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8c60f79f7d
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99cfb4cfb1 |
1 changed files with 5 additions and 6 deletions
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@ -398,7 +398,7 @@ pub const VulkanRenderer = struct {
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};
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swapchain_create_info.image_sharing_mode = .concurrent;
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swapchain_create_info.queue_family_index_count = 2; // Number of queues to share images between
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swapchain_create_info.queue_family_index_count = @intCast(qfi.len); // Number of queues to share images between
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swapchain_create_info.p_queue_family_indices = &qfi;
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}
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@ -594,14 +594,14 @@ pub const VulkanRenderer = struct {
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const dynamic_states = [_]vk.DynamicState{ .viewport, .scissor };
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const dynamic_state_create_info: vk.PipelineDynamicStateCreateInfo = .{
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.dynamic_state_count = 2,
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.dynamic_state_count = @intCast(dynamic_states.len),
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.p_dynamic_states = &dynamic_states,
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};
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// -- Rasterizer --
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const rasterizer_create_info: vk.PipelineRasterizationStateCreateInfo = .{
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.depth_clamp_enable = vk.FALSE, // Change if fragments beyond near/far planes are clipped (default) or clamped to planed
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.depth_clamp_enable = vk.FALSE, // Change if fragments beyond near/far planes are clipped (default) or clamped to plane
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.rasterizer_discard_enable = vk.FALSE, // Whether to discard data and skip rasterizer (never creates fragments)
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.polygon_mode = .fill, // How to handle filling points between vertices
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.line_width = 1.0, // How thick the lines should be when drawn
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@ -637,7 +637,6 @@ pub const VulkanRenderer = struct {
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.alpha_blend_op = vk.BlendOp.add,
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// Summary (1 * new alpha) + (0 * old alpha) = new alpha
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};
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// Blending uses equation: (srcColorBlendFactor * new colour) colorBlendOp (dstColorBlendFactor * old colour)
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const colour_blending_create_info: vk.PipelineColorBlendStateCreateInfo = .{
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@ -658,7 +657,7 @@ pub const VulkanRenderer = struct {
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// -- Graphics pipeline creation --
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const pipeline_create_info: vk.GraphicsPipelineCreateInfo = .{
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.stage_count = 2, // Number of shader stages
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.stage_count = @intCast(shader_create_infos.len), // Number of shader stages
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.p_stages = &shader_create_infos, // List of shader stages
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.p_vertex_input_state = &vertex_input_create_info,
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.p_input_assembly_state = &assembly_create_info,
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@ -768,7 +767,7 @@ pub const VulkanRenderer = struct {
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.extent = self.extent, // Size of region to run render pass on (starting at offset)
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},
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.p_clear_values = &clear_values, // List of clear values (TODO: Depth attachment clear value)
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.clear_value_count = 1,
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.clear_value_count = @intCast(clear_values.len),
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.framebuffer = undefined,
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};
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