Continue refactor
This commit is contained in:
parent
bd725421b6
commit
aff66bb482
7 changed files with 803 additions and 45 deletions
340
src/Context.zig
Normal file
340
src/Context.zig
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@ -0,0 +1,340 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const vk = @import("vulkan");
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const sdl = @import("sdl");
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const img = @import("zstbi");
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const validation = @import("validation_layers.zig");
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const Swapchain = @import("Swapchain.zig");
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const QueueUtils = @import("queue_utils.zig");
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const device_extensions = [_][*:0]const u8{vk.extensions.khr_swapchain.name};
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pub const apis: []const vk.ApiInfo = &.{
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vk.features.version_1_0,
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vk.features.version_1_1,
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vk.features.version_1_2,
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vk.features.version_1_3,
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vk.extensions.khr_surface,
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vk.extensions.khr_swapchain,
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vk.extensions.ext_debug_utils,
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};
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const enable_validation_layers = builtin.mode == .Debug;
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const validation_layers = [_][*:0]const u8{"VK_LAYER_KHRONOS_validation"};
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const BaseDispatch = vk.BaseWrapper(apis);
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const InstanceDispatch = vk.InstanceWrapper(apis);
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const DeviceDispatch = vk.DeviceWrapper(apis);
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pub const Instance = vk.InstanceProxy(apis);
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pub const Device = vk.DeviceProxy(apis);
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pub const Queue = vk.QueueProxy(apis);
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// ---
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const Self = @This();
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allocator: std.mem.Allocator,
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vkb: BaseDispatch,
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window: sdl.Window,
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instance: Instance,
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physical_device: vk.PhysicalDevice,
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device: Device,
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command_pool: vk.CommandPool,
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graphics_queue: Queue,
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presentation_queue: Queue,
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surface: vk.SurfaceKHR,
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swapchain: Swapchain,
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debug_utils: ?vk.DebugUtilsMessengerEXT,
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pub fn init(allocator: std.mem.Allocator, window: sdl.Window) !Self {
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var self: Self = undefined;
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self.window = window;
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self.allocator = allocator;
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self.vkb = try BaseDispatch.load(try sdl.vulkan.getVkGetInstanceProcAddr());
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img.init(allocator);
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try self.createInstance();
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if (enable_validation_layers) {
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self.debug_utils = try validation.createDebugMessenger(self.instance);
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}
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try self.createSurface();
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try self.getPhysicalDevice();
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try self.createLogicalDevice();
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self.swapchain = try Swapchain.create(allocator, self);
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return self;
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}
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pub fn deinit(self: *Self) void {
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if (enable_validation_layers) {
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self.instance.destroyDebugUtilsMessengerEXT(self.debug_utils.?, null);
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}
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self.device.destroyDevice(null);
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self.instance.destroySurfaceKHR(self.surface, null);
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self.instance.destroyInstance(null);
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self.allocator.destroy(self.device.wrapper);
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self.allocator.destroy(self.instance.wrapper);
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img.deinit();
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}
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fn createInstance(self: *Self) !void {
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if (enable_validation_layers and !self.checkValidationLayersSupport()) {
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// TODO Better error
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return error.LayerNotPresent;
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}
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const extensions = try self.getRequiredExtensions();
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defer self.allocator.free(extensions);
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std.debug.print("[Required instance extensions]\n", .{});
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for (extensions) |ext| {
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std.debug.print("\t- {s}\n", .{ext});
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}
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if (!try self.checkInstanceExtensions(&extensions)) {
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return error.ExtensionNotPresent;
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}
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const app_info = vk.ApplicationInfo{
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.p_application_name = "Vulkan SDL Test",
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.application_version = vk.makeApiVersion(0, 0, 1, 0),
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.p_engine_name = "Vulkan SDL Test",
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.engine_version = vk.makeApiVersion(0, 0, 1, 0),
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.api_version = vk.API_VERSION_1_3,
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};
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var instance_create_info: vk.InstanceCreateInfo = .{
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.p_application_info = &app_info,
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.enabled_extension_count = @intCast(extensions.len),
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.pp_enabled_extension_names = @ptrCast(extensions),
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};
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if (enable_validation_layers) {
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const debug_create_info = validation.getDebugUtilsCreateInfo();
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instance_create_info.enabled_layer_count = @intCast(validation_layers.len);
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instance_create_info.pp_enabled_layer_names = &validation_layers;
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instance_create_info.p_next = &debug_create_info;
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}
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const instance_handle = try self.vkb.createInstance(&instance_create_info, null);
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const vki = try self.allocator.create(InstanceDispatch);
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errdefer self.allocator.destroy(vki);
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vki.* = try InstanceDispatch.load(instance_handle, self.vkb.dispatch.vkGetInstanceProcAddr);
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self.instance = Instance.init(instance_handle, vki);
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}
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fn createSurface(self: *Self) !void {
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self.surface = try sdl.vulkan.createSurface(self.window, self.instance.handle);
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}
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fn getPhysicalDevice(self: *Self) !void {
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var pdev_count: u32 = 0;
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_ = try self.instance.enumeratePhysicalDevices(&pdev_count, null);
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const pdevs = try self.allocator.alloc(vk.PhysicalDevice, pdev_count);
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defer self.allocator.free(pdevs);
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_ = try self.instance.enumeratePhysicalDevices(&pdev_count, pdevs.ptr);
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for (pdevs) |pdev| {
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if (self.checkDeviceSuitable(pdev)) {
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self.physical_device = pdev;
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break;
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}
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} else {
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// TODO Obviously needs to be something else
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unreachable;
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}
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}
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fn createLogicalDevice(self: *Self) !void {
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const indices = try QueueUtils.getQueueFamilies(self.*, self.physical_device);
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// 1 is the highest priority
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const priority = [_]f32{1};
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const qci = [_]vk.DeviceQueueCreateInfo{
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.{
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.queue_family_index = indices.graphics_family.?,
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.queue_count = 1,
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.p_queue_priorities = &priority,
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},
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.{
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.queue_family_index = indices.presentation_family.?,
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.queue_count = 1,
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.p_queue_priorities = &priority,
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},
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};
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const queue_count: u32 = if (indices.graphics_family.? == indices.presentation_family.?)
