Continue refactor
This commit is contained in:
parent
34135fa83e
commit
525fe1cc25
7 changed files with 96 additions and 109 deletions
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@ -5,7 +5,7 @@ const vk = @import("vulkan");
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const sdl = @import("sdl");
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const sdl = @import("sdl");
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const img = @import("zstbi");
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const img = @import("zstbi");
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const validation = @import("./validation_layers.zig");
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const validation = @import("validation_layers.zig");
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const Swapchain = @import("Swapchain.zig");
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const Swapchain = @import("Swapchain.zig");
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const QueueUtils = @import("queue_utils.zig");
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const QueueUtils = @import("queue_utils.zig");
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@ -46,9 +46,11 @@ instance: Instance,
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physical_device: vk.PhysicalDevice,
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physical_device: vk.PhysicalDevice,
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device: Device,
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device: Device,
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command_pool: vk.CommandPool,
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graphics_queue: Queue,
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graphics_queue: Queue,
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presentation_queue: Queue,
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presentation_queue: Queue,
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surface: vk.SurfaceKHR,
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surface: vk.SurfaceKHR,
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swapchain: Swapchain,
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debug_utils: ?vk.DebugUtilsMessengerEXT,
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debug_utils: ?vk.DebugUtilsMessengerEXT,
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@ -71,6 +73,7 @@ pub fn init(allocator: std.mem.Allocator, window: sdl.Window) !Self {
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try self.getPhysicalDevice();
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try self.getPhysicalDevice();
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try self.createLogicalDevice();
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try self.createLogicalDevice();
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self.swapchain = try Swapchain.create(allocator, self);
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return self;
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return self;
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}
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}
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@ -212,6 +215,20 @@ fn createLogicalDevice(self: *Self) !void {
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self.presentation_queue = Queue.init(queues[1], self.device.wrapper);
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self.presentation_queue = Queue.init(queues[1], self.device.wrapper);
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}
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}
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fn createCommandPool(self: *Self) !void {
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// Get indices of queue families from device
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const queue_family_indices = try QueueUtils.getQueueFamilies(self.*, self.physical_device);
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const pool_create_info: vk.CommandPoolCreateInfo = .{
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// Queue family type that buffers from this command pool will use
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.queue_family_index = queue_family_indices.graphics_family.?,
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.flags = .{ .reset_command_buffer_bit = true },
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};
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// Create a graphics queue family command pool
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self.graphics_command_pool = try self.device.createCommandPool(&pool_create_info, null);
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}
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fn getRequiredExtensions(self: Self) ![][*:0]const u8 {
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fn getRequiredExtensions(self: Self) ![][*:0]const u8 {
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var ext_count = sdl.vulkan.getInstanceExtensionsCount(self.window);
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var ext_count = sdl.vulkan.getInstanceExtensionsCount(self.window);
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61
src/Mesh.zig
61
src/Mesh.zig
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@ -2,6 +2,7 @@ const std = @import("std");
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const vk = @import("vulkan");
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const vk = @import("vulkan");
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const zm = @import("zmath");
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const zm = @import("zmath");
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const Context = @import("Context.zig");
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const Utilities = @import("utilities.zig");
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const Utilities = @import("utilities.zig");
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const Vertex = Utilities.Vertex;
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const Vertex = Utilities.Vertex;
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const Device = @import("Context.zig").Device;
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const Device = @import("Context.zig").Device;
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@ -11,7 +12,6 @@ const Model = @import("vulkan_renderer.zig").Model;
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const Self = @This();
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const Self = @This();
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ubo_model: Model,
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ubo_model: Model,
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tex_id: u32,
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vertex_count: u32,
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vertex_count: u32,
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vertex_buffer: vk.Buffer,
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vertex_buffer: vk.Buffer,
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@ -21,17 +21,13 @@ index_count: u32,
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index_buffer: vk.Buffer,
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index_buffer: vk.Buffer,
