|
|
||||||
.{ .color_attachment_bit = true },
|
|
||||||
) orelse return error.FormatNotSupported;
|
|
||||||
|
|
||||||
// Create colour buffers
|
|
||||||
for (0..self.colour_buffer_image.len) |i| {
|
|
||||||
self.colour_buffer_image[i] = try self.createImage(
|
|
||||||
self.extent.width,
|
|
||||||
self.extent.height,
|
|
||||||
colour_format,
|
|
||||||
.optimal,
|
|
||||||
.{ .color_attachment_bit = true, .input_attachment_bit = true },
|
|
||||||
.{ .device_local_bit = true },
|
|
||||||
&self.colour_buffer_image_memory[i],
|
|
||||||
);
|
|
||||||
|
|
||||||
self.colour_buffer_image_view[i] = try self.createImageView(
|
|
||||||
self.colour_buffer_image[i],
|
|
||||||
colour_format,
|
|
||||||
.{ .color_bit = true },
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn createDepthBufferImage(self: *Self) !void {
|
fn createDepthBufferImage(self: *Self) !void {
|
||||||
self.depth_buffer_image = try self.allocator.alloc(vk.Image, self.swapchain_images.len);
|
|
||||||
self.depth_buffer_image_memory = try self.allocator.alloc(vk.DeviceMemory, self.swapchain_images.len);
|
|
||||||
self.depth_buffer_image_view = try self.allocator.alloc(vk.ImageView, self.swapchain_images.len);
|
|
||||||
|
|
||||||
// Get supported depth buffer format
|
// Get supported depth buffer format
|
||||||
const formats = [_]vk.Format{ .d32_sfloat_s8_uint, .d32_sfloat, .d24_unorm_s8_uint };
|
const formats = [_]vk.Format{ .d32_sfloat_s8_uint, .d32_sfloat, .d24_unorm_s8_uint };
|
||||||
self.depth_format = chooseSupportedFormat(
|
self.depth_format = chooseSupportedFormat(
|
||||||
|
@ -835,21 +673,19 @@ pub const VulkanRenderer = struct {
|
||||||
.{ .depth_stencil_attachment_bit = true },
|
.{ .depth_stencil_attachment_bit = true },
|
||||||
) orelse return error.UnsupportedDepthBufferFormat;
|
) orelse return error.UnsupportedDepthBufferFormat;
|
||||||
|
|
||||||
for (0..self.depth_buffer_image.len) |i| {
|
// Create depth buffer image
|
||||||
// Create depth buffer image
|
self.depth_buffer_image = try self.createImage(
|
||||||
self.depth_buffer_image[i] = try self.createImage(
|
self.extent.width,
|
||||||
self.extent.width,
|
self.extent.height,
|
||||||
self.extent.height,
|
self.depth_format,
|
||||||
self.depth_format,
|
.optimal,
|
||||||
.optimal,
|
.{ .depth_stencil_attachment_bit = true },
|
||||||
.{ .depth_stencil_attachment_bit = true, .input_attachment_bit = true },
|
.{ .device_local_bit = true },
|
||||||
.{ .device_local_bit = true },
|
&self.depth_buffer_image_memory,
|
||||||
&self.depth_buffer_image_memory[i],
|
);
|
||||||
);
|
|
||||||
|
|
||||||
// Create depth buffer image view
|
// Create depth buffer image view
|
||||||
self.depth_buffer_image_view[i] = try self.createImageView(self.depth_buffer_image[i], self.depth_format, .{ .depth_bit = true });
|
self.depth_buffer_image_view = try self.createImageView(self.depth_buffer_image, self.depth_format, .{ .depth_bit = true });
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn createGraphicsPipeline(self: *Self) !void {
|
fn createGraphicsPipeline(self: *Self) !void {
|
||||||
|
@ -869,14 +705,14 @@ pub const VulkanRenderer = struct {
|
||||||
// -- Shader stage creation information --
|
// -- Shader stage creation information --
|
||||||
|
|
||||||
// Vertex stage creation information
|
// Vertex stage creation information