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1
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else
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2;
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// Device features
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const device_features: vk.PhysicalDeviceFeatures = .{
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.sampler_anisotropy = vk.TRUE, // Enable anisotropy
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};
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const device_create_info: vk.DeviceCreateInfo = .{
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.queue_create_info_count = queue_count,
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.p_queue_create_infos = &qci,
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.pp_enabled_extension_names = &device_extensions,
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.enabled_extension_count = @intCast(device_extensions.len),
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.p_enabled_features = &device_features,
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};
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const device_handle = try self.instance.createDevice(self.physical_device, &device_create_info, null);
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const vkd = try self.allocator.create(DeviceDispatch);
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errdefer self.allocator.destroy(vkd);
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vkd.* = try DeviceDispatch.load(device_handle, self.instance.wrapper.dispatch.vkGetDeviceProcAddr);
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self.device = Device.init(device_handle, vkd);
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const queues = try QueueUtils.getDeviceQueues(self.*);
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self.graphics_queue = Queue.init(queues[0], self.device.wrapper);
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self.presentation_queue = Queue.init(queues[1], self.device.wrapper);
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}
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fn createCommandPool(self: *Self) !void {
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// Get indices of queue families from device
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const queue_family_indices = try QueueUtils.getQueueFamilies(self.*, self.physical_device);
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const pool_create_info: vk.CommandPoolCreateInfo = .{
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// Queue family type that buffers from this command pool will use
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.queue_family_index = queue_family_indices.graphics_family.?,
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.flags = .{ .reset_command_buffer_bit = true },
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};
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// Create a graphics queue family command pool
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self.graphics_command_pool = try self.device.createCommandPool(&pool_create_info, null);
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}
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fn getRequiredExtensions(self: Self) ![][*:0]const u8 {
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var ext_count = sdl.vulkan.getInstanceExtensionsCount(self.window);
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if (enable_validation_layers) {
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ext_count += 1;
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}
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var extensions = try self.allocator.alloc([*:0]const u8, ext_count);
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_ = try sdl.vulkan.getInstanceExtensions(self.window, extensions);
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if (enable_validation_layers) {
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extensions[extensions.len - 1] = vk.extensions.ext_debug_utils.name;
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}
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return extensions;
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}
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fn checkInstanceExtensions(self: Self, required_extensions: *const [][*:0]const u8) !bool {
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var prop_count: u32 = 0;
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_ = try self.vkb.enumerateInstanceExtensionProperties(null, &prop_count, null);
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const props = try self.allocator.alloc(vk.ExtensionProperties, prop_count);
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defer self.allocator.free(props);
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_ = try self.vkb.enumerateInstanceExtensionProperties(null, &prop_count, props.ptr);
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for (required_extensions.*) |required_extension| {
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for (props) |prop| {
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if (std.mem.eql(u8, std.mem.sliceTo(&prop.extension_name, 0), std.mem.span(required_extension))) {
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break;
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}
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} else {
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return false;
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}
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}
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return true;
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}
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fn checkDeviceExtensions(self: Self, pdev: vk.PhysicalDevice) !bool {
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var prop_count: u32 = 0;
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_ = try self.instance.enumerateDeviceExtensionProperties(pdev, null, &prop_count, null);
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if (prop_count == 0) {
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return false;
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}
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const props = try self.allocator.alloc(vk.ExtensionProperties, prop_count);
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defer self.allocator.free(props);
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_ = try self.instance.enumerateDeviceExtensionProperties(pdev, null, &prop_count, props.ptr);
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for (device_extensions) |device_extension| {
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for (props) |prop| {
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if (std.mem.eql(u8, std.mem.sliceTo(&prop.extension_name, 0), std.mem.span(device_extension))) {
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break;
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}
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} else {
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return false;
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}
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}
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return true;
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}
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fn checkDeviceSuitable(self: Self, pdev: vk.PhysicalDevice) bool {
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const pdev_properties = self.instance.getPhysicalDeviceProperties(pdev);