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index_buffer_memory: vk.DeviceMemory,
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index_buffer_memory: vk.DeviceMemory,
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instance: Instance,
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ctx: Context,
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physical_device: vk.PhysicalDevice,
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device: Device,
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allocator: std.mem.Allocator,
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allocator: std.mem.Allocator,
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pub fn create(
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pub fn create(
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allocator: std.mem.Allocator,
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allocator: std.mem.Allocator,
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instance: Instance,
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ctx: Context,
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pdev: vk.PhysicalDevice,
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device: Device,
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transfer_queue: vk.Queue,
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transfer_queue: vk.Queue,
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transfer_command_pool: vk.CommandPool,
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transfer_command_pool: vk.CommandPool,
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vertices: []const Vertex,
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vertices: []const Vertex,
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@ -40,13 +36,12 @@ pub fn create(
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) !Self {
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) !Self {
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var self: Self = undefined;
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var self: Self = undefined;
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self.allocator = allocator;
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self.vertex_count = @intCast(vertices.len);
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self.vertex_count = @intCast(vertices.len);
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self.index_count = @intCast(indices.len);
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self.index_count = @intCast(indices.len);
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self.instance = instance;
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self.ctx = ctx;
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self.physical_device = pdev;
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self.device = device;
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self.allocator = allocator;
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try self.createVertexBuffer(transfer_queue, transfer_command_pool, vertices);
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try self.createVertexBuffer(transfer_queue, transfer_command_pool, vertices);
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try self.createIndexBuffer(transfer_queue, transfer_command_pool, indices);
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try self.createIndexBuffer(transfer_queue, transfer_command_pool, indices);
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@ -58,11 +53,11 @@ pub fn create(
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}
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}
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pub fn destroy(self: Self) void {
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pub fn destroy(self: Self) void {
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self.device.destroyBuffer(self.vertex_buffer, null);
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self.ctx.device.destroyBuffer(self.vertex_buffer, null);
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self.device.freeMemory(self.vertex_buffer_memory, null);
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self.ctx.device.freeMemory(self.vertex_buffer_memory, null);
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self.device.destroyBuffer(self.index_buffer, null);
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self.ctx.device.destroyBuffer(self.index_buffer, null);
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self.device.freeMemory(self.index_buffer_memory, null);
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self.ctx.device.freeMemory(self.index_buffer_memory, null);
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}
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}
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fn createVertexBuffer(
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fn createVertexBuffer(
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@ -77,14 +72,12 @@ fn createVertexBuffer(
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// Temporary buffer to "stage" vertex data before transfering to GPU
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// Temporary buffer to "stage" vertex data before transfering to GPU
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var staging_buffer: vk.Buffer = undefined;
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var staging_buffer: vk.Buffer = undefined;
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var staging_buffer_memory: vk.DeviceMemory = undefined;
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var staging_buffer_memory: vk.DeviceMemory = undefined;
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defer self.device.destroyBuffer(staging_buffer, null);
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defer self.ctx.device.destroyBuffer(staging_buffer, null);
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defer self.device.freeMemory(staging_buffer_memory, null);
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defer self.ctx.device.freeMemory(staging_buffer_memory, null);
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// Create buffer and allocate memory to it
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// Create buffer and allocate memory to it
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try Utilities.createBuffer(
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try Utilities.createBuffer(
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self.physical_device,
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self.ctx,
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self.instance,
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self.device,
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buffer_size,
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buffer_size,
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.{ .transfer_src_bit = true },
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.{ .transfer_src_bit = true },
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.{ .host_visible_bit = true, .host_coherent_bit = true },
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.{ .host_visible_bit = true, .host_coherent_bit = true },
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@ -95,21 +88,19 @@ fn createVertexBuffer(
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// Map memory to vertex
