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@ -398,7 +398,7 @@ pub const VulkanRenderer = struct {
};
swapchain_create_info.image_sharing_mode = .concurrent;
swapchain_create_info.queue_family_index_count = 2; // Number of queues to share images between
swapchain_create_info.queue_family_index_count = @intCast(qfi.len); // Number of queues to share images between
swapchain_create_info.p_queue_family_indices = &qfi;
}
@ -594,14 +594,14 @@ pub const VulkanRenderer = struct {
const dynamic_states = [_]vk.DynamicState{ .viewport, .scissor };
const dynamic_state_create_info: vk.PipelineDynamicStateCreateInfo = .{
.dynamic_state_count = 2,
.dynamic_state_count = @intCast(dynamic_states.len),
.p_dynamic_states = &dynamic_states,
};
// -- Rasterizer --
const rasterizer_create_info: vk.PipelineRasterizationStateCreateInfo = .{
.depth_clamp_enable = vk.FALSE, // Change if fragments beyond near/far planes are clipped (default) or clamped to planed
.depth_clamp_enable = vk.FALSE, // Change if fragments beyond near/far planes are clipped (default) or clamped to plane
.rasterizer_discard_enable = vk.FALSE, // Whether to discard data and skip rasterizer (never creates fragments)
.polygon_mode = .fill, // How to handle filling points between vertices
.line_width = 1.0, // How thick the lines should be when drawn
@ -637,7 +637,6 @@ pub const VulkanRenderer = struct {
.alpha_blend_op = vk.BlendOp.add,
// Summary (1 * new alpha) + (0 * old alpha) = new alpha
};
// Blending uses equation: (srcColorBlendFactor * new colour) colorBlendOp (dstColorBlendFactor * old colour)
const colour_blending_create_info: vk.PipelineColorBlendStateCreateInfo = .{
@ -658,7 +657,7 @@ pub const VulkanRenderer = struct {
// -- Graphics pipeline creation --
const pipeline_create_info: vk.GraphicsPipelineCreateInfo = .{
.stage_count = 2, // Number of shader stages
.stage_count = @intCast(shader_create_infos.len), // Number of shader stages
.p_stages = &shader_create_infos, // List of shader stages
.p_vertex_input_state = &vertex_input_create_info,
.p_input_assembly_state = &assembly_create_info,
@ -768,7 +767,7 @@ pub const VulkanRenderer = struct {
.extent = self.extent, // Size of region to run render pass on (starting at offset)
},
.p_clear_values = &clear_values, // List of clear values (TODO: Depth attachment clear value)
.clear_value_count = 1,
.clear_value_count = @intCast(clear_values.len),
.framebuffer = undefined,
};