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if (pdev_properties.device_type == .cpu) {
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return false;
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}
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const pdev_features = self.instance.getPhysicalDeviceFeatures(pdev);
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const queue_family_indices = QueueUtils.getQueueFamilies(self, pdev) catch return false;
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const extension_support = self.checkDeviceExtensions(pdev) catch return false;
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const swapchain_details = Swapchain.getSwapchainDetails(
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self.allocator,
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self.instance,
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pdev,
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self.surface,
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) catch return false;
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defer self.allocator.free(swapchain_details.formats);
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defer self.allocator.free(swapchain_details.presentation_modes);
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const swapchain_valid = swapchain_details.formats.len != 0 and swapchain_details.formats.len != 0;
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return queue_family_indices.isValid() and extension_support and swapchain_valid and pdev_features.sampler_anisotropy == vk.TRUE;
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}
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fn checkValidationLayersSupport(self: Self) bool {
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var layer_count: u32 = undefined;
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_ = self.vkb.enumerateInstanceLayerProperties(&layer_count, null) catch return false;
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const available_layers = self.allocator.alloc(vk.LayerProperties, layer_count) catch unreachable;
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defer self.allocator.free(available_layers);
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_ = self.vkb.enumerateInstanceLayerProperties(&layer_count, available_layers.ptr) catch return false;
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for (validation_layers) |validation_layer| {
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for (available_layers) |available_layer| {
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if (std.mem.eql(u8, std.mem.span(validation_layer), std.mem.sliceTo(&available_layer.layer_name, 0))) {
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return true;
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}
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}
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}
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return false;
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}
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65
src/Mesh.zig
65
src/Mesh.zig
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@ -2,6 +2,7 @@ const std = @import("std");
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const vk = @import("vulkan");
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const zm = @import("zmath");
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const Context = @import("Context.zig");
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const Utilities = @import("utilities.zig");
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const Vertex = Utilities.Vertex;
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const Device = @import("vulkan_renderer.zig").Device;
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@ -11,7 +12,6 @@ const Model = @import("vulkan_renderer.zig").Model;
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const Self = @This();
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ubo_model: Model,
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tex_id: u32,
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vertex_count: u32,
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vertex_buffer: vk.Buffer,
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@ -21,16 +21,20 @@ index_count: u32,
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index_buffer: vk.Buffer,
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index_buffer_memory: vk.DeviceMemory,
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instance: Instance,
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physical_device: vk.PhysicalDevice,
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device: Device,
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ctx: Context,
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allocator: std.mem.Allocator,
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<<<<<<< Updated upstream
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pub fn new(
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instance: Instance,
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pdev: vk.PhysicalDevice,
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device: Device,
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=======
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pub fn create(
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allocator: std.mem.Allocator,
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ctx: Context,
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>>>>>>> Stashed changes
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transfer_queue: vk.Queue,
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transfer_command_pool: vk.CommandPool,
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vertices: []const Vertex,
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@ -40,13 +44,12 @@ pub fn new(
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) !Self {
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var self: Self = undefined;
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self.allocator = allocator;
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self.vertex_count = @intCast(vertices.len);
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self.index_count = @intCast(indices.len);
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self.instance = instance;
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self.physical_device = pdev;
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self.device = device;
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self.allocator = allocator;
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self.ctx = ctx;
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try self.createVertexBuffer(transfer_queue, transfer_command_pool, vertices);
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try self.createIndexBuffer(transfer_queue, transfer_command_pool, indices);
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|
@ -57,12 +60,18 @@ pub fn new(
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return self;
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}
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<<<<<<< Updated upstream
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pub fn destroyBuffers(self: Self) void {
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self.device.destroyBuffer(self.vertex_buffer, null);
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self.device.freeMemory(self.vertex_buffer_memory, null);
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=======