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// Map memory to vertex
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// 1. Create pointer to a point in normal memory
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// 1. Create pointer to a point in normal memory
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// 2. Map the vertex buffer memory to that point
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// 2. Map the vertex buffer memory to that point
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const data = try self.device.mapMemory(staging_buffer_memory, 0, buffer_size, .{});
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const data = try self.ctx.device.mapMemory(staging_buffer_memory, 0, buffer_size, .{});
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// 3. Copy memory from vertices vector to the point in memory
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// 3. Copy memory from vertices vector to the point in memory
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const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(data));
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const gpu_vertices: [*]Vertex = @ptrCast(@alignCast(data));
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@memcpy(gpu_vertices, vertices[0..]);
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@memcpy(gpu_vertices, vertices[0..]);
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// 4. Unmap the vertex buffer memory
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// 4. Unmap the vertex buffer memory
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self.device.unmapMemory(staging_buffer_memory);
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self.ctx.device.unmapMemory(staging_buffer_memory);
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// ---
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// ---
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// Create buffer with TRANSFER_DST_BIT to mark as recipient of transfer data (also VERTEX_BUFFER)
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// Create buffer with TRANSFER_DST_BIT to mark as recipient of transfer data (also VERTEX_BUFFER)
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// Buffer memory is to be DEVICE_LOCAL_BIT meaning memory is on the GPU and only accessible by it and not CPU (host)
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// Buffer memory is to be DEVICE_LOCAL_BIT meaning memory is on the GPU and only accessible by it and not CPU (host)
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try Utilities.createBuffer(
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try Utilities.createBuffer(
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self.physical_device,
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self.ctx,
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self.instance,
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self.device,
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buffer_size,
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buffer_size,
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.{ .transfer_dst_bit = true, .vertex_buffer_bit = true },
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.{ .transfer_dst_bit = true, .vertex_buffer_bit = true },
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.{ .device_local_bit = true },
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.{ .device_local_bit = true },
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// Copy staging buffer to vertex buffer on GPU
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// Copy staging buffer to vertex buffer on GPU
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try Utilities.copyBuffer(
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try Utilities.copyBuffer(
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self.device,
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self.ctx,
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transfer_queue,
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transfer_queue,
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transfer_command_pool,
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transfer_command_pool,
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staging_buffer,
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staging_buffer,
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@ -140,13 +131,11 @@ fn createIndexBuffer(
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// Temporary buffer to "stage" vertex data before transfering to GPU
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// Temporary buffer to "stage" vertex data before transfering to GPU
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var staging_buffer: vk.Buffer = undefined;
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var staging_buffer: vk.Buffer = undefined;
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var staging_buffer_memory: vk.DeviceMemory = undefined;
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var staging_buffer_memory: vk.DeviceMemory = undefined;
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defer self.device.destroyBuffer(staging_buffer, null);
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defer self.ctx.device.destroyBuffer(staging_buffer, null);
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defer self.device.freeMemory(staging_buffer_memory, null);
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defer self.ctx.device.freeMemory(staging_buffer_memory, null);
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try Utilities.createBuffer(
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try Utilities.createBuffer(
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self.physical_device,
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self.ctx,
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self.instance,
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self.device,
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buffer_size,
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buffer_size,
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.{ .transfer_src_bit = true },
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.{ .transfer_src_bit = true },
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.{ .host_visible_bit = true, .host_coherent_bit = true },
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.{ .host_visible_bit = true, .host_coherent_bit = true },
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@ -155,16 +144,14 @@ fn createIndexBuffer(
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);
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);
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// Map memory to index buffer
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// Map memory to index buffer
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const data = try self.device.mapMemory(staging_buffer_memory, 0, buffer_size, .{});
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const data = try self.ctx.device.mapMemory(staging_buffer_memory, 0, buffer_size, .{});
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const gpu_vertices: [*]u32 = @ptrCast(@alignCast(data));
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const gpu_vertices: [*]u32 = @ptrCast(@alignCast(data));