|
||||||
var vertex_shader_create_info: vk.PipelineShaderStageCreateInfo = .{
|
const vertex_shader_create_info: vk.PipelineShaderStageCreateInfo = .{
|
||||||
.stage = .{ .vertex_bit = true },
|
.stage = .{ .vertex_bit = true },
|
||||||
.module = vert,
|
.module = vert,
|
||||||
.p_name = "main",
|
.p_name = "main",
|
||||||
};
|
};
|
||||||
|
|
||||||
// Fragment stage creation information
|
// Fragment stage creation information
|
||||||
var fragment_shader_create_info: vk.PipelineShaderStageCreateInfo = .{
|
const fragment_shader_create_info: vk.PipelineShaderStageCreateInfo = .{
|
||||||
.stage = .{ .fragment_bit = true },
|
.stage = .{ .fragment_bit = true },
|
||||||
.module = frag,
|
.module = frag,
|
||||||
.p_name = "main",
|
.p_name = "main",
|
||||||
|
@ -922,7 +758,7 @@ pub const VulkanRenderer = struct {
|
||||||
};
|
};
|
||||||
|
|
||||||
// -- Vertex input --
|
// -- Vertex input --
|
||||||
var vertex_input_create_info: vk.PipelineVertexInputStateCreateInfo = .{
|
const vertex_input_create_info: vk.PipelineVertexInputStateCreateInfo = .{
|
||||||
.vertex_binding_description_count = 1,
|
.vertex_binding_description_count = 1,
|
||||||
.p_vertex_binding_descriptions = @ptrCast(&binding_description), // List of vertex binding descriptions (data spacing, stride info)
|
.p_vertex_binding_descriptions = @ptrCast(&binding_description), // List of vertex binding descriptions (data spacing, stride info)
|
||||||
.vertex_attribute_description_count = @intCast(attribute_descriptions.len),
|
.vertex_attribute_description_count = @intCast(attribute_descriptions.len),
|
||||||
|
@ -1028,7 +864,7 @@ pub const VulkanRenderer = struct {
|
||||||
self.pipeline_layout = try self.device.createPipelineLayout(&pipeline_layout_create_info, null);
|
self.pipeline_layout = try self.device.createPipelineLayout(&pipeline_layout_create_info, null);
|
||||||
|
|
||||||
// -- Depth stencil testing --
|
// -- Depth stencil testing --
|
||||||
var depth_stencil_create_info: vk.PipelineDepthStencilStateCreateInfo = .{
|
const depth_stencil_create_info: vk.PipelineDepthStencilStateCreateInfo = .{
|
||||||
.depth_test_enable = vk.TRUE, // Enable checking depth to determine fragment write
|
.depth_test_enable = vk.TRUE, // Enable checking depth to determine fragment write
|
||||||
.depth_write_enable = vk.TRUE, // Enable writing to depth buffer to replace all values
|
.depth_write_enable = vk.TRUE, // Enable writing to depth buffer to replace all values
|
||||||
.depth_compare_op = .less, // Comparison operation that allows an overwrite (is in front)
|
.depth_compare_op = .less, // Comparison operation that allows an overwrite (is in front)
|
||||||
|
@ -1041,7 +877,7 @@ pub const VulkanRenderer = struct {
|
||||||
};
|
};
|
||||||
|
|
||||||
// -- Graphics pipeline creation --
|
// -- Graphics pipeline creation --
|
||||||
var pipeline_create_info: vk.GraphicsPipelineCreateInfo = .{
|
const pipeline_create_info: vk.GraphicsPipelineCreateInfo = .{
|
||||||
.stage_count = @intCast(shader_create_infos.len), // Number of shader stages
|
.stage_count = @intCast(shader_create_infos.len), // Number of shader stages
|
||||||
.p_stages = &shader_create_infos, // List of shader stages
|
.p_stages = &shader_create_infos, // List of shader stages
|
||||||
.p_vertex_input_state = &vertex_input_create_info,