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pub fn destroy(self: Self) void {
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self.ctx.device.destroyBuffer(self.vertex_buffer, null);
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self.ctx.device.freeMemory(self.vertex_buffer_memory, null);
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>>>>>>> Stashed changes
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self.device.destroyBuffer(self.index_buffer, null);
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self.device.freeMemory(self.index_buffer_memory, null);
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self.ctx.device.destroyBuffer(self.index_buffer, null);
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self.ctx.device.freeMemory(self.index_buffer_memory, null);
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}
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fn createVertexBuffer(
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@ -77,14 +86,12 @@ fn createVertexBuffer(
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// Temporary buffer to "stage" vertex data before transfering to GPU
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var staging_buffer: vk.Buffer = undefined;
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var staging_buffer_memory: vk.DeviceMemory = undefined;
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defer self.device.destroyBuffer(staging_buffer, null);
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defer self.device.freeMemory(staging_buffer_memory, null);
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defer self.ctx.device.destroyBuffer(staging_buffer, null);
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defer self.ctx.device.freeMemory(staging_buffer_memory, null);
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// Create buffer and allocate memory to it
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try Utilities.createBuffer(
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self.physical_device,
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self.instance,
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self.device,
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self.ctx,
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buffer_size,
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.{ .transfer_src_bit = true },
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.{ .host_visible_bit = true, .host_coherent_bit = true },
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@ -95,21 +102,19 @@ fn createVertexBuffer(
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// Map memory to vertex
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// 1. Create pointer to a point in normal memory
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// 2. Map the vertex buffer memory to that point
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const data = try self.device.mapMemory(staging_buffer_memory, 0, buffer_size, .{});
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const data = try self.ctx.device.mapMemory(staging_buffer_memory, 0, buffer_size, .{});
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// 3. Copy memory from vertices vector to the point in memory
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const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(data));
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@memcpy(gpu_vertices, vertices[0..]);
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// 4. Unmap the vertex buffer memory
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self.device.unmapMemory(staging_buffer_memory);
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self.ctx.device.unmapMemory(staging_buffer_memory);
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// ---
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// Create buffer with TRANSFER_DST_BIT to mark as recipient of transfer data (also VERTEX_BUFFER)
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// Buffer memory is to be DEVICE_LOCAL_BIT meaning memory is on the GPU and only accessible by it and not CPU (host)
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try Utilities.createBuffer(
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self.physical_device,
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self.instance,
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self.device,
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self.ctx,
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buffer_size,
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.{ .transfer_dst_bit = true, .vertex_buffer_bit = true },
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.{ .device_local_bit = true },
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|
@ -119,7 +124,7 @@ fn createVertexBuffer(
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// Copy staging buffer to vertex buffer on GPU
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try Utilities.copyBuffer(
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self.device,
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self.ctx,
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transfer_queue,
|
||||
transfer_command_pool,
|
||||
staging_buffer,
|
||||
|
@ -140,13 +145,11 @@ fn createIndexBuffer(
|
|||
// Temporary buffer to "stage" vertex data before transfering to GPU
|
||||
var staging_buffer: vk.Buffer = undefined;
|
||||
var staging_buffer_memory: vk.DeviceMemory = undefined;
|
||||
defer self.device.destroyBuffer(staging_buffer, null);
|
||||
defer self.device.freeMemory(staging_buffer_memory, null);
|
||||
defer self.ctx.device.destroyBuffer(staging_buffer, null);
|
||||
defer self.ctx.device.freeMemory(staging_buffer_memory, null);
|
||||
|
||||
try Utilities.createBuffer(
|
||||
self.physical_device,
|
||||
self.instance,
|
||||
self.device,
|
||||
self.ctx,
|
||||
buffer_size,
|
||||
.{ .transfer_src_bit = true },
|
||||
.{ .host_visible_bit = true, .host_coherent_bit = true },
|
||||
|
@ -155,16 +158,14 @@ fn createIndexBuffer(
|
|||
);
|
||||
|
||||
// Map memory to index buffer
|
||||
const data = try self.device.mapMemory(staging_buffer_memory, 0, buffer_size, .{});
|
||||
const data = try self.ctx.device.mapMemory(staging_buffer_memory, 0, buffer_size, .{});
|
||||
const gpu_vertices: [*]u32 = @ptrCast(@alignCast(data));
|
||||
@memcpy(gpu_vertices, indices[0..]);
|
||||
self.device.unmapMemory(staging_buffer_memory);
|
||||
self.ctx.device.unmapMemory(staging_buffer_memory);
|
||||
|
||||
// Create buffer for index data on GPU access only
|
||||
try Utilities.createBuffer(
|
||||
self.physical_device,
|
||||
self.instance,
|
||||
self.device,
|
||||
self.ctx,
|
||||
buffer_size,
|
||||
.{ .transfer_dst_bit = true, .index_buffer_bit = true },
|
||||
.{ .device_local_bit = true },
|
||||
|
@ -174,7 +175,7 @@ fn createIndexBuffer(
|
|||
|
||||
// Copy from staging buffer to GPU access buffer
|
||||
try Utilities.copyBuffer(
|
||||
self.device,
|
||||
self.ctx,
|
||||
transfer_queue,
|
||||
transfer_command_pool,
|
||||
staging_buffer,
|
||||
|
|
|
@ -15,7 +15,20 @@ allocator: std.mem.Allocator,
|
|||
mesh_list: std.ArrayList(Mesh),
|
||||
model: zm.Mat,
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
pub fn new(allocator: std.mem.Allocator, mesh_list: std.ArrayList(Mesh)) Self {
|
||||
=======
|
||||
sampler_descriptor_sets: std.ArrayList(vk.DescriptorSet),
|
||||
|
||||
pub fn new(
|
||||
allocator: std.mem.Allocator,
|
||||
ctx: Context,
|
||||
graphics_command_pool: vk.CommandPool,
|
||||
texture_sampler: vk.Sampler,
|
||||
model_file: []const u8,
|
||||
) Self {
|
||||
_ = texture_sampler;
|
||||
>>>>>>> Stashed changes
|
||||
var new_mesh_model: Self = undefined;