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@memcpy(gpu_vertices, indices[0..]);
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@memcpy(gpu_vertices, indices[0..]);
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self.device.unmapMemory(staging_buffer_memory);
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self.ctx.device.unmapMemory(staging_buffer_memory);
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// Create buffer for index data on GPU access only
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// Create buffer for index data on GPU access only
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try Utilities.createBuffer(
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try Utilities.createBuffer(
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self.physical_device,
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self.ctx,
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self.instance,
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self.device,
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buffer_size,
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buffer_size,
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.{ .transfer_dst_bit = true, .index_buffer_bit = true },
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.{ .transfer_dst_bit = true, .index_buffer_bit = true },
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.{ .device_local_bit = true },
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.{ .device_local_bit = true },
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@ -174,7 +161,7 @@ fn createIndexBuffer(
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// Copy from staging buffer to GPU access buffer
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// Copy from staging buffer to GPU access buffer
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try Utilities.copyBuffer(
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try Utilities.copyBuffer(
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self.device,
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self.ctx,
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transfer_queue,
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transfer_queue,
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transfer_command_pool,
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transfer_command_pool,
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staging_buffer,
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staging_buffer,
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@ -28,6 +28,7 @@ pub fn new(
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texture_sampler: vk.Sampler,
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texture_sampler: vk.Sampler,
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model_file: []const u8,
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model_file: []const u8,
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) Self {
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) Self {
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_ = texture_sampler;
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var new_mesh_model: Self = undefined;
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var new_mesh_model: Self = undefined;
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new_mesh_model.allocator = allocator;
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new_mesh_model.allocator = allocator;
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@ -41,6 +41,7 @@ pub fn getMesh(self: *Self, file_name: []const u8) !Mesh {
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}
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}
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// TODO Create mesh
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// TODO Create mesh
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// load mesh
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return undefined;
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return undefined;
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}
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}
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@ -55,7 +55,9 @@ pub fn create(
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return self;
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return self;
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}
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}
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pub fn destroy(self: *Self) void {}
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pub fn destroy(self: *Self) void {
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_ = self;
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}
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fn createTextureImage(
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fn createTextureImage(
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self: *Self,
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self: *Self,
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@ -1,6 +1,7 @@
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const std = @import("std");
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const std = @import("std");
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const vk = @import("vulkan");
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const vk = @import("vulkan");
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const Context = @import("Context.zig");
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const Instance = @import("Context.zig").Instance;
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const Instance = @import("Context.zig").Instance;
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const Device = @import("Context.zig").Device;
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const Device = @import("Context.zig").Device;
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const CommandBuffer = @import("vulkan_renderer.zig").CommandBuffer;
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const CommandBuffer = @import("vulkan_renderer.zig").CommandBuffer;
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@ -15,9 +16,9 @@ pub const Vertex = struct {
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tex: Vector2, // Texture coords (u, v)
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tex: Vector2, // Texture coords (u, v)
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};
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};
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pub fn findMemoryTypeIndex(pdev: vk.PhysicalDevice, instance: Instance, allowed_types: u32, properties: vk.MemoryPropertyFlags) u32 {
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pub fn findMemoryTypeIndex(ctx: Context, allowed_types: u32, properties: vk.MemoryPropertyFlags) u32 {
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// Get properties of physical device memory
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// Get properties of physical device memory
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const memory_properties = instance.getPhysicalDeviceMemoryProperties(pdev);
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const memory_properties = ctx.instance.getPhysicalDeviceMemoryProperties(ctx.physical_device);
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const mem_type_count = memory_properties.memory_type_count;
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const mem_type_count = memory_properties.memory_type_count;
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for (memory_properties.memory_types[0..mem_type_count], 0..mem_type_count) |mem_type, i| {
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for (memory_properties.memory_types[0..mem_type_count], 0..mem_type_count) |mem_type, i| {
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@ -32,9 +33,7 @@ pub fn findMemoryTypeIndex(pdev: vk.PhysicalDevice, instance: Instance, allowed_
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}
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}
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pub fn createBuffer(
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pub fn createBuffer(
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pdev: vk.PhysicalDevice,
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ctx: Context,
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instance: Instance,
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device: Device,
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buffer_size: vk.DeviceSize,
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buffer_size: vk.DeviceSize,
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buffer_usage: vk.BufferUsageFlags,
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buffer_usage: vk.BufferUsageFlags,
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buffer_properties: vk.MemoryPropertyFlags,
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buffer_properties: vk.MemoryPropertyFlags,
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@ -50,17 +49,16 @@ pub fn createBuffer(
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.sharing_mode = .exclusive, // Similar to swapchain images, can share vertex buffers
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.sharing_mode = .exclusive, // Similar to swapchain images, can share vertex buffers
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};
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};
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buffer.* = try device.createBuffer(&buffer_create_info, null);
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buffer.* = try ctx.device.createBuffer(&buffer_create_info, null);
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// Get buffer memory requirements
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// Get buffer memory requirements
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const mem_requirements = device.getBufferMemoryRequirements(buffer.*);
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const mem_requirements = ctx.device.getBufferMemoryRequirements(buffer.*);
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// Allocate memory to buffer
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// Allocate memory to buffer
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const allocate_info: vk.MemoryAllocateInfo = .{
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const allocate_info: vk.MemoryAllocateInfo = .{
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.allocation_size = mem_requirements.size,
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.allocation_size = mem_requirements.size,
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.memory_type_index = findMemoryTypeIndex(
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.memory_type_index = findMemoryTypeIndex(
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pdev,
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ctx,
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instance,
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mem_requirements.memory_type_bits, // Index of memory type of physical device that has required bit flags
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mem_requirements.memory_type_bits, // Index of memory type of physical device that has required bit flags
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// Host visible: CPU can interact with memory
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// Host visible: CPU can interact with memory
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// Host coherent: Allows placement of data straight into buffer after mapping (otherwise would have to specify manually)
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// Host coherent: Allows placement of data straight into buffer after mapping (otherwise would have to specify manually)
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@ -69,10 +67,10 @@ pub fn createBuffer(
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};
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};
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|
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// Allocate memory to vkDeviceMemory
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// Allocate memory to vkDeviceMemory
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buffer_memory.* = try device.allocateMemory(&allocate_info, null);
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buffer_memory.* = try ctx.device.allocateMemory(&allocate_info, null);
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// Allocate memory to given vertex buffer
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// Allocate memory to given vertex buffer
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try device.bindBufferMemory(buffer.*, buffer_memory.*, 0);
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try ctx.device.bindBufferMemory(buffer.*, buffer_memory.*, 0);
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}
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}
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|
||||||
fn beginCommandBuffer(device: Device, command_pool: vk.CommandPool) !CommandBuffer {
|
fn beginCommandBuffer(device: Device, command_pool: vk.CommandPool) !CommandBuffer {
|
||||||
|
|
|
@ -43,7 +43,6 @@ pub const VulkanRenderer = struct {
|
||||||
current_frame: u32 = 0,
|
current_frame: u32 = 0,
|
||||||
|
|
||||||
ctx: Context,
|
ctx: Context,
|
||||||
swapchain: Swapchain,
|
|
||||||
|
|
||||||
// Scene settings
|
// Scene settings
|
||||||
ubo_view_projection: UboViewProjection,
|
ubo_view_projection: UboViewProjection,
|
||||||
|
@ -93,9 +92,6 @@ pub const VulkanRenderer = struct {
|
||||||
|
|
||||||
render_pass: vk.RenderPass,
|
render_pass: vk.RenderPass,
|
||||||
|
|
||||||
// Pools
|
|
||||||
graphics_command_pool: vk.CommandPool,
|
|
||||||
|
|
||||||
// Utilities
|
// Utilities
|
||||||
depth_format: vk.Format,
|
depth_format: vk.Format,
|
||||||
|
|
||||||
|
@ -110,7 +106,6 @@ pub const VulkanRenderer = struct {
|
||||||
self.allocator = allocator;
|
self.allocator = allocator;
|
||||||
self.ctx = try Context.init(allocator, window);
|
self.ctx = try Context.init(allocator, window);
|
||||||
self.current_frame = 0;
|
self.current_frame = 0;
|
||||||
self.swapchain = try Swapchain.create(allocator, self.ctx);
|
|
||||||
|
|
||||||
try self.createColourBufferImage();
|
try self.createColourBufferImage();
|
||||||
try self.createDepthBufferImage();
|
try self.createDepthBufferImage();
|
||||||
|
@ -121,7 +116,7 @@ pub const VulkanRenderer = struct {
|
||||||
try self.createFramebuffers();
|
try self.createFramebuffers();
|
||||||
try self.createCommandPool();
|
try self.createCommandPool();
|
||||||
|
|
||||||
self.sampler_descriptor_sets = try std.ArrayList(vk.DescriptorSet).initCapacity(self.allocator, self.swapchain.swapchain_images.len);
|
self.sampler_descriptor_sets = try std.ArrayList(vk.DescriptorSet).initCapacity(self.allocator, self.ctx.swapchain.swapchain_images.len);
|
||||||
|
|
||||||
try self.createCommandBuffers();
|
try self.createCommandBuffers();
|
||||||
try self.createTextureSampler();
|
try self.createTextureSampler();
|
||||||
|
@ -135,7 +130,7 @@ pub const VulkanRenderer = struct {
|
||||||
self.textures = std.ArrayList(Texture).init(self.allocator);
|
self.textures = std.ArrayList(Texture).init(self.allocator);
|
||||||
self.model_list = std.ArrayList(MeshModel).init(allocator);
|
self.model_list = std.ArrayList(MeshModel).init(allocator);
|
||||||
|
|
||||||
const aspect: f32 = @as(f32, @floatFromInt(self.swapchain.extent.width)) / @as(f32, @floatFromInt(self.swapchain.extent.height));
|
const aspect: f32 = @as(f32, @floatFromInt(self.ctx.swapchain.extent.width)) / @as(f32, @floatFromInt(self.ctx.swapchain.extent.height));
|
||||||
self.ubo_view_projection.projection = zm.perspectiveFovRh(
|
self.ubo_view_projection.projection = zm.perspectiveFovRh(
|
||||||
std.math.degreesToRadians(45.0),
|
std.math.degreesToRadians(45.0),
|
||||||
aspect,
|
aspect,
|
||||||
|
@ -180,7 +175,7 @@ pub const VulkanRenderer = struct {
|
||||||
// -- Get next image
|
// -- Get next image
|
||||||
// Get index of next image to be drawn to, and signal semaphore when ready to be drawn to
|
// Get index of next image to be drawn to, and signal semaphore when ready to be drawn to
|
||||||
const image_index_result = try self.ctx.device.acquireNextImageKHR(
|
const image_index_result = try self.ctx.device.acquireNextImageKHR(
|
||||||
self.swapchain.handle,
|
self.ctx.swapchain.handle,
|
||||||
std.math.maxInt(u64),
|
std.math.maxInt(u64),
|
||||||
self.image_available[self.current_frame],
|
self.image_available[self.current_frame],
|
||||||
.null_handle,
|
.null_handle,
|
||||||
|
@ -211,7 +206,7 @@ pub const VulkanRenderer = struct {
|
||||||
.wait_semaphore_count = 1, // Number of semaphores to wait on
|
.wait_semaphore_count = 1, // Number of semaphores to wait on
|
||||||
.p_wait_semaphores = @ptrCast(&self.render_finished[self.current_frame]), // Semaphores to wait on
|
.p_wait_semaphores = @ptrCast(&self.render_finished[self.current_frame]), // Semaphores to wait on
|
||||||
.swapchain_count = 1, // Number of swapchains to present to
|
.swapchain_count = 1, // Number of swapchains to present to
|
||||||
.p_swapchains = @ptrCast(&self.swapchain.handle), // Swapchains to present images to
|
.p_swapchains = @ptrCast(&self.ctx.swapchain.handle), // Swapchains to present images to
|
||||||
.p_image_indices = @ptrCast(&image_index_result.image_index), // Index of images in swapchains to present
|
.p_image_indices = @ptrCast(&image_index_result.image_index), // Index of images in swapchains to present
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -280,7 +275,7 @@ pub const VulkanRenderer = struct {
|
||||||
self.sampler_descriptor_sets.deinit();
|
self.sampler_descriptor_sets.deinit();
|
||||||
self.allocator.free(self.input_descriptor_sets);
|
self.allocator.free(self.input_descriptor_sets);
|
||||||
|
|
||||||
for (0..self.swapchain.swapchain_images.len) |i| {
|
for (0..self.ctx.swapchain.swapchain_images.len) |i| {
|
||||||
self.ctx.device.destroyBuffer(self.vp_uniform_buffer[i], null);
|
self.ctx.device.destroyBuffer(self.vp_uniform_buffer[i], null);
|
||||||
self.ctx.device.freeMemory(self.vp_uniform_buffer_memory[i], null);
|
self.ctx.device.freeMemory(self.vp_uniform_buffer_memory[i], null);
|
||||||
}
|
}
|
||||||
|
@ -303,7 +298,7 @@ pub const VulkanRenderer = struct {
|
||||||
self.ctx.device.destroyPipelineLayout(self.pipeline_layout, null);
|
self.ctx.device.destroyPipelineLayout(self.pipeline_layout, null);
|
||||||
self.ctx.device.destroyRenderPass(self.render_pass, null);
|
self.ctx.device.destroyRenderPass(self.render_pass, null);
|
||||||
|
|
||||||
self.swapchain.deinit();
|
self.ctx.swapchain.deinit();
|
||||||
|
|
||||||
self.ctx.deinit();
|
self.ctx.deinit();
|
||||||
}
|
}
|
||||||
|
@ -369,7 +364,7 @@ pub const VulkanRenderer = struct {
|
||||||
|
|
||||||
// Colour attachment of the render pass
|
// Colour attachment of the render pass
|
||||||
const swapchain_colour_attachment: vk.AttachmentDescription = .{
|
const swapchain_colour_attachment: vk.AttachmentDescription = .{
|
||||||
.format = self.swapchain.swapchain_image_format, // Format to use for attachment
|
.format = self.ctx.swapchain.swapchain_image_format, // Format to use for attachment
|
||||||
.samples = .{ .@"1_bit" = true }, // Number of samples to write for multisampling
|
.samples = .{ .@"1_bit" = true }, // Number of samples to write for multisampling
|
||||||
.load_op = .clear, // Describes what to do with attachment before rendering
|
.load_op = .clear, // Describes what to do with attachment before rendering
|
||||||
.store_op = .store, // Describes what to do with attachment after rendering
|
.store_op = .store, // Describes what to do with attachment after rendering
|
||||||
|
@ -540,9 +535,9 @@ pub const VulkanRenderer = struct {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn createColourBufferImage(self: *Self) !void {
|
fn createColourBufferImage(self: *Self) !void {
|
||||||
self.colour_buffer_image = try self.allocator.alloc(vk.Image, self.swapchain.swapchain_images.len);
|
self.colour_buffer_image = try self.allocator.alloc(vk.Image, self.ctx.swapchain.swapchain_images.len);
|
||||||
self.colour_buffer_image_memory = try self.allocator.alloc(vk.DeviceMemory, self.swapchain.swapchain_images.len);
|
self.colour_buffer_image_memory = try self.allocator.alloc(vk.DeviceMemory, self.ctx.swapchain.swapchain_images.len);
|
||||||
self.colour_buffer_image_view = try self.allocator.alloc(vk.ImageView, self.swapchain.swapchain_images.len);
|
self.colour_buffer_image_view = try self.allocator.alloc(vk.ImageView, self.ctx.swapchain.swapchain_images.len);
|
||||||
|
|
||||||
// Get supported format for colour attachment
|
// Get supported format for colour attachment
|
||||||
const colour_format = chooseSupportedFormat(
|
const colour_format = chooseSupportedFormat(
|
||||||
|
@ -557,8 +552,8 @@ pub const VulkanRenderer = struct {
|
||||||
for (0..self.colour_buffer_image.len) |i| {
|
for (0..self.colour_buffer_image.len) |i| {
|
||||||
self.colour_buffer_image[i] = try Image.createImage(
|
self.colour_buffer_image[i] = try Image.createImage(
|
||||||
self.ctx,
|
self.ctx,
|
||||||
self.swapchain.extent.width,
|
self.ctx.swapchain.extent.width,
|
||||||
self.swapchain.extent.height,
|
self.ctx.swapchain.extent.height,
|
||||||
colour_format,
|
colour_format,
|
||||||
.optimal,
|
.optimal,
|
||||||
.{ .color_attachment_bit = true, .input_attachment_bit = true },
|
.{ .color_attachment_bit = true, .input_attachment_bit = true },
|
||||||
|
@ -576,9 +571,9 @@ pub const VulkanRenderer = struct {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn createDepthBufferImage(self: *Self) !void {
|
fn createDepthBufferImage(self: *Self) !void {
|
||||||
self.depth_buffer_image = try self.allocator.alloc(vk.Image, self.swapchain.swapchain_images.len);
|
self.depth_buffer_image = try self.allocator.alloc(vk.Image, self.ctx.swapchain.swapchain_images.len);
