Experiment with subpasses

This commit is contained in:
Przemyslaw Gasinski 2024-09-01 19:20:41 +02:00
parent 27689b8cda
commit bd725421b6
12 changed files with 1848 additions and 41 deletions

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@ -0,0 +1,13 @@
# Blender 4.2.0 MTL File: 'tescoPiwo.blend'
# www.blender.org
newmtl Material.001
Ns 360.000000
Ka 0.500000 0.500000 0.500000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 3
map_Kd tescoPiwoTexture.png
map_Bump -bm 1.000000 /home/przmk/Downloads/Downloads/tescoPiwoNormal.png

1751
assets/models/tescoPiwo.obj Normal file

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@ -1,6 +1,6 @@
const std = @import("std"); const std = @import("std");
const sdl = @import("libs/sdl/build.zig"); const sdl = @import("sdl");
const vkgen = @import("vulkan_zig"); const vkgen = @import("vulkan");
pub fn build(b: *std.Build) void { pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{}); const target = b.standardTargetOptions(.{});
@ -20,7 +20,7 @@ pub fn build(b: *std.Build) void {
// --- Dependencies --- // --- Dependencies ---
// Vulkan // Vulkan
const vkzig_dep = b.dependency("vulkan_zig", .{ const vkzig_dep = b.dependency("vulkan", .{
.registry = @as([]const u8, b.pathFromRoot("./vk.xml")), .registry = @as([]const u8, b.pathFromRoot("./vk.xml")),
}); });
const vkzig_bindings = vkzig_dep.module("vulkan-zig"); const vkzig_bindings = vkzig_dep.module("vulkan-zig");
@ -34,12 +34,12 @@ pub fn build(b: *std.Build) void {
); );
shader_comp.add("shader_frag", "src/shaders/shader.frag", .{}); shader_comp.add("shader_frag", "src/shaders/shader.frag", .{});
shader_comp.add("shader_vert", "src/shaders/shader.vert", .{}); shader_comp.add("shader_vert", "src/shaders/shader.vert", .{});
shader_comp.add("shader_frag", "src/shaders/second.frag", .{}); shader_comp.add("second_frag", "src/shaders/second.frag", .{});
shader_comp.add("shader_vert", "src/shaders/second.vert", .{}); shader_comp.add("second_vert", "src/shaders/second.vert", .{});
exe.root_module.addImport("shaders", shader_comp.getModule()); exe.root_module.addImport("shaders", shader_comp.getModule());
// SDL2 // SDL2
const sdl_sdk = sdl.init(b, null, null); const sdl_sdk = sdl.init(b, .{});
sdl_sdk.link(exe, .dynamic, sdl.Library.SDL2); sdl_sdk.link(exe, .dynamic, sdl.Library.SDL2);
exe.root_module.addImport("sdl2", sdl_sdk.getWrapperModuleVulkan(vkzig_bindings)); exe.root_module.addImport("sdl2", sdl_sdk.getWrapperModuleVulkan(vkzig_bindings));

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@ -6,9 +6,10 @@
.dependencies = .{ .dependencies = .{
.zmath = .{ .path = "libs/zmath" }, .zmath = .{ .path = "libs/zmath" },
.zstbi = .{ .path = "libs/zstbi" }, .zstbi = .{ .path = "libs/zstbi" },
.vulkan_zig = .{ .sdl = .{ .path = "libs/sdl" },
.url = "https://github.com/Snektron/vulkan-zig/archive/18f38ef2b7ae394734bd8b28d43f120f2b9567c1.tar.gz", .vulkan = .{
.hash = "1220530d62adb3f7ab87bacde31c302955a5803db52e302a0c7f8e107ca03f7aeca5", .url = "https://github.com/Snektron/vulkan-zig/archive/f7b21d034f527765f62935de1b62855033621989.tar.gz",
.hash = "12201e484e173e70634e664864763223427703e677f28c63ebec9332513c8ca5121c",
}, },
.obj = .{ .obj = .{
.url = "https://github.com/chip2n/zig-obj/archive/58f524ed6834790b29ac1e97b2f9e6b7de7b5346.tar.gz", .url = "https://github.com/chip2n/zig-obj/archive/58f524ed6834790b29ac1e97b2f9e6b7de7b5346.tar.gz",

@ -1 +1 @@
Subproject commit 9663dc70c19b13afcb4b9f596c928d7b2838e548 Subproject commit 172a84e7b5ce7d4891b8b970c68f4532f96aa7e9

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@ -329,7 +329,7 @@ pub inline fn boolx16(
// zig fmt: on // zig fmt: on
pub inline fn veclen(comptime T: type) comptime_int { pub inline fn veclen(comptime T: type) comptime_int {
return @typeInfo(T).Vector.len; return @typeInfo(T).vector.len;
} }
pub inline fn splat(comptime T: type, value: f32) T { pub inline fn splat(comptime T: type, value: f32) T {
@ -413,14 +413,14 @@ pub inline fn storeArr4(arr: *[4]f32, v: F32x4) void {
} }
pub inline fn arr3Ptr(ptr: anytype) *const [3]f32 { pub inline fn arr3Ptr(ptr: anytype) *const [3]f32 {
comptime assert(@typeInfo(@TypeOf(ptr)) == .Pointer); comptime assert(@typeInfo(@TypeOf(ptr)) == .pointer);
const T = std.meta.Child(@TypeOf(ptr)); const T = std.meta.Child(@TypeOf(ptr));
comptime assert(T == F32x4); comptime assert(T == F32x4);
return @as(*const [3]f32, @ptrCast(ptr)); return @as(*const [3]f32, @ptrCast(ptr));
} }
pub inline fn arrNPtr(ptr: anytype) [*]const f32 { pub inline fn arrNPtr(ptr: anytype) [*]const f32 {
comptime assert(@typeInfo(@TypeOf(ptr)) == .Pointer); comptime assert(@typeInfo(@TypeOf(ptr)) == .pointer);
const T = std.meta.Child(@TypeOf(ptr)); const T = std.meta.Child(@TypeOf(ptr));
comptime assert(T == Mat or T == F32x4 or T == F32x8 or T == F32x16); comptime assert(T == Mat or T == F32x4 or T == F32x8 or T == F32x16);
return @as([*]const f32, @ptrCast(ptr)); return @as([*]const f32, @ptrCast(ptr));

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@ -71,7 +71,7 @@ pub fn main() !void {
var angle: f32 = 0.0; var angle: f32 = 0.0;
const move_speed: f32 = 1000; const move_speed: f32 = 1000;
const model_handle = try vulkan_renderer.createMeshModel("teapot.obj"); const model_handle = try vulkan_renderer.createMeshModel("tescoPiwo.obj");
mainLoop: while (true) { mainLoop: while (true) {
while (sdl.pollEvent()) |ev| { while (sdl.pollEvent()) |ev| {

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@ -2,12 +2,21 @@
// Colour output from subpass 1 // Colour output from subpass 1
layout(input_attachment_index = 0, binding = 0) uniform subpassInput inputColour; layout(input_attachment_index = 0, binding = 0) uniform subpassInput inputColour;
// Depth output from subpass 1 // Depth output from subpass 1
layout(input_attachment_index = 1, binding = 1) uniform subpassInput inputDepth; layout(input_attachment_index = 1, binding = 1) uniform subpassInput inputDepth;
layout(location = 0) out vec4 colour; layout(location = 0) out vec4 colour;
void main() { void main() {
colour = subpassLoad(inputColour).rgba; int xHalf = 800 / 2;
if (gl_FragCoord.x > xHalf) {
float lowerBound = 0.98;
float upperBound = 1;
float depth = subpassLoad(inputDepth).r;
float depthColourScaled = 1.0f - ((depth - lowerBound) / (upperBound - lowerBound));
colour = vec4(subpassLoad(inputColour).rgb * depthColourScaled, 1.0f);
} else {
colour = subpassLoad(inputColour).rgba;
}
} }

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@ -4,7 +4,7 @@
vec2 positions[3] = vec2[]( vec2 positions[3] = vec2[](
vec2(3.0, -1.0), vec2(3.0, -1.0),
vec2(-1.0, -1.0), vec2(-1.0, -1.0),
vec2(-1.0, 3.0), vec2(-1.0, 3.0)
); );
void main() { void main() {

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@ -101,7 +101,7 @@ pub const VulkanRenderer = struct {
input_descriptor_pool: vk.DescriptorPool, input_descriptor_pool: vk.DescriptorPool,
descriptor_sets: []vk.DescriptorSet, descriptor_sets: []vk.DescriptorSet,
sampler_descriptor_sets: std.ArrayList(vk.DescriptorSet), sampler_descriptor_sets: std.ArrayList(vk.DescriptorSet),
input_descriptor_sets: std.ArrayList(vk.DescriptorSet), input_descriptor_sets: []vk.DescriptorSet,
vp_uniform_buffer: []vk.Buffer, vp_uniform_buffer: []vk.Buffer,
vp_uniform_buffer_memory: []vk.DeviceMemory, vp_uniform_buffer_memory: []vk.DeviceMemory,
@ -167,7 +167,6 @@ pub const VulkanRenderer = struct {
try self.createCommandPool(); try self.createCommandPool();
self.sampler_descriptor_sets = try std.ArrayList(vk.DescriptorSet).initCapacity(self.allocator, self.swapchain_images.len); self.sampler_descriptor_sets = try std.ArrayList(vk.DescriptorSet).initCapacity(self.allocator, self.swapchain_images.len);
self.input_descriptor_sets = try std.ArrayList(vk.DescriptorSet).initCapacity(self.allocator, self.swapchain_images.len);
try self.createCommandBuffers(); try self.createCommandBuffers();
try self.createTextureSampler(); try self.createTextureSampler();
@ -330,6 +329,7 @@ pub const VulkanRenderer = struct {
self.device.destroyDescriptorSetLayout(self.sampler_set_layout, null); self.device.destroyDescriptorSetLayout(self.sampler_set_layout, null);
self.device.destroyDescriptorSetLayout(self.input_set_layout, null); self.device.destroyDescriptorSetLayout(self.input_set_layout, null);
self.sampler_descriptor_sets.deinit(); self.sampler_descriptor_sets.deinit();
self.allocator.free(self.input_descriptor_sets);
for (0..self.swapchain_images.len) |i| { for (0..self.swapchain_images.len) |i| {
self.device.destroyBuffer(self.vp_uniform_buffer[i], null); self.device.destroyBuffer(self.vp_uniform_buffer[i], null);
@ -354,6 +354,8 @@ pub const VulkanRenderer = struct {
self.allocator.free(self.swapchain_framebuffers); self.allocator.free(self.swapchain_framebuffers);
self.device.destroyPipeline(self.second_pipeline, null);
self.device.destroyPipelineLayout(self.second_pipeline_layout, null);
self.device.destroyPipeline(self.graphics_pipeline, null); self.device.destroyPipeline(self.graphics_pipeline, null);
self.device.destroyPipelineLayout(self.pipeline_layout, null); self.device.destroyPipelineLayout(self.pipeline_layout, null);
self.device.destroyRenderPass(self.render_pass, null); self.device.destroyRenderPass(self.render_pass, null);
@ -556,7 +558,7 @@ pub const VulkanRenderer = struct {
fn createRenderPass(self: *Self) !void { fn createRenderPass(self: *Self) !void {
// -- Attachments -- // -- Attachments --
const subpasses: [2]vk.SubpassDescription = undefined; var subpasses: [2]vk.SubpassDescription = undefined;
// Subpass 1 attachments and references (input attachments) // Subpass 1 attachments and references (input attachments)
@ -569,7 +571,7 @@ pub const VulkanRenderer = struct {
.{ .color_attachment_bit = true }, .{ .color_attachment_bit = true },
); );
const colour_attachment: vk.AttachmentDescription = .{ const colour_attachment: vk.AttachmentDescription = .{
.format = colour_format, .format = colour_format.?,
.samples = .{ .@"1_bit" = true }, .samples = .{ .@"1_bit" = true },
.load_op = .clear, .load_op = .clear,
.store_op = .dont_care, .store_op = .dont_care,
@ -657,7 +659,7 @@ pub const VulkanRenderer = struct {
// Need to determine when layout transitions occur using subpass dependencies // Need to determine when layout transitions occur using subpass dependencies
const subpass_dependencies = [_]vk.SubpassDependency{ const subpass_dependencies = [_]vk.SubpassDependency{
// Conversion from VK_IMAGE_LAYOUT_UNDEFINED to VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // Conversion from VK_IMAGE_LAYOUT_UNDEFINED to VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
vk.SubpassDependency{ .{
// Transition must happen after... // Transition must happen after...
.src_subpass = vk.SUBPASS_EXTERNAL, // Subpass index (VK_SUBPASS_EXTERNAL = outside of renderpass) .src_subpass = vk.SUBPASS_EXTERNAL, // Subpass index (VK_SUBPASS_EXTERNAL = outside of renderpass)
.src_stage_mask = .{ .bottom_of_pipe_bit = true }, // Pipeline stage .src_stage_mask = .{ .bottom_of_pipe_bit = true }, // Pipeline stage
@ -677,7 +679,7 @@ pub const VulkanRenderer = struct {
.dst_access_mask = .{ .shader_read_bit = true }, .dst_access_mask = .{ .shader_read_bit = true },
}, },
// Conversion from VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR // Conversion from VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL to VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
vk.SubpassDependency{ .{
// Transition must happen after... // Transition must happen after...
.src_subpass = 0, .src_subpass = 0,
.src_stage_mask = .{ .color_attachment_output_bit = true }, .src_stage_mask = .{ .color_attachment_output_bit = true },
@ -840,7 +842,7 @@ pub const VulkanRenderer = struct {
self.extent.height, self.extent.height,
self.depth_format, self.depth_format,
.optimal, .optimal,
.{ .depth_stencil_attachment_bit = true }, .{ .depth_stencil_attachment_bit = true, .input_attachment_bit = true },
.{ .device_local_bit = true }, .{ .device_local_bit = true },
&self.depth_buffer_image_memory[i], &self.depth_buffer_image_memory[i],
); );
@ -867,14 +869,14 @@ pub const VulkanRenderer = struct {
// -- Shader stage creation information -- // -- Shader stage creation information --
// Vertex stage creation information // Vertex stage creation information
const vertex_shader_create_info: vk.PipelineShaderStageCreateInfo = .{ var vertex_shader_create_info: vk.PipelineShaderStageCreateInfo = .{
.stage = .{ .vertex_bit = true }, .stage = .{ .vertex_bit = true },
.module = vert, .module = vert,
.p_name = "main", .p_name = "main",
}; };
// Fragment stage creation information // Fragment stage creation information
const fragment_shader_create_info: vk.PipelineShaderStageCreateInfo = .{ var fragment_shader_create_info: vk.PipelineShaderStageCreateInfo = .{
.stage = .{ .fragment_bit = true }, .stage = .{ .fragment_bit = true },
.module = frag, .module = frag,
.p_name = "main", .p_name = "main",
@ -920,7 +922,7 @@ pub const VulkanRenderer = struct {
}; };
// -- Vertex input -- // -- Vertex input --
const vertex_input_create_info: vk.PipelineVertexInputStateCreateInfo = .{ var vertex_input_create_info: vk.PipelineVertexInputStateCreateInfo = .{
.vertex_binding_description_count = 1, .vertex_binding_description_count = 1,
.p_vertex_binding_descriptions = @ptrCast(&binding_description), // List of vertex binding descriptions (data spacing, stride info) .p_vertex_binding_descriptions = @ptrCast(&binding_description), // List of vertex binding descriptions (data spacing, stride info)
.vertex_attribute_description_count = @intCast(attribute_descriptions.len), .vertex_attribute_description_count = @intCast(attribute_descriptions.len),
@ -1026,7 +1028,7 @@ pub const VulkanRenderer = struct {
self.pipeline_layout = try self.device.createPipelineLayout(&pipeline_layout_create_info, null); self.pipeline_layout = try self.device.createPipelineLayout(&pipeline_layout_create_info, null);
// -- Depth stencil testing -- // -- Depth stencil testing --
const depth_stencil_create_info: vk.PipelineDepthStencilStateCreateInfo = .{ var depth_stencil_create_info: vk.PipelineDepthStencilStateCreateInfo = .{
.depth_test_enable = vk.TRUE, // Enable checking depth to determine fragment write .depth_test_enable = vk.TRUE, // Enable checking depth to determine fragment write
.depth_write_enable = vk.TRUE, // Enable writing to depth buffer to replace all values .depth_write_enable = vk.TRUE, // Enable writing to depth buffer to replace all values
.depth_compare_op = .less, // Comparison operation that allows an overwrite (is in front) .depth_compare_op = .less, // Comparison operation that allows an overwrite (is in front)
@ -1039,7 +1041,7 @@ pub const VulkanRenderer = struct {
}; };
// -- Graphics pipeline creation -- // -- Graphics pipeline creation --
const pipeline_create_info: vk.GraphicsPipelineCreateInfo = .{ var pipeline_create_info: vk.GraphicsPipelineCreateInfo = .{
.stage_count = @intCast(shader_create_infos.len), // Number of shader stages .stage_count = @intCast(shader_create_infos.len), // Number of shader stages
.p_stages = &shader_create_infos, // List of shader stages .p_stages = &shader_create_infos, // List of shader stages
.p_vertex_input_state = &vertex_input_create_info, .p_vertex_input_state = &vertex_input_create_info,
@ -1070,13 +1072,13 @@ pub const VulkanRenderer = struct {
// Second pass shaders // Second pass shaders
const second_vert_shader_module = try self.device.createShaderModule(&.{ const second_vert_shader_module = try self.device.createShaderModule(&.{
.code_size = shaders.second_vert.len, .code_size = shaders.second_vert.len,
.p_code = @ptrCast(&shaders.shader_vert), .p_code = @ptrCast(&shaders.second_vert),
}, null); }, null);
defer self.device.destroyShaderModule(second_vert_shader_module, null); defer self.device.destroyShaderModule(second_vert_shader_module, null);
const second_frag_shader_module = try self.device.createShaderModule(&.{ const second_frag_shader_module = try self.device.createShaderModule(&.{
.code_size = shaders.second_frag.len, .code_size = shaders.second_frag.len,
.p_code = @ptrCast(&shaders.shader_frag), .p_code = @ptrCast(&shaders.second_frag),
}, null); }, null);
defer self.device.destroyShaderModule(second_frag_shader_module, null); defer self.device.destroyShaderModule(second_frag_shader_module, null);
@ -1084,7 +1086,7 @@ pub const VulkanRenderer = struct {
vertex_shader_create_info.module = second_vert_shader_module; vertex_shader_create_info.module = second_vert_shader_module;
fragment_shader_create_info.module = second_frag_shader_module; fragment_shader_create_info.module = second_frag_shader_module;
const second_shader_stages = []vk.PipelineShaderStageCreateInfo{ vertex_shader_create_info, fragment_shader_create_info }; const second_shader_stages = [_]vk.PipelineShaderStageCreateInfo{ vertex_shader_create_info, fragment_shader_create_info };
// No vertex data for second pass // No vertex data for second pass
vertex_input_create_info.vertex_binding_description_count = 0; vertex_input_create_info.vertex_binding_description_count = 0;
@ -1098,7 +1100,7 @@ pub const VulkanRenderer = struct {
// Create new pipeline layout // Create new pipeline layout
const second_pipeline_layout_create_info: vk.PipelineLayoutCreateInfo = .{ const second_pipeline_layout_create_info: vk.PipelineLayoutCreateInfo = .{
.set_layout_count = 1, .set_layout_count = 1,
.p_set_layouts = @ptrCast(self.input_set_layout), .p_set_layouts = @ptrCast(&self.input_set_layout),
}; };
self.second_pipeline_layout = try self.device.createPipelineLayout(&second_pipeline_layout_create_info, null); self.second_pipeline_layout = try self.device.createPipelineLayout(&second_pipeline_layout_create_info, null);
@ -1107,6 +1109,15 @@ pub const VulkanRenderer = struct {
pipeline_create_info.p_stages = &second_shader_stages; pipeline_create_info.p_stages = &second_shader_stages;
pipeline_create_info.layout = self.second_pipeline_layout; pipeline_create_info.layout = self.second_pipeline_layout;
pipeline_create_info.subpass = 1; pipeline_create_info.subpass = 1;
// Create second pipeline
_ = try self.device.createGraphicsPipelines(
.null_handle,
1,
@ptrCast(&pipeline_create_info),
null,
@ptrCast(&self.second_pipeline),
);
} }
fn createFramebuffers(self: *Self) !void { fn createFramebuffers(self: *Self) !void {
@ -1282,7 +1293,7 @@ pub const VulkanRenderer = struct {
// Create input attachment pool // Create input attachment pool
const input_pool_create_info: vk.DescriptorPoolCreateInfo = .{ const input_pool_create_info: vk.DescriptorPoolCreateInfo = .{
.max_sets = self.swapchain_images.len, .max_sets = @intCast(self.swapchain_images.len),
.pool_size_count = @intCast(input_pool_sizes.len), .pool_size_count = @intCast(input_pool_sizes.len),
.p_pool_sizes = &input_pool_sizes, .p_pool_sizes = &input_pool_sizes,
}; };
@ -1341,6 +1352,8 @@ pub const VulkanRenderer = struct {
} }
fn createInputDescriptorSets(self: *Self) !void { fn createInputDescriptorSets(self: *Self) !void {
self.input_descriptor_sets = try self.allocator.alloc(vk.DescriptorSet, self.swapchain_images.len);
// Fill array of layouts ready for set creation // Fill array of layouts ready for set creation
var set_layouts = try self.allocator.alloc(vk.DescriptorSetLayout, self.swapchain_images.len); var set_layouts = try self.allocator.alloc(vk.DescriptorSetLayout, self.swapchain_images.len);
defer self.allocator.free(set_layouts); defer self.allocator.free(set_layouts);
@ -1352,46 +1365,50 @@ pub const VulkanRenderer = struct {
const set_alloc_info: vk.DescriptorSetAllocateInfo = .{ const set_alloc_info: vk.DescriptorSetAllocateInfo = .{
.descriptor_pool = self.input_descriptor_pool, .descriptor_pool = self.input_descriptor_pool,
.descriptor_set_count = @intCast(self.swapchain_images.len), .descriptor_set_count = @intCast(self.swapchain_images.len),
.p_set_layouts = &set_layouts, .p_set_layouts = set_layouts.ptr,
}; };
// Allocate descriptor sets // Allocate descriptor sets
try self.device.allocateDescriptorSets(&set_alloc_info, self.input_descriptor_sets.items.ptr); try self.device.allocateDescriptorSets(&set_alloc_info, self.input_descriptor_sets.ptr);
// Update each descriptor set with input attachment // Update each descriptor set with input attachment
for (0..self.swapchain_images.len) |i| { for (0..self.swapchain_images.len) |i| {
// Colour attachment descriptor // Colour attachment descriptor
const colour_attachment_descriptor: vk.DescriptorImageInfo = .{ const colour_attachment_descriptor: vk.DescriptorImageInfo = .{
.image_layout = .read_only_optimal, .image_layout = .shader_read_only_optimal,
.image_view = self.colour_buffer_image_view[i], .image_view = self.colour_buffer_image_view[i],
.sampler = .null_handle, .sampler = .null_handle,
}; };
// Colour attachment descriptor write // Colour attachment descriptor write
const colour_write: vk.WriteDescriptorSet = .{ const colour_write: vk.WriteDescriptorSet = .{
.dst_set = self.input_descriptor_sets.items[i], .dst_set = self.input_descriptor_sets[i],
.dst_binding = 0, .dst_binding = 0,
.dst_array_element = 0, .dst_array_element = 0,
.descriptor_type = .input_attachment, .descriptor_type = .input_attachment,
.descriptor_count = 1, .descriptor_count = 1,
.p_image_info = @ptrCast(&colour_attachment_descriptor), .p_image_info = @ptrCast(&colour_attachment_descriptor),
.p_buffer_info = undefined,
.p_texel_buffer_view = undefined,
}; };
// Depth attachment descriptor // Depth attachment descriptor
const depth_attachment_descriptor: vk.DescriptorImageInfo = .{ const depth_attachment_descriptor: vk.DescriptorImageInfo = .{
.image_layout = .read_only_optimal, .image_layout = .shader_read_only_optimal,
.image_view = self.depth_buffer_image_view[i], .image_view = self.depth_buffer_image_view[i],
.sampler = .null_handle, .sampler = .null_handle,
}; };
// Depth attachment descriptor write // Depth attachment descriptor write
const depth_write: vk.WriteDescriptorSet = .{ const depth_write: vk.WriteDescriptorSet = .{
.dst_set = self.input_descriptor_sets.items[i], .dst_set = self.input_descriptor_sets[i],
.dst_binding = 1, .dst_binding = 1,
.dst_array_element = 0, .dst_array_element = 0,
.descriptor_type = .input_attachment, .descriptor_type = .input_attachment,
.descriptor_count = 1, .descriptor_count = 1,
.p_image_info = @ptrCast(&depth_attachment_descriptor), .p_image_info = @ptrCast(&depth_attachment_descriptor),
.p_buffer_info = undefined,
.p_texel_buffer_view = undefined,
}; };
// List of input descriptor set writes // List of input descriptor set writes
@ -1424,7 +1441,8 @@ pub const VulkanRenderer = struct {
}; };
const clear_values = [_]vk.ClearValue{ const clear_values = [_]vk.ClearValue{
.{ .color = .{ .float_32 = [4]f32{ 0.6, 0.65, 0.4, 1.0 } } }, .{ .color = .{ .float_32 = .{ 0.0, 0.0, 0.0, 0.0 } } },
.{ .color = .{ .float_32 = .{ 0.6, 0.65, 0.4, 1.0 } } },
.{ .depth_stencil = .{ .depth = 1.0, .stencil = 1 } }, .{ .depth_stencil = .{ .depth = 1.0, .stencil = 1 } },
}; };
@ -1498,6 +1516,21 @@ pub const VulkanRenderer = struct {
} }
} }
// Start second subpass
command_buffer.nextSubpass(.@"inline");
command_buffer.bindPipeline(.graphics, self.second_pipeline);
command_buffer.bindDescriptorSets(
.graphics,
self.second_pipeline_layout,
0,
1,
@ptrCast(&self.input_descriptor_sets[current_image]),
0,
null,
);
command_buffer.draw(3, 1, 0, 0);
// End render pass // End render pass
command_buffer.endRenderPass(); command_buffer.endRenderPass();
} }