|
||||
|
||||
new_mesh_model.allocator = allocator;
|
||||
|
|
55
src/ResourceManager.zig
Normal file
55
src/ResourceManager.zig
Normal file
|
@ -0,0 +1,55 @@
|
|||
const std = @import("std");
|
||||
const vk = @import("vulkan");
|
||||
|
||||
const Context = @import("Context.zig");
|
||||
const Mesh = @import("Mesh.zig");
|
||||
const Material = @import("Material.zig");
|
||||
|
||||
const Self = @This();
|
||||
|
||||
allocator: std.mem.Allocator,
|
||||
|
||||
ctx: Context,
|
||||
|
||||
sampler_descriptor_pool: vk.DescriptorPool,
|
||||
sampler_descriptor_set_layout: vk.DescriptorSetLayout,
|
||||
|
||||
mesh_cache: std.AutoArrayHashMap([]const u8, Mesh),
|
||||
material_cache: std.AutoArrayHashMap([]const u8, Material),
|
||||
|
||||
pub fn new(allocator: std.mem.Allocator, ctx: Context) Self {
|
||||
var self: Self = undefined;
|
||||
|
||||
self.allocator = allocator;
|
||||
self.ctx = ctx;
|
||||
|
||||
self.mesh_cache = std.AutoArrayHashMap([]const u8, Mesh).init(allocator);
|
||||
self.material_cache = std.AutoArrayHashMap([]const u8, Material).init(allocator);
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Self) void {
|
||||
// TODO Release resources properly
|
||||
self.mesh_cache.deinit();
|
||||
self.material_cache.deinit();
|
||||
}
|
||||
|
||||
pub fn getMesh(self: *Self, file_name: []const u8) !Mesh {
|
||||
if (self.mesh_cache.get(file_name)) |mesh| {
|
||||
return mesh;
|
||||
}
|
||||
|
||||
// TODO Create mesh
|
||||
// load mesh
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
fn allocateDescriptorSet(self: *Self) !void {
|
||||
// TODO
|
||||
}
|
||||
|
||||
fn createDescriptorSetLayout(self: *Self) !void {
|
||||
// TODO
|
||||
}
|
200
src/Texture.zig
Normal file
200
src/Texture.zig
Normal file
|
@ -0,0 +1,200 @@
|
|||
const std = @import("std");
|
||||
const vk = @import("vulkan");
|
||||
const img = @import("zstbi");
|
||||
|
||||
const Context = @import("Context.zig");
|
||||
const Image = @import("image.zig");
|
||||
const Utilities = @import("utilities.zig");
|
||||
|
||||
const Self = @This();
|
||||
|
||||
allocator: std.mem.Allocator,
|
||||
|
||||
ctx: Context,
|
||||
|
||||
idx: u32,
|
||||
texture_image: vk.Image,
|
||||
texture_image_memory: vk.DeviceMemory,
|
||||
texture_image_view: vk.ImageView,
|
||||
|
||||
sampler_descriptor_set: vk.DescriptorSet,
|
||||
|
||||
image_file: img.Image,
|
||||
|
||||
pub fn create(
|
||||
file_name: []const u8,
|
||||
ctx: Context,
|
||||
graphics_command_pool: vk.CommandPool,
|
||||
texture_sampler: vk.Sampler,
|
||||
sampler_set_layout: vk.DescriptorSetLayout,
|
||||
sampler_descriptor_pool: vk.DescriptorPool,
|
||||
) Self {
|
||||
var self: Self = undefined;
|
||||
|
||||
self.ctx = ctx;
|
||||
|
||||
// Create texture image and get its location in the array
|
||||
const texture_image_loc = try self.createTextureImage(file_name, graphics_command_pool);
|
||||
|
||||
// Create image view
|
||||
self.texture_image_view = try Image.createImageView(
|
||||
ctx,
|
||||
self.texture_images.items[texture_image_loc],
|
||||
.r8g8b8a8_srgb,
|
||||
.{ .color_bit = true },
|
||||
);
|
||||
|
||||
// Create texture descriptor
|
||||
try self.createTextureDescriptor(
|
||||
texture_sampler,
|
||||
sampler_set_layout,
|
||||
sampler_descriptor_pool,
|
||||
);
|
||||
|
||||
// Return location of set with texture
|
||||
return self;
|
||||
}
|
||||
|
||||
pub fn destroy(self: *Self) void {
|
||||
_ = self;
|
||||
}
|
||||
|
||||
fn createTextureImage(
|
||||
self: *Self,
|
||||
file_name: []const u8,
|
||||
graphics_command_pool: vk.CommandPool,
|
||||
) !u32 {
|
||||
// Load image file
|
||||
var width: u32 = undefined;
|
||||
var height: u32 = undefined;
|
||||
var image_size: vk.DeviceSize = undefined;
|
||||
const image = try self.loadTextureFile(file_name, &width, &height, &image_size);
|
||||
|
||||
// Create staging buffer to hold loaded data, ready to copy to device
|
||||
var image_staging_buffer: vk.Buffer = undefined;
|
||||
var image_staging_buffer_memory: vk.DeviceMemory = undefined;
|
||||
defer self.ctx.device.destroyBuffer(image_staging_buffer, null);
|
||||
defer self.ctx.device.freeMemory(image_staging_buffer_memory, null);
|
||||
|
||||
try Utilities.createBuffer(
|
||||
self.ctx.physical_device,
|
||||
self.ctx.instance,
|
||||
self.ctx.device,
|
||||
image_size,
|
||||
.{ .transfer_src_bit = true },
|
||||
.{ .host_visible_bit = true, .host_coherent_bit = true },
|
||||
&image_staging_buffer,
|
||||
&image_staging_buffer_memory,
|
||||
);
|
||||
|
||||
// Copy data to staging buffer
|
||||
const data = try self.ctx.device.mapMemory(image_staging_buffer_memory, 0, image_size, .{});
|
||||
const image_data: [*]u8 = @ptrCast(@alignCast(data));
|
||||
|
||||
@memcpy(image_data, image[0..]);
|
||||
self.ctx.device.unmapMemory(image_staging_buffer_memory);
|
||||
|
||||
// Create image to hold final texture
|
||||
var tex_image_memory: vk.DeviceMemory = undefined;
|
||||
const tex_image = try Image.createImage(
|
||||
self.ctx,
|
||||
width,
|
||||
height,
|
||||
.r8g8b8a8_srgb,
|
||||
.optimal,
|
||||
.{ .transfer_dst_bit = true, .sampled_bit = true },
|
||||
.{ .device_local_bit = true },
|
||||
&tex_image_memory,
|
||||
);
|
||||
|
||||
// Transition image to be DST for copy operation
|
||||
try Utilities.transitionImageLayout(
|
||||
self.ctx.device,
|
||||
self.ctx.graphics_queue.handle,
|
||||
graphics_command_pool,
|
||||
tex_image,
|
||||
.undefined,
|
||||
.transfer_dst_optimal,
|
||||
);
|
||||
|
||||
// Copy data to image
|
||||
try Utilities.copyImageBuffer(
|
||||
self.ctx.device,
|
||||
self.ctx.graphics_queue.handle,
|
||||
graphics_command_pool,
|
||||
image_staging_buffer,
|
||||
tex_image,
|
||||
width,
|
||||
height,
|
||||
);
|
||||
|
||||
// Transition image to be shader readable for shader usage
|
||||
try Utilities.transitionImageLayout(
|
||||
self.ctx.device,
|
||||
self.ctx.graphics_queue.handle,
|
||||
graphics_command_pool,
|
||||
tex_image,
|
||||
.transfer_dst_optimal,
|
||||
.shader_read_only_optimal,
|
||||
);
|
||||
|
||||
self.texture_image = tex_image;
|
||||
self.texture_image_memory = tex_image_memory;
|
||||
|
||||
// Return index of new texture image
|
||||
return @intCast(self.texture_images.items.len - 1);
|
||||
}
|
||||
|
||||
fn createTextureDescriptor(
|
||||
self: *Self,
|
||||
texture_sampler: vk.Sampler,
|
||||
sampler_set_layout: vk.DescriptorSetLayout,
|
||||
sampler_descriptor_pool: vk.DescriptorPool,
|
||||
) !u32 {
|
||||
// Descriptor set allocation info
|
||||
const set_alloc_info: vk.DescriptorSetAllocateInfo = .{
|
||||
.descriptor_pool = sampler_descriptor_pool,
|
||||
.descriptor_set_count = 1,
|
||||
.p_set_layouts = @ptrCast(&sampler_set_layout),
|
||||
};
|
||||
|
||||
// Allocate descriptor sets
|
||||
try self.ctx.device.allocateDescriptorSets(&set_alloc_info, @ptrCast(&self.sampler_descriptor_set));
|
||||
|
||||
const image_info: vk.DescriptorImageInfo = .{
|
||||
.image_layout = .shader_read_only_optimal, // Image layout when in use
|
||||
.image_view = self.texture_image_view, // Image to bind to set
|
||||
.sampler = texture_sampler, // Sampler to use for set
|
||||
};
|
||||
|
||||
// Descriptor write info
|
||||
const descriptor_write: vk.WriteDescriptorSet = .{
|
||||
.dst_set = self.sampler_descriptor_set,
|
||||
.dst_binding = 0,
|
||||
.dst_array_element = 0,
|
||||
.descriptor_type = .combined_image_sampler,
|
||||
.descriptor_count = 1,
|
||||
.p_image_info = @ptrCast(&image_info),
|
||||
.p_buffer_info = undefined,
|
||||
.p_texel_buffer_view = undefined,
|
||||
};
|
||||
|
||||
// Update the new descriptor set
|
||||
self.ctx.device.updateDescriptorSets(1, @ptrCast(&descriptor_write), 0, null);
|
||||
}
|
||||
|
||||
fn loadTextureFile(self: *Self, file_name: []const u8, width: *u32, height: *u32, image_size: *vk.DeviceSize) !void {