|
.p_vertex_input_state = &vertex_input_create_info,
|
||||||
|
@ -1067,57 +903,6 @@ pub const VulkanRenderer = struct {
|
||||||
null,
|
null,
|
||||||
@ptrCast(&self.graphics_pipeline),
|
@ptrCast(&self.graphics_pipeline),
|
||||||
);
|
);
|
||||||
|
|
||||||
// -- Create second pass pipeline
|
|
||||||
// Second pass shaders
|
|
||||||
const second_vert_shader_module = try self.device.createShaderModule(&.{
|
|
||||||
.code_size = shaders.second_vert.len,
|
|
||||||
.p_code = @ptrCast(&shaders.second_vert),
|
|
||||||
}, null);
|
|
||||||
defer self.device.destroyShaderModule(second_vert_shader_module, null);
|
|
||||||
|
|
||||||
const second_frag_shader_module = try self.device.createShaderModule(&.{
|
|
||||||
.code_size = shaders.second_frag.len,
|
|
||||||
.p_code = @ptrCast(&shaders.second_frag),
|
|
||||||
}, null);
|
|
||||||
defer self.device.destroyShaderModule(second_frag_shader_module, null);
|
|
||||||
|
|
||||||
// Set new shaders
|
|
||||||
vertex_shader_create_info.module = second_vert_shader_module;
|
|
||||||
fragment_shader_create_info.module = second_frag_shader_module;
|
|
||||||
|
|
||||||
const second_shader_stages = [_]vk.PipelineShaderStageCreateInfo{ vertex_shader_create_info, fragment_shader_create_info };
|
|
||||||
|
|
||||||
// No vertex data for second pass
|
|
||||||
vertex_input_create_info.vertex_binding_description_count = 0;
|
|
||||||
vertex_input_create_info.p_vertex_binding_descriptions = null;
|
|
||||||
vertex_input_create_info.vertex_attribute_description_count = 0;
|
|
||||||
vertex_input_create_info.p_vertex_attribute_descriptions = null;
|
|
||||||
|
|
||||||
// Don't want to write to depth buffer
|
|
||||||
depth_stencil_create_info.depth_write_enable = vk.FALSE;
|
|
||||||
|
|
||||||
// Create new pipeline layout
|
|
||||||
const second_pipeline_layout_create_info: vk.PipelineLayoutCreateInfo = .{
|
|
||||||
.set_layout_count = 1,
|
|
||||||
.p_set_layouts = @ptrCast(&self.input_set_layout),
|
|
||||||
};
|
|
||||||
|
|
||||||
self.second_pipeline_layout = try self.device.createPipelineLayout(&second_pipeline_layout_create_info, null);
|
|
||||||
|
|
||||||
pipeline_create_info.stage_count = @intCast(second_shader_stages.len);
|
|
||||||
pipeline_create_info.p_stages = &second_shader_stages;
|
|
||||||
pipeline_create_info.layout = self.second_pipeline_layout;
|
|
||||||
pipeline_create_info.subpass = 1;
|
|
||||||
|
|
||||||
// Create second pipeline
|
|
||||||
_ = try self.device.createGraphicsPipelines(
|
|
||||||
.null_handle,
|
|
||||||
1,
|
|
||||||
@ptrCast(&pipeline_create_info),
|
|
||||||
null,
|
|
||||||
@ptrCast(&self.second_pipeline),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn createFramebuffers(self: *Self) !void {
|
fn createFramebuffers(self: *Self) !void {
|
||||||
|
@ -1126,11 +911,7 @@ pub const VulkanRenderer = struct {
|
||||||
// Create a frammebuffer for each swapchain image
|
// Create a frammebuffer for each swapchain image
|
||||||
for (self.swapchain_images, 0..) |swapchain_image, i| {
|
for (self.swapchain_images, 0..) |swapchain_image, i| {
|
||||||
// Order matters
|
// Order matters
|
||||||
const attachments = [_]vk.ImageView{
|
const attachments = [_]vk.ImageView{ swapchain_image.image_view, self.depth_buffer_image_view };
|
||||||
swapchain_image.image_view,