|
||||||
self.depth_buffer_image_memory = try self.allocator.alloc(vk.DeviceMemory, self.swapchain.swapchain_images.len);
|
self.depth_buffer_image_memory = try self.allocator.alloc(vk.DeviceMemory, self.ctx.swapchain.swapchain_images.len);
|
||||||
self.depth_buffer_image_view = try self.allocator.alloc(vk.ImageView, self.swapchain.swapchain_images.len);
|
self.depth_buffer_image_view = try self.allocator.alloc(vk.ImageView, self.ctx.swapchain.swapchain_images.len);
|
||||||
|
|
||||||
// Get supported depth buffer format
|
// Get supported depth buffer format
|
||||||
const formats = [_]vk.Format{ .d32_sfloat_s8_uint, .d32_sfloat, .d24_unorm_s8_uint };
|
const formats = [_]vk.Format{ .d32_sfloat_s8_uint, .d32_sfloat, .d24_unorm_s8_uint };
|
||||||
|
@ -594,8 +589,8 @@ pub const VulkanRenderer = struct {
|
||||||
// Create depth buffer image
|
// Create depth buffer image
|
||||||
self.depth_buffer_image[i] = try Image.createImage(
|
self.depth_buffer_image[i] = try Image.createImage(
|
||||||
self.ctx,
|
self.ctx,
|
||||||
self.swapchain.extent.width,
|
self.ctx.swapchain.extent.width,
|
||||||
self.swapchain.extent.height,
|
self.ctx.swapchain.extent.height,
|
||||||
self.depth_format,
|
self.depth_format,
|
||||||
.optimal,
|
.optimal,
|
||||||
.{ .depth_stencil_attachment_bit = true, .input_attachment_bit = true },
|
.{ .depth_stencil_attachment_bit = true, .input_attachment_bit = true },
|
||||||
|
@ -698,15 +693,15 @@ pub const VulkanRenderer = struct {
|
||||||
self.viewport = .{
|
self.viewport = .{
|
||||||
.x = 0.0,
|
.x = 0.0,
|
||||||
.y = 0.0,
|
.y = 0.0,
|
||||||
.width = @floatFromInt(self.swapchain.extent.width),
|
.width = @floatFromInt(self.ctx.swapchain.extent.width),
|
||||||
.height = @floatFromInt(self.swapchain.extent.height),
|
.height = @floatFromInt(self.ctx.swapchain.extent.height),
|
||||||
.min_depth = 0.0,
|
.min_depth = 0.0,
|
||||||
.max_depth = 1.0,
|
.max_depth = 1.0,
|
||||||
};
|
};
|
||||||
|
|
||||||
self.scissor = .{
|
self.scissor = .{
|
||||||
.offset = .{ .x = 0, .y = 0 },
|
.offset = .{ .x = 0, .y = 0 },
|
||||||
.extent = self.swapchain.extent,
|
.extent = self.ctx.swapchain.extent,
|
||||||
};
|
};
|
||||||
|
|
||||||
const viewport_state_create_info: vk.PipelineViewportStateCreateInfo = .{
|
const viewport_state_create_info: vk.PipelineViewportStateCreateInfo = .{
|
||||||
|
@ -883,10 +878,10 @@ pub const VulkanRenderer = struct {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn createFramebuffers(self: *Self) !void {
|
fn createFramebuffers(self: *Self) !void {
|
||||||
self.swapchain.swapchain_framebuffers = try self.allocator.alloc(vk.Framebuffer, self.swapchain.swapchain_images.len);
|
self.ctx.swapchain.swapchain_framebuffers = try self.allocator.alloc(vk.Framebuffer, self.ctx.swapchain.swapchain_images.len);
|
||||||
|
|
||||||
// Create a frammebuffer for each swapchain image
|
// Create a frammebuffer for each swapchain image
|
||||||
for (self.swapchain.swapchain_images, 0..) |swapchain_image, i| {
|
for (self.ctx.swapchain.swapchain_images, 0..) |swapchain_image, i| {
|
||||||
// Order matters
|
// Order matters
|
||||||
const attachments = [_]vk.ImageView{
|
const attachments = [_]vk.ImageView{
|
||||||
swapchain_image.image_view,
|
swapchain_image.image_view,
|
||||||
|
@ -898,32 +893,18 @@ pub const VulkanRenderer = struct {
|
||||||
.render_pass = self.render_pass, // Render pass layout the frambuffer will be used with
|
.render_pass = self.render_pass, // Render pass layout the frambuffer will be used with
|
||||||
.attachment_count = @intCast(attachments.len),
|
.attachment_count = @intCast(attachments.len),
|
||||||
.p_attachments = &attachments, // List of attachments (1:1 with render pass)
|
.p_attachments = &attachments, // List of attachments (1:1 with render pass)
|
||||||
.width = self.swapchain.extent.width, // Framebuffer width
|
.width = self.ctx.swapchain.extent.width, // Framebuffer width
|
||||||
.height = self.swapchain.extent.height, // Framebuffer height
|
.height = self.ctx.swapchain.extent.height, // Framebuffer height
|
||||||
.layers = 1, // Framebuffer layers
|
.layers = 1, // Framebuffer layers
|
||||||
};
|
};
|
||||||
|
|
||||||
self.swapchain.swapchain_framebuffers[i] = try self.ctx.device.createFramebuffer(&framebuffer_create_info, null);
|
self.ctx.swapchain.swapchain_framebuffers[i] = try self.ctx.device.createFramebuffer(&framebuffer_create_info, null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn createCommandPool(self: *Self) !void {
|
|
||||||
// Get indices of queue families from device
|
|
||||||
const queue_family_indices = try QueueUtils.getQueueFamilies(self.ctx, self.ctx.physical_device);
|
|
||||||
|
|
||||||
const pool_create_info: vk.CommandPoolCreateInfo = .{
|
|
||||||
// Queue family type that buffers from this command pool will use
|
|
||||||
.queue_family_index = queue_family_indices.graphics_family.?,
|
|
||||||
.flags = .{ .reset_command_buffer_bit = true },
|
|
||||||
};
|
|
||||||
|
|
||||||
// Create a graphics queue family command pool
|
|
||||||
self.graphics_command_pool = try self.ctx.device.createCommandPool(&pool_create_info, null);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn createCommandBuffers(self: *Self) !void {
|
fn createCommandBuffers(self: *Self) !void {
|
||||||
// Allocate one command buffer for each framebuffer
|
// Allocate one command buffer for each framebuffer
|
||||||
const command_buffer_handles = try self.allocator.alloc(vk.CommandBuffer, self.swapchain.swapchain_framebuffers.len);
|
const command_buffer_handles = try self.allocator.alloc(vk.CommandBuffer, self.ctx.swapchain.swapchain_framebuffers.len);
|
||||||
defer self.allocator.free(command_buffer_handles);
|
defer self.allocator.free(command_buffer_handles);
|
||||||
self.command_buffers = try self.allocator.alloc(CommandBuffer, command_buffer_handles.len);
|
self.command_buffers = try self.allocator.alloc(CommandBuffer, command_buffer_handles.len);
|
||||||
|
|
||||||
|
@ -980,8 +961,8 @@ pub const VulkanRenderer = struct {
|
||||||
const vp_buffer_size: vk.DeviceSize = @sizeOf(UboViewProjection);
|
const vp_buffer_size: vk.DeviceSize = @sizeOf(UboViewProjection);
|
||||||
|
|
||||||
// One uniform buffer for each image (and by extension, command buffer)
|
// One uniform buffer for each image (and by extension, command buffer)
|
||||||
self.vp_uniform_buffer = try self.allocator.alloc(vk.Buffer, self.swapchain.swapchain_images.len);
|
self.vp_uniform_buffer = try self.allocator.alloc(vk.Buffer, self.ctx.swapchain.swapchain_images.len);
|
||||||
self.vp_uniform_buffer_memory = try self.allocator.alloc(vk.DeviceMemory, self.swapchain.swapchain_images.len);
|
self.vp_uniform_buffer_memory = try self.allocator.alloc(vk.DeviceMemory, self.ctx.swapchain.swapchain_images.len);
|
||||||
|
|
||||||
// Create the uniform buffers
|
// Create the uniform buffers
|
||||||
for (0..self.vp_uniform_buffer.len) |i| {
|
for (0..self.vp_uniform_buffer.len) |i| {
|
||||||
|
@ -1013,7 +994,7 @@ pub const VulkanRenderer = struct {
|
||||||
|
|
||||||
// Data to create descriptor pool
|
// Data to create descriptor pool
|
||||||
const pool_create_info: vk.DescriptorPoolCreateInfo = .{
|
const pool_create_info: vk.DescriptorPoolCreateInfo = .{
|
||||||
.max_sets = @intCast(self.swapchain.swapchain_images.len), // Maximum number of descriptor sets that can be created from pool
|