|
||||
const path_concat = [2][]const u8{ "./assets/textures/", file_name };
|
||||
const path = try std.mem.concatWithSentinel(self.allocator, u8, &path_concat, 0);
|
||||
defer self.allocator.free(path);
|
||||
|
||||
const image = try img.Image.loadFromFile(path, 0);
|
||||
|
||||
width.* = image.width;
|
||||
height.* = image.height;
|
||||
|
||||
// Calculate image size using given and known data
|
||||
image_size.* = width.* * height.* * 4;
|
||||
|
||||
self.image_file = image;
|
||||
}
|
|
@ -1,8 +1,14 @@
|
|||
const std = @import("std");
|
||||
const vk = @import("vulkan");
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
const Instance = @import("vulkan_renderer.zig").Instance;
|
||||
const Device = @import("vulkan_renderer.zig").Device;
|
||||
=======
|
||||
const Context = @import("Context.zig");
|
||||
const Instance = @import("Context.zig").Instance;
|
||||
const Device = @import("Context.zig").Device;
|
||||
>>>>>>> Stashed changes
|
||||
const CommandBuffer = @import("vulkan_renderer.zig").CommandBuffer;
|
||||
|
||||
pub const device_extensions = [_][*:0]const u8{vk.extensions.khr_swapchain.name};
|
||||
|
@ -17,6 +23,7 @@ pub const Vertex = struct {
|
|||
tex: Vector2, // Texture coords (u, v)
|
||||
};
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
pub const QueueFamilyIndices = struct {
|
||||
graphics_family: ?u32 = null,
|
||||
presentation_family: ?u32 = null,
|
||||
|
@ -38,8 +45,11 @@ pub const SwapchainImage = struct {
|
|||
};
|
||||
|
||||
pub fn findMemoryTypeIndex(pdev: vk.PhysicalDevice, instance: Instance, allowed_types: u32, properties: vk.MemoryPropertyFlags) u32 {
|
||||
=======
|
||||
pub fn findMemoryTypeIndex(ctx: Context, allowed_types: u32, properties: vk.MemoryPropertyFlags) u32 {
|
||||
>>>>>>> Stashed changes
|
||||
// Get properties of physical device memory
|
||||
const memory_properties = instance.getPhysicalDeviceMemoryProperties(pdev);
|
||||
const memory_properties = ctx.instance.getPhysicalDeviceMemoryProperties(ctx.physical_device);
|
||||
const mem_type_count = memory_properties.memory_type_count;
|
||||
|
||||
for (memory_properties.memory_types[0..mem_type_count], 0..mem_type_count) |mem_type, i| {
|
||||
|
@ -54,9 +64,7 @@ pub fn findMemoryTypeIndex(pdev: vk.PhysicalDevice, instance: Instance, allowed_
|
|||
}
|
||||
|
||||
pub fn createBuffer(
|
||||
pdev: vk.PhysicalDevice,
|
||||
instance: Instance,
|
||||
device: Device,
|
||||
ctx: Context,
|
||||
buffer_size: vk.DeviceSize,
|
||||
buffer_usage: vk.BufferUsageFlags,
|
||||
buffer_properties: vk.MemoryPropertyFlags,
|
||||
|
@ -72,17 +80,16 @@ pub fn createBuffer(
|
|||
.sharing_mode = .exclusive, // Similar to swapchain images, can share vertex buffers
|
||||
};
|
||||
|
||||
buffer.* = try device.createBuffer(&buffer_create_info, null);
|
||||
buffer.* = try ctx.device.createBuffer(&buffer_create_info, null);
|
||||
|
||||
// Get buffer memory requirements
|
||||
const mem_requirements = device.getBufferMemoryRequirements(buffer.*);
|
||||
const mem_requirements = ctx.device.getBufferMemoryRequirements(buffer.*);
|
||||
|
||||
// Allocate memory to buffer
|
||||
const allocate_info: vk.MemoryAllocateInfo = .{
|
||||
.allocation_size = mem_requirements.size,
|
||||
.memory_type_index = findMemoryTypeIndex(
|
||||
pdev,
|
||||
instance,
|
||||
ctx,
|
||||
mem_requirements.memory_type_bits, // Index of memory type of physical device that has required bit flags
|
||||
// Host visible: CPU can interact with memory
|
||||
// Host coherent: Allows placement of data straight into buffer after mapping (otherwise would have to specify manually)
|
||||
|
@ -91,10 +98,10 @@ pub fn createBuffer(
|
|||
};
|
||||
|
||||
// Allocate memory to vkDeviceMemory
|
||||
buffer_memory.* = try device.allocateMemory(&allocate_info, null);
|
||||
buffer_memory.* = try ctx.device.allocateMemory(&allocate_info, null);
|
||||
|
||||
// Allocate memory to given vertex buffer
|
||||
try device.bindBufferMemory(buffer.*, buffer_memory.*, 0);
|
||||
try ctx.device.bindBufferMemory(buffer.*, buffer_memory.*, 0);
|
||||
}
|
||||
|
||||
fn beginCommandBuffer(device: Device, command_pool: vk.CommandPool) !CommandBuffer {
|
||||
|
|
|
@ -59,9 +59,13 @@ pub const VulkanRenderer = struct {
|
|||
|
||||
vkb: BaseDispatch,
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
window: sdl.Window,
|
||||
|
||||
current_frame: u32 = 0,
|
||||
=======
|
||||
ctx: Context,
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
// Scene settings
|
||||
ubo_view_projection: UboViewProjection,
|
||||
|
@ -122,9 +126,6 @@ pub const VulkanRenderer = struct {
|
|||
|
||||
render_pass: vk.RenderPass,
|
||||
|
||||
// Pools
|
||||
graphics_command_pool: vk.CommandPool,
|
||||
|
||||
// Utilities
|
||||
swapchain_image_format: vk.Format,
|
||||
depth_format: vk.Format,
|
||||
|
@ -142,8 +143,11 @@ pub const VulkanRenderer = struct {
|
|||
|
||||
self.window = window;
|
||||
self.current_frame = 0;
|
||||
<<<<<<< Updated upstream
|
||||
self.allocator = allocator;
|
||||
self.vkb = try BaseDispatch.load(try sdl.vulkan.getVkGetInstanceProcAddr());
|
||||
=======
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
img.init(allocator);
|
||||
|
||||
|
@ -166,7 +170,11 @@ pub const VulkanRenderer = struct {
|
|||
try self.createFramebuffers();
|
||||
try self.createCommandPool();
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
self.sampler_descriptor_sets = try std.ArrayList(vk.DescriptorSet).initCapacity(self.allocator, self.swapchain_images.len);
|
||||
=======
|
||||
self.sampler_descriptor_sets = try std.ArrayList(vk.DescriptorSet).initCapacity(self.allocator, self.ctx.swapchain.swapchain_images.len);
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
try self.createCommandBuffers();
|
||||
try self.createTextureSampler();
|
||||
|
@ -182,7 +190,11 @@ pub const VulkanRenderer = struct {
|
|||
self.texture_image_views = std.ArrayList(vk.ImageView).init(self.allocator);
|
||||
self.model_list = std.ArrayList(MeshModel).init(allocator);
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
const aspect: f32 = @as(f32, @floatFromInt(self.extent.width)) / @as(f32, @floatFromInt(self.extent.height));
|
||||
=======
|
||||
const aspect: f32 = @as(f32, @floatFromInt(self.ctx.swapchain.extent.width)) / @as(f32, @floatFromInt(self.ctx.swapchain.extent.height));
|
||||
>>>>>>> Stashed changes
|
||||
self.ubo_view_projection.projection = zm.perspectiveFovRh(
|
||||
std.math.degreesToRadians(45.0),
|
||||
aspect,
|
||||
|
@ -226,8 +238,13 @@ pub const VulkanRenderer = struct {
|
|||
|
||||
// -- Get next image
|
||||
// Get index of next image to be drawn to, and signal semaphore when ready to be drawn to
|
||||
<<<<<<< Updated upstream
|
||||
const image_index_result = try self.device.acquireNextImageKHR(
|
||||
self.swapchain,
|
||||
=======
|
||||
const image_index_result = try self.ctx.device.acquireNextImageKHR(
|
||||
self.ctx.swapchain.handle,
|
||||
>>>>>>> Stashed changes
|
||||
std.math.maxInt(u64),
|
||||
self.image_available[self.current_frame],
|
||||
.null_handle,
|
||||
|
@ -258,7 +275,11 @@ pub const VulkanRenderer = struct {
|
|||
.wait_semaphore_count = 1, // Number of semaphores to wait on
|
||||
.p_wait_semaphores = @ptrCast(&self.render_finished[self.current_frame]), // Semaphores to wait on
|
||||
.swapchain_count = 1, // Number of swapchains to present to
|
||||
<<<<<<< Updated upstream
|
||||
.p_swapchains = @ptrCast(&self.swapchain), // Swapchains to present images to
|
||||
=======
|
||||
.p_swapchains = @ptrCast(&self.ctx.swapchain.handle), // Swapchains to present images to
|
||||
>>>>>>> Stashed changes
|
||||
.p_image_indices = @ptrCast(&image_index_result.image_index), // Index of images in swapchains to present