|
|
||||||
self.colour_buffer_image_view[i],
|
|
||||||
self.depth_buffer_image_view[i],
|
|
||||||
};
|
|
||||||
|
|
||||||
const framebuffer_create_info: vk.FramebufferCreateInfo = .{
|
const framebuffer_create_info: vk.FramebufferCreateInfo = .{
|
||||||
.render_pass = self.render_pass, // Render pass layout the frambuffer will be used with
|
.render_pass = self.render_pass, // Render pass layout the frambuffer will be used with
|
||||||
|
@ -1275,30 +1056,6 @@ pub const VulkanRenderer = struct {
|
||||||
};
|
};
|
||||||
|
|
||||||
self.sampler_descriptor_pool = try self.device.createDescriptorPool(&sampler_pool_create_info, null);
|
self.sampler_descriptor_pool = try self.device.createDescriptorPool(&sampler_pool_create_info, null);
|
||||||
|
|
||||||
// -- Create input attachment descriptor pool
|
|
||||||
// Colour attachment pool size
|
|
||||||
const colour_input_pool_size: vk.DescriptorPoolSize = .{
|
|
||||||
.type = .input_attachment,
|
|
||||||
.descriptor_count = @intCast(self.colour_buffer_image_view.len),
|
|
||||||
};
|
|
||||||
|
|
||||||
// Depth attachment pool size
|
|
||||||
const depth_input_pool_size: vk.DescriptorPoolSize = .{
|
|
||||||
.type = .input_attachment,
|
|
||||||
.descriptor_count = @intCast(self.depth_buffer_image_view.len),
|
|
||||||
};
|
|
||||||
|
|
||||||
const input_pool_sizes = [_]vk.DescriptorPoolSize{ colour_input_pool_size, depth_input_pool_size };
|
|
||||||
|
|
||||||
// Create input attachment pool
|
|
||||||
const input_pool_create_info: vk.DescriptorPoolCreateInfo = .{
|
|
||||||
.max_sets = @intCast(self.swapchain_images.len),
|
|
||||||
.pool_size_count = @intCast(input_pool_sizes.len),
|
|
||||||
.p_pool_sizes = &input_pool_sizes,
|
|
||||||
};
|
|
||||||
|
|
||||||
self.input_descriptor_pool = try self.device.createDescriptorPool(&input_pool_create_info, null);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn createDescriptorSets(self: *Self) !void {
|
fn createDescriptorSets(self: *Self) !void {
|
||||||
|
@ -1351,74 +1108,6 @@ pub const VulkanRenderer = struct {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn createInputDescriptorSets(self: *Self) !void {
|
|
||||||
self.input_descriptor_sets = try self.allocator.alloc(vk.DescriptorSet, self.swapchain_images.len);
|
|
||||||
|
|
||||||
// Fill array of layouts ready for set creation
|
|
||||||
var set_layouts = try self.allocator.alloc(vk.DescriptorSetLayout, self.swapchain_images.len);
|
|
||||||
defer self.allocator.free(set_layouts);
|
|
||||||
for (0..set_layouts.len) |i| {
|
|
||||||
set_layouts[i] = self.input_set_layout;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Input attachment descriptor set allocation info
|
|
||||||
const set_alloc_info: vk.DescriptorSetAllocateInfo = .{
|
|
||||||
.descriptor_pool = self.input_descriptor_pool,
|
|
||||||
.descriptor_set_count = @intCast(self.swapchain_images.len),
|
|
||||||
.p_set_layouts = set_layouts.ptr,
|
|
||||||
};
|
|
||||||
|
|
||||||
// Allocate descriptor sets
|
|
||||||
try self.device.allocateDescriptorSets(&set_alloc_info, self.input_descriptor_sets.ptr);
|
|
||||||
|
|
||||||
// Update each descriptor set with input attachment
|
|
||||||
for (0..self.swapchain_images.len) |i| {
|
|
||||||
// Colour attachment descriptor
|
|
||||||
const colour_attachment_descriptor: vk.DescriptorImageInfo = .{