.max_sets = @intCast(self.ctx.swapchain.swapchain_images.len), // Maximum number of descriptor sets that can be created from pool
|
||||||
.pool_size_count = @intCast(descriptor_pool_sizes.len), // Amount of pool sizes being passed
|
.pool_size_count = @intCast(descriptor_pool_sizes.len), // Amount of pool sizes being passed
|
||||||
.p_pool_sizes = &descriptor_pool_sizes, // Pool sizes to create pool with
|
.p_pool_sizes = &descriptor_pool_sizes, // Pool sizes to create pool with
|
||||||
};
|
};
|
||||||
|
@ -1055,7 +1036,7 @@ pub const VulkanRenderer = struct {
|
||||||
|
|
||||||
// Create input attachment pool
|
// Create input attachment pool
|
||||||
const input_pool_create_info: vk.DescriptorPoolCreateInfo = .{
|
const input_pool_create_info: vk.DescriptorPoolCreateInfo = .{
|
||||||
.max_sets = @intCast(self.swapchain.swapchain_images.len),
|
.max_sets = @intCast(self.ctx.swapchain.swapchain_images.len),
|
||||||
.pool_size_count = @intCast(input_pool_sizes.len),
|
.pool_size_count = @intCast(input_pool_sizes.len),
|
||||||
.p_pool_sizes = &input_pool_sizes,
|
.p_pool_sizes = &input_pool_sizes,
|
||||||
};
|
};
|
||||||
|
@ -1065,9 +1046,9 @@ pub const VulkanRenderer = struct {
|
||||||
|
|
||||||
fn createDescriptorSets(self: *Self) !void {
|
fn createDescriptorSets(self: *Self) !void {
|
||||||
// One descriptor set for every buffer
|
// One descriptor set for every buffer
|
||||||
self.descriptor_sets = try self.allocator.alloc(vk.DescriptorSet, self.swapchain.swapchain_images.len);
|
self.descriptor_sets = try self.allocator.alloc(vk.DescriptorSet, self.ctx.swapchain.swapchain_images.len);
|
||||||
|
|
||||||
var set_layouts = try self.allocator.alloc(vk.DescriptorSetLayout, self.swapchain.swapchain_images.len);
|
var set_layouts = try self.allocator.alloc(vk.DescriptorSetLayout, self.ctx.swapchain.swapchain_images.len);
|
||||||
defer self.allocator.free(set_layouts);
|
defer self.allocator.free(set_layouts);
|
||||||
for (0..set_layouts.len) |i| {
|
for (0..set_layouts.len) |i| {
|
||||||
set_layouts[i] = self.descriptor_set_layout;
|
set_layouts[i] = self.descriptor_set_layout;
|
||||||
|
@ -1076,7 +1057,7 @@ pub const VulkanRenderer = struct {
|
||||||
// Descriptor set allocation info
|
// Descriptor set allocation info
|
||||||
const set_alloc_info: vk.DescriptorSetAllocateInfo = .{
|
const set_alloc_info: vk.DescriptorSetAllocateInfo = .{
|
||||||
.descriptor_pool = self.descriptor_pool, // Pool to allocate descriptor set from
|
.descriptor_pool = self.descriptor_pool, // Pool to allocate descriptor set from
|
||||||
.descriptor_set_count = @intCast(self.swapchain.swapchain_images.len), // Number of sets to allocate
|
.descriptor_set_count = @intCast(self.ctx.swapchain.swapchain_images.len), // Number of sets to allocate
|
||||||
.p_set_layouts = set_layouts.ptr, // Layouts to use to allocate sets (1:1 relationship)
|
.p_set_layouts = set_layouts.ptr, // Layouts to use to allocate sets (1:1 relationship)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1084,7 +1065,7 @@ pub const VulkanRenderer = struct {
|
||||||
try self.ctx.device.allocateDescriptorSets(&set_alloc_info, self.descriptor_sets.ptr);
|
try self.ctx.device.allocateDescriptorSets(&set_alloc_info, self.descriptor_sets.ptr);
|
||||||
|
|
||||||
// Update all of descriptor set buffer bindings
|
// Update all of descriptor set buffer bindings
|
||||||
for (0..self.swapchain.swapchain_images.len) |i| {
|
for (0..self.ctx.swapchain.swapchain_images.len) |i| {
|
||||||
// -- View projection descriptor
|
// -- View projection descriptor
|
||||||
// Buffer info and data offset info
|
// Buffer info and data offset info
|
||||||
const vp_buffer_info: vk.DescriptorBufferInfo = .{
|
const vp_buffer_info: vk.DescriptorBufferInfo = .{
|
||||||
|
@ -1114,10 +1095,10 @@ pub const VulkanRenderer = struct {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn createInputDescriptorSets(self: *Self) !void {
|
fn createInputDescriptorSets(self: *Self) !void {
|
||||||
self.input_descriptor_sets = try self.allocator.alloc(vk.DescriptorSet, self.swapchain.swapchain_images.len);
|
self.input_descriptor_sets = try self.allocator.alloc(vk.DescriptorSet, self.ctx.swapchain.swapchain_images.len);
|
||||||
|
|
||||||
// Fill array of layouts ready for set creation
|
// Fill array of layouts ready for set creation
|
||||||
var set_layouts = try self.allocator.alloc(vk.DescriptorSetLayout, self.swapchain.swapchain_images.len);
|
var set_layouts = try self.allocator.alloc(vk.DescriptorSetLayout, self.ctx.swapchain.swapchain_images.len);
|
||||||
defer self.allocator.free(set_layouts);
|
defer self.allocator.free(set_layouts);
|
||||||
for (0..set_layouts.len) |i| {
|
for (0..set_layouts.len) |i| {
|
||||||
set_layouts[i] = self.input_set_layout;
|
set_layouts[i] = self.input_set_layout;
|
||||||
|
@ -1126,7 +1107,7 @@ pub const VulkanRenderer = struct {
|
||||||
// Input attachment descriptor set allocation info
|
// Input attachment descriptor set allocation info
|
||||||
const set_alloc_info: vk.DescriptorSetAllocateInfo = .{
|
const set_alloc_info: vk.DescriptorSetAllocateInfo = .{
|
||||||
.descriptor_pool = self.input_descriptor_pool,
|
.descriptor_pool = self.input_descriptor_pool,
|
||||||
.descriptor_set_count = @intCast(self.swapchain.swapchain_images.len),
|
.descriptor_set_count = @intCast(self.ctx.swapchain.swapchain_images.len),
|
||||||
.p_set_layouts = set_layouts.ptr,
|
.p_set_layouts = set_layouts.ptr,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1134,7 +1115,7 @@ pub const VulkanRenderer = struct {
|
||||||
try self.ctx.device.allocateDescriptorSets(&set_alloc_info, self.input_descriptor_sets.ptr);
|
try self.ctx.device.allocateDescriptorSets(&set_alloc_info, self.input_descriptor_sets.ptr);
|
||||||
|
|
||||||
// Update each descriptor set with input attachment
|
// Update each descriptor set with input attachment
|
||||||
for (0..self.swapchain.swapchain_images.len) |i| {
|
for (0..self.ctx.swapchain.swapchain_images.len) |i| {
|
||||||
// Colour attachment descriptor
|
// Colour attachment descriptor
|
||||||
const colour_attachment_descriptor: vk.DescriptorImageInfo = .{
|
const colour_attachment_descriptor: vk.DescriptorImageInfo = .{
|
||||||
.image_layout = .shader_read_only_optimal,
|
.image_layout = .shader_read_only_optimal,
|
||||||
|
@ -1213,11 +1194,11 @@ pub const VulkanRenderer = struct {
|
||||||
.render_pass = self.render_pass, // Render pass to begin
|
.render_pass = self.render_pass, // Render pass to begin
|
||||||
.render_area = .{
|
.render_area = .{
|
||||||
.offset = .{ .x = 0, .y = 0 }, // Start point of render pass in pixels
|
.offset = .{ .x = 0, .y = 0 }, // Start point of render pass in pixels
|
||||||
.extent = self.swapchain.extent, // Size of region to run render pass on (starting at offset)
|
.extent = self.ctx.swapchain.extent, // Size of region to run render pass on (starting at offset)
|
||||||
},
|
},
|
||||||
.p_clear_values = &clear_values, // List of clear values
|
.p_clear_values = &clear_values, // List of clear values
|
||||||
.clear_value_count = @intCast(clear_values.len),
|
.clear_value_count = @intCast(clear_values.len),
|
||||||
.framebuffer = self.swapchain.swapchain_framebuffers[current_image],
|
.framebuffer = self.ctx.swapchain.swapchain_framebuffers[current_image],
|
||||||
};
|
};
|
||||||
|
|
||||||
const command_buffer = self.command_buffers[current_image];
|
const command_buffer = self.command_buffers[current_image];
|
||||||
|
|
Loading…
Reference in a new issue