|
||||
};
|
||||
|
||||
|
@ -331,9 +352,15 @@ pub const VulkanRenderer = struct {
|
|||
self.sampler_descriptor_sets.deinit();
|
||||
self.allocator.free(self.input_descriptor_sets);
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
for (0..self.swapchain_images.len) |i| {
|
||||
self.device.destroyBuffer(self.vp_uniform_buffer[i], null);
|
||||
self.device.freeMemory(self.vp_uniform_buffer_memory[i], null);
|
||||
=======
|
||||
for (0..self.ctx.swapchain.swapchain_images.len) |i| {
|
||||
self.ctx.device.destroyBuffer(self.vp_uniform_buffer[i], null);
|
||||
self.ctx.device.freeMemory(self.vp_uniform_buffer_memory[i], null);
|
||||
>>>>>>> Stashed changes
|
||||
}
|
||||
self.allocator.free(self.vp_uniform_buffer);
|
||||
self.allocator.free(self.vp_uniform_buffer_memory);
|
||||
|
@ -352,7 +379,11 @@ pub const VulkanRenderer = struct {
|
|||
self.device.destroyFramebuffer(framebuffer, null);
|
||||
}
|
||||
|
||||
<<<<<<< Updated upstream
|
||||
self.allocator.free(self.swapchain_framebuffers);
|
||||
=======
|
||||
self.ctx.swapchain.deinit();
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
self.device.destroyPipeline(self.second_pipeline, null);
|
||||
self.device.destroyPipelineLayout(self.second_pipeline_layout, null);
|
||||
|
@ -616,7 +647,11 @@ pub const VulkanRenderer = struct {
|
|||
|
||||
// Colour attachment of the render pass
|
||||
const swapchain_colour_attachment: vk.AttachmentDescription = .{
|
||||
<<<<<<< Updated upstream
|
||||
.format = self.swapchain_image_format, // Format to use for attachment
|
||||
=======
|
||||
.format = self.ctx.swapchain.swapchain_image_format, // Format to use for attachment
|
||||
>>>>>>> Stashed changes
|
||||
.samples = .{ .@"1_bit" = true }, // Number of samples to write for multisampling
|
||||
.load_op = .clear, // Describes what to do with attachment before rendering
|
||||
.store_op = .store, // Describes what to do with attachment after rendering
|
||||
|
@ -787,9 +822,15 @@ pub const VulkanRenderer = struct {
|
|||
}
|
||||
|
||||
fn createColourBufferImage(self: *Self) !void {
|
||||
<<<<<<< Updated upstream
|
||||
self.colour_buffer_image = try self.allocator.alloc(vk.Image, self.swapchain_images.len);
|
||||
self.colour_buffer_image_memory = try self.allocator.alloc(vk.DeviceMemory, self.swapchain_images.len);
|
||||
self.colour_buffer_image_view = try self.allocator.alloc(vk.ImageView, self.swapchain_images.len);
|
||||
=======
|
||||
self.colour_buffer_image = try self.allocator.alloc(vk.Image, self.ctx.swapchain.swapchain_images.len);
|
||||
self.colour_buffer_image_memory = try self.allocator.alloc(vk.DeviceMemory, self.ctx.swapchain.swapchain_images.len);
|
||||
self.colour_buffer_image_view = try self.allocator.alloc(vk.ImageView, self.ctx.swapchain.swapchain_images.len);
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
// Get supported format for colour attachment
|
||||
const colour_format = chooseSupportedFormat(
|
||||
|
@ -802,9 +843,16 @@ pub const VulkanRenderer = struct {
|
|||
|
||||
// Create colour buffers
|
||||
for (0..self.colour_buffer_image.len) |i| {
|
||||
<<<<<<< Updated upstream
|
||||
self.colour_buffer_image[i] = try self.createImage(
|
||||
self.extent.width,
|
||||
self.extent.height,
|
||||
=======
|
||||
self.colour_buffer_image[i] = try Image.createImage(
|
||||
self.ctx,
|
||||
self.ctx.swapchain.extent.width,
|
||||
self.ctx.swapchain.extent.height,
|
||||
>>>>>>> Stashed changes
|
||||
colour_format,
|
||||
.optimal,
|
||||
.{ .color_attachment_bit = true, .input_attachment_bit = true },
|
||||
|
@ -821,9 +869,15 @@ pub const VulkanRenderer = struct {
|
|||
}
|
||||
|
||||
fn createDepthBufferImage(self: *Self) !void {
|
||||
<<<<<<< Updated upstream
|
||||
self.depth_buffer_image = try self.allocator.alloc(vk.Image, self.swapchain_images.len);
|
||||
self.depth_buffer_image_memory = try self.allocator.alloc(vk.DeviceMemory, self.swapchain_images.len);
|
||||
self.depth_buffer_image_view = try self.allocator.alloc(vk.ImageView, self.swapchain_images.len);
|
||||
=======
|
||||
self.depth_buffer_image = try self.allocator.alloc(vk.Image, self.ctx.swapchain.swapchain_images.len);
|
||||
self.depth_buffer_image_memory = try self.allocator.alloc(vk.DeviceMemory, self.ctx.swapchain.swapchain_images.len);
|
||||
self.depth_buffer_image_view = try self.allocator.alloc(vk.ImageView, self.ctx.swapchain.swapchain_images.len);
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
// Get supported depth buffer format
|
||||
const formats = [_]vk.Format{ .d32_sfloat_s8_uint, .d32_sfloat, .d24_unorm_s8_uint };
|
||||
|
@ -837,9 +891,16 @@ pub const VulkanRenderer = struct {
|
|||
|
||||
for (0..self.depth_buffer_image.len) |i| {
|
||||
// Create depth buffer image
|
||||
<<<<<<< Updated upstream
|
||||
self.depth_buffer_image[i] = try self.createImage(
|
||||
self.extent.width,
|
||||
self.extent.height,
|
||||
=======
|
||||
self.depth_buffer_image[i] = try Image.createImage(
|
||||
self.ctx,
|
||||
self.ctx.swapchain.extent.width,
|
||||
self.ctx.swapchain.extent.height,
|
||||
>>>>>>> Stashed changes
|
||||
self.depth_format,
|
||||
.optimal,
|
||||
.{ .depth_stencil_attachment_bit = true, .input_attachment_bit = true },
|
||||
|
@ -939,15 +1000,24 @@ pub const VulkanRenderer = struct {
|
|||
self.viewport = .{
|
||||
.x = 0.0,
|
||||
.y = 0.0,
|
||||
<<<<<<< Updated upstream
|
||||
.width = @floatFromInt(self.extent.width),
|
||||
.height = @floatFromInt(self.extent.height),
|
||||
=======
|
||||
.width = @floatFromInt(self.ctx.swapchain.extent.width),
|
||||
.height = @floatFromInt(self.ctx.swapchain.extent.height),
|
||||
>>>>>>> Stashed changes
|
||||
.min_depth = 0.0,
|
||||
.max_depth = 1.0,
|
||||
};
|
||||
|
||||
self.scissor = .{
|
||||
.offset = .{ .x = 0, .y = 0 },
|
||||
<<<<<<< Updated upstream
|
||||
.extent = self.extent,
|
||||
=======
|
||||
.extent = self.ctx.swapchain.extent,
|
||||
>>>>>>> Stashed changes
|
||||
};
|
||||
|
||||
const viewport_state_create_info: vk.PipelineViewportStateCreateInfo = .{
|
||||
|
@ -1121,10 +1191,17 @@ pub const VulkanRenderer = struct {
|
|||
}
|
||||
|
||||
fn createFramebuffers(self: *Self) !void {
|
||||
<<<<<<< Updated upstream
|
||||
self.swapchain_framebuffers = try self.allocator.alloc(vk.Framebuffer, self.swapchain_images.len);
|
||||
|
||||
// Create a frammebuffer for each swapchain image
|
||||
for (self.swapchain_images, 0..) |swapchain_image, i| {
|
||||
=======
|
||||
self.ctx.swapchain.swapchain_framebuffers = try self.allocator.alloc(vk.Framebuffer, self.ctx.swapchain.swapchain_images.len);
|
||||
|
||||
// Create a frammebuffer for each swapchain image
|
||||
for (self.ctx.swapchain.swapchain_images, 0..) |swapchain_image, i| {
|
||||
>>>>>>> Stashed changes
|
||||
// Order matters
|
||||
const attachments = [_]vk.ImageView{
|
||||
swapchain_image.image_view,
|
||||
|
@ -1136,6 +1213,7 @@ pub const VulkanRenderer = struct {
|
|||
.render_pass = self.render_pass, // Render pass layout the frambuffer will be used with
|
||||
.attachment_count = @intCast(attachments.len),
|
||||
.p_attachments = &attachments, // List of attachments (1:1 with render pass)
|
||||
<<<<<<< Updated upstream
|
||||
.width = self.extent.width, // Framebuffer width
|
||||
.height = self.extent.height, // Framebuffer height
|
||||
.layers = 1, // Framebuffer layers
|
||||
|
@ -1162,6 +1240,20 @@ pub const VulkanRenderer = struct {
|
|||
fn createCommandBuffers(self: *Self) !void {
|
||||
// Allocate one command buffer for each framebuffer
|
||||
const command_buffer_handles = try self.allocator.alloc(vk.CommandBuffer, self.swapchain_framebuffers.len);
|
||||
=======
|
||||
.width = self.ctx.swapchain.extent.width, // Framebuffer width
|
||||
.height = self.ctx.swapchain.extent.height, // Framebuffer height
|
||||
.layers = 1, // Framebuffer layers
|
||||
};
|
||||
|
||||
self.ctx.swapchain.swapchain_framebuffers[i] = try self.ctx.device.createFramebuffer(&framebuffer_create_info, null);
|
||||
}
|
||||
}
|
||||
|
||||
fn createCommandBuffers(self: *Self) !void {
|
||||
// Allocate one command buffer for each framebuffer
|
||||
const command_buffer_handles = try self.allocator.alloc(vk.CommandBuffer, self.ctx.swapchain.swapchain_framebuffers.len);
|
||||
>>>>>>> Stashed changes
|
||||
defer self.allocator.free(command_buffer_handles);
|
||||
self.command_buffers = try self.allocator.alloc(CommandBuffer, command_buffer_handles.len);
|
||||
|
||||
|
@ -1218,8 +1310,13 @@ pub const VulkanRenderer = struct {
|
|||
const vp_buffer_size: vk.DeviceSize = @sizeOf(UboViewProjection);
|
||||
|
||||
// One uniform buffer for each image (and by extension, command buffer)
|
||||
<<<<<<< Updated upstream
|
||||
self.vp_uniform_buffer = try self.allocator.alloc(vk.Buffer, self.swapchain_images.len);
|
||||
self.vp_uniform_buffer_memory = try self.allocator.alloc(vk.DeviceMemory, self.swapchain_images.len);
|
||||
=======
|
||||
self.vp_uniform_buffer = try self.allocator.alloc(vk.Buffer, self.ctx.swapchain.swapchain_images.len);
|
||||
self.vp_uniform_buffer_memory = try self.allocator.alloc(vk.DeviceMemory, self.ctx.swapchain.swapchain_images.len);
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
// Create the uniform buffers
|
||||
for (0..self.vp_uniform_buffer.len) |i| {
|
||||
|
@ -1251,7 +1348,11 @@ pub const VulkanRenderer = struct {
|
|||
|
||||
// Data to create descriptor pool
|
||||
const pool_create_info: vk.DescriptorPoolCreateInfo = .{
|
||||
<<<<<<< Updated upstream
|
||||
.max_sets = @intCast(self.swapchain_images.len), // Maximum number of descriptor sets that can be created from pool
|
||||
=======
|
||||
.max_sets = @intCast(self.ctx.swapchain.swapchain_images.len), // Maximum number of descriptor sets that can be created from pool
|
||||
>>>>>>> Stashed changes
|
||||
.pool_size_count = @intCast(descriptor_pool_sizes.len), // Amount of pool sizes being passed
|
||||
.p_pool_sizes = &descriptor_pool_sizes, // Pool sizes to create pool with
|
||||
};
|
||||
|
@ -1293,7 +1394,11 @@ pub const VulkanRenderer = struct {
|
|||
|
||||
// Create input attachment pool
|
||||
const input_pool_create_info: vk.DescriptorPoolCreateInfo = .{
|
||||
<<<<<<< Updated upstream
|
||||
.max_sets = @intCast(self.swapchain_images.len),
|
||||
=======
|
||||
.max_sets = @intCast(self.ctx.swapchain.swapchain_images.len),
|
||||
>>>>>>> Stashed changes
|
||||
.pool_size_count = @intCast(input_pool_sizes.len),
|
||||
.p_pool_sizes = &input_pool_sizes,
|
||||
};
|
||||
|
@ -1303,9 +1408,15 @@ pub const VulkanRenderer = struct {
|
|||
|
||||
fn createDescriptorSets(self: *Self) !void {
|
||||
// One descriptor set for every buffer
|
||||
<<<<<<< Updated upstream
|
||||
self.descriptor_sets = try self.allocator.alloc(vk.DescriptorSet, self.swapchain_images.len);
|
||||
|
||||
var set_layouts = try self.allocator.alloc(vk.DescriptorSetLayout, self.swapchain_images.len);
|
||||
=======
|
||||
self.descriptor_sets = try self.allocator.alloc(vk.DescriptorSet, self.ctx.swapchain.swapchain_images.len);
|
||||
|
||||
var set_layouts = try self.allocator.alloc(vk.DescriptorSetLayout, self.ctx.swapchain.swapchain_images.len);
|
||||
>>>>>>> Stashed changes
|
||||
defer self.allocator.free(set_layouts);
|
||||
for (0..set_layouts.len) |i| {
|
||||
set_layouts[i] = self.descriptor_set_layout;
|
||||
|
@ -1314,7 +1425,11 @@ pub const VulkanRenderer = struct {
|
|||
// Descriptor set allocation info
|
||||
const set_alloc_info: vk.DescriptorSetAllocateInfo = .{
|
||||
.descriptor_pool = self.descriptor_pool, // Pool to allocate descriptor set from
|
||||
<<<<<<< Updated upstream
|
||||
.descriptor_set_count = @intCast(self.swapchain_images.len), // Number of sets to allocate
|
||||
=======
|
||||
.descriptor_set_count = @intCast(self.ctx.swapchain.swapchain_images.len), // Number of sets to allocate
|
||||
>>>>>>> Stashed changes
|
||||
.p_set_layouts = set_layouts.ptr, // Layouts to use to allocate sets (1:1 relationship)
|
||||
};
|
||||
|
||||
|
@ -1322,7 +1437,11 @@ pub const VulkanRenderer = struct {
|
|||
try self.device.allocateDescriptorSets(&set_alloc_info, self.descriptor_sets.ptr);
|
||||
|
||||
// Update all of descriptor set buffer bindings
|
||||
<<<<<<< Updated upstream
|
||||
for (0..self.swapchain_images.len) |i| {
|
||||
=======
|
||||
for (0..self.ctx.swapchain.swapchain_images.len) |i| {
|
||||
>>>>>>> Stashed changes
|
||||
// -- View projection descriptor
|
||||
// Buffer info and data offset info
|
||||
const vp_buffer_info: vk.DescriptorBufferInfo = .{
|
||||
|
@ -1352,10 +1471,17 @@ pub const VulkanRenderer = struct {
|
|||
}
|
||||
|
||||
fn createInputDescriptorSets(self: *Self) !void {
|
||||
<<<<<<< Updated upstream
|
||||
self.input_descriptor_sets = try self.allocator.alloc(vk.DescriptorSet, self.swapchain_images.len);
|
||||
|
||||
// Fill array of layouts ready for set creation
|
||||
var set_layouts = try self.allocator.alloc(vk.DescriptorSetLayout, self.swapchain_images.len);
|
||||
=======
|
||||
self.input_descriptor_sets = try self.allocator.alloc(vk.DescriptorSet, self.ctx.swapchain.swapchain_images.len);
|
||||
|
||||
// Fill array of layouts ready for set creation
|
||||
var set_layouts = try self.allocator.alloc(vk.DescriptorSetLayout, self.ctx.swapchain.swapchain_images.len);
|
||||
>>>>>>> Stashed changes
|
||||
defer self.allocator.free(set_layouts);
|
||||
for (0..set_layouts.len) |i| {
|
||||
set_layouts[i] = self.input_set_layout;
|
||||
|
@ -1364,7 +1490,11 @@ pub const VulkanRenderer = struct {
|
|||
// Input attachment descriptor set allocation info
|
||||
const set_alloc_info: vk.DescriptorSetAllocateInfo = .{
|
||||
.descriptor_pool = self.input_descriptor_pool,
|
||||
<<<<<<< Updated upstream
|
||||
.descriptor_set_count = @intCast(self.swapchain_images.len),
|
||||
=======
|
||||
.descriptor_set_count = @intCast(self.ctx.swapchain.swapchain_images.len),
|
||||
>>>>>>> Stashed changes
|
||||
.p_set_layouts = set_layouts.ptr,
|
||||
};
|
||||
|
||||
|
@ -1372,7 +1502,11 @@ pub const VulkanRenderer = struct {
|
|||
try self.device.allocateDescriptorSets(&set_alloc_info, self.input_descriptor_sets.ptr);
|
||||
|
||||
// Update each descriptor set with input attachment
|
||||
<<<<<<< Updated upstream
|
||||
for (0..self.swapchain_images.len) |i| {
|
||||
=======
|
||||
for (0..self.ctx.swapchain.swapchain_images.len) |i| {
|
||||
>>>>>>> Stashed changes
|
||||
// Colour attachment descriptor
|
||||
const colour_attachment_descriptor: vk.DescriptorImageInfo = .{
|
||||
.image_layout = .shader_read_only_optimal,
|
||||
|
@ -1451,11 +1585,19 @@ pub const VulkanRenderer = struct {
|
|||
.render_pass = self.render_pass, // Render pass to begin
|
||||
.render_area = .{
|
||||
.offset = .{ .x = 0, .y = 0 }, // Start point of render pass in pixels
|
||||
<<<<<<< Updated upstream
|
||||
.extent = self.extent, // Size of region to run render pass on (starting at offset)
|
||||
},
|
||||
.p_clear_values = &clear_values, // List of clear values
|
||||
.clear_value_count = @intCast(clear_values.len),
|
||||
.framebuffer = self.swapchain_framebuffers[current_image],
|
||||
=======
|
||||
.extent = self.ctx.swapchain.extent, // Size of region to run render pass on (starting at offset)
|
||||
},
|
||||
.p_clear_values = &clear_values, // List of clear values
|
||||
.clear_value_count = @intCast(clear_values.len),
|
||||
.framebuffer = self.ctx.swapchain.swapchain_framebuffers[current_image],
|
||||
>>>>>>> Stashed changes
|
||||
};
|
||||
|
||||
const command_buffer = self.command_buffers[current_image];
|
||||
|
|
Loading…
Reference in a new issue