|
|
||||||
.image_layout = .shader_read_only_optimal,
|
|
||||||
.image_view = self.colour_buffer_image_view[i],
|
|
||||||
.sampler = .null_handle,
|
|
||||||
};
|
|
||||||
|
|
||||||
// Colour attachment descriptor write
|
|
||||||
const colour_write: vk.WriteDescriptorSet = .{
|
|
||||||
.dst_set = self.input_descriptor_sets[i],
|
|
||||||
.dst_binding = 0,
|
|
||||||
.dst_array_element = 0,
|
|
||||||
.descriptor_type = .input_attachment,
|
|
||||||
.descriptor_count = 1,
|
|
||||||
.p_image_info = @ptrCast(&colour_attachment_descriptor),
|
|
||||||
.p_buffer_info = undefined,
|
|
||||||
.p_texel_buffer_view = undefined,
|
|
||||||
};
|
|
||||||
|
|
||||||
// Depth attachment descriptor
|
|
||||||
const depth_attachment_descriptor: vk.DescriptorImageInfo = .{
|
|
||||||
.image_layout = .shader_read_only_optimal,
|
|
||||||
.image_view = self.depth_buffer_image_view[i],
|
|
||||||
.sampler = .null_handle,
|
|
||||||
};
|
|
||||||
|
|
||||||
// Depth attachment descriptor write
|
|
||||||
const depth_write: vk.WriteDescriptorSet = .{
|
|
||||||
.dst_set = self.input_descriptor_sets[i],
|
|
||||||
.dst_binding = 1,
|
|
||||||
.dst_array_element = 0,
|
|
||||||
.descriptor_type = .input_attachment,
|
|
||||||
.descriptor_count = 1,
|
|
||||||
.p_image_info = @ptrCast(&depth_attachment_descriptor),
|
|
||||||
.p_buffer_info = undefined,
|
|
||||||
.p_texel_buffer_view = undefined,
|
|
||||||
};
|
|
||||||
|
|
||||||
// List of input descriptor set writes
|
|
||||||
const set_writes = [_]vk.WriteDescriptorSet{ colour_write, depth_write };
|
|
||||||
|
|
||||||
// Update descriptor sets
|
|
||||||
self.device.updateDescriptorSets(@intCast(set_writes.len), &set_writes, 0, null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn updateUniformBuffers(self: *Self, image_index: u32) !void {
|
fn updateUniformBuffers(self: *Self, image_index: u32) !void {
|
||||||
// Copy VP data
|
// Copy VP data
|
||||||
const data = try self.device.mapMemory(
|
const data = try self.device.mapMemory(
|
||||||
|
@ -1441,8 +1130,7 @@ pub const VulkanRenderer = struct {
|
||||||
};
|
};
|
||||||
|
|
||||||
const clear_values = [_]vk.ClearValue{
|
const clear_values = [_]vk.ClearValue{
|
||||||
.{ .color = .{ .float_32 = .{ 0.0, 0.0, 0.0, 0.0 } } },
|
.{ .color = .{ .float_32 = [4]f32{ 0.6, 0.65, 0.4, 1.0 } } },
|
||||||
.{ .color = .{ .float_32 = .{ 0.6, 0.65, 0.4, 1.0 } } },
|
|
||||||
.{ .depth_stencil = .{ .depth = 1.0, .stencil = 1 } },
|
.{ .depth_stencil = .{ .depth = 1.0, .stencil = 1 } },
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1516,21 +1204,6 @@ pub const VulkanRenderer = struct {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start second subpass
|
|
||||||
command_buffer.nextSubpass(.@"inline");
|
|
||||||
|
|
||||||
command_buffer.bindPipeline(.graphics, self.second_pipeline);
|
|
||||||
command_buffer.bindDescriptorSets(
|
|
||||||
.graphics,
|
|
||||||
self.second_pipeline_layout,
|
|
||||||
0,
|
|
||||||
1,
|
|
||||||
@ptrCast(&self.input_descriptor_sets[current_image]),
|
|
||||||
0,
|
|
||||||
null,
|
|
||||||
);
|
|
||||||
command_buffer.draw(3, 1, 0, 0);
|
|
||||||
|
|
||||||
// End render pass
|
// End render pass
|
||||||
command_buffer.endRenderPass();
|
command_buffer.endRenderPass();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue